austinwalter87ub17_ESO wrote: »I'll focus on things which actually matter.
If you really believed that was your purpose, you wouldn't have made this completely useless thread in the Test Server forum.
austinwalter87ub17_ESO wrote: »f047ys3v3n wrote: »austinwalter87ub17_ESO wrote: »After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
You liked the balance? You want more?
Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.)
As for the ones I didn't like:
Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.
mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you.
Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.
A handful of changes I do in-fact like. There's a lot which make no sense at all and weren't even being asked for. Also, the problem with this so-called "balance patch" is that's there's truly very little changes in it.
ManwithBeard9 wrote: »austinwalter87ub17_ESO wrote: »f047ys3v3n wrote: »austinwalter87ub17_ESO wrote: »After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
You liked the balance? You want more?
Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.)
As for the ones I didn't like:
Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.
mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you.
Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.
A handful of changes I do in-fact like. There's a lot which make no sense at all and weren't even being asked for. Also, the problem with this so-called "balance patch" is that's there's truly very little changes in it.
"Balance" would only be achievable with the removal of all skills, passives, weapons, and buffs/debuffs. When they do adjust skills up or down, it's because all the data they have on it is because it's over performing or over performing. That's why you have skills that get nerfed that no ones asking for, because everything they have shows it's working too well and making the game easier than they want. Relative balance doesn't happen overnight, and the combat team works independently from the design, art, or story team's.
austinwalter87ub17_ESO wrote: »After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
cazlonb16_ESO wrote: »Housing will rake in loads of money. Balance, especially in Cyrodiil, won't.
Quite an obvious call for the project managers what to prioritize.
austinwalter87ub17_ESO wrote: »After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
austinwalter87ub17_ESO wrote: »redspecter23 wrote: »I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.
If I ever hear about another update full of "balance" I think I might just cry.
I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?
Giles.floydub17_ESO wrote: »austinwalter87ub17_ESO wrote: »redspecter23 wrote: »I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.
If I ever hear about another update full of "balance" I think I might just cry.
I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?
@austinwalter87ub17_ESO
From a project management perspective you should understand it's a very different team that worked on housing vs balance.
Very different tools are used for what is merely imaging and a new crafting system vs determining how to alter skills and skill lines to attempt to bring some balance. Especially so with a game that isn't constrained by class skills.
Additionally, whole housing took resources to develope, it's really straight forward and the designs were mostly in game anyhow. In the end it was a low cost addition to the game.
austinwalter87ub17_ESO wrote: »Giles.floydub17_ESO wrote: »austinwalter87ub17_ESO wrote: »redspecter23 wrote: »I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.
If I ever hear about another update full of "balance" I think I might just cry.
I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?
@austinwalter87ub17_ESO
From a project management perspective you should understand it's a very different team that worked on housing vs balance.
Very different tools are used for what is merely imaging and a new crafting system vs determining how to alter skills and skill lines to attempt to bring some balance. Especially so with a game that isn't constrained by class skills.
Additionally, whole housing took resources to develope, it's really straight forward and the designs were mostly in game anyhow. In the end it was a low cost addition to the game.
I'm aware that it's different teams. But ZOS is s corporation with its resources and capital pooled together. I'd like to see more of that go towards core game play improvements. To increase the research going into them for better quality updates. To increase the speed they occur. And things of that nature.
ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
austinwalter87ub17_ESO wrote: »(snip)ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
2) Cyrodil Performance/Lag needing some major updates (especially on console, pc players can resolve it themselves through upgrading pc components)
(snip)
The thing is I don't think I have ever played a 100% balanced game. They just don't exist unless your playing checkers.
MMOs are very complex but I'd like to see us one day approach balance....DAOC did a great job with this and so did DOTA but they were never 100% balanced.
ManwithBeard9 wrote: »austinwalter87ub17_ESO wrote: »(snip)ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
2) Cyrodil Performance/Lag needing some major updates (especially on console, pc players can resolve it themselves through upgrading pc components)
(snip)
Thats not how any of this works, like at all.
ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.
When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.
austinwalter87ub17_ESO wrote: »ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.
When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.
This. a million times.
There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
And people have waited years for housing.
And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.
Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.
Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:
1) Broken and useless skills
2) Gear Ratio Issues
3) The missing Frost Class which people have been begging for since beta
4) Massive Cyrodil performance improvements
5) Major Overhaul to Pets
6) Proc Sets
ManwithBeard9 wrote: »austinwalter87ub17_ESO wrote: »ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.
When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.
This. a million times.
There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.
Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.
austinwalter87ub17_ESO wrote: »ManwithBeard9 wrote: »austinwalter87ub17_ESO wrote: »ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.
When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.
This. a million times.
There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.
Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.
I was discussing hardware related lag. Not network lag.
Cyrodil suffers mostly from hardware related lag. Big battles = choppy and not tolerable.
ManwithBeard9 wrote: »austinwalter87ub17_ESO wrote: »ManwithBeard9 wrote: »austinwalter87ub17_ESO wrote: »ZOS_GinaBruno wrote: »Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.
When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.
This. a million times.
There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.
Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.
I was discussing hardware related lag. Not network lag.
Cyrodil suffers mostly from hardware related lag. Big battles = choppy and not tolerable.
Thats not lag, thats poor FPS, which can happen anywhere in PVE with enough skills goin off.