Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Is Housing stealing the time and resources of Developers which should be focused on other areas?

austinwalter87ub17_ESO
austinwalter87ub17_ESO
✭✭✭✭✭
After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
PC and PS4 (bring back character transfers please?)
Templar Extraordinaire
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amongst other things,it's amazing how quick they release something when they want too. Too bad whats needed is not on that list.
    Edited by Mojmir on January 11, 2017 5:25AM
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    YES. But loud people asked for it.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.

    If I ever hear about another update full of "balance" I think I might just cry.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.

    If I ever hear about another update full of "balance" I think I might just cry.

    I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Revenant_Spartan
    Revenant_Spartan
    ✭✭✭
    But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months.

    So.... you are the kind of project manager that would get the office/toilet cleaner and the secretary to help with those engineering issues because your highly skilled and specifically trained employees need all the help they can get?

    Or do you believe everyone at ZOS can do every job? Well, they don't. The people responsible for housing have likely nothing to do with the data/metrics and balancing department.

    Sometimes throwing bodies/money at the problem doesn't solve things. Especially when you are talking about a game that is inherently not designed to be balanced. You have a *** ton of tools at your disposal to do all kind of different jobs in this game. It's your own fault if you use the wrong tool for the job. A set of pliers can't unscrew a screw as well as a screwdriver.

    Trying to bring skills from different classes that work differently and ties with different passives, that are effected by different stats, that are influenced by different gear and race passives, in line with one another, is not simply "click a button make it better hurr durr".

    The type of data/metrics plus hundreds of thousands of combinations and personal anecdotal "data" from players makes the balancing an issue.

    Maybe something to keep in mind :)
    Edited by Revenant_Spartan on January 11, 2017 6:57AM
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months.

    So.... you are the kind of project manager that would get the office/toilet cleaner and the secretary to help with those engineering issues because your highly skilled and specifically trained employees need all the help they can get?

    Or do you believe everyone at ZOS can do every job? Well, they don't. The people responsible for housing have likely nothing to do with the data/metrics and balancing department.

    Sometimes throwing bodies/money at the problem doesn't solve things. Especially when you are talking about a game that is inherently not designed to be balanced. You have a *** ton of tools at your disposal to do all kind of different jobs in this game. It's your own fault if you use the wrong tool for the job. A set of pliers can't unscrew a screw as well as a screwdriver.

    Trying to bring skills from different classes that work differently and ties with different passives, that are effected by different stats, that are influenced by different gear and race passives, in line with one another, is not simply "click a button make it better hurr durr".

    The type of data/metrics plus hundreds of thousands of combinations and personal anecdotal "data" from players makes the balancing an issue.

    Maybe something to keep in mind :)

    I think you missed the part about resources. How many people are working in the balance team? 1 Guy? 2? How many are working on Housing? Housing is mostly artists and programmers working simultaneously together. I imagine that is dozens of employee's.

    But, I am someone that use to work on a private server as a developer. I'm aware of the hurdles they face. I question how they manage their resources towards certain area's.

    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Revenant_Spartan
    Revenant_Spartan
    ✭✭✭
    I think you missed the part about resources. How many people are working in the balance team? 1 Guy? 2? How many are working on Housing? Housing is mostly artists and programmers working simultaneously together. I imagine that is dozens of employee's.

    But, I am someone that use to work on a private server as a developer. I'm aware of the hurdles they face. I question how they manage their resources towards certain area's.

    Extremely biased view. They could have 30 guys working in balance for all you know. And again, there is far more art assets and bugs/new game systems and software engineering to do than data analysis. Running a -real- company is slightly different than running a "private server". Would you rather they fire artist and programmers to get in more data handlers? Because again, the programmers do programming and bug fixing - they are not likely involved in the data analysis any more than getting a post-it saying to change number or a memo during the meetings.

    But yeah, okay. Maybe ZOS should employ you with all your skill :)
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    I think you missed the part about resources. How many people are working in the balance team? 1 Guy? 2? How many are working on Housing? Housing is mostly artists and programmers working simultaneously together. I imagine that is dozens of employee's.

    But, I am someone that use to work on a private server as a developer. I'm aware of the hurdles they face. I question how they manage their resources towards certain area's.

    Extremely biased view. They could have 30 guys working in balance for all you know. And again, there is far more art assets and bugs/new game systems and software engineering to do than data analysis. Running a -real- company is slightly different than running a "private server". Would you rather they fire artist and programmers to get in more data handlers? Because again, the programmers do programming and bug fixing - they are not likely involved in the data analysis any more than getting a post-it saying to change number or a memo during the meetings.

    But yeah, okay. Maybe ZOS should employ you with all your skill :)

    They don't have 30 guys working on balance. Fact.

    I'm aware of how massive the art assets are for this game. This game flaunts its graphics, and design. But, this isn't a movie or some art piece on display. It's a game, where you interact with people and code for entertainment purposes. Art doesn't keep players. Great interactive gameplay and incentives do.

    I don't login everyday to look at how purdy it is.

    And yes, I would divert some resources to programming, bug fixes, new game systems, software, content, and of course balance.

    As someone that played EQ, DAoC, and many more. Graphics was never what kept a game thriving.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Auricle
    Auricle
    ✭✭✭✭✭
    I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.

    But, by all means, let's keep posting ideas like this.

    giphy.gif
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Auricle wrote: »
    I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.

    But, by all means, let's keep posting ideas like this.

    giphy.gif

    I'm not someone that cares about being called selfish. I'm not just a player, I'm a customer. Played too many MMORPG's and watched to many high dollar companies with high dollar budgets fail to address what needs to be addressed.

    I categorize importance based on gameplay. Housing is one of those luxuries which is lower on the priority list.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • MAEK
    MAEK
    ✭✭✭✭
    Auricle wrote: »
    I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.

    But, by all means, let's keep posting ideas like this.

    giphy.gif

    I'm not someone that cares about being called selfish. I'm not just a player, I'm a customer. Played too many MMORPG's and watched to many high dollar companies with high dollar budgets fail to address what needs to be addressed.

    I categorize importance based on gameplay. Housing is one of those luxuries which is lower on the priority list.

    It might be lower on your priority list, but a lot of people has wanted housing for a really long time. Not everyone cares about everything, and everybody doesn't care about housing, but just because some people doesn't care doesn't mean that it's waisting time.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    MAEK wrote: »
    Auricle wrote: »
    I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.

    But, by all means, let's keep posting ideas like this.

    giphy.gif

    I'm not someone that cares about being called selfish. I'm not just a player, I'm a customer. Played too many MMORPG's and watched to many high dollar companies with high dollar budgets fail to address what needs to be addressed.

    I categorize importance based on gameplay. Housing is one of those luxuries which is lower on the priority list.

    It might be lower on your priority list, but a lot of people has wanted housing for a really long time. Not everyone cares about everything, and everybody doesn't care about housing, but just because some people doesn't care doesn't mean that it's waisting time.

    I'm aware that others have in-fact wanted but. But, its probably not a good idea to promise people a balance patch. When its obvious the focus was on Housing. Blinded by the short-term profit ZOS is becoming, and they're failing to recognize the long-term profit and longevity. Gameplay will always hold precedence over luxuries like Housing. Gameplay is the core. Housing is not.

    People fail to understand just how costly the investment is for housing anyway. All crafting mats are going to become heavily inflated in price due to furniture, and housing accessories being so costly. The level of customization of housing as it currently stands is amazing and the team did a great job. But, housing isn't going to keep me and many thousands of others here.

    Housing's only benefit at this point is being able to place crafting stations. There is no other true gain. You can't store things. You don't have an auctioneer at your home. They're just customizable isolated crafting stations.



    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?

    You liked the balance? You want more?

    Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.) I thought the overload nerf (halving stored ulti) was actually good if really late as overload made vMA a joke because the bosses could be start to finish overloaded. Lastly, nerf to standard, all good by me, that ulti was crazy OP relative to just about everything else and always has been.

    As for the ones I didn't like:
    Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not, that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.

    mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you. You thought we were done nerfing you after literally zero nightblades were present in the top EU and NA raid group. Nope, more nerfs even if they were fairly irrelevant to dps in practice.

    Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.

    Edited by f047ys3v3n on January 11, 2017 8:23AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    f047ys3v3n wrote: »
    After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?

    You liked the balance? You want more?

    Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.)

    As for the ones I didn't like:
    Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.

    mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you.

    Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.

    A handful of changes I do in-fact like. There's a lot which make no sense at all and weren't even being asked for. Also, the problem with this so-called "balance patch" is that's there's truly very little changes in it.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • kwisatz
    kwisatz
    ✭✭✭✭
    It's their game, it's their creation, it's not ours to decide what they can or must do at what time or another, they are not our employees.

    ESO is a product we can buy and use. If we like it, we stay, if not, we leave. It's that simple.
    Edited by kwisatz on January 11, 2017 1:32PM
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    kwisatz wrote: »
    It's their game, it's their creation, it's not ours to decide what they can or must do at what time or another, they are not our employees.

    ESO is a product we can buy and use. If we like it, we stay, if not, we live. It's that simple.

    I'm a capitalist. You're correct its a product we buy and use. But, in order to make sure that product stays profitable what has to happen? Meeting market demand. Housing is an example of that on its own. However, there is more pressing matters which need to be addressed. Internal and core game components. Housing is a welcomed addition, even though I personally feel it is lackluster currently at implementation.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Ever hear of Brooks's Law?

    "One woman can make a baby in nine months, but nine women cannot make a baby in one month."

    (There's a bit more to it, but that part summarizes it pretty well.)
    Edited by Glurin on January 11, 2017 8:54AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Glurin wrote: »
    Ever hear of Brooks's Law?

    "One woman can make a baby in nine months, but nine women cannot make a baby in one month."

    Indeed.

    So what happens if the guy working on balance is one woman, and the baby is gameplay?
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Glurin wrote: »
    Ever hear of Brooks's Law?

    "One woman can make a baby in nine months, but nine women cannot make a baby in one month."

    Indeed.

    So what happens if the guy working on balance is one woman, and the baby is gameplay?

    I don't believe you really understood the point there. ;)
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Glurin wrote: »
    Glurin wrote: »
    Ever hear of Brooks's Law?

    "One woman can make a baby in nine months, but nine women cannot make a baby in one month."

    Indeed.

    So what happens if the guy working on balance is one woman, and the baby is gameplay?

    I don't believe you really understood the point there. ;)

    I was insinuating that if one guy is working on balance population will start bleeding before any meaningful balance is achieved. And you kinda need nine women working on this baby.
    Edited by austinwalter87ub17_ESO on January 11, 2017 9:01AM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Glurin wrote: »
    Glurin wrote: »
    Ever hear of Brooks's Law?

    "One woman can make a baby in nine months, but nine women cannot make a baby in one month."

    Indeed.

    So what happens if the guy working on balance is one woman, and the baby is gameplay?

    I don't believe you really understood the point there. ;)

    I was insinuating that if one guy is working on balance population will start bleeding before any meaningful balance is achieved. And you kinda need nine women working on this baby.

    But where does that get you if it still takes nine months to complete? Or even longer, if the rest of the Law applies itself.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Betheny wrote: »
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.

    And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Betheny wrote: »
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.

    And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.

    Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.
  • Pandorii
    Pandorii
    ✭✭✭✭✭
    Honestly, I think the two teams that work on housing and balancing the game are so different, one would not likely affect the other.

    I can also imagine that the balancing team is probably not very big, if they thought they were going to get it right the first times (tg and db were both balancing patches, 1t supposedly balanced via armor).

    Housing is so gimmicky. It's 95 percent vanity-based. Most practical functions, like the 250 voucher costing dummy, will take a lot of gold and time to acquire. It's just one huge opportunity for money-making. They'll make money from selling houses themselves. Some are speculating the manors will cost as much as 50,000 crowns. They'll make money from selling the furniture pieces and bundles. They'll sell more motifs as people try to get an edge on the master writs. They'll sell more bankers and merchants so people can have more functionality in their homes. Furniture can be added into crown crates. Furniture will be added to the loot tables of events (like the Jester festival). New themed exclusive houses can be designed and released every quarter for profit. $.$ It's no wonder they're devoting resources to it.

    For housing, spending equals content in a way. If you end up being that person who decides not to spend or can't afford to spend, ESO is looking pretty boring right now, considering we haven't really had any new content in almost a year.

    All that aside, I don't think that housing is the reason for poor balancing this patch. It's likely because upper management thought the dev team might get balance right the first time, second time, third time, or already by now.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Betheny wrote: »
    Betheny wrote: »
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.

    And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.

    Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.

    Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:

    1) Broken and useless skills
    2) Gear Ratio Issues
    3) The missing Frost Class which people have been begging for since beta
    4) Massive Cyrodil performance improvements
    5) Major Overhaul to Pets
    6) Proc Sets

    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Betheny wrote: »
    Betheny wrote: »
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.

    And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.

    Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.

    Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:

    [snip]

    It's a new system and needs our input (feedback, bug reports).

    So get to it and stop arguing about "what if...?".
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Betheny wrote: »
    Betheny wrote: »
    Betheny wrote: »
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.

    And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.

    Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.

    Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:

    [snip]

    It's a new system and needs our input (feedback, bug reports).

    So get to it and stop arguing about "what if...?".

    I have no interest in housing. I have interest in core gameplay mechanics we were promised would be addressed this patch.

    Just like the dev team. The majority can focus on shiny things. I'll focus on things which actually matter.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    I'll focus on things which actually matter.

    If you really believed that was your purpose, you wouldn't have made this completely useless thread in the Test Server forum.

Sign In or Register to comment.