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Is Housing stealing the time and resources of Developers which should be focused on other areas?

  • Betheny
    Betheny
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    I'm out. This thread is a waste of time.
  • austinwalter87ub17_ESO
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    Betheny wrote: »
    I'll focus on things which actually matter.

    If you really believed that was your purpose, you wouldn't have made this completely useless thread in the Test Server forum.

    Yeah, it's probably worthy of General Discussion.

    However, showing my lack of satisfaction with the long awaited balance changes is an important asset as well. That message needs to be heard loud and clear.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Danikat
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    I'm not sure housing actually took as much time and effort as it might seem.

    All of the houses are copies of buildings which already existed. In some cases that actual building was already in the game, they've just cleared it out and instanced it. In other cases they've added another building, which uses an existing model, to a previously empty part of the map. Likewise all the furniture I've seen already existed in the game. I'm not sure about the achievement items, I'm not able to get any of them until they copy over the EU server but all the normal stuff is also used elsewhere.

    It's possible that even the system used to decorate already existed in some form, because the developers have to have a way of placing objects into maps and contrary to popular belief they won't do it by typing out all of the code by hand, they'll use some sort of GUI. They might have simplified it, made it look more in-line with the game's interface and restricted it to objects in your inventory but I can imagine the basic placement system being the same. (Of course I don't know because I've never seen the tools they use to build the game, but it seems more sensible to use an existing system than to build an identical one from scratch).

    They would have had to create the new instances, the tools for settings permissions, the furniture tab and other bits and pieces but most of the big stuff was already in the game. I suspect the most time consuming part was the concept stage; deciding how their housing system should work, where the houses should be and which building models to use, where decorations would come from and so on.

    And I think it's highly unlikely any of that would be done by the same people who balance skills. And re-assigning people with no experience in balance to 'help' is unlikely to achieve anything.

    Think of it like your own job. Imagine if you arrived at work tomorrow and you were told all the staff in a totally different department had been pulled from their jobs because the company has decided yours is more important and needs more people to get it done. Would that help you? If you're a server administrator would you like your accountant, the social media admin and the office handyman to come and help? Would it make your job go faster? I suspect the answer is a very strong no. I know for a fact that's the case for me because a big part of my job is undoing the mess made by people who thought they could save time by not involving my department.

    It's the same with game design. I can make decent art assets for a game, I do it occasionally for mods and I've been told I can design a good UI although I can't make it work. But I haven't got a clue why it matters if a skill takes 0.5 seconds to recharge instead of 1 second.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • ManwithBeard9
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    f047ys3v3n wrote: »
    After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?

    You liked the balance? You want more?

    Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.)

    As for the ones I didn't like:
    Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.

    mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you.

    Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.

    A handful of changes I do in-fact like. There's a lot which make no sense at all and weren't even being asked for. Also, the problem with this so-called "balance patch" is that's there's truly very little changes in it.

    "Balance" would only be achievable with the removal of all skills, passives, weapons, and buffs/debuffs. When they do adjust skills up or down, it's because all the data they have on it is because it's over performing or over performing. That's why you have skills that get nerfed that no ones asking for, because everything they have shows it's working too well and making the game easier than they want. Relative balance doesn't happen overnight, and the combat team works independently from the design, art, or story team's.
  • DPShiro
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    Yes, especially since you can't even store things in them.

    But apparently a lot of people want to play house simulation so hopefully they get a ton on cash from the Crown Store and can then focus more on playable content, like Vvardenfell.
    ~ Gryphon Heart ~
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  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    f047ys3v3n wrote: »
    After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?

    You liked the balance? You want more?

    Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.)

    As for the ones I didn't like:
    Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.

    mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you.

    Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.

    A handful of changes I do in-fact like. There's a lot which make no sense at all and weren't even being asked for. Also, the problem with this so-called "balance patch" is that's there's truly very little changes in it.

    "Balance" would only be achievable with the removal of all skills, passives, weapons, and buffs/debuffs. When they do adjust skills up or down, it's because all the data they have on it is because it's over performing or over performing. That's why you have skills that get nerfed that no ones asking for, because everything they have shows it's working too well and making the game easier than they want. Relative balance doesn't happen overnight, and the combat team works independently from the design, art, or story team's.

    While I mostly agree with the notion that if we want true balance there would have to be the removal of all that. When people refer to balance nowadays they're mostly talking about taking the ones at the top of the totem pole and knocking them down a peg or two. This is a fine methodology, as long as the top of the totem pole can alternate simultaneously. Which is what people see as being the problem. That rarely ever happens. Instead what happens is something new comes out which gravitated towards the top and the calls for the nerfs begin. Many times that call it justified, many times it is not.

    Most people fail to consider that certain builds have certain weaknesses and some others dont.

    Most people will cry for nerfs to certain abilities damage output, without realizing the combined effects is what makes it strong.

    One thing people can justifiably complain about is getting one shot by night blades with over 30k health. I've seen night blades ambush on top of targets standing in the middle of a zerg and re-stealth immediately after getting their instant kill. They'll do this repeatedly to multiple people RELIABLY. That is insanely broken.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • luen79rwb17_ESO
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    I'm not into housing but there's long term potential to it for people who truly likes it.

    So it's a wise move from ZOS to invest into it. In the end people who's gonna spend time, resources an money into housing are going to be a more stable crowd than those leaving every month cause their skills can't one shot people anymore.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Gedalya
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    After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?

    I'm very happy with the addition of housing to the game; I do wish there was more to it such as the ability to add inventory slots (storage). Also, this thread is in the wrong section; it is really a duplicate of at least one or three others in the General Discussion section.
    Baskin Robbins always finds out.

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  • cazlonb16_ESO
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    Housing will rake in loads of money. Balance, especially in Cyrodiil, won't.

    Quite an obvious call for the project managers what to prioritize.
  • austinwalter87ub17_ESO
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    Housing will rake in loads of money. Balance, especially in Cyrodiil, won't.

    Quite an obvious call for the project managers what to prioritize.

    Housing won't prevent a bleeding population.

    Cyrodil and core gameplay can and will.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Dev
    Dev
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    After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?

    I admit i am a bit cynical, but to be honest: I am glad that they spent the time on housing because it means they had less time for nerfs. I think that these upcoming changes will hurt the game and if they had more time then they would have harmed it further.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Indeed. And I mean no disrespect towards you personally if you took it that way at all. Like I said, I welcome the addition of housing. Even though i have strong criticisms against some of its implementation as well as the timing. I just feel more of the resources of ZOS should go towards research and development towards balance and gameplay right now rather than adding more to deal with for you as developers.

    Mostly these 3 areas

    1) Proc Sets / Itemization
    2) Cyrodil Performance/Lag needing some major updates (especially on console, pc players can resolve it themselves through upgrading pc components)
    3) Broken and Useless Skills
    Edited by austinwalter87ub17_ESO on January 11, 2017 9:33PM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • idk
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    I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.

    If I ever hear about another update full of "balance" I think I might just cry.

    I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?

    @austinwalter87ub17_ESO

    From a project management perspective you should understand it's a very different team that worked on housing vs balance.

    Very different tools are used for what is merely imaging and a new crafting system vs determining how to alter skills and skill lines to attempt to bring some balance. Especially so with a game that isn't constrained by class skills.

    Additionally, whole housing took resources to develope, it's really straight forward and the designs were mostly in game anyhow. In the end it was a low cost addition to the game.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.

    If I ever hear about another update full of "balance" I think I might just cry.

    I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?

    @austinwalter87ub17_ESO

    From a project management perspective you should understand it's a very different team that worked on housing vs balance.

    Very different tools are used for what is merely imaging and a new crafting system vs determining how to alter skills and skill lines to attempt to bring some balance. Especially so with a game that isn't constrained by class skills.

    Additionally, whole housing took resources to develope, it's really straight forward and the designs were mostly in game anyhow. In the end it was a low cost addition to the game.

    I'm aware that it's different teams. But ZOS is s corporation with its resources and capital pooled together. I'd like to see more of that go towards core game play improvements. To increase the research going into them for better quality updates. To increase the speed they occur. And things of that nature.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • idk
    idk
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    I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.

    If I ever hear about another update full of "balance" I think I might just cry.

    I don't mind housing in the slightest. But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months. Then the day comes, and its absolutely horrid. But housing is a huge success! They going to keep pushing the balance under the rug?

    @austinwalter87ub17_ESO

    From a project management perspective you should understand it's a very different team that worked on housing vs balance.

    Very different tools are used for what is merely imaging and a new crafting system vs determining how to alter skills and skill lines to attempt to bring some balance. Especially so with a game that isn't constrained by class skills.

    Additionally, whole housing took resources to develope, it's really straight forward and the designs were mostly in game anyhow. In the end it was a low cost addition to the game.

    I'm aware that it's different teams. But ZOS is s corporation with its resources and capital pooled together. I'd like to see more of that go towards core game play improvements. To increase the research going into them for better quality updates. To increase the speed they occur. And things of that nature.

    I understand, however, housing is an addition that required a mere small slice of the available capital. This was a decision made above Matt Firor's level. It was made by the business people at Zos and probably even approved above the level of Zos's management.

    As I mentioned earlier, most of the design elements were already in game. Much if the work was performed for aspects already in game. It was cheap to do.

    Additionally, there are players from across the spectrum that are very interested in the housing aspect of the next update. From hard core raiders and those serious at AvA to those who merely fart AroundMe be Tamriel. Basically it appears to be a good business decision on the part of Zos.

    So yes. Zos looked at that pool of capital and clearly the business people felt this inexpensive addition would fit well with their attempt to bring some balance.
  • Autolycus
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    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.

    When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.
  • Sigtric
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    You think resource and dev prioritization is messed up now, imagine if players get to decide. Nothing would ever get done.


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  • pragreal
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    Sigtric wrote: »
    You think resource and dev prioritization is messed up now, imagine if players get to decide. Nothing would ever get done.

    By far the most intelligent quote on this thread.

    Pragreal
  • ManwithBeard9
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    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
    (snip)
    2) Cyrodil Performance/Lag needing some major updates (especially on console, pc players can resolve it themselves through upgrading pc components)
    (snip)

    Thats not how any of this works, like at all.
  • OrphanHelgen
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    Pressed the agree button multiple times, but it only added one agree and took away the next one in a cycle. How do I fix that?
    PC, EU server, Ebonheart Pact


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  • Paraflex
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    The thing is I don't think I have ever played a 100% balanced game. They just don't exist unless your playing checkers.

    MMOs are very complex but I'd like to see us one day approach balance....DAOC did a great job with this and so did DOTA but they were never 100% balanced.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

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  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Paraflex wrote: »
    The thing is I don't think I have ever played a 100% balanced game. They just don't exist unless your playing checkers.

    MMOs are very complex but I'd like to see us one day approach balance....DAOC did a great job with this and so did DOTA but they were never 100% balanced.

    As a DAOC player I agree.

    But I fail to see why meaningful quality changes are so hard on this game when DAOC had 3 factions, 24 races, and 16 classes per faction. They did a wonderful job on DAOC
    Edited by austinwalter87ub17_ESO on January 11, 2017 11:47PM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.
    (snip)
    2) Cyrodil Performance/Lag needing some major updates (especially on console, pc players can resolve it themselves through upgrading pc components)
    (snip)

    Thats not how any of this works, like at all.

    A strong enough rig can handle most of the Cyrodil related frame rate drop. Ps4/Xbox doesn't have that luxury.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Autolycus wrote: »
    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.

    When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.

    This. a million times.

    There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • ManwithBeard9
    ManwithBeard9
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    Autolycus wrote: »
    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.

    When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.

    This. a million times.

    There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.

    Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.
  • H4RDFOX
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    Betheny wrote: »
    Betheny wrote: »
    People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.

    And people have waited years for housing.

    And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.

    Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.

    Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:

    1) Broken and useless skills
    2) Gear Ratio Issues
    3) The missing Frost Class which people have been begging for since beta
    4) Massive Cyrodil performance improvements
    5) Major Overhaul to Pets
    6) Proc Sets

    I completely agree. Housing is much more vanity that it is gameplay improvements, and a good amount of the player base is looking for credible balance improvements. You are clearly providing a credible argument on how resources are being used for looks rather than gameplay. Good job!

    #NoEasyProps
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Autolycus wrote: »
    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.

    When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.

    This. a million times.

    There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.

    Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.

    I was discussing hardware related lag. Not network lag.

    Cyrodil suffers mostly from hardware related lag. Big battles = choppy and not tolerable.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • ManwithBeard9
    ManwithBeard9
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    ✭✭
    Autolycus wrote: »
    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.

    When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.

    This. a million times.

    There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.

    Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.

    I was discussing hardware related lag. Not network lag.

    Cyrodil suffers mostly from hardware related lag. Big battles = choppy and not tolerable.

    Thats not lag, thats poor FPS, which can happen anywhere in PVE with enough skills goin off.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Autolycus wrote: »
    Different strokes for different folks. We understand housing isn't for everyone, but for those that enjoy it, this is an exciting time. That said, the team working on housing are not the same developers who focus on balance and gameplay.

    Thanks for the update, Gina. What I'm curious to know is why balancing is not an ongoing effort. There should be a team dedicated to this - and rebalancing is something (with respect to an MMO) that should be frequent and meaningful. This kind of thing isn't typical to an ES game, but it is typical to MMOs.

    When can we expect to see rebalancing occur outside of major updates, like even monthly? It doesn't take much to adjust a base value here, a duration there, a proc chance over here, etc. These things can easily make it into routine maintenance patches. I know many others feel the same way.

    This. a million times.

    There is no excuse for the long waits for such minimal changes. The current combat and skill related patch notes I could have done myself in a few days max.

    Your home computer has NOTHING to do with how ZOS's servers process data. The latest and great computer WILL NOT help your skills trigger on time, weapon swap on command, mount, or anything that is hampered when the lag monster hits. Having a top tier computer will just make it look better when you lag out and load in dead.

    I was discussing hardware related lag. Not network lag.

    Cyrodil suffers mostly from hardware related lag. Big battles = choppy and not tolerable.

    Thats not lag, thats poor FPS, which can happen anywhere in PVE with enough skills goin off.

    I specifically called it frame rate drop previously in the thread. And poor FPS in Cyrodil is Cyrodils biggest flaw.

    One reason DAOC did so well with this style of PVP is that it gave up graphics for gameplay. It wasn't uncommon to see 300 or even 500 players trying to capture one keep when DAOC was at its prime. You can't do this on ESO, not even close.

    There needs to be tremendous improvements to Cyrodil to prevent this frame rate drop, or scrap Cyrodil all together.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
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