redspecter23 wrote: »I'm extremely happy with all the time they've spent on housing considering what we've gotten for balance on the PTS so far. Actually, if they don't spend any more time on balance ever again, I'll probably be ok with that. There are a lot of negative feelings floating around my guilds lately. Thanks ZOS.
If I ever hear about another update full of "balance" I think I might just cry.
austinwalter87ub17_ESO wrote: »But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months.
Revenant_Spartan wrote: »austinwalter87ub17_ESO wrote: »But from a project management perspective, I feel as if its bad management to promise people a balance patch for months and months.
So.... you are the kind of project manager that would get the office/toilet cleaner and the secretary to help with those engineering issues because your highly skilled and specifically trained employees need all the help they can get?
Or do you believe everyone at ZOS can do every job? Well, they don't. The people responsible for housing have likely nothing to do with the data/metrics and balancing department.
Sometimes throwing bodies/money at the problem doesn't solve things. Especially when you are talking about a game that is inherently not designed to be balanced. You have a *** ton of tools at your disposal to do all kind of different jobs in this game. It's your own fault if you use the wrong tool for the job. A set of pliers can't unscrew a screw as well as a screwdriver.
Trying to bring skills from different classes that work differently and ties with different passives, that are effected by different stats, that are influenced by different gear and race passives, in line with one another, is not simply "click a button make it better hurr durr".
The type of data/metrics plus hundreds of thousands of combinations and personal anecdotal "data" from players makes the balancing an issue.
Maybe something to keep in mind
austinwalter87ub17_ESO wrote: »I think you missed the part about resources. How many people are working in the balance team? 1 Guy? 2? How many are working on Housing? Housing is mostly artists and programmers working simultaneously together. I imagine that is dozens of employee's.
But, I am someone that use to work on a private server as a developer. I'm aware of the hurdles they face. I question how they manage their resources towards certain area's.
Revenant_Spartan wrote: »austinwalter87ub17_ESO wrote: »I think you missed the part about resources. How many people are working in the balance team? 1 Guy? 2? How many are working on Housing? Housing is mostly artists and programmers working simultaneously together. I imagine that is dozens of employee's.
But, I am someone that use to work on a private server as a developer. I'm aware of the hurdles they face. I question how they manage their resources towards certain area's.
Extremely biased view. They could have 30 guys working in balance for all you know. And again, there is far more art assets and bugs/new game systems and software engineering to do than data analysis. Running a -real- company is slightly different than running a "private server". Would you rather they fire artist and programmers to get in more data handlers? Because again, the programmers do programming and bug fixing - they are not likely involved in the data analysis any more than getting a post-it saying to change number or a memo during the meetings.
But yeah, okay. Maybe ZOS should employ you with all your skill

I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.
But, by all means, let's keep posting ideas like this.
austinwalter87ub17_ESO wrote: »I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.
But, by all means, let's keep posting ideas like this.
I'm not someone that cares about being called selfish. I'm not just a player, I'm a customer. Played too many MMORPG's and watched to many high dollar companies with high dollar budgets fail to address what needs to be addressed.
I categorize importance based on gameplay. Housing is one of those luxuries which is lower on the priority list.
austinwalter87ub17_ESO wrote: »I don't care about housing much, but it's a huge exciting update for a lot of people and I'm not so selfish to claim that ZoS' time is being 'stolen' from the 'important' things. Importance is highly subjective in the land of Tamriel.
But, by all means, let's keep posting ideas like this.
I'm not someone that cares about being called selfish. I'm not just a player, I'm a customer. Played too many MMORPG's and watched to many high dollar companies with high dollar budgets fail to address what needs to be addressed.
I categorize importance based on gameplay. Housing is one of those luxuries which is lower on the priority list.
It might be lower on your priority list, but a lot of people has wanted housing for a really long time. Not everyone cares about everything, and everybody doesn't care about housing, but just because some people doesn't care doesn't mean that it's waisting time.
austinwalter87ub17_ESO wrote: »After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
f047ys3v3n wrote: »austinwalter87ub17_ESO wrote: »After reading the 2.7.1 changes. I feel as if Housing is consuming the developers time, and resources. Housing is one of those things which is a long and lengthy process. A gold and money sink. Housing isn't going to keep population from bleeding. "Balance" and gameplay is. Anyone else feel like the balance should be its own entire patch without distractions?
You liked the balance? You want more?
Ok, I'm being hyperbolic. I actually liked a lot of the changes. The fire ring, crushing shock, and AOE cap changes make ball zergs dead in PVP and good riddance. Worthwhile stave passives are also great and the way they divided them is interesting. I am interested to see how the ice staff tanking change plays out as it is a clever and out of the box change. The templar radiant oppression nerf is also good (sorry temps, so OP.)
As for the ones I didn't like:
Sorc curse timing change: Now the timing on the highest dps mophs of the main damage skills are 8 wall, 10 lightning, and 12curse, seconds. Good luck coming up with a good rotation for that not that it was great before. How about you make them 8,8,8. Seriously, who comes up with the crazy screwed up DOT duration s in this game. We need all builds to have DOT timings that do not require a total mess of a rotation that you would probably have to macro to do even reasonably well. Make a standard long and shot DOT timing and make all DOT's conform to one of the other. 5 and 10 seconds would be swell or 4 and 8. That way they could even be used in concert with one another with the short timings on front bar and the long on back bar. I would drop my NB in a hearbeat for a sorc who's rotation is not a freaking mess. I may drop it anyway as the dps is just so low even if the rotation is a very nice 8,8,8 second.
mNB changes: No more dps for you, you lousy pikers. Have an irrelevant strife cost increase that will kill sap tanks but really, as a dps, will have little effect on you.
Stampocolips: OK, I hate stam but you really didn't have to kill them that dead. Their doing dps like a magic NB now. With the changes to AOE caps, crushing shock, and fire ring, they will even have some competition in PVP though, with crit charge and wrecking blow, I think they will be OK there. Remember when I would only take stam dps with me to do vDSA while I healed because my magica toon dps was so low. Well that was a while ago now wasn't it.
It's their game, it's their creation, it's not ours to decide what they can or must do at what time or another, they are not our employees.
ESO is a product we can buy and use. If we like it, we stay, if not, we live. It's that simple.
Ever hear of Brooks's Law?
"One woman can make a baby in nine months, but nine women cannot make a baby in one month."
austinwalter87ub17_ESO wrote: »
I was insinuating that if one guy is working on balance population will start bleeding before any meaningful balance is achieved. And you kinda need nine women working on this baby.
austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
And people have waited years for housing.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
And people have waited years for housing.
And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
And people have waited years for housing.
And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.
Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
And people have waited years for housing.
And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.
Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.
Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:
[snip]
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »People have already waited 9 months for an extensive balance patch. Which is precisely my point. There is not enough effort, time, and resources being utilized at ZOS towards this.
And people have waited years for housing.
And i don't have a problem with housing coming to the game. I have a problem with it coming to the game when the core gameplay needs a lot more work.
Well stop arguing about this and start helping them fix housing, so whoever is being stretched too thin (if anyone) can get get back to other stuff.
Housing isn't broken. It's missing a lot of things to make it even worthwhile but I digress. I'd like to see ZOS pause for a moment and spend more time on focusing on things like:
[snip]
It's a new system and needs our input (feedback, bug reports).
So get to it and stop arguing about "what if...?".
austinwalter87ub17_ESO wrote: »I'll focus on things which actually matter.