Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.
The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.
Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.
Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.
Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.
Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.
The range is and always has been the problem of Radiant Destruction. The Risk/Reward for the skill is completely out of whack with 40+m range in PvP where Templars can sit behind their zerg, pick a target, and start beaming. You of all people should know this.
Also, LOL at your Dark Flare suggestions. Are you seriously recommending they speed up the projectile and remove the self snare on this? I've hit people with 17k Dark Flares in PvP. That's practically a 1 shot. And it procs and AoE Major Defile. This is one of the strongest single-target skills in the game. It doesn't need a buff.
How close to God mode do you want Magplar to be? It's arguably the strongest magicka class already.
Completely agree here. Actually, I almost never disagree with @Kilandros.
Magicka Templar is probably the most versatile spec in ESO.
40m ranged, undodgeable, double-scaled execute? Lol people get real.
usmcjdking wrote: »I pointed it out already several times, so... Morph grant you literally 35 stamina/magicka more than other morph. Once again - I don't see how 35 mana regeneration could be relevant in this game. This additional mana won't allow you to even cast 1 BoL...usmcjdking wrote: »I indeed misclicked one number and made small mistake with math 1875-1700=175, not 185. But sadly this is only mistake in my post.You're reading the tooltip of resource return wrong then.And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.
If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)
Question is - will they?
Feature of Luminous is more resource returns, so check on my screenshot how big difference in synnergy restore between morphs: Blazing - 1700, Luminous - 1875. Difference is only 175 mag/stamina. converting it to most wide-spreaded comparable format of "regeneration" make it equal 35 stamina/mana regeneration. Well, 35 is even worse than 37 but still this "more resources" feature is irrelevant, and this one of reasons why Blazing overperform.
Blazing provides no magicka return Cinbri.
You are misreading.
Blazing Spear: 25% stamina and 1700 stamina over 10 seconds
Luminous Shards: 25% stamina and 1875 stamina AND MAGICKA over 10 seconds.
To all the people suggesting BoL have a frontal search pattern (I imagine you mean like Combat Prayer) - then please tell me how will it be better than said Combat Prayer/Blessing of Restoration?
itscompton wrote: »I swear people that complain about RO'a damage have never used it in PvP.
itscompton wrote: »My Magplar has 35K max magic and spell damage at 4K when buffed yet RO is still shrugged off as merely a tickle by 9 out of 10 players I use it on; unless they are already so low on health just about anything I hit them with would finish them off. Ticks on the average player above 10% health are usually somewhere in the range of 1500-2500 per second.
It's utterly ridiculous people complain about this yet stam classes have multiple abilities they can get in your face and spam for upwards of 6k per second. All a stam player has to do to absolutely crush my Magplar (with 30K health+27K physical resist and 3k crit resist) is use something that gives them immovable (or cc break for 7 seconds of immunity) so I can't CC them and then get right up on me circling around spamming Dizzying swing + Executioner/Reverse slice. This makes most of my punturing sweeps miss and nothing else I cast can come close to the DPS the stam player is hitting me with. When this happens I can't get away since Temps have no type of escape ability and my 10K stam is gone with 3-4 blocked attacks. So then I'm stuck spamming Honor the Dead since it's the only heal I have that comes close to the damage I'm taking. But even with the morph giving magic back I still run out of magic to heal myself long before the stam player runs out of resources to finish me.
Not to put words into anyone's mouths, but I believe Gilliam said the dual wield passive is no longer working for magic damage. Any word if that's an intended change or something that snuck through in PTS1?
usmcjdking wrote: »To all the people suggesting BoL have a frontal search pattern (I imagine you mean like Combat Prayer) - then please tell me how will it be better than said Combat Prayer/Blessing of Restoration?
Good question.
If this is so awesome sauce then why isn't CP/BOP spammed over BOL anyways? Because it's not idiot proof, Mer.
Not to put words into anyone's mouths, but I believe Gilliam said the dual wield passive is no longer working for magic damage. Any word if that's an intended change or something that snuck through in PTS1?
Where did you see that? All I've seen is this:
Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
usmcjdking wrote: »To all the people suggesting BoL have a frontal search pattern (I imagine you mean like Combat Prayer) - then please tell me how will it be better than said Combat Prayer/Blessing of Restoration?
Good question.
If this is so awesome sauce then why isn't CP/BOP spammed over BOL anyways? Because it's not idiot proof, Mer.
I'm pretty sure it *is* used in a larger/medium group scenario. Combat prayer provides really good utility on top of the heal it offers for multiple people.
In those groups people also spam Healing Springs. Heck - I've seen healing Springs spam in small organized groups too, depending on what the encounter is - like a very static/stacked fight.
My point was that if you make BoL into that - it would be pointless. Heals are strong enough to not warrant the need for BoL burst in that case, and the very good utility of Combat Prayer would override the need for it. Especially now that Focused healing was replaced with Sacred Ground passive so Combat Prayer gets the benefit from it too (Major Mending).
Heals like BoL (Healing Ward and the Twilight Heal too<-- BTW this one ignores LoS) have their uses in certain scenarios, especially in fast-paced encounters (PvP and PvE alike - I'd love to see how Rakkhat would be healed without BoL or a target-only BoL, on Meteors or Lunar phase), and if you remove that utility then, IMO, the skill is pointless.
I guess my main point is that the combat is too action-based to not have heals that behave like BoL. Especially if your group has to reposition a lot and is not one big blob of healing springs spam.
Nazarousb14_ESO wrote: »Crafted several legendary items with out set bonuses, 2 swords, lightning staff, and fire staff and tested general fpuncturing sweeps damage on both staves it was running 5100 damage per tick with apparently no bonus from the staves passives being added. Then the swords was running 5600 per tick.
The new staves passives ether does not work with sweeps or the dual weld spell power bonus, even with the 3% penalty is greatly out performing staves.
ZOS_GinaBruno wrote: »Hey guys, thanks for all your feedback on the Templar changes so far. Just wanted to let you all know that we do have a number of adjustments planned for next week's PTS patch, and we'll be sharing some of these changes later this week once we wrap everything up. Please continue to provide feedback and bug reports as you're able to test the class - we appreciate it!
ZOS_GinaBruno wrote: »Hey guys, thanks for all your feedback on the Templar changes so far. Just wanted to let you all know that we do have a number of adjustments planned for next week's PTS patch, and we'll be sharing some of these changes later this week once we wrap everything up. Please continue to provide feedback and bug reports as you're able to test the class - we appreciate it!
itscompton wrote: »I swear people that complain about RO'a damage have never used it in PvP.
I have a templar and have played it extensively in PvP.
I laugh every time I beam someone from across the battlefield.itscompton wrote: »My Magplar has 35K max magic and spell damage at 4K when buffed yet RO is still shrugged off as merely a tickle by 9 out of 10 players I use it on; unless they are already so low on health just about anything I hit them with would finish them off. Ticks on the average player above 10% health are usually somewhere in the range of 1500-2500 per second.
It's utterly ridiculous people complain about this yet stam classes have multiple abilities they can get in your face and spam for upwards of 6k per second. All a stam player has to do to absolutely crush my Magplar (with 30K health+27K physical resist and 3k crit resist) is use something that gives them immovable (or cc break for 7 seconds of immunity) so I can't CC them and then get right up on me circling around spamming Dizzying swing + Executioner/Reverse slice. This makes most of my punturing sweeps miss and nothing else I cast can come close to the DPS the stam player is hitting me with. When this happens I can't get away since Temps have no type of escape ability and my 10K stam is gone with 3-4 blocked attacks. So then I'm stuck spamming Honor the Dead since it's the only heal I have that comes close to the damage I'm taking. But even with the morph giving magic back I still run out of magic to heal myself long before the stam player runs out of resources to finish me.
The rest of this is completely nonsensical.
1. Honor the Dead need a visual effect for mana returns. Right now fact that it is bugged is revelation for many of those who use Honor simply coz it hard to track mana returns without addons.
If not unique visual than at least add blue glowing on feet upon procing mana returns, so it would be actually visible(for compare NBs have green visual for their skills):
2. About revealing cloak - it still revealing on projectile of Sun Fire:Tho, it doesn't reveal on Dark Flare anymore, however in one of the old eso lives i remember it was said that AoE revealing of this ability was intended feature to increase utility. Sad that it became unintended.
Reflective morph on gif. Unmorphed and Vampire Bane working as intended. Will change initial post to be more informative.1. Honor the Dead need a visual effect for mana returns. Right now fact that it is bugged is revelation for many of those who use Honor simply coz it hard to track mana returns without addons.
If not unique visual than at least add blue glowing on feet upon procing mana returns, so it would be actually visible(for compare NBs have green visual for their skills):
2. About revealing cloak - it still revealing on projectile of Sun Fire:Tho, it doesn't reveal on Dark Flare anymore, however in one of the old eso lives i remember it was said that AoE revealing of this ability was intended feature to increase utility. Sad that it became unintended.
Reflective morph of Sun Fire also had an aoe part revealing stealth \ cloak. Did you break cloak with this morph or Vampire's bane?
1. Honor the Dead need a visual effect for mana returns. Right now fact that it is bugged is revelation for many of those who use Honor simply coz it hard to track mana returns without addons.
If not unique visual than at least add blue glowing on feet upon procing mana returns, so it would be actually visible(for compare NBs have green visual for their skills):
2. About revealing cloak - it still revealing on projectile of Sun Fire's morph - Reflective Light:Tho, it doesn't reveal on Dark Flare anymore, however in one of the old eso lives i remember it was said that AoE revealing of this ability was intended feature to increase utility. Sad that it became unintended.
UppGRAYxDD wrote: »All Magplars when the great Blazing Spear nerf hits live:
All Stamplars on next patch:
Please rethink removing the only viable cc for magplars to protect their house.
And please just give Stamplars something, anything to make them less and less a mythical creature in Tamerial.
itscompton wrote: »itscompton wrote: »I swear people that complain about RO'a damage have never used it in PvP.
I have a templar and have played it extensively in PvP.
I laugh every time I beam someone from across the battlefield.
If you stand behind other people spamming RO then no, you've never actually played a Templar in PvP and your opinons are worthless.
How about making Radiant Oppression do 21% (or even 50%) less damage at full range but then do full damage within 10 meters etc.
Blackfyre20 wrote: »For everyone saying RO's range should be reduced rather than damage... I completely agree
We can all unanimously agree
How about making Radiant Oppression do 21% (or even 50%) less damage at full range but then do full damage within 10 meters etc.
Joy_Division wrote: »How about making Radiant Oppression do 21% (or even 50%) less damage at full range but then do full damage within 10 meters etc.
This is actually a really good idea that would promote tactics with Jesus Beam. In fact, it's probably the best idea out there.
Shame Zenimax won't even try.