Fengrush made a good point that 'all our sets are based on spell power, not max magicka'. Many farmed BSW 300x for their gear and now it's max magicka we have to stack. The best max magicka set is locked on having pets (necropentence). I think the most consolidated 5piece max magicka set we could get is 3 grace of the ancients (4%mag) and 2 will power. All of which take up our "any armor type" slots.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
I have not slottted wings since DB Update, since the second i cast it in a 1v1 situation i still got hit, knocked down and took full damage from frag procs. Granted it works...sometimes but 50% chance for it not to do anything just made me drop that skill all together.
What did you replace it with?
ZOS_GinaBruno wrote: »Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.
ZOS_GinaBruno wrote: »Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.
Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see something nice with cDB and Wings.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.
Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see something nice with cDB and Wings.
To be clear, we won't be able to make any additional changes in time for next week's patch. You can certainly provide your thoughts and feedback, but please understand that further tweaks wouldn't appear until the following patch or, possibly, when the update goes live. Also, please be sure and test the changes, too.A lot of times, these things feel a lot different when actually in-game against NPCs or other players versus just reading them on paper (well, on a screen).
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.
Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see something nice with cDB and Wings.
To be clear, we won't be able to make any additional changes in time for next week's patch. You can certainly provide your thoughts and feedback, but please understand that further tweaks wouldn't appear until the following patch or, possibly, when the update goes live. Also, please be sure and test the changes, too.A lot of times, these things feel a lot different when actually in-game against NPCs or other players versus just reading them on paper (well, on a screen).
IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
ZOS_GinaBruno wrote: »Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.
old_mufasa wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.
Edit:
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.
We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!
We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.
this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.
Edit:
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.
We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!
We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.
this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
I mean, at least we got buffs.
tinythinker wrote: »That post from Rich is it for now. Might get a follow-up. Might not. No ESO Live. We can post on this forum and send in-game feedback.Talk to us ZOS. There is only have 1 week to change cDB and test it. The community doesn't have any patience left for this to flop. Talk to us, for once talk to your community about what you are thinking.
IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.
Edit:
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.
We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!
We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.
this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
I mean, at least we got buffs.
IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.
Edit:
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.
We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!
We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.
this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
I mean, at least we got buffs.
*"buffs"
IxskullzxI wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.
Edit:
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.
We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!
We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.
this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
I mean, at least we got buffs.
*"buffs"
Beggers can't be choosers. Situational or not, cDB will out heal live db. That wasnt a nerf. Sorry they didn't add 20 pages of dk changes to make them op
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
IxskullzxI wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »old_mufasa wrote: »IxskullzxI wrote: »@old_mufasa
I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
Got a link?
It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.
Edit:
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.
We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!
We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.
this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
I mean, at least we got buffs.
*"buffs"
Beggers can't be choosers. Situational or not, cDB will out heal live db. That wasnt a nerf. Sorry they didn't add 20 pages of dk changes to make them op
You guys are missing the big picture nerfs are just implying things while buffs are only in game to undo the nerfs from before. With the new coagulating dragon blood once you are dead you will not need to heal. See very simple... thanks... they are looking out for our best interest.
ZOS_GinaBruno wrote: »Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.