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PTS Feedback Thread for Dragonknight Balance Improvements

  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Armitas wrote: »
    Fengrush made a good point that 'all our sets are based on spell power, not max magicka'. Many farmed BSW 300x for their gear and now it's max magicka we have to stack. The best max magicka set is locked on having pets (necropentence). I think the most consolidated 5piece max magicka set we could get is 3 grace of the ancients (4%mag) and 2 will power. All of which take up our "any armor type" slots.

    Even with spell damage sets, it isn't hard to hit high max magicka. I'm around 41k with silks. I made a build once with willpower and grace of the ancients. Got up to 49k magicka or something like that but the spell damage and regen is cheeks so you're better off going lower magicka anyways.
    Edited by IxskullzxI on January 10, 2017 11:47PM
    #HowDoYouLikeYourDK?
  • ElliottXO
    ElliottXO
    ✭✭✭✭✭
    Why is the Ironskin passive being lowered to 8%?

    Now I understand it never was 10% but we thought for two years that we had 10%. So why don't you rather just increase the actual value to the 10%?

    Or are you going to tell me it will destroy the balance?
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    ^Well you know everyone loves to complain in PvP that DKs are so tanky even though we run sometimes 5 light or 5 medium. Usually it's the stamina crowd making that statement and the best part is we do not have a physical resistance passive but nightblades do and for some reason they're suppose to be the 'squishy glass canon' type.

    It's all about the armor you wear on your character but I guess months to a year of people crying "OMG Stam DK #1 PvP FoodChain" is still taking it's toll.

    They need to leave it alone and actually buff it to 10% if we're not truly receiving 10%; I never knew we did or didn't because I didn't really test it out but come on ZOS. You guys built us as the class with sustain and holding your ground but little by little you take each role from us. You've already took sustain away so we're no longer the class with the best sustain... heck other classes heal for two resources using 1 skill. Now you're taking the tank role from us too, sure we have some healing received passives but it's not like PvP wise this we're some un-kill-able tank destroying the entire game.

    Just give our class something, make us the best sustain class by reducing all our magicka costs for all our abilities by a good 200-400, make cauterize restore magicka by giving it minor magicka steal when activated + make it give magicka back to us when it kills an enemy (maybe 500 - 800 magicka) + change the skill back to an AoE but make it a blue flame. Flames of oblivion obviously goes back to an AoE as well but it increases DoT damage while applying a DoT/ doing constant flame damage. Coag blood make it scale off of max health but make it start at 40% of your max health and allow it to crit (even through battle spirit you should get a decent consistent heal especially if you throw in major mending also give it minor intellect when used.
    Green dragons blood should apply something like minor stamina steal or just give a fixed amount of stamina back upon usage and replace it's major endurance/fortitude with minor endurance/fortitude.

    Increase stamina return upon using an earthen heart ability to 10% from 5%.

    These changes imo would give the sustain to us so we can actually be that class of sustain as we were suppose to be but thanks to ulti regen being nerf'd we do not gain ulti faster than any other class honestly (maybe a couple seconds more).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Areloth
    Areloth
    ✭✭✭
    What I like:
    Ferocious Leap: Very good change.
    Lavawhip: Considering changes to Destro, 5% is enough.

    What I miss:
    - CDB: Heals you for 33% of your max. Magicka.
    Wouldn't affect PVE, noone really uses it there.
    - Elder Dragon: Increases you weapon and spell critical chance by 2% for each draconic power ability slotted
    Wouldn't affect PVE a lot, since no DD is slotting more than maybe one draconic power ability.
    - Volatile Armor: Damage return increased by ~20%.
    Would basically also not affect PVE.
    - Burning Embers: If the enemy purges the ability, he takes the initial damage again.
    PVE also not affected, mobs don't purge themselves.
    - Cauterize: You are surrounded by an area of flames (radius 4m) for 10 seconds. Enemies in the area will be affected by Major defile, reducing their healing by 30%. While slotted you gain Major prophecy.
    Also no influence on PVE, didn't see a Magicka DK healer using the former ability yet.

    These 5 points would give DKs a buff for PVP, but wouldn't buff them in PVE.
    Especially Magicka DKs would be buffed and the changements would help DKs to stand ground, because they need to fight and can not run away
    Edited by Areloth on January 11, 2017 5:52PM
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Armitas wrote: »
    ZoM_Head wrote: »
    Armitas wrote: »
    One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.

    I have not slottted wings since DB Update, since the second i cast it in a 1v1 situation i still got hit, knocked down and took full damage from frag procs. Granted it works...sometimes but 50% chance for it not to do anything just made me drop that skill all together.

    What did you replace it with?

    Harness magicka from light armour.

    Basically i run a double shield build mDK (Hardness and Healing Ward).
    mDKs still need a lot of love!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.

    Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see some changes with cDB and Wings.
    Edited by Armitas on January 11, 2017 9:21PM
    Retired.
    Nord mDK
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Armitas wrote: »
    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.

    Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see something nice with cDB and Wings.

    To be clear, we won't be able to make any additional changes in time for next week's patch. You can certainly provide your thoughts and feedback, but please understand that further tweaks wouldn't appear until the following patch or, possibly, when the update goes live. Also, please be sure and test the changes, too. :) A lot of times, these things feel a lot different when actually in-game against NPCs or other players versus just reading them on paper (well, on a screen).
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    Armitas wrote: »
    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.

    Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see something nice with cDB and Wings.

    To be clear, we won't be able to make any additional changes in time for next week's patch. You can certainly provide your thoughts and feedback, but please understand that further tweaks wouldn't appear until the following patch or, possibly, when the update goes live. Also, please be sure and test the changes, too. :) A lot of times, these things feel a lot different when actually in-game against NPCs or other players versus just reading them on paper (well, on a screen).

    But... you guys had said last patch that you would be addressing magdks mana sustain through dragon blood morph or cost reduction and none of that was even addressed... so if its not in the small tweaks coming up your saying we have to wait for another major patch cycle to address the issue?
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.
    #HowDoYouLikeYourDK?
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.

    Thanks, this is great. In particular, it's great that we will get to hear about it before it makes PTS3 so that if there are any glaring issues we can comment before it makes it to the update. Hopefully we see something nice with cDB and Wings.

    To be clear, we won't be able to make any additional changes in time for next week's patch. You can certainly provide your thoughts and feedback, but please understand that further tweaks wouldn't appear until the following patch or, possibly, when the update goes live. Also, please be sure and test the changes, too. :) A lot of times, these things feel a lot different when actually in-game against NPCs or other players versus just reading them on paper (well, on a screen).

    So if I understand this correctly, next week we are getting some previously planned changes we haven't seen yet, but any changes to CDB and/or Wings may not happen until live, will be untested and you'll have no feedback from us on it?

    Considering how underwhelming our mDK "buffs" are and that CDB is actually worse and more difficult to manage, this is pretty disheartening.
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.
    Edited by old_mufasa on January 11, 2017 10:19PM
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?
    #HowDoYouLikeYourDK?
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.
    Edited by old_mufasa on January 11, 2017 10:38PM
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.

    Thank you, looking forward to it.
    mDKs still need a lot of love!
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    old_mufasa wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.

    I mean, at least we got buffs.
    #HowDoYouLikeYourDK?
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.

    I mean, at least we got buffs.

    True.. we could of been in the same boat as the poor magblades this patch...
  • chaomera888
    chaomera888
    Soul Shriven
    Armitas wrote: »
    Talk to us ZOS. There is only have 1 week to change cDB and test it. The community doesn't have any patience left for this to flop. Talk to us, for once talk to your community about what you are thinking.
    That post from Rich is it for now. Might get a follow-up. Might not. No ESO Live. We can post on this forum and send in-game feedback.

    Can you link that post? I can't seem to find it anywhere. Was it substantial?
  • Vynn
    Vynn
    ✭✭✭
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.

    I mean, at least we got buffs.

    *"buffs"
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Vynn wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.

    I mean, at least we got buffs.

    *"buffs"

    Beggers can't be choosers. Situational or not, cDB will out heal live db. That wasnt a nerf. Sorry they didn't add 20 pages of dk changes to make them op :wink:
    #HowDoYouLikeYourDK?
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    IxskullzxI wrote: »
    Vynn wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.

    I mean, at least we got buffs.

    *"buffs"

    Beggers can't be choosers. Situational or not, cDB will out heal live db. That wasnt a nerf. Sorry they didn't add 20 pages of dk changes to make them op :wink:

    What begging.. we have all paid for this game.. some of us still do monthly....
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno
    Is there any changes regarding sustain across the board? Also will there be a change to Flames of Oblivion (precisely making it go back to it's original AoE form but with a new effect of increasing DoT damage) and will dragon's blood be changed to start basing it's heal off of max health while starting at 40%? I feel this would be the best change alongside reducing magicka costs across the board for the DK class.

    Example an average Mag DK in 5 light 1 heavy 1 light has around 24k health, 24k * 40% = 9.6k now multiply that by 50% would be 4800 (20% of the players health) now allow it to crit heal which since it's base is 4.8k (without anything into blessed this is a key factor!) it will still be optimal and if it crits which I believe is 75% of the actual value it would make it a very decent heal. Please if possible pass it on to @Wrobel
    This will allow it to function optimally under battle spirit and in PvE content well your health would be around 19k so 40% of that would be 7.6k and if it crits then it would heal you considerably but not as strong as a rallys burst heal or a BoL/combat prayer crit,etc.
    You could continue the values at 33% of max health but I feel 40% is ok but I'm not sure how others feel.
    Edited by MaxwellC on January 12, 2017 1:34AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Vynn
    Vynn
    ✭✭✭
    IxskullzxI wrote: »
    Vynn wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    old_mufasa wrote: »
    IxskullzxI wrote: »
    @old_mufasa
    I dont think they ever said they were addressing sustain. I know they said they had something planned for db and said they had some buffs that were mDK specific, but I don't think they ever said anything about sustain.

    Yes they did they even stated that they were looking at Dragons blood to have a morph to increase magic regen.. you can't get more class specific then that.

    Got a link?

    It was said during there AUA for one Tamriel and Wrobel I just cant find the transcript now... it was back in sept or aug that it was said.

    Edit:

    We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.

    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    We want to make DK's have a unique playstyle that does not include an execute ability. Instead we want them to focus on pressuing enemy's health bars with DoT effects. We've got some sweet changes for magicka DKs planned for update 13!

    We're already got a pretty significant list of buffs for magicka DKs coming with update 13 and we have been reading your feedback.


    this was part of the transcript.. I cant find the whole thing.. as it was live event there is no "post" from a dev. But I feel they did not come through with the "We're already got a pretty significant list of buffs for magicka DKs coming with update 13" part of there claim.

    I mean, at least we got buffs.

    *"buffs"

    Beggers can't be choosers. Situational or not, cDB will out heal live db. That wasnt a nerf. Sorry they didn't add 20 pages of dk changes to make them op :wink:

    I dont want them op, i want them balanced. Cdb is situational at best and useless under other circumstances. Not worth slotting in the current live or PTS form. Half the time it outheals live, half the time it doesnt. Half of the time it doesnt could be when you are full magicka at 10% health, useless.
    Edited by Vynn on January 12, 2017 2:07AM
  • nml
    nml
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    @ZOS_RichLambert mentioned that the intention behind many of these changes was "simplification"... so why complicate the mechanic behind a Dragon Knight's heal? DKs want a reliable heal - this has not been provided by these changes to dragon blood, in fact they have moved us sadly in the opposite direction.

    Need new blood in the design team ASAP to avoid costly mistakes like the ones being made in this upcoming patch... If you care about the longevity and reputation of your game.
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • Blackfyre20
    Blackfyre20
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    While it has been pointed out that extending the duration of major expedition for chains does not make it more appealing, I would also like to point out that it's a poorly thought out buff to begin with. I need mobility to either kite or catch up to people. Literally the last time I need it is immediately after a gap closer. I'm sure there are rare situations where it would come in handy and it's never not nice to have speed, but again pretty bad place for the buff. Put it on wings, fossilize, or stone fist. Would make much more sense on any of these skills. (and of course make chains close the gap even if it is dodged)
    Buff Soft Caps
  • DHale
    DHale
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    You guys are missing the big picture nerfs are just implying things while buffs are only in game to undo the nerfs from before. With the new coagulating dragon blood once you are dead you will not need to heal. See very simple... thanks... they are looking out for our best interest.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • IxskullzxI
    IxskullzxI
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    DHale wrote: »
    You guys are missing the big picture nerfs are just implying things while buffs are only in game to undo the nerfs from before. With the new coagulating dragon blood once you are dead you will not need to heal. See very simple... thanks... they are looking out for our best interest.

    Great contribution.
    #HowDoYouLikeYourDK?
  • Wollust
    Wollust
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    Thanks to everyone for providing feedback on your experience with the Dragonknight so far. We do have a few changes coming in next week's PTS patch which we'd love to have you test, and we'll share the planned adjustments with you a little later this week.

    As if
    Susano'o

    Zerg Squad
  • Armitas
    Armitas
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    Here is a real value comparison of cDB and gDB. The heals you see are from me soloing a resource in a build I was testing with 24,601health and 29,759 magicka. Normally I would be at 27k health from HA and return more healing from gDB but im in LA.

    Cgreen_zpszladhro9.png

    If we compare the two obviously cDB yeilded greater numbers on occasions, but gDB always gave me a strong heal when I needed it. There were many times where I needed a heal but cDB couldn't give it to me and I had to run and LoS on the resource so I could lose some magicka. Battle roar actually made my healing difficult and put me in a few jams (I compared it multiple times). What sucked about gDB was that I could only press it once for a semi powerful heal and then after that it was useless. cDB was just circumstantially useless but at least on some occasions it could heal me to full.

    I just don't understand why we have to have these frustrating unreliable heals? Given our battle situation, which is similar to the Templar with no mobility, why can't we get a solid heal without some sort of backwards hassle attached to it? Why do we have to live in a world where a power heal, like cDB, can not heal you when you need a heal? It's like a car that may get 200miles to the gallon but it also might not start in the morning.

    gDB could be fixed if a strong and short duration hot were attached to it.
    cDB could be fixed if it also had a healing ward that scaled up with full magicka (as I described in an earlier post), or any of the other suggestions added to it to deal with the problem of it refusing to heal when a heal is needed, such as after a gank.
    Edited by Armitas on January 12, 2017 1:35PM
    Retired.
    Nord mDK
  • Vanzen
    Vanzen
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    At this point I d be happy if there was no changes at all. No semi whip buff, no semi gdb nerf, no nothing ...

    AND FOR HEAVEN SAKE LEAVE WINGS AS IT IS ! What this nonsense about not reflecting destro attacks !!!

    Let us be like we are I can cope with it, if you are not willing nor able to really do something for us.
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