That post from Rich is it for now. Might get a follow-up. Might not. No ESO Live. We can post on this forum and send in-game feedback.Talk to us ZOS. There is only have 1 week to change cDB and test it. The community doesn't have any patience left for this to flop. Talk to us, for once talk to your community about what you are thinking.
I tested it in cyrodiil.
It's really not that bad as you might think.
I hav 43k magicka, my 19.2k heal was with around 25% magicka.
When I cast a shield at full magicka and then use dragon blood it heals already for around 5k.
Consider that you get crits now!
43k magicka - if I have like 50% its 21.5k magicka missing, 33% of it is 7095 heal.
Now 50% less: 3547 heal
+12% draconic ability
+25% minor mending
+ 8% coagulating blood
+ 5% champion points
=+50% --> 5321 heal
now it can crit, so +64%
--> 8726 heal
with heavy armor even more.
but believe me, somehow it is healing way more than it says...I am not sure if battle spirit is really affecting it. For me it looks pretty OP - test it. I had to logg out after an hour of testing.
Test it before hating Zeni too much.
KisoValley wrote: »It's funny the people defending the change to Cdb when it's bugged atm and is ignoring battle spirit lol
Just wait until battle spirit gets its hand on Cdb.
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
BTW, apart from all the changes to DK abilities, there is an indirect nerf to the Flame Lash morph. CC cooldown is increased and that means that Power Lash can proc only every 7 seconds instead of every 5. At this point, I think, its damage deserves reconsideration along with damage of base ability.
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
With AoE dmg increase, and minor vulnerability, I think that mDK and mageblade are going to move to lit staff.
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
With AoE dmg increase, and minor vulnerability, I think that mDK and mageblade are going to move to lit staff.
Good point. I wonder how that draw essence heal will be with the aoe buff.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I still wish ZOS would address our sustain I mean jeez it would be nice to get a blanket cost reduction across all skills by like 200-300 magic
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
Also My opinion on ash cloud such an unused ability does not do what we need it to. I would honestly just get rid of it overall and finally replace it with an execute for dk.
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
I have not slottted wings since DB Update, since the second i cast it in a 1v1 situation i still got hit, knocked down and took full damage from frag procs. Granted it works...sometimes but 50% chance for it not to do anything just made me drop that skill all together.
@ZOS_RichLambert @Wrobel
Make Dragonblood a heal-over-time effect like Vigor. (If you want to keep the %missing health part make it pulse every 2 seconds for 8 seconds, each tick healing for 33%missing health). This would bring the healingoutput per cost more in line with other heals without buffing mDKs healing output too much so theyd be unkillable but allow them to be more offensive when being pressured. In PvE this shouldn't matter too much but in PvP the biggest problem mDKs have is that once you drop low health you can't heal out of execute range which means you have to *spam* heals and mistform around a tree until you have an ultimate up. A Stamclass in the same situation would just put Vigor and Rally up and focus down the attackers.
Proactive heals are way superior to reactive heals in this meta where being at 50% health means you will get oneshot if you get feared. The lack of a good HoT that can be used on demand (flame lash is nice but situational) also pretty much forces Dk into permablocking as otherwise you wouldnt even be able to outheal a single guy even if you spam Dragonblood.
One thing I see happening with this reflect change is that Sorcs will move away from lit staves to gain the single target damage buff of a fire staff to put extra damage on force shock, overload, and shards. This means that while we are rooted from encase after encase and mortar after mortar, while we try to find our way into the sorc mine fortress we are going to be hit by + 8% force shocks. If several DK's start to drop wings from their bar then eventually we will see fire staff weaving added to the mix. This is a really bad change.
I have not slottted wings since DB Update, since the second i cast it in a 1v1 situation i still got hit, knocked down and took full damage from frag procs. Granted it works...sometimes but 50% chance for it not to do anything just made me drop that skill all together.
What did you replace it with?
Also My opinion on ash cloud such an unused ability does not do what we need it to. I would honestly just get rid of it overall and finally replace it with an execute for dk.
Ash cloud would actually be great in PvP if only it did what it is supposed to do according to the tooltip. As it is, it is way too easy to simply ignore - blob groups have rapids spammers, stam builds just roll out of it, sorcs bolt out of it... rarely if ever do you see anyone's movement reduced by 70% which is the ability's main purpose.
But imagine how useful it would be if it affected all movement, not just walking. Roll dodge distance reduced by 70%, bolt escape range reduced by 70%, and rapids not removing the speed debuff while in the area... (or hey, maybe it would even disable these abilities within the AOE, negate-style, now how's that for an idea!)
It would be an amazing ability.
Honestly, if they changed burning embers to a HOT rather than a heal-on-end/recast it would go a long way. MagDKs suffer from having both a poor burst heal and having a poor understanding of their heal status. For example, I just apply a lot of burning embers in 1vX, but I often can't tell for sure how much is left on the timer and how large of a burst heal that will provide. Likewise, inhale is a variable heal that's sometimes got a difficult to predict heal based on number of opponents and resists. At the same time on live, we have cDB which gives us a poor burst heal option.
I think it's worth changing BE so that it provides an active HOT like rally. This will allow better resource maintenance because you have a better idea of your health, it'll make more sense for new players, and it'll act a lot more like vigor - that's a luxury that stamina builds have where they have predictable burst and HOt options.
Just tested dragon blood on pts...I manage to get 19.2k heals on light armor. The heal bonuses and the cp make the heal pretty good. Test it before judging