Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
How do you heal with whip or B.embers when you are snipped from +35 mts afar?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IxskullzxI wrote: »IxskullzxI wrote: »"I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.@IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?IxskullzxI wrote: »RedVyperOfDorne wrote: »IxskullzxI wrote: »RedVyperOfDorne wrote: »Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.
Wow I didn't even think of that. Thanks!
You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.
Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
I do. Im not sure why you quoted that, as it was posted well before the patch notes came out. Current db is trash. I will definitely be slotting cDB next patch. I now dont have to split between stacking health and magicka. I can go full magicka and get good heals. The majority of the time im sub 50% magicka on dk. This change is awesome. If you like more health, use gDB. A lot of dk's dont even use pots with major fortitude anymore anyways.. Now I see some people are saying it's ignoring battle spirit.. If that's true, and it's not intended, then I will agree that the new db is trash.
And when you are going from keep to keep mounted, do you have 50% magicka?
Toc de Malsvi wrote: »Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
I agree however I don't think ZOS will do anything about it. Take Flight isn't on par with Dawnbreaker and Take Flight scales way better than Ferocious Leap. Outside the fact that it is buggy as we all know, being able to dodge roll the damage combined with an eternity long flight time, simply negates the majority of the use of this ultimate. Technically Leap does more damage upfront than Dawnbreaker, however landing a leap is so hard at times that even as a burst option Leap is less desirable.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.
Still wish Noxious breath applied defile + fracture but that'll never happen lol.
Cautercize I still want this ability gone or made into a ability that recovers magicka by hitting a target and it'll be a blue AoE of flaming death.
I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.
Still wish Noxious breath applied defile + fracture but that'll never happen lol.
Cautercize I still want this ability gone or made into a ability that recovers magicka by hitting a target and it'll be a blue AoE of flaming death.
Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
How do you heal with whip or B.embers when you are snipped from +35 mts afar?
In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.
So @ZOS_GinaBruno you buff DKs and let perma-rooting still exist. Wow just wow.
IxskullzxI wrote: »IxskullzxI wrote: »IxskullzxI wrote: »"I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.@IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?IxskullzxI wrote: »RedVyperOfDorne wrote: »IxskullzxI wrote: »RedVyperOfDorne wrote: »Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.
Wow I didn't even think of that. Thanks!
You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.
Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
I do. Im not sure why you quoted that, as it was posted well before the patch notes came out. Current db is trash. I will definitely be slotting cDB next patch. I now dont have to split between stacking health and magicka. I can go full magicka and get good heals. The majority of the time im sub 50% magicka on dk. This change is awesome. If you like more health, use gDB. A lot of dk's dont even use pots with major fortitude anymore anyways.. Now I see some people are saying it's ignoring battle spirit.. If that's true, and it's not intended, then I will agree that the new db is trash.
And when you are going from keep to keep mounted, do you have 50% magicka?
No, i dont. I would use annulment, fossilize, power lash, then cDb. Assuming i survive the gank. I'll take getting ganked and not having an immediate heal and keep the new cDB any day. Idk why this gank scenario keep coming up because in just about any other situation, cDB will give you nice heals. Use the other morph if you don't like it.8% healing shouldn't make or break your build.
I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.
I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.
It needs a Stam morph too, as Stam DKs have no AoE at all. If they would make this skill similar to hurricane (what it should have been in the first place), I would be so happy.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Look, if the vision of the class is basically: "Burst mDKs or else they're going to get stronger the longer the fight goes on and the less resources they have" I can definitely get behind these changes.
BUT we would also need some help from our passives, something like:
1a: DoTs do increased damage to targets under 25% health OR
1b: DoTs do increased damage the longer they remain on a target
2: All outgoing damage is increased by X% and incoming damage is decreased by X% when you are below 50% health.
Those are the types of changes to our passives that would really strengthen the notion that a DK is the kinda class you want to burst down or it's gonna be bad for you. And that type of style plays into the new cDB and how ineffective it is when first ganked, versus how effective it becomes when low on resources.
If that's the design goal, then let's go all in and give us passives similar to the ones demonstrated above that makes mDK more formidable the longer the fight goes on, and the lower health/resources he has.
IxskullzxI wrote: »@IxskullzxI
How do we know it isn't? Even if it wasn't a bug the fact that I need to deplete nearly all my magicka for a decent heal is ludicrous. So when I'm at near max magicka in a fight, if so happens my health drops instead of using healing ward I should just spam my 2.8k costing skill (in 5 light) until It heals me to full only for me to now be out of magicka which takes me a while to regain especially with my costly skills.
From my testing it's ignoring Coag blood is ignoring battle spirit, just thought I'd throw it out there*
Where are you people getting this? You don't need to "need all your magicka depleted" for a decent heal. You get 5-8k heal with 50-60% magicka. How is that bad? Do you normally have more than that on a dk? 20% magicka gets you a 10k+ heal.
@Armitas thanks for the testing guess tava bs and bsw is my setup with coag next patch. Just need to pray I don't get ganked....
@MaxwellC
your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »This is the official feedback thread for the Dragonknight for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
How do you heal with whip or B.embers when you are snipped from +35 mts afar?
In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.
Full magicka?
@MaxwellC@MaxwellC
your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?
@Zakor
My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.
@MaxwellC@MaxwellC
your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?
@Zakor
My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.
And thats where you are kinda wrong. I play my Heal-DK since release now and I claim to be very good with him. And cauterize is one of the most awesome abilities if you know how to use it. Especially in fights where the group has to spread out and not everyone stands on one point (the main weakness of the DK-Heal) cauterize can literally save your *** since it's an unaimed, one click, intelligent burst heal that can heal for a little more than combat prayer. I slot that ability for MANY fights, if you want an example take the flameatro boss in wgt (sorry can't provide an english name here).
And then it also boosts your critchance...for heals. The ability is actually pretty cool. The major problem is the 5 seconds idle between the ticks. Even if you know the first tick WILL be damn usefull you can't know for the other ticks which can be damn usefull or completly useless. Thats why I would like that skill to stay but with an effect that is maintained between the fireballs: A heal aura.
Could we two come to the following solution:
- return Inferno back to it's AoE cloak form (that's a must)
- FoO increases damage of other dots just like you explained (should scale from highest stat to be also viable for stam)
- Cauterize stays as it is, but gets an heal aura added to bridge the time between the burst heals
With this we both could get what we want. Cauterize HAVE to stay a healer morph. The skill being bad doesn't justify it's reversion, but it's buff! Same goes for obsidian shard btw.