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PTS Feedback Thread for Dragonknight Balance Improvements

  • Veg
    Veg
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    Xvorg wrote: »
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?

    In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.
    Edited by Veg on January 6, 2017 7:41PM
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  • Kilandros
    Kilandros
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    Look, if the vision of the class is basically: "Burst mDKs or else they're going to get stronger the longer the fight goes on and the less resources they have" I can definitely get behind these changes.

    BUT we would also need some help from our passives, something like:

    1a: DoTs do increased damage to targets under 25% health OR
    1b: DoTs do increased damage the longer they remain on a target

    2: All outgoing damage is increased by X% and incoming damage is decreased by X% when you are below 50% health.

    Those are the types of changes to our passives that would really strengthen the notion that a DK is the kinda class you want to burst down or it's gonna be bad for you. And that type of style plays into the new cDB and how ineffective it is when first ganked, versus how effective it becomes when low on resources.

    If that's the design goal, then let's go all in and give us passives similar to the ones demonstrated above that makes mDK more formidable the longer the fight goes on, and the lower health/resources he has.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • IxskullzxI
    IxskullzxI
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    Xvorg wrote: »
    IxskullzxI wrote: »
    Bashev wrote: »
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.
    IxskullzxI wrote: »
    IxskullzxI wrote: »
    Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.

    Wow I didn't even think of that. Thanks!

    You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.

    Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
    @IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?

    I do. Im not sure why you quoted that, as it was posted well before the patch notes came out. Current db is trash. I will definitely be slotting cDB next patch. I now dont have to split between stacking health and magicka. I can go full magicka and get good heals. The majority of the time im sub 50% magicka on dk. This change is awesome. If you like more health, use gDB. A lot of dk's dont even use pots with major fortitude anymore anyways.. Now I see some people are saying it's ignoring battle spirit.. If that's true, and it's not intended, then I will agree that the new db is trash.

    And when you are going from keep to keep mounted, do you have 50% magicka?

    No, i dont. I would use annulment, fossilize, power lash, then cDb. Assuming i survive the gank. I'll take getting ganked and not having an immediate heal and keep the new cDB any day. Idk why this gank scenario keep coming up because in just about any other situation, cDB will give you nice heals. Use the other morph if you don't like it.8% healing shouldn't make or break your build.
    #HowDoYouLikeYourDK?
  • Veg
    Veg
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    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    I agree however I don't think ZOS will do anything about it. Take Flight isn't on par with Dawnbreaker and Take Flight scales way better than Ferocious Leap. Outside the fact that it is buggy as we all know, being able to dodge roll the damage combined with an eternity long flight time, simply negates the majority of the use of this ultimate. Technically Leap does more damage upfront than Dawnbreaker, however landing a leap is so hard at times that even as a burst option Leap is less desirable.

    I believe dawnbreaker still does its first dot tick in the same frame as the burst damage making it do more initail damage than take flight. Replacing F-leaps sheild with a strong dot is completely reasonable and i think with enough spam we can get it done. The same way things like malubeth got nerfed. As long as enough people complain about it, zos will do it.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • MaxwellC
    MaxwellC
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    I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.

    Still wish Noxious breath applied defile + fracture but that'll never happen lol.

    Cautercize I still want this ability gone or made into a ability that recovers magicka by hitting a target and it'll be a blue AoE of flaming death.
    不動の Steadfast - Unwavering
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    l
  • IxskullzxI
    IxskullzxI
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    MaxwellC wrote: »
    I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.

    Still wish Noxious breath applied defile + fracture but that'll never happen lol.

    Cautercize I still want this ability gone or made into a ability that recovers magicka by hitting a target and it'll be a blue AoE of flaming death.

    The mDK could really benefit from a defile somewhere outside of standard. Right now it's near impossible to kill a templar BoL spamming.
    #HowDoYouLikeYourDK?
  • Zakor
    Zakor
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    MaxwellC wrote: »
    I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.

    Still wish Noxious breath applied defile + fracture but that'll never happen lol.

    Cautercize I still want this ability gone or made into a ability that recovers magicka by hitting a target and it'll be a blue AoE of flaming death.

    Don't just think about yourself...Inferno back to AoE and cauterize turned into a HoT aura would be awesome for all us DK-Healers out there. Even better, I say let the fireball be so you get the flamecloak + every 5 secs you get that extra burst proc either as damage or heal. Would solve the problem with the long idle time completly and since FoO already scale from highest stat would be viable for stam+mag. Easy as that. But let Cauterize stay a heal. We Dk-healers already have a low amount of (usefull) classtools
  • Xvorg
    Xvorg
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    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?

    In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.

    Full magicka?
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Sigtric
    Sigtric
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    Paneross wrote: »
    So @ZOS_GinaBruno you buff DKs and let perma-rooting still exist. Wow just wow.

    WTB the return of the LOL response button next to insightful please

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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  • Xvorg
    Xvorg
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    IxskullzxI wrote: »
    Xvorg wrote: »
    IxskullzxI wrote: »
    Bashev wrote: »
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.
    IxskullzxI wrote: »
    IxskullzxI wrote: »
    Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.

    Wow I didn't even think of that. Thanks!

    You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.

    Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
    @IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?

    I do. Im not sure why you quoted that, as it was posted well before the patch notes came out. Current db is trash. I will definitely be slotting cDB next patch. I now dont have to split between stacking health and magicka. I can go full magicka and get good heals. The majority of the time im sub 50% magicka on dk. This change is awesome. If you like more health, use gDB. A lot of dk's dont even use pots with major fortitude anymore anyways.. Now I see some people are saying it's ignoring battle spirit.. If that's true, and it's not intended, then I will agree that the new db is trash.

    And when you are going from keep to keep mounted, do you have 50% magicka?

    No, i dont. I would use annulment, fossilize, power lash, then cDb. Assuming i survive the gank. I'll take getting ganked and not having an immediate heal and keep the new cDB any day. Idk why this gank scenario keep coming up because in just about any other situation, cDB will give you nice heals. Use the other morph if you don't like it.8% healing shouldn't make or break your build.

    Because is going to be the mechanic used against any mDK in cyro. You need to address that before asuming your "good under certain conditions" heal is going to work.

    Anyway, I'm a little tired of reading the "if you want something different, try GDB or a resto staff". mDKs deserve a reliable heal as stam classes, temps and sorcs
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Stamden
    Stamden
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    MaxwellC wrote: »
    I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.

    It needs a Stam morph too, as Stam DKs have no AoE at all. If they would make this skill similar to hurricane (what it should have been in the first place), I would be so happy.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Toc de Malsvi
    Toc de Malsvi
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    Neighbor wrote: »
    MaxwellC wrote: »
    I still want flames of Oblivion to be a thing again (AoE form), someone suggested that the DoT it would apply would increase all damages of your DoT Damage or something like that; In my opinion that's a pretty good idea as long as the DoTs aren't at-least able to be out healed.

    It needs a Stam morph too, as Stam DKs have no AoE at all. If they would make this skill similar to hurricane (what it should have been in the first place), I would be so happy.

    Bro, don't you know, stam DK's aren't people. This is the Mag DK forums and only Mag DK's should ever get anything. All of Cyrodil is stam DK's, all of PVE is stam DK's and Stam DK's are the undisputed kings of everything. The Mag DK crowd will never be satisfied, not even if mag DK was the A#1 and Stam DK was in last place.

    You see a long time ago Mag DK's ruled Cyrodil, there were tons of them they were virtually invincible. Then they were heavily nerfed, from which they never fully recovered. Because of this there are a large amount of bitter mag DK's, that believe that stam DK's should get nothing ever. These players believe that stam DK's are second class citizens who stole the Mag DK's rightful place as kings and queens of Cyrodil.

    Besides we have a next to useless AOE dot. We should be happy the gods granted us anything.
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  • MaxwellC
    MaxwellC
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    @Zakor
    Cauterize does not heal yourself so I'm not sure what you're getting at when comes to that statement. Flames of Oblivion does not need to have a fireball + the AoE that would be too much. Just having the AoE back like it should've been without the negative effects because sorcs get one without anything but buffs on it.

    @IxskullzxI If fiery breath applied major defile I'd be fine with it too, they also need to bring standard of might make it 200 ulti cost while shifting is 150 and make it have 50% major defile.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • IxskullzxI
    IxskullzxI
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    @MaxwellC
    I think the reason standard of might hasnt dropped in cost is beacuse of PvE. Dropping it in cost would give mDK a big boost in dps for pve. Its hard to make a change to that ult that wont affect pve becasue, correct me if im wrong, it's the main mDK ult for pve.
    #HowDoYouLikeYourDK?
  • DUTCH_REAPER
    DUTCH_REAPER
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    Ok tested the CDB on my mDK in pvp ... fellow mdkers please help me out because I gave this skill a fair shake and cannot get this to be effective in combat. So if any of you found a way please for the love of Talos how did you get it to work on your build?
  • Lord_Hev
    Lord_Hev
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    Kilandros wrote: »
    Look, if the vision of the class is basically: "Burst mDKs or else they're going to get stronger the longer the fight goes on and the less resources they have" I can definitely get behind these changes.

    BUT we would also need some help from our passives, something like:

    1a: DoTs do increased damage to targets under 25% health OR
    1b: DoTs do increased damage the longer they remain on a target

    2: All outgoing damage is increased by X% and incoming damage is decreased by X% when you are below 50% health.

    Those are the types of changes to our passives that would really strengthen the notion that a DK is the kinda class you want to burst down or it's gonna be bad for you. And that type of style plays into the new cDB and how ineffective it is when first ganked, versus how effective it becomes when low on resources.

    If that's the design goal, then let's go all in and give us passives similar to the ones demonstrated above that makes mDK more formidable the longer the fight goes on, and the lower health/resources he has.


    I could get behind this as well. But as it stands right now, the current meta just does not support it. If this is their vision, then a lot more work like you suggested, needs to be done to compliment this.
    Qaevir/Qaevira Av Morilye/Molag
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    PC NA
  • Zakor
    Zakor
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    @MaxwellC
    your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
    And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
    Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?
  • Armitas
    Armitas
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    (Taken from our concentrated cDB discussion here)

    I did some testing comparing cDB and Blessing of Restoration. All cDB casts include the 8% healing buff and are approximate as I'm casting it while watching my magicka %. The percentage that you see below is the percentage at which point it was cast, not the resulting percentage of magicka. I was wearing all heavy armor so I have some extra healing buffs, cp etc but nothing unique between the two in comparison.

    Data
    Blessing of Restoration 4,343 at 29.697 Magicka
    cDB healing.
    100% - 957
    94% - 1550
    91% - 1770
    81% - 2,568
    72% - 3,321
    64% - 3,985
    62% - 4,199
    60% - 4,341
    59% - 4,428
    55% - 4,784

    Blessing of Restoration 4,792 at 35,487 Magicka
    cDB healing
    100% - 1,018
    95% - 1,477
    89% - 2,101
    84% - 2662
    77% - 3,286
    72% - 3,771
    64% - 4,589
    62% - 4,765
    61% - 4,892
    60% - 4,954

    Conclusions.
    So at approximately 30k magicka you need to be at 60% magicka for cDB to compare to Blessing of restoration. By adding 5k more magicka cDB will compete at 62% instead of 60%. So cDB, even using it's own self buff of 8% will not even compete with Blessing of Restoration until you are at 60% magicka.

    Further comparisons
    • cDB for me costs 3,629 Blessing of restoration costs 3,175.
    • cDB heals me, Blessing of restoration heals up to 6(?) people which helps ensure a fight doesn't turn into an 1vX
    • cDB buffs other heals, Blessing of Restoration gives 2% mitigation to everyone it heals.

    I know this skill will scale down and give some big numbers but I'm concerned over how far you have to plummet before that becomes important and how you are going to get out of the magicka hole you dug yourself into to turn the fight around. The conditions in which it is powerful are dire conditions, not average or controlled conditions. I am not satisfied with it, big numbers are quantitative, not qualitative. We have waited a long time, we deserve something we can all feel good about.

    Edited by Armitas on January 7, 2017 3:27AM
    Retired.
    Nord mDK
  • Adenoma
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    @Armitas , thanks for the comparison. I'm not really impressed by the cDB numbers either. I feel like this is another patch where I will feel forced to use a resto staff on my back bar.
    Adenoma-Badenoma-Sadenoma
  • DKsUnite
    DKsUnite
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    @Armitas thanks for the testing guess tava bs and bsw is my setup with coag next patch. Just need to pray I don't get ganked....
    Edited by DKsUnite on January 7, 2017 1:42AM
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  • STEVIL
    STEVIL
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    IxskullzxI wrote: »
    MaxwellC wrote: »
    @IxskullzxI
    How do we know it isn't? Even if it wasn't a bug the fact that I need to deplete nearly all my magicka for a decent heal is ludicrous. So when I'm at near max magicka in a fight, if so happens my health drops instead of using healing ward I should just spam my 2.8k costing skill (in 5 light) until It heals me to full only for me to now be out of magicka which takes me a while to regain especially with my costly skills.

    From my testing it's ignoring Coag blood is ignoring battle spirit, just thought I'd throw it out there*

    Where are you people getting this? You don't need to "need all your magicka depleted" for a decent heal. You get 5-8k heal with 50-60% magicka. How is that bad? Do you normally have more than that on a dk? 20% magicka gets you a 10k+ heal.

    not to mention the flat out gain from being able to crit heals with all DB morphs and core.
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  • Ishammael
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    DKsUnite wrote: »
    @Armitas thanks for the testing guess tava bs and bsw is my setup with coag next patch. Just need to pray I don't get ganked....

    Been running this setup for a couple of months now.
    Sometimes I switch valkyn in for BS. Tava is simply too good on a mDK to pass up.

    I don't see much changing considering this round of balance changes. Hopefully PTS3 will bring a few more, as Rich implied in another thread.
  • MaxwellC
    MaxwellC
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    Zakor wrote: »
    @MaxwellC
    your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
    And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
    Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?

    @Zakor
    My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.

    No fireball should not be added to Flames of Oblivion if it goes back to it's original ability period. There's no reason why that skill which was awesome and provided decent consistent damage should receive a burst alongside with it. I did not say anything about needing a tool I did say that we need some sort of increased damage with DoTs and I did mention that someone said that Flames of Oblivion can go back to an AoE but provided that the effects when being hit by it increases the DoT damage you do by X percent.
    That in my opinion would be ideal if they wanted to keep the DoT concept for DKs as it would make DoTs deal more damage that even shields would get burned by it depending on what the percentage.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @IxskullzxI

    Yeah for Mag DK the main ultimate use to be standard of might and I'd say it mostly is but with the fire storm I would definitely say that would be the one they use more often. I use Standard of Might as my morph for fire storm is PvP related :sunglasses: but 200 ultimate shouldn't be considered OP for PvE or PvP as we do not have dynamic ultimate regen so it's not like we're popping off back to back.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Gift_Of_Galadriel
    1) DK Chains are not working in situations where they should
    2) Reflective scales and its morphs are reflecting melee damage (Example: WW Howl of Agony), and other situations.
    3) Dragon blood needs to be a bigger heal by at least +20% through +30%
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    This is the official feedback thread for the Dragonknight for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    What were you guys thinking?
    Seriously... We all really want to know.
    What were you all actually thinking when you made any changes in this patch?

    Every patch is basically having manatees select random ideas and placing them in front of you.

    I don't know how... But I'm pretty sure that you may have made the worst necessary skill in the game... Completely useless.
    Edited by caeliusstarbreaker on January 7, 2017 6:14AM
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Veg
    Veg
    ✭✭✭✭✭
    Xvorg wrote: »
    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?

    In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.

    Full magicka?

    Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.

    My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Zakor
    Zakor
    ✭✭✭
    MaxwellC wrote: »
    Zakor wrote: »
    @MaxwellC
    your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
    And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
    Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?

    @Zakor
    My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.
    @MaxwellC
    And thats where you are kinda wrong. I play my Heal-DK since release now and I claim to be very good with him. And cauterize is one of the most awesome abilities if you know how to use it. Especially in fights where the group has to spread out and not everyone stands on one point (the main weakness of the DK-Heal) cauterize can literally save your *** since it's an unaimed, one click, intelligent burst heal that can heal for a little more than combat prayer. I slot that ability for MANY fights, if you want an example take the flameatro boss in wgt (sorry can't provide an english name here).
    And then it also boosts your critchance...for heals. The ability is actually pretty cool. The major problem is the 5 seconds idle between the ticks. Even if you know the first tick WILL be damn usefull you can't know for the other ticks which can be damn usefull or completly useless. Thats why I would like that skill to stay but with an effect that is maintained between the fireballs: A heal aura.

    Could we two come to the following solution:
    1. return Inferno back to it's AoE cloak form (that's a must)
    2. FoO increases damage of other dots just like you explained (should scale from highest stat to be also viable for stam)
    3. Cauterize stays as it is, but gets an heal aura added to bridge the time between the burst heals

    With this we both could get what we want. Cauterize HAVE to stay a healer morph. The skill being bad doesn't justify it's reversion, but it's buff! Same goes for obsidian shard btw.
    Edited by Zakor on January 7, 2017 9:41AM
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Hey, testet cdb and i think its terible. I run a testgear with near 40k magicka. First the heals feal good when i just drop it to 20k, but i am pretty shure that at the time battlespirit is not working on cdb (it works on gdb). When i was missing about 30k magicka i get ~10K health back. You can check this with @Armitas cagulation (awesome work).
    When having ~30k magicka and drop to ~50% ~30% of missing 15k magicka is 5k heal. Normaly heals get debuffed and it should be like 2,5k heal. I was testing it with ~30K magicka missing and always get a ~10K non crit heal. If it is a bugg and i not completly wrong, the skill is more useless as it looks now.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Zakor wrote: »
    MaxwellC wrote: »
    Zakor wrote: »
    @MaxwellC
    your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
    And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
    Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?

    @Zakor
    My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.
    @MaxwellC
    And thats where you are kinda wrong. I play my Heal-DK since release now and I claim to be very good with him. And cauterize is one of the most awesome abilities if you know how to use it. Especially in fights where the group has to spread out and not everyone stands on one point (the main weakness of the DK-Heal) cauterize can literally save your *** since it's an unaimed, one click, intelligent burst heal that can heal for a little more than combat prayer. I slot that ability for MANY fights, if you want an example take the flameatro boss in wgt (sorry can't provide an english name here).
    And then it also boosts your critchance...for heals. The ability is actually pretty cool. The major problem is the 5 seconds idle between the ticks. Even if you know the first tick WILL be damn usefull you can't know for the other ticks which can be damn usefull or completly useless. Thats why I would like that skill to stay but with an effect that is maintained between the fireballs: A heal aura.

    Could we two come to the following solution:
    1. return Inferno back to it's AoE cloak form (that's a must)
    2. FoO increases damage of other dots just like you explained (should scale from highest stat to be also viable for stam)
    3. Cauterize stays as it is, but gets an heal aura added to bridge the time between the burst heals

    With this we both could get what we want. Cauterize HAVE to stay a healer morph. The skill being bad doesn't justify it's reversion, but it's buff! Same goes for obsidian shard btw.

    Cauterize should be able to heal the caster.
    Because I can!
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