@MaxwellC@MaxwellC
your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?
@Zakor
My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.
And thats where you are kinda wrong. I play my Heal-DK since release now and I claim to be very good with him. And cauterize is one of the most awesome abilities if you know how to use it. Especially in fights where the group has to spread out and not everyone stands on one point (the main weakness of the DK-Heal) cauterize can literally save your *** since it's an unaimed, one click, intelligent burst heal that can heal for a little more than combat prayer. I slot that ability for MANY fights, if you want an example take the flameatro boss in wgt (sorry can't provide an english name here).
And then it also boosts your critchance...for heals. The ability is actually pretty cool. The major problem is the 5 seconds idle between the ticks. Even if you know the first tick WILL be damn usefull you can't know for the other ticks which can be damn usefull or completly useless. Thats why I would like that skill to stay but with an effect that is maintained between the fireballs: A heal aura.
Could we two come to the following solution:
- return Inferno back to it's AoE cloak form (that's a must)
- FoO increases damage of other dots just like you explained (should scale from highest stat to be also viable for stam)
- Cauterize stays as it is, but gets an heal aura added to bridge the time between the burst heals
With this we both could get what we want. Cauterize HAVE to stay a healer morph. The skill being bad doesn't justify it's reversion, but it's buff! Same goes for obsidian shard btw.
Cauterize should be able to heal the caster.
IxskullzxI wrote: »Star_Carrier wrote: »Extremely disappointed in the change to Dragons Blood. It's far to unreliable to use in pvp with this change. Not matter what heal you could "potentially" get from it, if I'm at full magicka and need health I'm dead.
Even if you had 15% magicka, healed yourself to full, then what? DK would stand there with d*ck in hand ready to do sh*t all to an enemy. Unless of course we are expected to pop an ult or potion every time we use coag blood effectively. Both of which are needed for other things, like regular resource management and killing people...
And what do you do on live when you get low magicka? Just stand there because you're dead? Does anyone actually have any videos of the new cDB? Or is everyone going to just cry about it without trying it?
I checked the German forums and they are saying the same things. The one thing extra that was mentioned was the animation time on chains. I have to agree it is really slow. When you are trying to chain into a group there is this odd delay where you cast it and wonder if it worked then a second or two later Weeeeee you go flying to the enemy. There is also a long gcd after the chains which is often so long that you can't chain to a fleeing horse and follow up with a whip because the enemy has already moved out of range while you are still in the pull animation.
Interestingly, they also thought cDB was not affected by Battlespirit, I hope there are no intermittent issues.
I just tested Dragons Blood, in PVE mind you without the Battle Spirit Debuff
at 20% of my health, it healed for around 1200...when I was at full magicka
It is an absolutely worthless heal.
Consider it case closed, I don't mean to cast doubt on it, just thought it was interesting. .IxskullzxI wrote: »I checked the German forums and they are saying the same things. The one thing extra that was mentioned was the animation time on chains. I have to agree it is really slow. When you are trying to chain into a group there is this odd delay where you cast it and wonder if it worked then a second or two later Weeeeee you go flying to the enemy. There is also a long gcd after the chains which is often so long that you can't chain to a fleeing horse and follow up with a whip because the enemy has already moved out of range while you are still in the pull animation.
Interestingly, they also thought cDB was not affected by Battlespirit, I hope there are no intermittent issues.
You tested db and battle spirit didnt you? Or do you think there are some cases that it does ignore?
BlackMadara wrote: »DB needs some sort of base value, be it derived from the health stat or magicka stat, that is modified by the missing %ol of the respective stat. A heal based ofd missing magicka is interesting, Longer fights, stronger dk motif, but it's unreliable for both cdb and gdb to heal for negligible amounts unless strained on resources.
I've went into PTS to see how it feels in cyrodil. I let my self be damaged to low health, them started casting defensive buff while low to simulate a gank. I have 36k max magicka, wielding an ice staff in 5L, and no block cost decrease due to not having a destro ability slotted.
I cast dampen magicka, volatile armor, and Elusive mist, all while blocking, then block cast cdb. This resulted in a 3k heal non crit, into a 4-5k heal non crit on the next cast. I have 12.5% cost reduction from magician and 15% from light armor. 5% healing done from blessed. 12% healing received from burning heart. Resulted in being around 40% magicka.
This level of scaling is rather inadequate. A base value modified by percentage of missing stat would make it more useful at all ranges of that stat and keep the identity of the skill I think ZOS is looking for.
@ZOS_RichLambert @Wrobel @ZOS_GinaBruno
What do you think?
PS. I wouldn't listen to any of you whining or blaming or insulting the devs if i were them. Tagging an insult would just make me ignore tags. Stop it. Give constructive feedback. Test things. Critically think theoritical applications if you can't test. Voice your complaints respectfully. Doesn't matter how long mDK had been down. It doesn't excuse your disrespectful manner. Stop acting like crying children and handle this PTS with integrity.
BTW, apart from all the changes to DK abilities, there is an indirect nerf to the Flame Lash morph. CC cooldown is increased and that means that Power Lash can proc only every 7 seconds instead of every 5. At this point, I think, its damage deserves reconsideration along with damage of base ability.
Then, I guess, Molten Whip looks more promising for PvP from now on.Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
Then, I guess, Molten Whip looks more promising for PvP from now on.Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
Then, I guess, Molten Whip looks more promising for PvP from now on.Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
Yeah I suppose so. I never liked using whip spam in PvP though, as it is just so slow with a cast time.
On Stam char I can get of a LA > Suprise Attack/Pierce Armor > Bash, in half the time it takes for whip to cast. Whip just feels so clunky in comparison.
leepalmer95 wrote: »Then, I guess, Molten Whip looks more promising for PvP from now on.Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
Yeah I suppose so. I never liked using whip spam in PvP though, as it is just so slow with a cast time.
On Stam char I can get of a LA > Suprise Attack/Pierce Armor > Bash, in half the time it takes for whip to cast. Whip just feels so clunky in comparison.
you can animation whip the same as everything else
Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
How do you heal with whip or B.embers when you are snipped from +35 mts afar?
In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.
Full magicka?
Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.
My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.
Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
How do you heal with whip or B.embers when you are snipped from +35 mts afar?
In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.
Full magicka?
Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.
My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.
Again, what's the point of crits in a mDK? mDKs have to wory about other things besides crit chance. So, As long as you don't have a big crit chance, that change is borderline useless. Then, if you build around crit, just for one heal, you lose sustain, spell dmg, mitigation, etc.
Then, I guess, Molten Whip looks more promising for PvP from now on.Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
IxskullzxI wrote: »We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?
Coag didn't get a nerf. Stop being a diva. Christ.
But most DKS play with 30k health 35k magicka. So it is not a big buff too. At least the old version will heal you at max when you really need it. Why the new one depends on your magicka.
I play my mDK with DW on main bar and resto on back bar in 5 light, 1 medium and 1 heavy. With Emperor health buffs i sit at 27K on back bar (included structured entropy). Usually i am at 23-25K max health.
I do not play in heavy for a while in PvP, the loss of penetration is not worth it and besides those stam NBs will tear through you like butter. I completely avoid any 5+ players, just too much lag, dirty tactics and bs moments such as failing to weapon swap and cast anything (server related).
I guess i do not play like "most" mDKs in Cyrodiil...max magicka sits at nearly 40k though.
And when these NBs jump on you and you are at full magicka what will you do? You will use your healing staff to save you. I guess you are not going to use CGB for a heal? Or you will slot heals from the resto staf and CGB, but then you lose a skill slot and this now mDKs want. We have to slot even now so many skills.
(Taken from our concentrated cDB discussion here)
I did some testing comparing cDB and Blessing of Restoration. All cDB casts include the 8% healing buff and are approximate as I'm casting it while watching my magicka %. The percentage that you see below is the percentage at which point it was cast, not the resulting percentage of magicka. I was wearing all heavy armor so I have some extra healing buffs, cp etc but nothing unique between the two in comparison.
Data
Blessing of Restoration 4,343 at 29.697 Magicka
cDB healing.
100% - 957
94% - 1550
91% - 1770
81% - 2,568
72% - 3,321
64% - 3,985
62% - 4,199
60% - 4,341
59% - 4,428
55% - 4,784
Blessing of Restoration 4,792 at 35,487 Magicka
cDB healing
100% - 1,018
95% - 1,477
89% - 2,101
84% - 2662
77% - 3,286
72% - 3,771
64% - 4,589
62% - 4,765
61% - 4,892
60% - 4,954
Conclusions.
So at approximately 30k magicka you need to be at 60% magicka for cDB to compare to Blessing of restoration. By adding 5k more magicka cDB will compete at 62% instead of 60%. So cDB, even using it's own self buff of 8% will not even compete with Blessing of Restoration until you are at 60% magicka.
Further comparisons
- cDB for me costs 3,629 Blessing of restoration costs 3,175.
- cDB heals me, Blessing of restoration heals up to 6(?) people which helps ensure a fight doesn't turn into an 1vX
- cDB buffs other heals, Blessing of Restoration gives 2% mitigation to everyone it heals.
I know this skill will scale down and give some big numbers but I'm concerned over how far you have to plummet before that becomes important and how you are going to get out of the magicka hole you dug yourself into to turn the fight around. The conditions in which it is powerful are dire conditions, not average or controlled conditions. I am not satisfied with it, big numbers are quantitative, not qualitative. We have waited a long time, we deserve something we can all feel good about.
means that immunity after BF is also changing. My apologies.This will now match the duration of the crowd-control immunity buff granted by Break Free.
BTW, apart from all the changes to DK abilities, there is an indirect nerf to the Flame Lash morph. CC cooldown is increased and that means that Power Lash can proc only every 7 seconds instead of every 5. At this point, I think, its damage deserves reconsideration along with damage of base ability.
Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...
Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
How do you heal with whip or B.embers when you are snipped from +35 mts afar?
In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.
Full magicka?
Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.
My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.
tinythinker wrote: »What would you say is the best thing about DKs at present (what did the devs get right over the past year) and what is the worst?
Talk to us ZOS. There is only have 1 week to change cDB and test it. The community doesn't have any patience left for this to flop. Talk to us, for once talk to your community about what you are thinking.