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PTS Feedback Thread for Dragonknight Balance Improvements

  • Zakor
    Zakor
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    Bashev wrote: »
    Zakor wrote: »
    MaxwellC wrote: »
    Zakor wrote: »
    @MaxwellC
    your argument wasn't about self healing but about scrapping the cauterize morph. I say we DK healers need that skill since it's strong for us to keep allies alive. We both never talked about self healing in that context.
    And I actually don't see why that would be too much. As you said yourself sorcs have the same skill with buffs. We don't need the same skill nor the same buffs, we need an original DK-Mechanic. I'm not even talking about giving that fireball lots of range since that not Dk like. But it would provide a bit burst to the DoT monster called DK without breaking the core concept of the class.
    Current range of the fireballs is 15m. I'm totally fine with reducing that to 10m which would be a bit bigger than what I would size the flame cloak (around 7 would be good I think). You could put pressure on your enemies with that a lot easier than with the current dots. And wasn't it you who mentioned that we need a tool to do so since they "just heal, shield and purge the dots"?

    @Zakor
    My argument actually has to do with the fact that this skill isn't worth slotting sorry but Cauterize isn't worth slotting over the many restoration skills out there. Cautercize needs to go back to the sustain element it use to be although bad it's better than this piece of crap.
    @MaxwellC
    And thats where you are kinda wrong. I play my Heal-DK since release now and I claim to be very good with him. And cauterize is one of the most awesome abilities if you know how to use it. Especially in fights where the group has to spread out and not everyone stands on one point (the main weakness of the DK-Heal) cauterize can literally save your *** since it's an unaimed, one click, intelligent burst heal that can heal for a little more than combat prayer. I slot that ability for MANY fights, if you want an example take the flameatro boss in wgt (sorry can't provide an english name here).
    And then it also boosts your critchance...for heals. The ability is actually pretty cool. The major problem is the 5 seconds idle between the ticks. Even if you know the first tick WILL be damn usefull you can't know for the other ticks which can be damn usefull or completly useless. Thats why I would like that skill to stay but with an effect that is maintained between the fireballs: A heal aura.

    Could we two come to the following solution:
    1. return Inferno back to it's AoE cloak form (that's a must)
    2. FoO increases damage of other dots just like you explained (should scale from highest stat to be also viable for stam)
    3. Cauterize stays as it is, but gets an heal aura added to bridge the time between the burst heals

    With this we both could get what we want. Cauterize HAVE to stay a healer morph. The skill being bad doesn't justify it's reversion, but it's buff! Same goes for obsidian shard btw.

    Cauterize should be able to heal the caster.

    Oh yeah, forgot about that. My bad. So what I've said above + being able to heal the caster ;)
  • Vynn
    Vynn
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    IxskullzxI wrote: »
    Vynn wrote: »
    Extremely disappointed in the change to Dragons Blood. It's far to unreliable to use in pvp with this change. Not matter what heal you could "potentially" get from it, if I'm at full magicka and need health I'm dead.

    Even if you had 15% magicka, healed yourself to full, then what? DK would stand there with d*ck in hand ready to do sh*t all to an enemy. Unless of course we are expected to pop an ult or potion every time we use coag blood effectively. Both of which are needed for other things, like regular resource management and killing people...

    And what do you do on live when you get low magicka? Just stand there because you're dead? Does anyone actually have any videos of the new cDB? Or is everyone going to just cry about it without trying it?

    Of course we do those things on live when low magicka occasionally. The point is that it isn't feasible to pop an ult (that you must build over time and use to kill people instead of just for resource management) or pop a potion on a 45 second cooldown EVERY time you want to heal yourself and keep fighting because you dont have enough magicka otherwise.

    You say most of its are just crying before testing it. I've tested it, it blows. It sucks because it acts exactly as described. Perhaps some of us don't need to eat sh*t to know it tastes bad.
  • Armitas
    Armitas
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    I checked the German forums and they are saying the same things. The one thing extra that was mentioned was the animation time on chains. I have to agree it is really slow. When you are trying to chain into a group there is this odd delay where you cast it and wonder if it worked then a second or two later Weeeeee you go flying to the enemy. There is also a long gcd after the chains which is often so long that you can't chain to a fleeing horse and follow up with a whip because the enemy has already moved out of range while you are still in the pull animation.

    Interestingly, they also thought cDB was not affected by Battlespirit, I hope there are no intermittent issues. (edit: just saying it's interesting, it's been shown multiple times that it is affecting it so no worries there.)
    Edited by Armitas on January 7, 2017 3:10PM
    Retired.
    Nord mDK
  • IxskullzxI
    IxskullzxI
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    Armitas wrote: »
    I checked the German forums and they are saying the same things. The one thing extra that was mentioned was the animation time on chains. I have to agree it is really slow. When you are trying to chain into a group there is this odd delay where you cast it and wonder if it worked then a second or two later Weeeeee you go flying to the enemy. There is also a long gcd after the chains which is often so long that you can't chain to a fleeing horse and follow up with a whip because the enemy has already moved out of range while you are still in the pull animation.

    Interestingly, they also thought cDB was not affected by Battlespirit, I hope there are no intermittent issues.

    You tested db and battle spirit didnt you? Or do you think there are some cases that it does ignore?
    #HowDoYouLikeYourDK?
  • BlackMadara
    BlackMadara
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    DB needs some sort of base value, be it derived from the health stat or magicka stat, that is modified by the missing %ol of the respective stat. A heal based ofd missing magicka is interesting, Longer fights, stronger dk motif, but it's unreliable for both cdb and gdb to heal for negligible amounts unless strained on resources.

    I've went into PTS to see how it feels in cyrodil. I let my self be damaged to low health, them started casting defensive buff while low to simulate a gank. I have 36k max magicka, wielding an ice staff in 5L, and no block cost decrease due to not having a destro ability slotted.

    I cast dampen magicka, volatile armor, and Elusive mist, all while blocking, then block cast cdb. This resulted in a 3k heal non crit, into a 4-5k heal non crit on the next cast. I have 12.5% cost reduction from magician and 15% from light armor. 5% healing done from blessed. 12% healing received from burning heart. Resulted in being around 40% magicka.

    This level of scaling is rather inadequate. A base value modified by percentage of missing stat would make it more useful at all ranges of that stat and keep the identity of the skill I think ZOS is looking for.

    @ZOS_RichLambert @Wrobel @ZOS_GinaBruno

    What do you think?

    PS. I wouldn't listen to any of you whining or blaming or insulting the devs if i were them. Tagging an insult would just make me ignore tags. Stop it. Give constructive feedback. Test things. Critically think theoritical applications if you can't test. Voice your complaints respectfully. Doesn't matter how long mDK had been down. It doesn't excuse your disrespectful manner. Stop acting like crying children and handle this PTS with integrity.
  • Akatsukisan
    Xsorus wrote: »
    I just tested Dragons Blood, in PVE mind you without the Battle Spirit Debuff

    at 20% of my health, it healed for around 1200...when I was at full magicka

    It is an absolutely worthless heal.

    You serious??! XD Damn my main character has no chance at life now then... Well thanks for the "balance"..
    Follow your path to success, don't follow into the shadows.
  • MrGorv
    MrGorv
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    BTW, apart from all the changes to DK abilities, there is an indirect nerf to the Flame Lash morph. CC cooldown is increased and that means that Power Lash can proc only every 7 seconds instead of every 5. At this point, I think, its damage deserves reconsideration along with damage of base ability.
    Edited by MrGorv on January 7, 2017 2:29PM
    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Armitas
    Armitas
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    IxskullzxI wrote: »
    Armitas wrote: »
    I checked the German forums and they are saying the same things. The one thing extra that was mentioned was the animation time on chains. I have to agree it is really slow. When you are trying to chain into a group there is this odd delay where you cast it and wonder if it worked then a second or two later Weeeeee you go flying to the enemy. There is also a long gcd after the chains which is often so long that you can't chain to a fleeing horse and follow up with a whip because the enemy has already moved out of range while you are still in the pull animation.

    Interestingly, they also thought cDB was not affected by Battlespirit, I hope there are no intermittent issues.

    You tested db and battle spirit didnt you? Or do you think there are some cases that it does ignore?
    Consider it case closed, I don't mean to cast doubt on it, just thought it was interesting. .
    Retired.
    Nord mDK
  • Quantum_V
    Quantum_V
    Class Representative
    @ZOS_GinaBruno @ZOS_RichLambert and other ZoS team members.

    Please take a close look at this thread, there's a lot of helpfull info and inumerous proposals on how to make the mDK better.
    Edited by Quantum_V on January 7, 2017 6:31PM
    Quantum - Magicka DK

    Youtube Channel

  • Hutch679
    Hutch679
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    None of you get it. No matter what feedback you give, they will not change Dragon Blood to what we want. This feedback forum is a waste of time lol. But by all means, keep giving suggestions that they will ignore.
  • usmcjdking
    usmcjdking
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    DB needs some sort of base value, be it derived from the health stat or magicka stat, that is modified by the missing %ol of the respective stat. A heal based ofd missing magicka is interesting, Longer fights, stronger dk motif, but it's unreliable for both cdb and gdb to heal for negligible amounts unless strained on resources.

    I've went into PTS to see how it feels in cyrodil. I let my self be damaged to low health, them started casting defensive buff while low to simulate a gank. I have 36k max magicka, wielding an ice staff in 5L, and no block cost decrease due to not having a destro ability slotted.

    I cast dampen magicka, volatile armor, and Elusive mist, all while blocking, then block cast cdb. This resulted in a 3k heal non crit, into a 4-5k heal non crit on the next cast. I have 12.5% cost reduction from magician and 15% from light armor. 5% healing done from blessed. 12% healing received from burning heart. Resulted in being around 40% magicka.

    This level of scaling is rather inadequate. A base value modified by percentage of missing stat would make it more useful at all ranges of that stat and keep the identity of the skill I think ZOS is looking for.

    @ZOS_RichLambert @Wrobel @ZOS_GinaBruno

    What do you think?

    PS. I wouldn't listen to any of you whining or blaming or insulting the devs if i were them. Tagging an insult would just make me ignore tags. Stop it. Give constructive feedback. Test things. Critically think theoritical applications if you can't test. Voice your complaints respectfully. Doesn't matter how long mDK had been down. It doesn't excuse your disrespectful manner. Stop acting like crying children and handle this PTS with integrity.

    Seconded.

    Also, off-balance to proc Power Lash has no cooldown. However, a DKs methods to make an opponent off balance are not....exceptionally varied.
    Edited by usmcjdking on January 8, 2017 12:13AM
    0331
    0602
  • Stamden
    Stamden
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    MrGorv wrote: »
    BTW, apart from all the changes to DK abilities, there is an indirect nerf to the Flame Lash morph. CC cooldown is increased and that means that Power Lash can proc only every 7 seconds instead of every 5. At this point, I think, its damage deserves reconsideration along with damage of base ability.

    Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Stalwart385
    Stalwart385
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    Has there been any official response to the cDB change? I like the direction of it being magicka based. Something I've requested for a while. The way it works is pretty strange though. Something procing to give me magicka could essentially kill me. Making it another unreliable heal really kills the change.

    Why not make one morph heal a % of missing health but the % scales on magicka. That way magicka and health pools are important, but DKs can still get a good heal without stacking health. It is a good skill at its core. It just needs to heal enough to be worth slotting.

    The other stuff was okay or I can live with it. I liked the shift to Whip away from Standard. The extra speed from chains is nice but again weird. Guess it can help you stay on top of someone after you gap close. A CC would make a lot more sense. The wings change is pretty brutal. That skill is far from it's glory days.

    Edit: I also like the leap change for magicka DK. Hopefully it's strong enough to win a spot.
    Edited by Stalwart385 on January 8, 2017 7:39PM
  • MrGorv
    MrGorv
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    Neighbor wrote: »
    Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
    Then, I guess, Molten Whip looks more promising for PvP from now on.

    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Stamden
    Stamden
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    MrGorv wrote: »
    Neighbor wrote: »
    Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
    Then, I guess, Molten Whip looks more promising for PvP from now on.

    Yeah I suppose so. I never liked using whip spam in PvP though, as it is just so slow with a cast time.

    On Stam char I can get of a LA > Suprise Attack/Pierce Armor > Bash, in half the time it takes for whip to cast. Whip just feels so clunky in comparison.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • leepalmer95
    leepalmer95
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    Neighbor wrote: »
    MrGorv wrote: »
    Neighbor wrote: »
    Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
    Then, I guess, Molten Whip looks more promising for PvP from now on.

    Yeah I suppose so. I never liked using whip spam in PvP though, as it is just so slow with a cast time.

    On Stam char I can get of a LA > Suprise Attack/Pierce Armor > Bash, in half the time it takes for whip to cast. Whip just feels so clunky in comparison.

    you can animation whip the same as everything else
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Stamden
    Stamden
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    Neighbor wrote: »
    MrGorv wrote: »
    Neighbor wrote: »
    Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
    Then, I guess, Molten Whip looks more promising for PvP from now on.

    Yeah I suppose so. I never liked using whip spam in PvP though, as it is just so slow with a cast time.

    On Stam char I can get of a LA > Suprise Attack/Pierce Armor > Bash, in half the time it takes for whip to cast. Whip just feels so clunky in comparison.

    you can animation whip the same as everything else

    You can, but it is slower.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Xvorg
    Xvorg
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    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?

    In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.

    Full magicka?

    Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.

    My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.

    Again, what's the point of crits in a mDK? mDKs have to wory about other things besides crit chance. So, As long as you don't have a big crit chance, that change is borderline useless. Then, if you build around crit, just for one heal, you lose sustain, spell dmg, mitigation, etc.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Savos_Saren
    Savos_Saren
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    Xvorg wrote: »
    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?

    In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.

    Full magicka?

    Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.

    My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.

    Again, what's the point of crits in a mDK? mDKs have to wory about other things besides crit chance. So, As long as you don't have a big crit chance, that change is borderline useless. Then, if you build around crit, just for one heal, you lose sustain, spell dmg, mitigation, etc.

    Honestly, I've never worried too much about crit chance with my mDK. I usually just dump my CP in to Elemental Expert and Thaumaturge. I put the rest into Blessed for the heals that I get from Burning Embers.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • BlackMadara
    BlackMadara
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    MrGorv wrote: »
    Neighbor wrote: »
    Yeah I think at this point it is going to be very hard to get off more than one Power Lash proc in most open world situations. The best thing to do would be to up the damage significantly but ZoS is usually very conservative with their number changes (hence the 5% nerf to destro ult) so I doubt they will make this kind of a change sadly.
    Then, I guess, Molten Whip looks more promising for PvP from now on.

    For pvp engagements, flame lash still outperforms molten whip due to the amount of burst power lash gives. Molten gives 101 spell damage at rank IV, basically 125 or so more damage per cast depending on your cp and race. I'm not sure the exact effect it'll have on dots though.

    Also remember that this change is only for when you don't cc break. Apparently the cc immunity timer has been 7 seconds for when you cc break, they just changed it so not cc breaking matches up. This should affect petrify, as it breaks on damage. You can also still use talons to proc off balance every 5 seconds, and wall of lightning to do it on no real cd (I think anyway, only seen it in PvE as I don't use wall in pvp).
  • ZoM_Head
    ZoM_Head
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    Bashev wrote: »
    ZoM_Head wrote: »
    Bashev wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    But most DKS play with 30k health 35k magicka. So it is not a big buff too. At least the old version will heal you at max when you really need it. Why the new one depends on your magicka.

    I play my mDK with DW on main bar and resto on back bar in 5 light, 1 medium and 1 heavy. With Emperor health buffs i sit at 27K on back bar (included structured entropy). Usually i am at 23-25K max health.

    I do not play in heavy for a while in PvP, the loss of penetration is not worth it and besides those stam NBs will tear through you like butter. I completely avoid any 5+ players, just too much lag, dirty tactics and bs moments such as failing to weapon swap and cast anything (server related).

    I guess i do not play like "most" mDKs in Cyrodiil...max magicka sits at nearly 40k though.

    And when these NBs jump on you and you are at full magicka what will you do? You will use your healing staff to save you. I guess you are not going to use CGB for a heal? Or you will slot heals from the resto staf and CGB, but then you lose a skill slot and this now mDKs want. We have to slot even now so many skills.

    I never said i supported this CDB change did i? I was pointing out that i run light and resto no heavy. Yes i would like to see a proper/decent heal from DB.
    mDKs still need a lot of love!
  • Xsorus
    Xsorus
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    Armitas wrote: »
    (Taken from our concentrated cDB discussion here)

    I did some testing comparing cDB and Blessing of Restoration. All cDB casts include the 8% healing buff and are approximate as I'm casting it while watching my magicka %. The percentage that you see below is the percentage at which point it was cast, not the resulting percentage of magicka. I was wearing all heavy armor so I have some extra healing buffs, cp etc but nothing unique between the two in comparison.

    Data
    Blessing of Restoration 4,343 at 29.697 Magicka
    cDB healing.
    100% - 957
    94% - 1550
    91% - 1770
    81% - 2,568
    72% - 3,321
    64% - 3,985
    62% - 4,199
    60% - 4,341
    59% - 4,428
    55% - 4,784

    Blessing of Restoration 4,792 at 35,487 Magicka
    cDB healing
    100% - 1,018
    95% - 1,477
    89% - 2,101
    84% - 2662
    77% - 3,286
    72% - 3,771
    64% - 4,589
    62% - 4,765
    61% - 4,892
    60% - 4,954

    Conclusions.
    So at approximately 30k magicka you need to be at 60% magicka for cDB to compare to Blessing of restoration. By adding 5k more magicka cDB will compete at 62% instead of 60%. So cDB, even using it's own self buff of 8% will not even compete with Blessing of Restoration until you are at 60% magicka.

    Further comparisons
    • cDB for me costs 3,629 Blessing of restoration costs 3,175.
    • cDB heals me, Blessing of restoration heals up to 6(?) people which helps ensure a fight doesn't turn into an 1vX
    • cDB buffs other heals, Blessing of Restoration gives 2% mitigation to everyone it heals.

    I know this skill will scale down and give some big numbers but I'm concerned over how far you have to plummet before that becomes important and how you are going to get out of the magicka hole you dug yourself into to turn the fight around. The conditions in which it is powerful are dire conditions, not average or controlled conditions. I am not satisfied with it, big numbers are quantitative, not qualitative. We have waited a long time, we deserve something we can all feel good about.

    I remember a while back they were bragging about their new idea for CDB.

    They've managed to make a worse heal then what we had available before...something that is very easy not to do but they've managed to do.
  • MrGorv
    MrGorv
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    @BlackMadara
    Oh, really? Looks like I've understood this one in a wrong way. I thought this
    This will now match the duration of the crowd-control immunity buff granted by Break Free.
    means that immunity after BF is also changing. My apologies. :)
    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Sharee
    Sharee
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    MrGorv wrote: »
    BTW, apart from all the changes to DK abilities, there is an indirect nerf to the Flame Lash morph. CC cooldown is increased and that means that Power Lash can proc only every 7 seconds instead of every 5. At this point, I think, its damage deserves reconsideration along with damage of base ability.

    Power lash requirement is "target off balance", and you can achieve that through rooting, which isn't affected by CC immunity timers. Root -> flame lash -> power lash can still be done every 5 seconds. Only proccing power lash through the likes of petrify or stone fist suffers from the CC immunity timer change.
  • Carbonised
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    Well it's clear to me that ZOS is forcing my class more and more into the tank role.
    After playing a magicka DK as damage dealer for more than a year, PvE and PvP both, I am going to respec into sword and board and heavy armor after next update. There is simply no reason not to.
    Tanks are hugely popular in PvE, everyone always needs one for dungeons, and it will be relatively easy for me to switch to other skills and equipment and go as DD in the rare case anyone prefers me in that role.

    As for PvP, what with the huge benefits of heavy armor and shield, and the large drawbacks of destro staff and light armor, there is simply no reason not to. What with IC jewelry coming into the game as well, there is no reason not to forego the light armor and any crafted sets, and simply stack on the heavy armor, Black Rose, Desert Rose (jewels and weapons) and whathaveyounot, and simply join the heavy armor magDK meta.

    I'm tired of this uphill battle against ZOS' ideas of a magDK DD, I'm tired of being at the same time squishy and easily killable - especially in PvP - and at the same time forced into doing all my DPS in melee range, with no mobility and very little in terms of survivability (pretty much nothing outside Harness).
    MagDK as a DPS is a role and class that gets all the negatives and very few positives. This update has sadly given me no reason to believe anything will change after Housing update hits live, and there is simply no reason to stick around as a DD when you get so much more enjoyment out of respecing to tank role and heavy.
    Edited by Carbonised on January 9, 2017 9:52AM
  • pieratsos
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    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Xvorg wrote: »
    Veg wrote: »
    Can we please get back on the leap train? This is out last chance to get 1 single kill mechanic for pvp. If we dont get F-leap to be on par with dawnbreaker we will have gotten nowhere and were back to only tanking. Prioritize guys...

    Dragon blood is weak but we can still heal with embers and flame lash. we're not dropping like flies in pvp. We are however killing no one with an ultimate thats hits for 4-6k. Dragon leap is our only chance at getting burst damage. WE NEED THIS ULTIMATE.
    b1793Wa.jpg

    How do you heal with whip or B.embers when you are snipped from +35 mts afar?

    In that case dragon blood does heal for 8-10k. atleast thats what i get my heals to when im missing 30k health. Ofcourse this doesnt help at all since i cant kill anyone anyways.

    Full magicka?

    Not with the new cDB, no. If this stays we will have to use the other morph and lose the 8% healing received. But we can at least get it to crit now. so my 8-10k heal could sometimes be a 14k heal.

    My point is that everyone is asking for better healing when we already have enough to be very strong tanks but it is actually impossible to make a single kill mechanic due to not having any burst damage at all. F-leap is out only chance at burst damage since we will not get an execute.

    The reason why you cant kill anything is because you have to give up all ur dmg to get decent heals and survivability. So yeah if you had a reliable heal without needing a ton of heal buffs to make it work and u could actually sustain a little better you would have way more dmg to kill people.
    All they need to do is actually make dragon blood a reliable heal and rework inferno and make it an AOE with the magickasteal and lifesteal debuffs. If they dont want to get it into the trouble of reworking inferno at least put magickasteal and lifesteal on ash cloud and cinder storm. Then they can nerf the heal from burning embers cause its broken and its one of the reasons why mDK is so good in 1v1. Those changes will make mDK a lot better in open world and nerf them in duels.
  • tinythinker
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    I don't mind the idea of DKs relying on pressuring enemies with DoTs instead of burst, but with battlespirit and the fact that DoTs can easily be cleansed there is a disconnect with this in PvP. There could be a passive or a set that helps with this (DoTs have a 20% chance to double crit, cleansing a DoT immediately causes you to take the remaining damage all at once, or something else), but there doesn't seem to be any concern about it on the part of ZOS, other than the vague statement from months ago about making MagKnights great again.

    There's also a lot of questions about the changes to DB and effective healing.

    I haven't regularly played my original character in almost a year for many reasons, but when I do for a festival or event I still have an old light armor set up and it feels so weak. I don't mind switching to heavy but I also hear no matter what you wear there is an issue with performance in terms of being a non-tank.

    What would you say is the best thing about DKs at present (what did the devs get right over the past year) and what is the worst?

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  • Stamden
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    What would you say is the best thing about DKs at present (what did the devs get right over the past year) and what is the worst?

    Best thing: They somehow haven't screwed up Battle Roar yet, which is all this class really has left. New molten weapons is alright too I guess.

    Worst things: Standard Cost nerf, Talons range nerf, DB nerf, Wings nerf, all the Inferno changes, failed attempt at making obsidian shard useful
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Armitas
    Armitas
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    Talk to us ZOS. There is only have 1 week to change cDB and test it. The community doesn't have any patience left for this to flop. Talk to us, for once talk to your community about what you are thinking.
    Edited by Armitas on January 9, 2017 4:22PM
    Retired.
    Nord mDK
  • Moglijuana
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    Armitas wrote: »
    Talk to us ZOS. There is only have 1 week to change cDB and test it. The community doesn't have any patience left for this to flop. Talk to us, for once talk to your community about what you are thinking.

    I wish =(
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
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