Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
Twohothardware wrote: »Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.
And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.
Twohothardware wrote: »Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.
And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.
Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.
FriedEggSandwich wrote: »So if velocious curse is going to be a 12s dot with 2 ticks will it get boosted by thaumaturge again? Probably not.
Don't get too exited, the chances the timer for the damage echo won't be refreshed if a second curse is applied are slim to none.IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
Twohothardware wrote: »Twohothardware wrote: »Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.
And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.
Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.
When you're only dealing Velocious Curse damage every 6 seconds instead of every 3.5 seconds your burst has absolutely changed. When you're fighting the meta of stamina players in heavy armor you have to be able to dish out damage faster than they're able to heal through it. You're not killing those players in a single combo, it's multiple combos and when Velocious Curse now deals 42% less damage per second your burst has dropped considerably more than your sustainability has increased.
Imagine if you could be outside in the rain playing basketball and not get wet. Now that would be something, wouldn't it?IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
LeifErickson wrote: »This change basically destroys dw magicka sorc.
exactly.....We already had to be careful with our timing, this will screw us.
Will the last DW sorc please turn out the lights?
Twohothardware wrote: »Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.
And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.
Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.
On the console note, the game shouldn't be balanced around the fact that consoles don't have a buff tracker. They should simply add a buff tracker.
psychotic13 wrote: »LeifErickson wrote: »This change basically destroys dw magicka sorc.
exactly.....We already had to be careful with our timing, this will screw us.
Will the last DW sorc please turn out the lights?
I'm not giving up on DW, I can see some positive changes hopefully curse works the way @Dracane thinks it will
I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
@Dymence
The reason why Velocious Curse was so important to me, was the reliable damage every 3.5sec, which could be well timed with mages wrath and a frag/meteor combo for instance.
Especially was great because we have no strong enough Spammable against DK's perma flapping their wings.
Now with force pulse being unreflectable (finally!), I think the pressure doesn't have to come from Curse only anymore, so here is a chance that this change won't hurt too much and only takes some time to get used to.
Still, not a huge fan of Minor Magickasteal on elemental drain
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.
High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.
High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.
High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
Unless you're a DW sorc - in which case it simply destroys that whole playstyle.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
psychotic13 wrote: »and if you can apply another curse then you get 2 to go off 6s after that I'm thinking it will be pretty much gg if you time it with your combo.
KisoValley wrote: »Vamp ult will be aids too
Little zerglings spamming it on you? No thanks
KisoValley wrote: »Vamp ult will be aids too
Little zerglings spamming it on you? No thanks
People also said, these liddle zerglings would be spamming soul assaultBut as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).
Let's see what they mean with "high" damage.
My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.
KisoValley wrote: »Vamp ult will be aids too
Little zerglings spamming it on you? No thanks
People also said, these liddle zerglings would be spamming soul assaultBut as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).
Let's see what they mean with "high" damage.
My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.
KisoValley wrote: »KisoValley wrote: »Vamp ult will be aids too
Little zerglings spamming it on you? No thanks
People also said, these liddle zerglings would be spamming soul assaultBut as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).
Let's see what they mean with "high" damage.
My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.
Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.
KisoValley wrote: »KisoValley wrote: »Vamp ult will be aids too
Little zerglings spamming it on you? No thanks
People also said, these liddle zerglings would be spamming soul assaultBut as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).
Let's see what they mean with "high" damage.
My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.
Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.
But the bat swarm only lasts 5 seconds. I think we're overreacting again.
We neither know the damage, nor if it really applies a gap close snare.
I don't like the idea, that this ult might be appealing and get more players to become vamp. Because this undeath passive combined with heavy armor is totally broken.