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Does Velocious curse need a nerf ?

  • Twohothardware
    Twohothardware
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    ✭✭
    No
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.

    And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.
    Edited by Twohothardware on January 4, 2017 11:12AM
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.

    And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.

    Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.

    On the console note, the game shouldn't be balanced around the fact that consoles don't have a buff tracker. They should simply add a buff tracker.
    Edited by Dymence on January 4, 2017 11:16AM
  • Twohothardware
    Twohothardware
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    ✭✭
    No
    Dymence wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.

    And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.

    Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.

    When you're only dealing Velocious Curse damage every 6 seconds instead of every 3.5 seconds your burst has absolutely changed. When you're fighting the meta of stamina players in heavy armor you have to be able to dish out damage faster than they're able to heal through it. You're not killing those players in a single combo, it's multiple combos and when Velocious Curse now deals 42% less damage per second your burst has dropped considerably more than your sustainability has increased.
    Edited by Twohothardware on January 4, 2017 11:25AM
  • FriedEggSandwich
    FriedEggSandwich
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    No
    So if velocious curse is going to be a 12s dot with 2 ticks will it get boosted by thaumaturge again? Probably not.
    PC | EU
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    No
    So if velocious curse is going to be a 12s dot with 2 ticks will it get boosted by thaumaturge again? Probably not.

    If it doesn't get a noticeable buff in damage from somewhere to make up for it's increased time to activate then it's nothing more than a blanket 42% damage nerf to the skill.
  • itscompton
    itscompton
    ✭✭✭✭✭
    No
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
    Don't get too exited, the chances the timer for the damage echo won't be refreshed if a second curse is applied are slim to none.
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.

    And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.

    Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.

    When you're only dealing Velocious Curse damage every 6 seconds instead of every 3.5 seconds your burst has absolutely changed. When you're fighting the meta of stamina players in heavy armor you have to be able to dish out damage faster than they're able to heal through it. You're not killing those players in a single combo, it's multiple combos and when Velocious Curse now deals 42% less damage per second your burst has dropped considerably more than your sustainability has increased.

    Idk what to tell you man. Your 42% is meaningless in real live PVP. You're going to get stunned and other *** is going to happen, the uptime you describe is completely unrealistic. Besides, your single target damage has gone up by 8% with a fire staff (which you should be using), affecting your force pulse/curse/frags/weaves and you have more time to actually use force pulse with weaves other than just recasting curse all day long. Comboing the new batswarm ult into it might also prove to be very interesting.
    Edited by Dymence on January 4, 2017 11:36AM
  • itscompton
    itscompton
    ✭✭✭✭✭
    No
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.
    Imagine if you could be outside in the rain playing basketball and not get wet. Now that would be something, wouldn't it?
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    No
    Minalan wrote: »
    DODHitman wrote: »
    This change basically destroys dw magicka sorc.

    exactly.....We already had to be careful with our timing, this will screw us.

    Will the last DW sorc please turn out the lights?

    I'm not giving up on DW, I can see some positive changes hopefully curse works the way @Dracane thinks it will
  • itscompton
    itscompton
    ✭✭✭✭✭
    No
    Dymence wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    If you're playing a Magsorc in PvP burst DPS is absolutely most important. Having to constantly recast shields every 6 seconds is what takes up most of your magicka, not Velocious Curse so all you're getting out of this change is a huge DPS nerf in return for a small sustain buff.

    And on console we don't have a UI that shows when skills are active and applied on a player so it will be more difficult to keep track of whether it's the first explosion that just went off or second when timing the recast while fighting multiple players.

    Yes, I know burst is most important. But your burst doesn't change. Your sustained pressure changes. Your standard burst combo with pulse frags and curse is still going to deal the exact same amount of damage, but you don't need to micromanage it as much anymore and can put it on your backbar, which in turn opens up a slot on the front bar for perhaps destro clench or something like that.

    On the console note, the game shouldn't be balanced around the fact that consoles don't have a buff tracker. They should simply add a buff tracker.

    Speaking as a fairly tanky magic Templar in heavy armor: If a sorc can hit me with large spikes of damage every 3.5 secs they have a chance to out DPS my heals but if the damage spikes are spread out to six second intervals it's going to be extremely hard for a Sorc to take me out.
  • Biro123
    Biro123
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    ✭✭✭✭
    No
    Minalan wrote: »
    DODHitman wrote: »
    This change basically destroys dw magicka sorc.

    exactly.....We already had to be careful with our timing, this will screw us.

    Will the last DW sorc please turn out the lights?

    I'm not giving up on DW, I can see some positive changes hopefully curse works the way @Dracane thinks it will

    I'm not expecting it tbh.. but even if it does, that's 12 seconds until you can get the 'double-burst' - which may be ok for duels if that's your thing- but in open-world (my thing), how often do you get to consistently target the same player for 12 seconds?
    Minalan owes me a beer.

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  • Hexys
    Hexys
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    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    If it works like this it will be really strong.

    But wtf from 3.5 to 6 seconds a nerf? I mean come on you have 2.5 more seconds to take your enemy their health down and make the frag fury timing way more deadly. Also more time to proc a frag.

    Sorc is still really strong, they just need to nerf snares and make us able to 360 in roots.
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  • Birdovic
    Birdovic
    ✭✭✭✭✭
    No
    @Dymence

    The reason why Velocious Curse was so important to me, was the reliable damage every 3.5sec, which could be well timed with mages wrath and a frag/meteor combo for instance.

    Especially was great because we have no strong enough Spammable against DK's perma flapping their wings.

    Now with force pulse being unreflectable (finally!), I think the pressure doesn't have to come from Curse only anymore, so here is a chance that this change won't hurt too much and only takes some time to get used to.

    Still, not a huge fan of Minor Magickasteal on elemental drain :confused:
  • Dymence
    Dymence
    ✭✭✭✭✭
    Birdovic wrote: »
    @Dymence

    The reason why Velocious Curse was so important to me, was the reliable damage every 3.5sec, which could be well timed with mages wrath and a frag/meteor combo for instance.

    Especially was great because we have no strong enough Spammable against DK's perma flapping their wings.

    Now with force pulse being unreflectable (finally!), I think the pressure doesn't have to come from Curse only anymore, so here is a chance that this change won't hurt too much and only takes some time to get used to.

    Still, not a huge fan of Minor Magickasteal on elemental drain :confused:

    Yeah, I think the big picture has to be seen here. The new batswarm morph might also have a very nice burst in the combo.
  • Derra
    Derra
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    ✭✭✭✭✭
    No
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
    Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.

    High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.
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  • Dymence
    Dymence
    ✭✭✭✭✭
    Derra wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
    Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.

    High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    No
    Derra wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
    Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.

    High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.

    I play with it on backbar currently and I still manage the uptime fine lol
  • Derra
    Derra
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    No
    Dymence wrote: »
    Derra wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    The only real issue i have is this change directly targets one of the very few "harder to use efficiently" spells and dumbs it down.
    Every mediocre player will now have curse on backbar to initiate any fight and automatically unleash the abilities full potential.

    High uptime of 3.5s curse was one if not the defining feature of above average pvp sorcs in my opinion.

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    We´re going to see a lot more fiery reach.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
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    No
    Dymence wrote: »

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    Unless you're a DW sorc - in which case it simply destroys that whole playstyle.
    Minalan owes me a beer.

    PC EU Megaserver
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  • Derra
    Derra
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    No
    Biro123 wrote: »
    Dymence wrote: »

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    Unless you're a DW sorc - in which case it simply destroys that whole playstyle.

    Well everybody always complained how DW gave more dmg than equipping a staff.
    They gave inferno staff an 8% dmg increase to make up for that.

    Now people complain that they can no longer play DW bc of the curse changes.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Izaki
    Izaki
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
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  • psychotic13
    psychotic13
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    I don't think it's to be under estimated, you know with my build I have a lot to apply before I can execute my combo, the curse isn't losing any damage so it's still going to be good after 6s, and if you can apply another curse then you get 2 to go off 6s after that I'm thinking it will be pretty much gg if you time it with your combo. Curse isn't blockable so it's going to hit hard.

    If it doesn't work like that, I'll probably go with daedric prey cause I use the familier just to buff his damage, maybe even try the atronach then too as they've bufffed that by 25% then daedric prey on top should deal good damage. These are just ideas though until people can test it on the PTS and report back with results we don't really know.

    Vamp ult sounds great too, anyone who tests that feel free to share a vid
  • KisoValley
    KisoValley
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    No
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks
    Edited by KisoValley on January 4, 2017 1:44PM
  • Dymence
    Dymence
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    and if you can apply another curse then you get 2 to go off 6s after that I'm thinking it will be pretty much gg if you time it with your combo.

    I don't know why everyone is assuming this possibility?

    The way everything in this game works, is if you reapply something while it's still running, it gets refreshed. The probability that you're going to be able to stack curse explosions, is extremely low.
  • KisoValley
    KisoValley
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    No
    They are hoping more than expecting I think
  • Dracane
    Dracane
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    KisoValley wrote: »
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks

    People also said, these liddle zerglings would be spamming soul assault :) But as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).

    Let's see what they mean with "high" damage.
    My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • KisoValley
    KisoValley
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    No
    Dracane wrote: »
    KisoValley wrote: »
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks

    People also said, these liddle zerglings would be spamming soul assault :) But as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).

    Let's see what they mean with "high" damage.
    My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.

    Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.
  • Derra
    Derra
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    No
    Dracane wrote: »
    KisoValley wrote: »
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks

    People also said, these liddle zerglings would be spamming soul assault :) But as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).

    Let's see what they mean with "high" damage.
    My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.

    I think you can safely consider 10k dmg as high :P
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dracane
    Dracane
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    KisoValley wrote: »
    Dracane wrote: »
    KisoValley wrote: »
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks

    People also said, these liddle zerglings would be spamming soul assault :) But as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).

    Let's see what they mean with "high" damage.
    My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.

    Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.

    But the bat swarm only lasts 5 seconds. I think we're overreacting again.
    We neither know the damage, nor if it really applies a gap close snare.

    I don't like the idea, that this ult might be appealing and get more players to become vamp. Because this undeath passive combined with heavy armor is totally broken.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • KisoValley
    KisoValley
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    No
    Dracane wrote: »
    KisoValley wrote: »
    Dracane wrote: »
    KisoValley wrote: »
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks

    People also said, these liddle zerglings would be spamming soul assault :) But as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).

    Let's see what they mean with "high" damage.
    My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.

    Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.

    But the bat swarm only lasts 5 seconds. I think we're overreacting again.
    We neither know the damage, nor if it really applies a gap close snare.

    I don't like the idea, that this ult might be appealing and get more players to become vamp. Because this undeath passive combined with heavy armor is totally broken.

    I know you Dracane. But I rarely see you in Cyrodiil. Play in Cyro for a day and you'll realise every single gap closer is snaring you, wehther intended or not. This will be just the same.
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