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Does Velocious curse need a nerf ?

  • acw37162
    acw37162
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    Double procs every six seconds
    Guaranteed detonations even if target expires
    Echo mechanic

    Not ready to call it a nerf until it's been tested.
  • dsalter
    dsalter
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    No
    acw37162 wrote: »
    Double procs every six seconds
    Guaranteed detonations even if target expires
    Echo mechanic

    Not ready to call it a nerf until it's been tested.

    agreed, i still feel there should be a middle ground but if whats been said earlier in this thread about being able to double curse after first explosion, thats gunna ramp up burst bigtime.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • covenant_merchant
    covenant_merchant
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    No
    STEVIL wrote: »
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.

    Curse is described as being "class defining" because it's the only freaking thing we have left. Shields have been taken away but people adapted, same for streak. But relying on curse + frags + fury burst is the only thing sorcs can do. Unless they run in ball groups.
    But good for you to feel so happy about zos ruining one of the last useful skills of the class? Go play your fotm stamina proctard that won't suffer any penalty and be merry.

    And 3.5sec compared to 6 does make a huge difference. 6sec is enough time for even the dumbest of templars to purge it, making it useless. And in 6 seconds, you have more than enough time to prepare for the burst you know will come by blocking frags, shielding, buffing up and what not.
    Magicka sorcs aren't made for battles of attrition anymore. They can't outsustain stamina heavy armor builds, or any heavy armor build actually. And making curse a 12 second thing is doing just that.
  • Izaki
    Izaki
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    No
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.
    @ Izaki #PCEU
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  • JamieAubrey
    JamieAubrey
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    No
    No, if timed right with other skills it can do high damage, you just need to know how to play a Sorc
  • Vaoh
    Vaoh
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    No
    They could have made the new Curse morph replace Daedric Prey instead of Velocious Curse, then add the damage of Daedric Prey to one of the passives.

    Everyone's happy then. Smh
  • covenant_merchant
    covenant_merchant
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    No
    No, if timed right with other skills it can do high damage, you just need to know how to play a Sorc

    They are nerfing it because apparently it was doing "too much" damage.. So obviously it needed a nerf. And tremorscale proctards will be running around snaring people to 70% all the time with impunity.
  • Drummerx04
    Drummerx04
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    No
    Obviously curse was overperforming though. Every 5 seconds during combat someone would always complain about curse. They'd be like, "Dang, I got hit by one of like 3 things I couldn't dodge roll and it damaged my health a little. Those damn sorcs need to stop curse spamming!!"

    Oh wait, I've never heard ANYONE complain about curse because it gets purged off or shielded or simply out vigored about 90% of the time.

    The 3.5 second timer mixed with random frag procs made the sorc pve rotation kinda interesting. This will likely render it kind of stale. Please just leave curse alone.
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  • Altima_Primus
    Altima_Primus
    Soul Shriven
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    Since when does reapplying a buff or dot stack with the currently applied buff or dot. Of course it will not work this way. This is a nerf in pvp and a slight easier rotation in pve. I'm not opposed to this being the other morph but keep the 3.5 sec morph.
  • LordValtieri
    LordValtieri
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    No
    ...................... pathetic
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?
  • TheHsN
    TheHsN
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    No
    i will not play this game until they fix this sh......t they made
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Dracindo
    Dracindo
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    No
    Don't nerf anything before DK gets nerfed decently.
  • TheHsN
    TheHsN
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    i do not like destro too in pvp...
    Plays:
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    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • TheHsN
    TheHsN
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    No
    acw37162 wrote: »
    Double procs every six seconds
    Guaranteed detonations even if target expires
    Echo mechanic

    Not ready to call it a nerf until it's been tested.

    double proc ever 3 seconds is ok...:D:D or leave it how it was... dont wanna wait or i already cant wait to cast it 12 seconds in pvp or pve too much attention it needs and ttoo much time lost...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Cinbri
    Cinbri
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    All magicka classes got some sort of nerf in update tho.
  • pieratsos
    pieratsos
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    ✭✭
    TheHsN wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    i do not like destro too in pvp...

    Then u are also using DW which is more dmg than destro. So again, whats the difference?
    Learn to read
  • Birdovic
    Birdovic
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    No
    I think that's the worst change so far.

    For my sorc there is nothing more reliable than velocious curse...
    The idea isn't bad, but come on, just make the pet one haunting curse instead, seriously..

    Edit:
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    If that is the case, I might accept haunting curse, too.

    But my guess is, after the first explosion, reapplying will remove the 2nd explosion.
    Edited by Birdovic on January 4, 2017 9:41AM
  • Dracane
    Dracane
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    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Derra
    Derra
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    No
    Cinbri wrote: »
    All magicka classes got some sort of nerf in update tho.

    None got a nerf to their highest priority class dps skill though.

    Don´t forget sorc is still the class that has no class based filler ability.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dymence
    Dymence
    ✭✭✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
  • Voxicity
    Voxicity
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    aids
  • Twohothardware
    Twohothardware
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    No
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    It is absolutely a nerf in terms of PvP. Sorcs win engangements by burst DPS, not sustained DPS, especially when fighting against stamina builds in heavy armor. This new morph is nothing more than having the base Daedric Curse because it exploding again after another 6 seconds does not increase your DPS at all. In the time it will take for the new morph to hit them with 2 explosions you could of landed at least 3 with the current 3.5s Velocious Curse.
    Edited by Twohothardware on January 4, 2017 10:47AM
  • Biro123
    Biro123
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    No
    My DW sorc is dead.. not really that long after I got it up and running didn't even get undaunted mettle unlocked - although I supposed that will be easier to do now with the pet buiffs...

    All current curse decriptions say you can only have one active at a time - so I very much doubt we will see double curse procs.. Frags is too unreliable to burst only every 6 seconds.. too easy to dodge/reflect, risky that it doesn't proc at the right time.. At least with 3.5 secs, if it doesn't come off, you get to try again in another 3.5 secs..

    To be honest, I really struggle to even see Frags having a place in my PVP setup anymore if it can't be reliably combined with curse.. I guess all PVP sorcs will just be the same-old vanilla Spinners/Lich/Infernal setup, spamming crushing shock with its god-awful humming noise, waiting for EOTS to be up.. That sound REALLY bugs me, btw.

    I'd be a lot happier if they either added a sorc spammable or made crushing shock have a decent animation and sound effect....


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  • FriedEggSandwich
    FriedEggSandwich
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    No
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
    PC | EU
  • Twohothardware
    Twohothardware
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    No
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
  • KisoValley
    KisoValley
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    No
    Was already using it on the backbar and now I have more reason to do so
  • Biro123
    Biro123
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    No

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    I wonder if they're trying to make it into a kind of ranged AOE class.. I suppose 6 seconds will give time for a hard-casted frag - and if you use the aoe dmg morph of frags - combined with the new ranged impulse AOE.. and ranged destro ulti.. Theres a LOT of potential for ranged AOE dmg - but I can't see anyone doing that in PVP - except at wall-breaches. The hardcast frags is a death sentence in open-world..
    Minalan owes me a beer.

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    Aidee - Magsorc - DC
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    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Dymence
    Dymence
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    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
  • Dracane
    Dracane
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    I would choose daedric prey over the current velocious curse even without pets.
    It's so much easier to burst with the 6 seconds curse. It allows you to combine dps and burst much better. I recently switched to velocious curse and my damage seemed so much worse, because I barely had any dps windows.

    I personally like the new curse, I'm sure others would appreciate it as well if they tried it.
    Though I also understand those who prefered 3,5s for their playstyle.
    Edited by Dracane on January 4, 2017 11:05AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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