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PTS Patch Notes v2.7.0 (Homestead)

  • Caff32
    Caff32
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    Domander wrote: »
    Caff32 wrote: »
    Well, RIP my frostblade. Unless you are a tank, Frost staves are unusable in PvE. What a horrible change. Just horrible.

    While I won't advocate that the taunt on heavy is needed, I guess you could either stick to light attack weaving with the frost staff while using a different one for heavies, or just not put points in that passive.

    I wonder what a better option would be, maybe a self heal? There's already a ranged magicka taunt in game.

    Just take away the taunt. Why make a weapon useful for only one nitche role? No other weapon is like that.
  • Juhasow
    Juhasow
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    Hmm where is the ballance part of this update ?
  • Domander
    Domander
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    Caff32 wrote: »
    Domander wrote: »
    Caff32 wrote: »
    Well, RIP my frostblade. Unless you are a tank, Frost staves are unusable in PvE. What a horrible change. Just horrible.

    While I won't advocate that the taunt on heavy is needed, I guess you could either stick to light attack weaving with the frost staff while using a different one for heavies, or just not put points in that passive.

    I wonder what a better option would be, maybe a self heal? There's already a ranged magicka taunt in game.

    Just take away the taunt. Why make a weapon useful for only one nitche role? No other weapon is like that.

    Yeah that could work, the passive is already changing something with the frost staff
    Edited by Domander on January 4, 2017 2:07AM
  • Koolio
    Koolio
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    You can't really call this a balance patch without something done to incap. Period.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Oh man, if this is "The Balance Patch" i'm really going to be nervous about the future of this game.
  • Soella
    Soella
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    philrsx wrote: »
    philrsx wrote: »
    shadoza wrote: »
    No stam nightblade nerf guess still be wearing heavy then

    Why do you want a stamina based nightblade nerffed? I can barely beat some of the PvE bosses with what I have.
    Are you *** serious?? How many people actually have 4m gold

    Not me. I felt I was in a good place with a little over 200K. I will not live so long as to get the high end homes as it has taken a couple years to get the 200k.

    I have 1 million on my bank account. Get a trading guild and everything is solved

    No it is not solved, you have to spend countless hours farming for motifs or sets or rare drops or even fishing to have stuff worth selling and then waiting for someone willing to buy your stuff. I have 1.1m gold in bank and it took me over 1 year to get it. The thing is ZO$ wants you to buy crowns and that is it. They don't care if you can't afford it or if you need to have a real life.

    Or guess what, you actually play the game...

    Like what doing quests? :D Good luck getting gold from that to be able to afford the large houses...

    Well, I am doing about 800k - 1 mln/month from just playing the game (strictly PvE). Yes, I am in the trade guilds to sell smart what I am getting, but I never ever farm. And no, I don't spend all my time in the game, I think roughly 15 hours/week, sometimes a bit more.
  • Yo_Donno
    Yo_Donno
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    Does ZoS realize that it is possible to separate changes in PVE and PVP? In fact, there is an entire passive just dedicated to changing the effectiveness of abilities between the two (the words "Battle" and "Spirit" ring a bell to anyone up there?)

    In making changes to cater to the requests of the PVPers, PVE has been utterly murdered. Proc sets no longer crit, which almost removes their utility for trials (Stam builds especially, given that most meta builds accommodate high crit at the expense of abilities having a lower base damage) while leaving it the same in PVP, because everyone is wearing impen gear with champion points into the one that increases critical resistance anyway. The procs critting was NOT the problem.

    I want also to ask what on earth possessed you to create the magickasteal buff and weasel it in there in abilities that used to be good. How can you market it as "removing the flat magic rebate" when you're replacing it with ANOTHER flat magic rebate that no longer stacks. I can't tell whether minor magickasteal affects multiple allies either, so if someone knows it might alleviate some of my concern for vet trials.

    And about the minor and major force nerfs... Why? Just.. Why?
  • Nifty2g
    Nifty2g
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    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Finn How does minor magicka steal work? It wasn't really explained
    Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
    Radiant Aura (Restoring Aura morph): This morph now increases the radius of the Minor Magickasteal to 25/26/27/28 meters.
    Restoring Aura: Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs (Fortitude, Endurance, and Intellect) while slotted. Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you.

    Is there an ICD on this ability or is it per target? Can they stack up? Because if they can't doesn't that make radiant aura sorta useless? Just curious on this one thanks :)
    #MOREORBS
  • Soella
    Soella
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    Why everyone crying about nerfing for magicka builds without taking into acoount magicka steal debuff? As for me, it is huge buff to all magicka users.
  • Nifty2g
    Nifty2g
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    Soella wrote: »
    Why everyone crying about nerfing for magicka builds without taking into acoount magicka steal debuff? As for me, it is huge buff to all magicka users.
    Because it's weaker than elemental drain.
    But if you can apply it to multiple targets and get the return its quite good
    #MOREORBS
  • Natas013
    Natas013
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    Really? After all the feedback on not one but two sorc threads you created and this is what we get? Sorc tanks get a slight buff, worthless summons become slightly less worthless (especially for us console players who still can't micro manage pets), and you reduce our burst with the curse nerf… on top of that the final hit reduction on hurricane seems a bit much.

    Then there's the fact that chains are still going to be worthless in pvp and dragon blood is even more broken than it was. At least there's the lava whip buff for pvp and we got something there.
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Clarkieson
    Clarkieson
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    Nifty2g wrote: »
    Soella wrote: »
    Why everyone crying about nerfing for magicka builds without taking into acoount magicka steal debuff? As for me, it is huge buff to all magicka users.
    Because it's weaker than elemental drain.
    But if you can apply it to multiple targets and get the return its quite good

    What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
  • Nifty2g
    Nifty2g
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    Clarkieson wrote: »
    Nifty2g wrote: »
    Soella wrote: »
    Why everyone crying about nerfing for magicka builds without taking into acoount magicka steal debuff? As for me, it is huge buff to all magicka users.
    Because it's weaker than elemental drain.
    But if you can apply it to multiple targets and get the return its quite good

    What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
    ESO is all about cleave.
    Theres very few single target boss fights
    #MOREORBS
  • xaraan
    xaraan
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    Actually not scared shitless from this! Coagulating Blood is either going to be horribly terrible or very very good. Goodbye to heals if you get ganked i guess :D

    Not sure it makes sense to me... so my stam character that can only cast DB like once if he has full magicka will now get no heal from it if he casts it?

    Was thinking maybe they meant heals for 33% of your magicka instead of missing magicka - using an ability that costs that resource based on what you don't have of that resource is odd.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Clarkieson
    Clarkieson
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    Nifty2g wrote: »
    Clarkieson wrote: »
    Nifty2g wrote: »
    Soella wrote: »
    Why everyone crying about nerfing for magicka builds without taking into acoount magicka steal debuff? As for me, it is huge buff to all magicka users.
    Because it's weaker than elemental drain.
    But if you can apply it to multiple targets and get the return its quite good

    What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
    ESO is all about cleave.
    Theres very few single target boss fights

    So i have been playing magic sorc all wrong then, i though you used magic and a staff? How was I supposed to know, it seem plausible to me that a magic sorc would use magic and a staff. No wonder i struggle to pull 50k dps! Who knew?

    I thought you were talking about cleave as in the 2h skill lol
    Edited by Clarkieson on January 4, 2017 2:38AM
  • Leogon
    Leogon
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    0c4VdSS.gif

    Wrobel strikes again! It's so sad, it's funny.
  • Nifty2g
    Nifty2g
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    Clarkieson wrote: »
    Nifty2g wrote: »
    Clarkieson wrote: »
    Nifty2g wrote: »
    Soella wrote: »
    Why everyone crying about nerfing for magicka builds without taking into acoount magicka steal debuff? As for me, it is huge buff to all magicka users.
    Because it's weaker than elemental drain.
    But if you can apply it to multiple targets and get the return its quite good

    What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
    ESO is all about cleave.
    Theres very few single target boss fights

    So i have been playing magic sorc all wrong then, i though you used magic and a staff? How was I supposed to know, it seem plausible to me that a magic sorc would use magic and a staff. No wonder i struggle to pull 50k dps! Who knew?
    police-reaction-face.jpg
    #MOREORBS
  • Glantir
    Glantir
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    No Elemental Drain and Siphon Spirit at the same time anymore :(, not sure if 400 Magicka/sec is weaker or stronger than the old Elemental Drain? But I think Magicka problems are coming.... :o
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • xaraan
    xaraan
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    A few good things in the notes, but just a few. Looking forward to checking out housing at least.

    A lot of the changes are horrible however.

    Proc sets will still be an issue in pvp.
    I don't understand how Dragonsblood will work (you have to have missing magicka to get a heal from it? Or am I reading it wrong)
    God I hope a magicka character using a frost staff in a dungeon run doesn't need to heavy attack the boss for resources unless they want to take over taunting for me and give my tank a break.
    More rearranging order of abilities, forcing players to relevel certain skills if they pay to remorph.

    I could go on, but it won't matter.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Clarkieson
    Clarkieson
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    Well i might make the decision to go and farm for a load more upgrade mats like tempering alloys and dreugh wax for this update, again.

    No point in carrying on with my current builds, again.

    How awfully frustrating and annoying

    Battlefield anyone?
  • Chantclaire
    Chantclaire
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    Very disappointed in the Magplar nerfs and the lack of buffs for stamplar. The rearming trap changes hurts the stamplar even more which makes them almost useless in PvE. Now with engine guardians disappearing when dead, it kills a stamplars sustain in pvp. Stamplar is dead
    Everyone has a plan, until their plan gets nerfed

    Apparently the only Stamplar left on PC EU
  • shadoza
    shadoza
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    Etaniel wrote: »
    shadoza wrote: »

    Not me. I felt I was in a good place with a little over 200K. I will not live so long as to get the high end homes as it has taken a couple years to get the 200k.

    Seriously? I just made a new char on na, and got 200k gold in less than 2 weeks, simply by vendoring the crap i looted from grinding.....

    Yes, seriously. I have other characters that need my talents so I usually break or pass items I do not use. I do not grind as I have limited play time.
  • Lavum
    Lavum
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    Odd question- How is it there is more and more things to buy with AP so PvP'ers can make money but PvE'ers had gold BoE items taken from them? How is a 10% drop in overall DPS not a nerf?
    Don't say -"Cash Grab" when it is a "Cash Grab" by ZoS. Apparently "Cash Grab" is not PC.
  • Nevena
    Nevena
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    Why the change to strife? Do you realize there are people that still try to play healers with other classes than templar? Now this becomes even harder. Why not just change Templar to Healer or Cleric and stop pretending that every class should be able to play every role? At least give us some stamina restore ability on restoration staffs. Anything, please.

    So, so much these two points.

    ZOS, why do you hate non-Templar healers? We try so hard!
  • kevlarto_ESO
    kevlarto_ESO
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    I like the nerfs and the fix to line of sight, was getting pretty tired of all these things getting exploited over and over, I am sure the exploiters will move onto something else, like the teleporting bats, who knows but thanks for trying maybe this will be a good patch after all :)
  • RebornV3x
    RebornV3x
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    Housing sounds great can't wait for it but these balance changes for Sorc have me scratching my head mostly good stuff but you guys dropped the ball on mag sorcs again this patch.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • philrsx
    philrsx
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    Nevena wrote: »
    Why the change to strife? Do you realize there are people that still try to play healers with other classes than templar? Now this becomes even harder. Why not just change Templar to Healer or Cleric and stop pretending that every class should be able to play every role? At least give us some stamina restore ability on restoration staffs. Anything, please.

    So, so much these two points.

    ZOS, why do you hate non-Templar healers? We try so hard!

    It would be unfair with the players who have dedicated templar healers to let anyone be a healer. So no point in being a templar. I guess in the way the game is structured , just because you are allowed to heal even if not a templar that doesn't mean you should be healing. Same goes for DK dps, it is not as good and will never be as good as an actual dps specific class. If you are a nightblade and you come to one of my groups as a healer you can count that will be an instant kick...
    "The Imperials are good for business, and business is good for Skyrim."
  • Taternater
    Taternater
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    For those of you who are concerned about not having enough gold to buy houses. I use spacing and such that looks good in this chat box but might not translate well to the actual post.

    Farm resources - After the update, resource nodes will drop a furniture crafting item I assume just like nirn or dust. Especially
    at first you can probably make bank selling these. Additionally, people may want to power through crafting
    quickly and will want to buy a large quantity of resources quickly to level up a crafting skill because of
    furniture crafting. And raw resources always sell well anyway, especially since legendary materials will be
    used in furniture crafting.

    Fish - For 2 reasons. Firstly, furniture items will randomly be caught while fishing. A lot of players hate fishing more than they
    hate spending gold. The second reason is that the aetherial ambrosia recipe will be available if you do lots of master
    writs so more people will need to buy roe. Or I assume that will be the case.

    Legerdemain - Furniture plans will be randomly rewarded from containers, from pickpocketing, or looting a dead citizen. I can
    only assume that they will sell very well. Additionally the patch notes say that the frequency of master writs
    dropping from writ boxes increases with traits learned, crafting achievements, and learned motifs. As a result
    lots of people will want to buy the motifs you loot. Also legerdemain itself generates gold. One achievement is
    learning 100 provisioning recipes so you can probably sell the recipes you get.

    Quest - Doing a round of daily quests today on one of my characters, I got a motif from the undaunted delve daily, the
    wrothgar delve daily, and the dark brotherhood daily. Just those motifs before factoring in the loot I got doing the
    quests are worth together tens of thousands now. Imagine after the update hits?

    Run Dungeons - New motifs and motif materials will drop in dungeons after the update. Assuming they're not bop like the
    gear is, you should be able to sell them for a good amount.

    PVP - There will be a regional equipment vendor selling set pieces from item sets from different alliance zones. This way
    PVPers can farm set equipment from alliance zones without all that PVE nonsense.
  • Mazio
    Mazio
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    Adenoma wrote: »
    I think the chains major expedition buff is really interesting, but I still think that it's so weird to attach a motility buff to a gap closer. Typically, we want mobility to get away from things and a gap closer to... close the gap to things. Why attach the ability to escape to an ability to get close?

    The change to coagulating blood is profoundly odd. Now we've made our healing independent of the urgency of the heal? Just for example, if I were to have a 40k magicka pool and I were down to my last cast of coagulating blood I'd only have an approximiately (doing some pretty round numbers off the cuff) 6k heal (but now it can crit). That doesn't strike me as overwhelming. It just means that coagulating blood is only useful in a situation where you are both incredibly low on resources - about to die due to low magicka. Often when you're desperate for a burst heal you want to be in a recoverable position, but this means that in order to burst heal you've got to have nothing left in the tank with which you can follow up.
    Well, you see the major expedition was increased from 2 seconds to 8, making it extremely useful on a gap closer.

    Basically, i think the intended use is that you can now gap close to your intended victim, give them a couple of whips with the new super buffed mega lethal 5% extra dangerous whip, pull their pants down and use the remaining few seconds of major expedition to get kinda moderately but not really that far away from your now very angry and exposed victim.

    Then, using your shiny new ice staff you will block all incoming damage from the angry attacker that is now chasing you, depleting all your magicka ready for that burst heal from coagulating blood that you obviously don't need anyway because you have your new magic tanking stick of doom. But in the event they break your shield twig you can pop your awesome new burst heal. Now one of two things will happen. You will die because you used all your magicka pool for one heal, or a Templar who has realised that after the nerf to Jesus Beam their class is now entirely broken and has now devoted their life to helping others will Magickalsteal an entire zerg for you and give you resources.

    Unless your victim was a Mag Nightblade, in which case they probably give 38% less of a **** about what you did to them and poof into the shadows, never to be seen or heard from again.






    *this post was written with much alcohol, and even more sarcasm
    Update 35- No Fun Allowed
  • Nevena
    Nevena
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    jknight201 wrote: »
    So it looks like in Zos-speak that "balance" really means nerfing most classes and abilities to cater to the PVP crowd, but doing it in a way that does not help PVP and only hurts PVE. Does Zos even realize how badly unbalanced the classes are? Obviously not based on these changes.

    After reading through all the comments, this is exactly what it looks like: randomly harm PVE to not really fix what's broken in PVP.

    Is this a plan to make people so frustrated with PVE that they'll take out those frustrations in PVP, and figure that boosts PVP participation thus "adds to PVP"? Because while that may be a nefarious plan, I don't think it's evil genius enough to work...
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