Well, RIP my frostblade. Unless you are a tank, Frost staves are unusable in PvE. What a horrible change. Just horrible.
While I won't advocate that the taunt on heavy is needed, I guess you could either stick to light attack weaving with the frost staff while using a different one for heavies, or just not put points in that passive.
I wonder what a better option would be, maybe a self heal? There's already a ranged magicka taunt in game.
Well, RIP my frostblade. Unless you are a tank, Frost staves are unusable in PvE. What a horrible change. Just horrible.
While I won't advocate that the taunt on heavy is needed, I guess you could either stick to light attack weaving with the frost staff while using a different one for heavies, or just not put points in that passive.
I wonder what a better option would be, maybe a self heal? There's already a ranged magicka taunt in game.
Just take away the taunt. Why make a weapon useful for only one nitche role? No other weapon is like that.
LittlePumpkin030 wrote: »LittlePumpkin030 wrote: »White wabbit wrote: »No stam nightblade nerf guess still be wearing heavy then
Why do you want a stamina based nightblade nerffed? I can barely beat some of the PvE bosses with what I have.MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
Not me. I felt I was in a good place with a little over 200K. I will not live so long as to get the high end homes as it has taken a couple years to get the 200k.
I have 1 million on my bank account. Get a trading guild and everything is solved
No it is not solved, you have to spend countless hours farming for motifs or sets or rare drops or even fishing to have stuff worth selling and then waiting for someone willing to buy your stuff. I have 1.1m gold in bank and it took me over 1 year to get it. The thing is ZO$ wants you to buy crowns and that is it. They don't care if you can't afford it or if you need to have a real life.
Or guess what, you actually play the game...
Like what doing quests?Good luck getting gold from that to be able to afford the large houses...
Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
Radiant Aura (Restoring Aura morph): This morph now increases the radius of the Minor Magickasteal to 25/26/27/28 meters.
Restoring Aura: Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs (Fortitude, Endurance, and Intellect) while slotted. Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you.
ESO is all about cleave.Clarkieson wrote: »
What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
themdogesbite wrote: »Actually not scared shitless from this! Coagulating Blood is either going to be horribly terrible or very very good. Goodbye to heals if you get ganked i guess
ESO is all about cleave.Clarkieson wrote: »
What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
Theres very few single target boss fights
Clarkieson wrote: »ESO is all about cleave.Clarkieson wrote: »
What about long single target boss fights, like trial bosses? I know some have a few adds like the mage has her adds and the warrior has a few adds. Rakkat has a hulk. Seems like the less adds in a fight the worse the sustain is going to be
Theres very few single target boss fights
So i have been playing magic sorc all wrong then, i though you used magic and a staff? How was I supposed to know, it seem plausible to me that a magic sorc would use magic and a staff. No wonder i struggle to pull 50k dps! Who knew?
Not me. I felt I was in a good place with a little over 200K. I will not live so long as to get the high end homes as it has taken a couple years to get the 200k.
Seriously? I just made a new char on na, and got 200k gold in less than 2 weeks, simply by vendoring the crap i looted from grinding.....
FoolishHuman wrote: »Why the change to strife? Do you realize there are people that still try to play healers with other classes than templar? Now this becomes even harder. Why not just change Templar to Healer or Cleric and stop pretending that every class should be able to play every role? At least give us some stamina restore ability on restoration staffs. Anything, please.
FoolishHuman wrote: »Why the change to strife? Do you realize there are people that still try to play healers with other classes than templar? Now this becomes even harder. Why not just change Templar to Healer or Cleric and stop pretending that every class should be able to play every role? At least give us some stamina restore ability on restoration staffs. Anything, please.
So, so much these two points.
ZOS, why do you hate non-Templar healers? We try so hard!
Well, you see the major expedition was increased from 2 seconds to 8, making it extremely useful on a gap closer.I think the chains major expedition buff is really interesting, but I still think that it's so weird to attach a motility buff to a gap closer. Typically, we want mobility to get away from things and a gap closer to... close the gap to things. Why attach the ability to escape to an ability to get close?
The change to coagulating blood is profoundly odd. Now we've made our healing independent of the urgency of the heal? Just for example, if I were to have a 40k magicka pool and I were down to my last cast of coagulating blood I'd only have an approximiately (doing some pretty round numbers off the cuff) 6k heal (but now it can crit). That doesn't strike me as overwhelming. It just means that coagulating blood is only useful in a situation where you are both incredibly low on resources - about to die due to low magicka. Often when you're desperate for a burst heal you want to be in a recoverable position, but this means that in order to burst heal you've got to have nothing left in the tank with which you can follow up.
jknight201 wrote: »So it looks like in Zos-speak that "balance" really means nerfing most classes and abilities to cater to the PVP crowd, but doing it in a way that does not help PVP and only hurts PVE. Does Zos even realize how badly unbalanced the classes are? Obviously not based on these changes.