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A Possible Future for ESO

MidknightWolf
MidknightWolf
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Elder Scrolls Online has all of the ingredients for a successful action mmorpg. Imagine...

We already have a meta where people balance damage and survivability to solo everything in the game except for dungeons and trials. Imagine...

A future ESO where dungeon difficulty scaled to the number of people in your party up to 5 members and dungeons were reworked where it is needed so players, who have a well rounded toon, could solo all dungeons and vet dungeons! Because of course dungeon difficulty would scale depending on how many players were there.

Discuss!
  • Taylor_MB
    Taylor_MB
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    Non-dlc dungeons are already super easy to solo (even HM), please don't make it automatically scale down to one person.

    I cannot do normal dungeons anymore (even looking for that last set piece) cause I just find it so boring.
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  • WhiteMage
    WhiteMage
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    We need to drop all this power creep we've accumulated first. We can start by dropping CP, see where that leaves us.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • MakoFore
    MakoFore
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    e- sports baby!

    Cyrodiil.jpg


    just after this short break...
  • DigitalShibby
    DigitalShibby
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    How bout.... no.
  • Soella
    Soella
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    I like LOTRO approach: you can manually setup difficulty (level and number of players), loot/XP depends on your settings not on your level.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Yeah if we could put any decent sized content off for another year or two while we rework yet more of the game, that would be fantastic.
    Edited by vyndral13preub18_ESO on December 30, 2016 4:12AM
  • RavenSworn
    RavenSworn
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    Right now, there are a few things that might help with the longevity of the game. Imo its:

    1) 2v2 or 4v4 arena type battle ground. 10 respawns shared among the party.

    2) an objective based 8man siege, with defenders and attackers. Keep the objectives simple (like capture tower, siege down door.) and within a time limit.

    3) dungeons are fine right now but we need more mechanics to it. The dlc dungeons are a right step and honestly this perceived extra difficulty would help players elevate their game play.

    4) proper loot trait drop. Overland drops can have access to all traits, dungeon drops, take away the training trait. OR

    5) add "reduce damage done to player by 0.2%" to the training trait. It's controversial but I think it will help with a lot of gripe with the training trait as well. It will definitely help the lowbies and also gives a sort of incentive to Veterans as well.
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  • sirston
    sirston
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    39YquEp.jpg

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  • lucky_Sage
    lucky_Sage
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    no this is a mmo end game should not be solo'd when people are soloing vet dungeons even 2 manning them should not be possible we do to much damage already
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  • silky_soft
    silky_soft
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    So you want 28 more vma?
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
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