They should just increase the XP gain there. This helps the newer players who choose that campaign because they don't want to deal with the CP difference in other campaigns. A populated Azura's is already a lot of AP waiting to be made. If you doubled it I don't think people would like what it would turn into.
it weren't for the fact that veteran mode drops monster helmets, purple jewelry, and potentially two keys; no one would do them
Strider_Roshin wrote: »They should just increase the XP gain there. This helps the newer players who choose that campaign because they don't want to deal with the CP difference in other campaigns. A populated Azura's is already a lot of AP waiting to be made. If you doubled it I don't think people would like what it would turn into.
It needs something. It can be a 25% increase for all I care, but if they keep it as it is now, it's going to remain a dead campaign.
Truly there is no purer PvP!Vurian97 wrote:My faction hates me because I control if they crown or not.
I stopped playing AZ when the proc sets came.
Without CP, every nightblade gank on Azuras is instant death no matter what. With CP into hardy and elemental defender, you get a chance to react at least.
It's a good thing overall, because I discovered how much fun PVP is on a populated campaign like TF.
I like az because resource management is a challenge for a change.
The differences alone should be incentive.
I guess it depends what platform/location you playStrider_Roshin wrote: »I like az because resource management is a challenge for a change.
The differences alone should be incentive.
Should be, but unfortunately that isn't the case for the majority of the player base. It gets pretty boring when the majority of PvP in there consists of taking resources, and empty keeps.
Azura's Star is at population cap on EU during primetime most days.
-Almost no lag at all (main reason I play there)
-Proc sets no more dangerous than on CP campaign
-Not unlimited resources
Only real disadvantages I see:
-Need to build different than on CP campaign, can't just take a CP char and move it over without adjustments
-Abit harder to 1vX due to sustain issues
On consoles it pretty dead its more dead their then any otherAzura's Star is at population cap on EU during primetime most days.
-Almost no lag at all (main reason I play there)
-Proc sets no more dangerous than on CP campaign
-Not unlimited resources
Only real disadvantages I see:
-Need to build different than on CP campaign, can't just take a CP char and move it over without adjustments
-Abit harder to 1vX due to sustain issues
Azura star is only popular on PC consoles no one play their.Remove azura on consoles or make it a 7 day and give us a 14 day.I guess it depends what platform/location you playStrider_Roshin wrote: »I like az because resource management is a challenge for a change.
The differences alone should be incentive.
Should be, but unfortunately that isn't the case for the majority of the player base. It gets pretty boring when the majority of PvP in there consists of taking resources, and empty keeps.
They should just increase the XP gain there. This helps the newer players who choose that campaign because they don't want to deal with the CP difference in other campaigns. A populated Azura's is already a lot of AP waiting to be made. If you doubled it I don't think people would like what it would turn into.
Sallington wrote: »They should just increase the XP gain there. This helps the newer players who choose that campaign because they don't want to deal with the CP difference in other campaigns. A populated Azura's is already a lot of AP waiting to be made. If you doubled it I don't think people would like what it would turn into.
Was about to suggest the same thing.
Double the XP gains in Azura's, helping people to play CP catch up.
Joy_Division wrote: »Just from my perspective why I don't play this campaign much:
- I dislike having a different ruleset from the main game and having my character play differently. Battle-Spirit is bad enough; AZ is too much.
- I dislike having to farm more gear than I already do. I'm still running around in bad trait stuff and all my armor is purple as it is.
- I know what 1.5 played like and I know there was power taken away from the base game and put into the CP system that I do not have. Thus I know it's not 1.5. Perhaps this doesn't bother people, it does me.
- I did earn those CP and I want to use them.
- I'm never satisfied with my builds as it is, I don't have the time to theorycraft an additional one.
- I hear a lot how AZ is the more "skillful" campaign. Perhaps it is and people are entitled to their opinion. That sort of egotism is not something I wish to be associated with, however.
- I don't have as much time to play as I would like. Get me to the pop-locked campaign where I can quickly and easier find constant fights.
- As a magicka character I do occasionally like to block and roll-dodge. The changes ZoS made since 1.5 to these mechanics coupled with no CP are too much.
- In my experience, wearing something like Seducer's is almost mandatory. If I play a templar that already doesn't have much (un-channeled) burst, actually killing people is too much of a chore. Especially with shield stacking. It's not 1.5.
- I know ZoS makes the rules and game mechanic changes around CP.
- If I play with friends, I don't mind AZ too much on my Sorcerer that still has easy access to burst damage without CP. Occasionally. But I just have more fun on the normal campaigns.
I've done it enough to know it's just not for me. Maybe it's because I played before the CP and know what it was like or maybe it's because I PvE too and dislike that the base mechanics are very different or simply because I just have a different preference.
AZ is what it is and even with more incentives such as AP or experience, it's not actually changing the rules so it would not incentivize me to go there. I already have 25 million AP and nothing to spend it on, what am I going do to with more? If I was a newer player, I'd still probably home TF simply because there is always a lot more action, it's easier to find groups/guilds, and if AZ really "much tougher" as you say, then I as a newer player probably do not belong there.
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I strongly disagree with this:it weren't for the fact that veteran mode drops monster helmets, purple jewelry, and potentially two keys; no one would do them
I have not willingly done a normal dungeon since I reached VR1 way way back in like May 2014. In normal PvE, you do not even have to pay attention to monster mechanics. It is so mind-numbingly easy, I find more of a challenge staying awake than actually playing. Maybe not every ESO player enjoys being challenged or pushed to their limits, but I would venture to say that most of them at least want content that would make them actually block against a final bosses's strongest attack. In short, I run them because I found them more enjoyable and ran them regularly even before the Undaunted helms came out.
Ultimately, that's why I logged in and play the ESO content that I do because it is fun for me to do so. It's not AZ's diffiuclty level that is prompting me to log into TF. And placing a proverbial carrot of more AP or XP is not going to change my opinion of the gameplay in it.
Sallington wrote: »They should just increase the XP gain there. This helps the newer players who choose that campaign because they don't want to deal with the CP difference in other campaigns. A populated Azura's is already a lot of AP waiting to be made. If you doubled it I don't think people would like what it would turn into.
Was about to suggest the same thing.
Double the XP gains in Azura's, helping people to play CP catch up.
You mean, lure in MORE PvEers for me to 1vX? Yes please!
It would be far better to just remove CP entirely. CP, while not the chief cause of cancer, enables it far more than anything else (until Wrobel graced us with proc sets. Remember when a maluplar was the worst thing you could be?) The only other way to balance a 25% increase to stats is to drop base stats down the hole in an outhouse. I suppose that is doable, but...
I love buffs. Everyone loves buffs. But it is time for the Age of Nerfs, because too many things are just too darn OP. Like burst, healing/damage.
Sallington wrote: »They should just increase the XP gain there. This helps the newer players who choose that campaign because they don't want to deal with the CP difference in other campaigns. A populated Azura's is already a lot of AP waiting to be made. If you doubled it I don't think people would like what it would turn into.
Was about to suggest the same thing.
Double the XP gains in Azura's, helping people to play CP catch up.
You mean, lure in MORE PvEers for me to 1vX? Yes please!
It would be far better to just remove CP entirely. CP, while not the chief cause of cancer, enables it far more than anything else (until Wrobel graced us with proc sets. Remember when a maluplar was the worst thing you could be?) The only other way to balance a 25% increase to stats is to drop base stats down the hole in an outhouse. I suppose that is doable, but...
I love buffs. Everyone loves buffs. But it is time for the Age of Nerfs, because too many things are just too darn OP. Like burst, healing/damage.
As Joy said when CP came out, part of our base stats were taken and put into CP system. Non-CP is not the same game players want back.