Regarding the extra dodge coming up in the FTC text, even though all 3 skills hit, is because the target dodges the Debuff from the skill. So in my test, i was actually hitting with 4 dodeable attacks all at once. If you pause and check the Log you can see that
leepalmer95 wrote: »Shuffle does need toning down, 20% chance to dodge an attack is basically 20% dmg reduction.
It should only be able to be used if you have 5 medium armor.
Shuffle + heavy is OP.
Needs the chance to dodge brought down to 12% or something as well.
Also you should not be able to dodge bash, nothing worse than trying to interrupt a stam sorc only for your interrupt to be shuffle dodged. Thats just killing off skill by stopping a player from being rewards for playing the mechanics right.
F-ing PREACH. QFT.It [Shuffle] should only be able to be used if you have 5 medium armor.
WillhelmBlack wrote: »I don't want it nerfed, I want it out of the game. Un-nerf roll dodge and just get rid of Evasion completely, just like miss chance.
I tried to post about this - major evasion being able to dodge the stun, damage increase, and defile from incap even after the physical damage itself lands... and got blasted by a bunch of naysayers.
So yeah, this has happened to me many times. IMO if the damage connects, the effects should always connect.
.I tried to post about this - major evasion being able to dodge the stun, damage increase, and defile from incap even after the physical damage itself lands... and got blasted by a bunch of naysayers.
So yeah, this has happened to me many times. IMO if the damage connects, the effects should always connect.
If you're doing that kind of damage, why does it matter then> 23k in less than a second. #balanced
.I tried to post about this - major evasion being able to dodge the stun, damage increase, and defile from incap even after the physical damage itself lands... and got blasted by a bunch of naysayers.
So yeah, this has happened to me many times. IMO if the damage connects, the effects should always connect.
If you're doing that kind of damage, why does it matter then> 23k in less than a second. #balanced
.I tried to post about this - major evasion being able to dodge the stun, damage increase, and defile from incap even after the physical damage itself lands... and got blasted by a bunch of naysayers.
So yeah, this has happened to me many times. IMO if the damage connects, the effects should always connect.
If you're doing that kind of damage, why does it matter then> 23k in less than a second. #balanced
Full on pants down gank build. I melt to pretty much anything when running that - 18k HP, 11k resists, divines instead of impen.
In any case, that's beside the point here.
The funny thing is that in that specific case, Jedi casted Rally immediately and turned around and dawnbreakered my face, killing me almost instantly. He was fighting multiple other players at the time, too.

WillhelmBlack wrote: »I don't want it nerfed, I want it out of the game. Un-nerf roll dodge and just get rid of Evasion completely, just like miss chance.
It's already spammable, it was almost infinite in 1.6, with current well-fitted trait it will become infinite, add tava's favour on top and you'll get 100% of rolling over the map spamming dawnbreaker every 20 seconds cancerSallington wrote: »WillhelmBlack wrote: »I don't want it nerfed, I want it out of the game. Un-nerf roll dodge and just get rid of Evasion completely, just like miss chance.
Agreed. The whole point of the dodge roll cost reduction in the medium armor tree is to make medium armor users more agile and be able to dodge more attacks (along with the larger stam pool).
I like the suggestion to make Shuffle more of a snare immunity tool, and unnerf roll dodge.
It's cool how you used frost reach and crippling grasp to ask for mdk nerf in threat about shuffle bug O.O, can you teach me?Magicka users need something to combat the dragonknights spamming talons like it's 1.5 again except now with CP and new sets they can spam it every second without running out of magicka. It's very appreciated to be spammed talons, crippling grasp, and frost reach and then get ran over by a zerg. I'll just use mist form to get away and then gap close rooted, but alas that's off topic.
Sugaroverdose wrote: »It's cool how you used frost reach and crippling grasp to ask for mdk nerf in threat about shuffle bug O.O, can you teach me?Magicka users need something to combat the dragonknights spamming talons like it's 1.5 again except now with CP and new sets they can spam it every second without running out of magicka. It's very appreciated to be spammed talons, crippling grasp, and frost reach and then get ran over by a zerg. I'll just use mist form to get away and then gap close rooted, but alas that's off topic.
rfennell_ESO wrote: »ZOS has admitted there is an exploit with dodge chance, but last they bothered replying to anyone reporting it they didn't know what it was and assumed it was some combination of sets/skills/champion points that people were abusing and not reporting.
Testing on "your friend" who isn't an exploiting hacking piece of crap will likely yield unlimited ~20% and working as intended results.
Sugaroverdose wrote: »It's cool how you used frost reach and crippling grasp to ask for mdk nerf in threat about shuffle bug O.O, can you teach me?Magicka users need something to combat the dragonknights spamming talons like it's 1.5 again except now with CP and new sets they can spam it every second without running out of magicka. It's very appreciated to be spammed talons, crippling grasp, and frost reach and then get ran over by a zerg. I'll just use mist form to get away and then gap close rooted, but alas that's off topic.
I'll be teaching advanced forum-fu 301 on Wednesday evenings next semester. But in all seriousness, there is no soft cc immunity like there is hard cc immunity after breaking free, so people can spam abilities like talons, frost reach, and grippling grasp on you and you lose complete control over your character unless you are medium armor using shuffle, using 2h forward momentum, 2h ultimate, or mist form. Purge doesn't work because they are spamming it on you, purge it off and it's right back on. It's sloppy game design, unless you like to stand in one place rooted? Oh, you just gave me an idea to look into to counter it. Excellent.
God_flakes wrote: »I find it outrageous that they allow shuffle to be absolutely totally and without a doubt broken for months and months yet they will make sure the latest patch includes a way to stop NB from cloaking when they cast a skill. It's so arbitrary and lacking in any sense that it's almost comical at this point.
Than nightblades should have something else to survive, cloak is class defining ability and nerfing it even more while it's already broken just wrongGod_flakes wrote: »I find it outrageous that they allow shuffle to be absolutely totally and without a doubt broken for months and months yet they will make sure the latest patch includes a way to stop NB from cloaking when they cast a skill. It's so arbitrary and lacking in any sense that it's almost comical at this point.
i've played magplar from IC to 1T, and in times when mist form was broken i just used purifying ritual, which actually insanely strong ability, in current state roots for vamp magplar means nothing.Sugaroverdose wrote: »It's cool how you used frost reach and crippling grasp to ask for mdk nerf in threat about shuffle bug O.O, can you teach me?Magicka users need something to combat the dragonknights spamming talons like it's 1.5 again except now with CP and new sets they can spam it every second without running out of magicka. It's very appreciated to be spammed talons, crippling grasp, and frost reach and then get ran over by a zerg. I'll just use mist form to get away and then gap close rooted, but alas that's off topic.
I'll be teaching advanced forum-fu 301 on Wednesday evenings next semester. But in all seriousness, there is no soft cc immunity like there is hard cc immunity after breaking free, so people can spam abilities like talons, frost reach, and grippling grasp on you and you lose complete control over your character unless you are medium armor using shuffle, using 2h forward momentum, 2h ultimate, or mist form. Purge doesn't work because they are spamming it on you, purge it off and it's right back on. It's sloppy game design, unless you like to stand in one place rooted? Oh, you just gave me an idea to look into to counter it. Excellent.
Sugaroverdose wrote: »Than nightblades should have something else to survive, cloak is class defining ability and nerfing it even more while it's already broken just wrongGod_flakes wrote: »I find it outrageous that they allow shuffle to be absolutely totally and without a doubt broken for months and months yet they will make sure the latest patch includes a way to stop NB from cloaking when they cast a skill. It's so arbitrary and lacking in any sense that it's almost comical at this point.i've played magplar from IC to 1T, and in times when mist form was broken i just used purifying ritual, which actually insanely strong ability, in current state roots for vamp magplar means nothing.Sugaroverdose wrote: »It's cool how you used frost reach and crippling grasp to ask for mdk nerf in threat about shuffle bug O.O, can you teach me?Magicka users need something to combat the dragonknights spamming talons like it's 1.5 again except now with CP and new sets they can spam it every second without running out of magicka. It's very appreciated to be spammed talons, crippling grasp, and frost reach and then get ran over by a zerg. I'll just use mist form to get away and then gap close rooted, but alas that's off topic.
I'll be teaching advanced forum-fu 301 on Wednesday evenings next semester. But in all seriousness, there is no soft cc immunity like there is hard cc immunity after breaking free, so people can spam abilities like talons, frost reach, and grippling grasp on you and you lose complete control over your character unless you are medium armor using shuffle, using 2h forward momentum, 2h ultimate, or mist form. Purge doesn't work because they are spamming it on you, purge it off and it's right back on. It's sloppy game design, unless you like to stand in one place rooted? Oh, you just gave me an idea to look into to counter it. Excellent.
If you get spammed by tallons, then you insanely bad in kiting, 6m is 1.5-2s of moving without sprint or speed buff.
To be clear: what class are you playing that you actually can't counter roots?
Just jumping back in to remind everyone to please read the OP
We are not discussing major evasion dodge percentage or possible cheat engine manipulation.
The above screenshots demonstrate that (for incap) debuffs associated with a damage attack can be separately shuffle dodged. 100% confirmed that it is not just an add-on error, in controlled testing when it said "xyz has dodged Incap Strike" the target took damage but did not get stunned. No I did not test separately for major defile or damage taken but I would assume consistency. Even if defile and damage taken are just a add-on error the stun being dodged when the incap hit is still a large enough issue (see results of the 20 controlled tests I did).
This is a clear and obvious bug with major evasion getting calculated on debuffs even when the initial attack is connected. Debuffs do not still have an 80% to apply when initial damaged is shuffle dodged, so why would it work the other way around? This is causing an over 20% dodge chance.
Edit: If people would like to do further testing with like dark flare + defile, I'm pretty confident you will have the same result (but I'm all tested out, I just want to fight (even with my broken skills)).