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DPS power creep and an idea to fix it.

Xrucible
Xrucible
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The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
On a long break from ESO.
  • Glurin
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Jeremy
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    I don't really like the idea of making damage scale with health - but I do agree with you that DPS power creep as you describe it is becoming a real problem for this game. And not just in PvE either. It's terrible in PvP as well.

  • Acrolas
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    For PVP, it's pretty easy.

    1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
    2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
    3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
    4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.

    Did any streamer *** their pants yet?
    signing off
  • code65536
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    Power Creep isn't necessarily a bad thing.

    It means that people can progress from update to update (something that's very important in a game like this). And the way that it's done--via subtle changes and new gear options--avoids the pitfalls and problems of things like gear cap increases.

    It means that content that was previously inaccessible is now available to a wider audience. vMA, for example, is much more accessible now than it was a year ago, and while part of that is just due to time and more collective experience, a large part of it is attributable to the power creep that arose from the various combat fixes and rebalancings. Sure, it means that those of us who completed before Update 9 got an "uphill both ways through the snow" experience that people now don't have, but that's not necessarily a bad thing.

    And ZOS did double the health of enemies in the original vet dungeons (now the story-II dungeons), so power creep is simple to counteract in cases where things got a bit too easy.
    Edited by code65536 on December 13, 2016 8:39AM
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  • Brrrofski
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    Acrolas wrote: »
    For PVP, it's pretty easy.

    1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
    2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
    3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
    4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.

    Did any streamer *** their pants yet?

    These are terrible suggestions lol.

    With no battle spirit everyone would be getting one shot.

    Stealth isn't an issue. The rest of a Stam NB toolkit is the issue.

    Impen has a purpose. It's the head and shoulders top trait for PvP....

    People don't care about ap. That won't change a thing.
  • xblackroxe
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    Brrrofski wrote: »
    Acrolas wrote: »
    For PVP, it's pretty easy.

    1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
    2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
    3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
    4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.

    Did any streamer *** their pants yet?

    These are terrible suggestions lol.

    With no battle spirit everyone would be getting one shot.

    Stealth isn't an issue. The rest of a Stam NB toolkit is the issue.

    Impen has a purpose. It's the head and shoulders top trait for PvP....

    People don't care about ap. That won't change a thing.

    What exactly is the issue of stam nb? Being subpar in every aspect except burst compared to all other classes.
    People only QQ about nb because they watch all those 1vX vids out there and see how ez it is for those to rekt other players. Well guess what 1vXing is only possible against noobs. Try even 1v2 against players that know what they are doing. No chance.
    The issue is procsets simple as that.

    Member of HODOR

    Dro-m'Athra Destroyer
  • Brrrofski
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    xblackroxe wrote: »
    Brrrofski wrote: »
    Acrolas wrote: »
    For PVP, it's pretty easy.

    1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
    2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
    3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
    4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.

    Did any streamer *** their pants yet?

    These are terrible suggestions lol.

    With no battle spirit everyone would be getting one shot.

    Stealth isn't an issue. The rest of a Stam NB toolkit is the issue.

    Impen has a purpose. It's the head and shoulders top trait for PvP....

    People don't care about ap. That won't change a thing.

    What exactly is the issue of stam nb? Being subpar in every aspect except burst compared to all other classes.
    People only QQ about nb because they watch all those 1vX vids out there and see how ez it is for those to rekt other players. Well guess what 1vXing is only possible against noobs. Try even 1v2 against players that know what they are doing. No chance.
    The issue is procsets simple as that.

    Burst is like the key thing in PvP though. The also have great sustain (can be one of the best in the game) and can escape from a fight really well. People always say how squishy they are... You can disengage from a fight whenever you feel, heal up and hit big from stealth. Let's not forget, their main spamnable DPS skill gives them over 5k spell and physical resist....

    No QQ, I have a Stam NB and play it. It's easier than playing my Stam sorc and a lot easier than playing my Stam dk and stamplar. It's easier to 1vX than any other class in the game. Stealth isn't their problem, other stuff makes them too strong.
  • DRXHarbinger
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    It's creeping for everyone..so that's not an issue. It's just balanced for all except low levels. Soldiers are supposed to die you know, it's not intended to be invincible.

    Battle spirit should be removed though. If you get one shot. ..guess what....you can one shot others...it would actually be better and remove perma blockers that also do a lot of killing. Also remove aoe caps...I swear the only reason it exists is to nerf shooting star at breach and stop perma ultimate.
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  • nikolaj.lemcheb16_ESO
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    Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.

    Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.
  • Milvan
    Milvan
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    Hold your hourses comrade. If they power creep it's because they EARNED it. Do'nt be jealous person dude.
    Also, the far majority of players still struggles in the DLC's dungeons, tho the vanilla ones are fairly easy. Just because you saw a streamer/youtuber or two that made it doesn't mean that the average ESO player can do it too.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Brrrofski
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    It's creeping for everyone..so that's not an issue. It's just balanced for all except low levels. Soldiers are supposed to die you know, it's not intended to be invincible.

    Battle spirit should be removed though. If you get one shot. ..guess what....you can one shot others...it would actually be better and remove perma blockers that also do a lot of killing. Also remove aoe caps...I swear the only reason it exists is to nerf shooting star at breach and stop perma ultimate.

    Yeh, aoe caps are bs. Really need to be changed.
    Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.

    Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.

    The day they do this is when most people would leave. The combat in this game is one of its biggest achievements. And animation cancelling is a huge part of it feeling fun and fast paced. Without the game would be so slow and boring.
  • Rev Rielle
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    I'm not sure how to do it, but it would be nice to make the game's combat more about the decisions you have to make in combat, rather than the equipment you wear going into it.

    Maybe soft-caps need to be returned.
    Edited by Rev Rielle on December 13, 2016 10:19PM
    If you can be anything, be kind.
  • Cryptical
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    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
    Xbox NA
  • NewBlacksmurf
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    The game had this and it was removed so....
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  • idk
    idk
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.
    Edited by idk on December 13, 2016 1:21PM
  • Dubhliam
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    Nerf Sharpened.
    >>>Detailed Justice System Concept thread<<<
  • builder680
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    Power creep makes old content obsolete over time. This always bugged me about WoW expansions, and other games with similar models. Devs spends years and years on an area, and after a year or two it's obsolete to the point that the only time people see it is when speed levelling to get to the new area. While this can be viewed as "moving on to new content" I feel it is extremely inefficient use of resources and time, and there needs to be a better way.
  • Xrucible
    Xrucible
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
    Edited by Xrucible on December 13, 2016 5:06PM
    On a long break from ESO.
  • jaye63
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    Same idea that no one and no company ever tries. How many times is this sort of idea going to be suggested before people realize it's never gonna happen?
  • Kadoozy
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    Xrucible wrote: »
    You cannot dump all your stats in health as you will not have any sustain.

    How do you explain blazing shield builds and the like then? this wouldn't be a good idea at all, sorry OP.
  • itsfatbass
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    Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.

    Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.

    LOL. This won't ever be removed. It's not like its rocket science and everybody can do it.... and has NOTHING to do with the power creep. I can still perform pretty close dps wise when I choose NOT to animation cancel next to other who are. So quit trying to make this non-issue an issue. It simply has NO place in this discussion, or any for that matter.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Milvan
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    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Xrucible
    Xrucible
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    Milvan wrote: »
    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?

    There are many videos of Manticora burn online. I don't record or stream my runs so I don't have any personal videos.
    On a long break from ESO.
  • Destruent
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    Milvan wrote: »
    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?

    I'd rather say, the manticora-fight is the only one of those where you can skip mechanics atm. You may also add rakkhat, where you can skip lunar phase with enough DPS and Serpent where you can skip the orb-phase. On all other bosses you will have to deal with all the mechanics.
    Edited by Destruent on December 13, 2016 5:44PM
    Noobplar
  • Cryptical
    Cryptical
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    Are you seriously going to claim that there are no builds that focus on doing overwhelming damage and leave all health concerns to the healer? That there are no builds that focus on being a damage cannon while relying on the healer to keep them from shattering like glass?

    Is that your claim? That there are no glass cannon builds? Really?

    You probably have this one chance to back away from such an absurd statement, before any healer reading those words contributes their stories of dps players that have tunnel vision on damage numbers and get flattened because of no self-heals. You probably have just this one opportunity to exit that road before you go right off a cliff, Thelma and Louise style.

    Edited by Cryptical on December 13, 2016 7:12PM
    Xbox NA
  • Daveheart
    Daveheart
    ✭✭✭✭
    Cryptical wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    Are you seriously going to claim that there are no builds that focus on doing overwhelming damage and leave all health concerns to the healer? That there are no builds that focus on being a damage cannon while relying on the healer to keep them from shattering like glass?

    Is that your claim? That there are no glass cannon builds? Really?

    You probably have this one chance to back away from such an absurd statement, before any healer reading those words contributes their stories of dps players that have tunnel vision on damage numbers and get flattened because of no self-heals. You probably have just this one opportunity to exit that road before you go right off a cliff, Thelma and Louise style.

    A healer who lets their DPS die purely because they're not running self heals sounds like a pretty terrible healer.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    @Xrucible

    Video or it didn't happen.

    First, warrior, your eating shield and not killing adds? Obviously your doing HM and not doing the mechanic for destroying the gargoyles.

    Second Mage, disregarding reflections and leaving adds to their oen desire? And again on HM just eating meteors and leaving atros to what they will?

    Please enlighten us. Thx.
  • Hurika
    Hurika
    ✭✭✭✭

    Brrrofski wrote: »
    You can disengage from a fight whenever you feel, heal up and hit big from stealth.

    No you can't. Either stealth and cloak doesn't work or anyone not clueless runs RM or detect pots or spams any of the other aoe abilities that bring you out of stealth. Stam NB's can't and don't spam cloak because it's broken or too easily countered by players with a clue.

  • Xrucible
    Xrucible
    ✭✭✭
    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    @Xrucible

    Video or it didn't happen.

    First, warrior, your eating shield and not killing adds? Obviously your doing HM and not doing the mechanic for destroying the gargoyles.

    Second Mage, disregarding reflections and leaving adds to their oen desire? And again on HM just eating meteors and leaving atros to what they will?

    Please enlighten us. Thx.

    I'm not talking abt hardmodes. In normal vet HRC you can ignore all adds and just burn with the bleed alone killing them. In normal vet AA with a good enough team the reflections can be ignored..

    BTW for the Manticora burn pretty much every top raiding guild ignores the portal mechanic because they can burn the boss before the enrage timer..
    On a long break from ESO.
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    Are you really suggesting that we need more rng to make things better?!

    GG, best idea ever.
    Member of HODOR

    Dro-m'Athra Destroyer
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