The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
For PVP, it's pretty easy.
1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.
Did any streamer *** their pants yet?
For PVP, it's pretty easy.
1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.
Did any streamer *** their pants yet?
These are terrible suggestions lol.
With no battle spirit everyone would be getting one shot.
Stealth isn't an issue. The rest of a Stam NB toolkit is the issue.
Impen has a purpose. It's the head and shoulders top trait for PvP....
People don't care about ap. That won't change a thing.
xblackroxe wrote: »For PVP, it's pretty easy.
1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.
Did any streamer *** their pants yet?
These are terrible suggestions lol.
With no battle spirit everyone would be getting one shot.
Stealth isn't an issue. The rest of a Stam NB toolkit is the issue.
Impen has a purpose. It's the head and shoulders top trait for PvP....
People don't care about ap. That won't change a thing.
What exactly is the issue of stam nb? Being subpar in every aspect except burst compared to all other classes.
People only QQ about nb because they watch all those 1vX vids out there and see how ez it is for those to rekt other players. Well guess what 1vXing is only possible against noobs. Try even 1v2 against players that know what they are doing. No chance.
The issue is procsets simple as that.
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
DRXHarbinger wrote: »It's creeping for everyone..so that's not an issue. It's just balanced for all except low levels. Soldiers are supposed to die you know, it's not intended to be invincible.
Battle spirit should be removed though. If you get one shot. ..guess what....you can one shot others...it would actually be better and remove perma blockers that also do a lot of killing. Also remove aoe caps...I swear the only reason it exists is to nerf shooting star at breach and stop perma ultimate.
nikolaj.lemcheb16_ESO wrote: »Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.
Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
nikolaj.lemcheb16_ESO wrote: »Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.
Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
Are you seriously going to claim that there are no builds that focus on doing overwhelming damage and leave all health concerns to the healer? That there are no builds that focus on being a damage cannon while relying on the healer to keep them from shattering like glass?
Is that your claim? That there are no glass cannon builds? Really?
You probably have this one chance to back away from such an absurd statement, before any healer reading those words contributes their stories of dps players that have tunnel vision on damage numbers and get flattened because of no self-heals. You probably have just this one opportunity to exit that road before you go right off a cliff, Thelma and Louise style.
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
You can disengage from a fight whenever you feel, heal up and hit big from stealth.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
@Xrucible
Video or it didn't happen.
First, warrior, your eating shield and not killing adds? Obviously your doing HM and not doing the mechanic for destroying the gargoyles.
Second Mage, disregarding reflections and leaving adds to their oen desire? And again on HM just eating meteors and leaving atros to what they will?
Please enlighten us. Thx.
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.