LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
Early reviews were (rightfully) bad, it's not TES in the traditional sense, not really an MMO in the traditional sense either. ESO is its own thing and can be pretty challenging to get into when you're brand new. I know that a combination of the above is mostly what has turned off my RL friends.
Early reviews were (rightfully) bad, it's not TES in the traditional sense, not really an MMO in the traditional sense either. ESO is its own thing and can be pretty challenging to get into when you're brand new. I know that a combination of the above is mostly what has turned off my RL friends.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
You are absolutely right.
The problem is/was the first nine months.
The game was heavily advertised around its PvP. It succeeded brilliantly... And failed utterly. It failed for several reasons: absolutely atrocious botting which forced a net code fix which never again delivered the scale and performance from launch. The class balance was horrendous. Skills were broken. And itemization was abysmal.
Despite all of that, players showed up in droves. Cyrodiil was incredible. It still is. All early reviews said it was amazing. Even "angry" Joe.
Except that players realized the veteran rank grind which was so time consuming at the beginning. Then there was craglorn which was a complete joke. And then... Nothing for six months. By the end of 1.5 most of the excitement was gone. Nothing promising was on the horizon. An emergency guild summit was held. Nothing became of it. Does anyone remember that huge Delethereous post basically saying it was all over?
Then the champion point system was introduced. How is an endless grind supposed to attract new players? It wasn't. Then IC came out more than a year.... Supposed to save PvP. Except that it was a PvE zone, not even connected to cyrodiil.
ZoS failed to realize that the excitement of the game is in cyrodiil which they haven't updated in two years.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
You are absolutely right.
The problem is/was the first nine months.
The game was heavily advertised around its PvP. It succeeded brilliantly... And failed utterly. It failed for several reasons: absolutely atrocious botting which forced a net code fix which never again delivered the scale and performance from launch. The class balance was horrendous. Skills were broken. And itemization was abysmal.
Despite all of that, players showed up in droves. Cyrodiil was incredible. It still is. All early reviews said it was amazing. Even "angry" Joe.
Except that players realized the veteran rank grind which was so time consuming at the beginning. Then there was craglorn which was a complete joke. And then... Nothing for six months. By the end of 1.5 most of the excitement was gone. Nothing promising was on the horizon. An emergency guild summit was held. Nothing became of it. Does anyone remember that huge Delethereous post basically saying it was all over?
Then the champion point system was introduced. How is an endless grind supposed to attract new players? It wasn't. Then IC came out more than a year.... Supposed to save PvP. Except that it was a PvE zone, not even connected to cyrodiil.
ZoS failed to realize that the excitement of the game is in cyrodiil which they haven't updated in two years.
Guild Summit was all role play and pve guilds. There was only one hardcore pvp guild from NA there, and some of the other "pvp" guilds there weren't active anymore in cyro. The whole thing was more of a show and tell than gathering feedback. Also of note that IC was completed and shown to those players, and this was way before it came out.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
Honestly the early months of the game reminded me a lot of Age of Conan. There were lots of gamebreaking bugs - the kind of bugs that wouldn't let you progress to veteran levels. There were giant PVP imbalances, gamebreaking pvp imbalances like zero cost bat swarm. AoC also had very similar issues - gem stacking, duping of said gems, and game breaking bugs.
Both games took a HUGE hit in playerbase in those early months. Thankfully Elder Scrolls has such a huge following that this game survived.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
I will speak for what is interesting for me and it is PvP. The problem with the population and ZoS just do nothing. There are exactly 2 vet campaigns one semi vet (no CP) and one full as hell and with terrible performance. There is no initiative for the players to spread between the campaigns. If you try to PvP in a dead campaign right now it so boring. No enemies and only PvEdoring. 6 months ago at least at prime time SB and EB (eu) had at least 3 bars and even locked. This is not the case anymore. There are long queues for TF and a lot of players dont wait, if you crash you have to queue again.....
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
You are absolutely right.
The problem is/was the first nine months.
The game was heavily advertised around its PvP. It succeeded brilliantly... And failed utterly. It failed for several reasons: absolutely atrocious botting which forced a net code fix which never again delivered the scale and performance from launch. The class balance was horrendous. Skills were broken. And itemization was abysmal.
Despite all of that, players showed up in droves. Cyrodiil was incredible. It still is. All early reviews said it was amazing. Even "angry" Joe.
Except that players realized the veteran rank grind which was so time consuming at the beginning. Then there was craglorn which was a complete joke. And then... Nothing for six months. By the end of 1.5 most of the excitement was gone. Nothing promising was on the horizon. An emergency guild summit was held. Nothing became of it. Does anyone remember that huge Delethereous post basically saying it was all over?
Then the champion point system was introduced. How is an endless grind supposed to attract new players? It wasn't. Then IC came out more than a year.... Supposed to save PvP. Except that it was a PvE zone, not even connected to cyrodiil.
ZoS failed to realize that the excitement of the game is in cyrodiil which they haven't updated in two years.
Guild Summit was all role play and pve guilds. There was only one hardcore pvp guild from NA there, and some of the other "pvp" guilds there weren't active anymore in cyro. The whole thing was more of a show and tell than gathering feedback. Also of note that IC was completed and shown to those players, and this was way before it came out.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?
You are absolutely right.
The problem is/was the first nine months.
The game was heavily advertised around its PvP. It succeeded brilliantly... And failed utterly. It failed for several reasons: absolutely atrocious botting which forced a net code fix which never again delivered the scale and performance from launch. The class balance was horrendous. Skills were broken. And itemization was abysmal.
Despite all of that, players showed up in droves. Cyrodiil was incredible. It still is. All early reviews said it was amazing. Even "angry" Joe.
Except that players realized the veteran rank grind which was so time consuming at the beginning. Then there was craglorn which was a complete joke. And then... Nothing for six months. By the end of 1.5 most of the excitement was gone. Nothing promising was on the horizon. An emergency guild summit was held. Nothing became of it. Does anyone remember that huge Delethereous post basically saying it was all over?
Then the champion point system was introduced. How is an endless grind supposed to attract new players? It wasn't. Then IC came out more than a year.... Supposed to save PvP. Except that it was a PvE zone, not even connected to cyrodiil.
ZoS failed to realize that the excitement of the game is in cyrodiil which they haven't updated in two years.
Guild Summit was all role play and pve guilds. There was only one hardcore pvp guild from NA there, and some of the other "pvp" guilds there weren't active anymore in cyro. The whole thing was more of a show and tell than gathering feedback. Also of note that IC was completed and shown to those players, and this was way before it came out.
You are correct of course. I was being a little loose with the narrative, but the larger point holds.
https://www.engadget.com/2011/08/31/bethesdas-todd-howard-not-interested-in-an-elder-scrolls-mmo/
In talking with our sister site Joystiq at PAX, Bethesda's Todd Howard fields the question with blunt honesty. "I like this kind of game better," he said. "You know, it's what most of us are into. I'm not really an MMO guy. I respect them, I look at them, but I don't play them. It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me.
LeifErickson wrote: »Yes I know this game has its problems, but I feel like this game offers something very unique, competitive, and fun. I have never played a game with such a fantastic combat system that (balance aside) is highly skill based and competitive. What is it that makes this game so unpopular?