ryanborror wrote: »I think the biggest problem I am having is with weaving right now. It's very clunky and unresponsive with Funnel health causing me to miss kena procs. And the other issue is that I'm still using kena. I'll likely switch to grothdarr when I get a 3rd shoulder so I don't have to swap from other characters, but it will require melee range on a class that does so well as ranged. I might try skoria since I haven't used it since 1t but I have my concerns with it. I think a lot of people struggle with finding a good build which affects their dps but I also think that no one is creating new builds because of that "lack" of dps.
leepalmer95 wrote: »Concealed needs a better effect.
Suprise attacks debuff is a 12% dmg increase...
Concealed is more movement speed in cloak.. On an offensive skill i'd expect an offensive effect.
I'd like it if they increase the total timer of merciless as well, 20s is ok in duels or such but in open world when shuffle dodges don't count as a light attack it's a pain. Nothing worse then build everything and waiting for a moment only for them to shuffle dodge it either.
Magicka melee nb is dead, it needs reviving.
Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
@Artis
Lol. One doesn't need to use the arrow every 4 attacks as that would not fit well into a rotation.
Thx for thinking I needed an explanation.
Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
hmm no to toggle that would be insanely *** for balance.
maybe make it you cast it and ever 4 light/heavy attacks it self procs until it runs out of time. ideally looking at ~4 with light attacks ~2 with heavy attacks per cast.
How would that be unbalanced?
You're already mentioning what others have said
leepalmer95 wrote: »Concealed needs a better effect.
Suprise attacks debuff is a 12% dmg increase...
Concealed is more movement speed in cloak.. On an offensive skill i'd expect an offensive effect.
I'd like it if they increase the total timer of merciless as well, 20s is ok in duels or such but in open world when shuffle dodges don't count as a light attack it's a pain. Nothing worse then build everything and waiting for a moment only for them to shuffle dodge it either.
Magicka melee nb is dead, it needs reviving.
TotallyNotVos wrote: »ryanborror wrote: »I think the biggest problem I am having is with weaving right now. It's very clunky and unresponsive with Funnel health causing me to miss kena procs. And the other issue is that I'm still using kena. I'll likely switch to grothdarr when I get a 3rd shoulder so I don't have to swap from other characters, but it will require melee range on a class that does so well as ranged. I might try skoria since I haven't used it since 1t but I have my concerns with it. I think a lot of people struggle with finding a good build which affects their dps but I also think that no one is creating new builds because of that "lack" of dps.
The weave time with funnel is different than you would think but it works fine once you know it. However in a raid setting force pulse does more damage.
Also I can assure you that people are still theory crafting new gear setups and rotations. You just don't hear about it since none of the newer players bother to ask about a class they hear bad things about.
I wear 5 bsw, 4 infallible, 2 groth and peak at like 43K single target http://i.imgur.com/GKU0Y5B.jpg
That's with a lightning staff frontbar because I can't find a second inferno and no vma staff
Knootewoot wrote: »I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.
sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.
Knootewoot wrote: »I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.
sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.
That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.
Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)
Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.
There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.
It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.
....why do I bother...
If you are wanting to go full damage and see high soul harvest numbers, you should consider clever alchemist. With it, I was able to get my magnb to 4500 spell damage, 43k magicka (fully buffed obviously). It wasn't uncommon for me to hit 15k crit soul harvests non-empowered.Knootewoot wrote: »I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.
sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.
That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.
Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)
Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.
There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.
It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.
....why do I bother...
Stoopid_Nwah wrote: »If you are wanting to go full damage and see high soul harvest numbers, you should consider clever alchemist. With it, I was able to get my magnb to 4500 spell damage, 43k magicka (fully buffed obviously). It wasn't uncommon for me to hit 15k crit soul harvests non-empowered.Knootewoot wrote: »I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.
sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.
That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.
Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)
Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.
There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.
It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.
....why do I bother...
The dodging of attacks via shuffle, however, I only have bandaid solutions for (obnoxious usage of roots, snares, and heavy lightning staff attacks).
mr_wazzabi wrote: »Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
People are advocating for it to autorefresh.
Recasting it lowers dps.
i have never pulled more damage with force pulsed then i do with funnel health, in any setting.
Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Doctordarkspawn wrote: »Make that a toggle, and make siphoning attacks a toggle again.
mr_wazzabi wrote: »Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
People are advocating for it to autorefresh.
Recasting it lowers dps.
Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.i have never pulled more damage with force pulsed then i do with funnel health, in any setting.
That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.
mr_wazzabi wrote: »Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
People are advocating for it to autorefresh.
Recasting it lowers dps.
Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.i have never pulled more damage with force pulsed then i do with funnel health, in any setting.
That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.
hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)
TotallyNotVos wrote: »mr_wazzabi wrote: »Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
People are advocating for it to autorefresh.
Recasting it lowers dps.
Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.i have never pulled more damage with force pulsed then i do with funnel health, in any setting.
That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.
hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)
Can i see some parses? Its a pretty agreed upon fact in the raid community that force pulse hits harder than funnel. Not only does force pulse have a higher tooltip on the meta races. It also scales better, is affected by engulfing flames, can apply 3 different status effects, and gives you a higher uptime on grothdar, scathing and burning spellweave. NOT ONLY THAT! but it also ignores 10% of its targets spell resistance as it is a a destruction staff ability. You may have seen some inflated funnel numbers after a soul harvest, but during execute is the only time you would use soul harvest and you should not be using your spammable there.
http://i.imgur.com/lSgtmsg.png
http://i.imgur.com/sJ0bGN6.png
Both of those are completely unbuffed wearing the top meta dps magblade setup as the meta race. Funnel is nice and provides good utility, but it is noticably less dps than force pulse.
TotallyNotVos wrote: »mr_wazzabi wrote: »Giles.floydub17_ESO wrote: »
@Vorcil
Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.
Toggle not needed.
I don't think you know what you're talking about.
The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.
The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.
People are advocating for it to autorefresh.
Recasting it lowers dps.
Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.i have never pulled more damage with force pulsed then i do with funnel health, in any setting.
That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.
hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)
Can i see some parses? Its a pretty agreed upon fact in the raid community that force pulse hits harder than funnel. Not only does force pulse have a higher tooltip on the meta races. It also scales better, is affected by engulfing flames, can apply 3 different status effects, and gives you a higher uptime on grothdar, scathing and burning spellweave. NOT ONLY THAT! but it also ignores 10% of its targets spell resistance as it is a a destruction staff ability. You may have seen some inflated funnel numbers after a soul harvest, but during execute is the only time you would use soul harvest and you should not be using your spammable there.
http://i.imgur.com/lSgtmsg.png
http://i.imgur.com/sJ0bGN6.png
Both of those are completely unbuffed wearing the top meta dps magblade setup as the meta race. Funnel is nice and provides good utility, but it is noticably less dps than force pulse.
lets see here funnel health is over 9000 tool tip for me without combat buffs, fp is around 6.5k
uh duh be idiot not to.
TotallyNotVos wrote: »