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Magicka Nightblade buff

  • ryanborror
    ryanborror
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    I think the biggest problem I am having is with weaving right now. It's very clunky and unresponsive with Funnel health causing me to miss kena procs. And the other issue is that I'm still using kena. I'll likely switch to grothdarr when I get a 3rd shoulder so I don't have to swap from other characters, but it will require melee range on a class that does so well as ranged. I might try skoria since I haven't used it since 1t but I have my concerns with it. I think a lot of people struggle with finding a good build which affects their dps but I also think that no one is creating new builds because of that "lack" of dps.
    dooderrr
    templars, nightblades
    PC/XB1 NA
  • Foxic
    Foxic
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    ryanborror wrote: »
    I think the biggest problem I am having is with weaving right now. It's very clunky and unresponsive with Funnel health causing me to miss kena procs. And the other issue is that I'm still using kena. I'll likely switch to grothdarr when I get a 3rd shoulder so I don't have to swap from other characters, but it will require melee range on a class that does so well as ranged. I might try skoria since I haven't used it since 1t but I have my concerns with it. I think a lot of people struggle with finding a good build which affects their dps but I also think that no one is creating new builds because of that "lack" of dps.

    The weave time with funnel is different than you would think but it works fine once you know it. However in a raid setting force pulse does more damage.

    Also I can assure you that people are still theory crafting new gear setups and rotations. You just don't hear about it since none of the newer players bother to ask about a class they hear bad things about.

    I wear 5 bsw, 4 infallible, 2 groth and peak at like 43K single target http://i.imgur.com/GKU0Y5B.jpg

    That's with a lightning staff frontbar because I can't find a second inferno and no vma staff
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Knootewoot
    Knootewoot
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    Concealed needs a better effect.

    Suprise attacks debuff is a 12% dmg increase...

    Concealed is more movement speed in cloak.. On an offensive skill i'd expect an offensive effect.

    I'd like it if they increase the total timer of merciless as well, 20s is ok in duels or such but in open world when shuffle dodges don't count as a light attack it's a pain. Nothing worse then build everything and waiting for a moment only for them to shuffle dodge it either.

    Magicka melee nb is dead, it needs reviving.

    I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
    If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.

    sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.

    I feel a bit lost on what to do now. I can't PvP and actually have fun when proc sets one shot me or infernal guardian targets me for no reason. If i want to do pledges they always blame low dps on me (and it is me but i still can finish it as i did many times with my guild)

    Bah
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Kodrac
    Kodrac
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    zammo wrote: »
    I have no problem with merciless the way it is, I would however like shadow image to be cast without having to target an enemy.

    Make it so, Number One.
  • thankyourat
    thankyourat
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    It may help if impale starts scaling at 50%. I know it would help for pvp
  • idk
    idk
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    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    @Artis

    Lol. One doesn't need to use the arrow every 4 attacks as that would not fit well into a rotation.

    Thx for thinking I needed an explanation.
  • Artis
    Artis
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    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    @Artis

    Lol. One doesn't need to use the arrow every 4 attacks as that would not fit well into a rotation.

    Thx for thinking I needed an explanation.

    You're welcome. Yes, one does need to use it on proc every time. Skipping procs is a dps loss. And yes it fits rotation very good. It procs right before reapplying dots.

    Not using it every time is dumb. Then why have it at all and not slot one more dot to proc monster sets? Minor Berserk is not a reason to use the skill. Minor berserk is provided by a healer.
  • mr_wazzabi
    mr_wazzabi
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    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    People are advocating for it to autorefresh.

    Recasting it lowers dps.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Meld777
    Meld777
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    I wish Twisting Path was made more useful. If its damage was somewhere in the area of Liquid Lightning, mNB would almost be back on track. A little damage increase to Funnel, maybe a few little buffs to passives, and mNB is good to go in PvE.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • AzuraKin
    AzuraKin
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    Vorcil wrote: »
    AzuraKin wrote: »
    hmm no to toggle that would be insanely *** for balance.

    maybe make it you cast it and ever 4 light/heavy attacks it self procs until it runs out of time. ideally looking at ~4 with light attacks ~2 with heavy attacks per cast.

    How would that be unbalanced?

    You're already mentioning what others have said

    how would it not be unbalanced? every 4 light attacks pumping out an op attack in conjuction with other skills?
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Concealed needs a better effect.

    Suprise attacks debuff is a 12% dmg increase...

    Concealed is more movement speed in cloak.. On an offensive skill i'd expect an offensive effect.

    I'd like it if they increase the total timer of merciless as well, 20s is ok in duels or such but in open world when shuffle dodges don't count as a light attack it's a pain. Nothing worse then build everything and waiting for a moment only for them to shuffle dodge it either.

    Magicka melee nb is dead, it needs reviving.

    only thing they should do, is give this the stealth combat damage boost to the magicka morph as well. kinda wierd that a skill very stealth based doesnt get the melee crit damage boost (and its melee)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    ryanborror wrote: »
    I think the biggest problem I am having is with weaving right now. It's very clunky and unresponsive with Funnel health causing me to miss kena procs. And the other issue is that I'm still using kena. I'll likely switch to grothdarr when I get a 3rd shoulder so I don't have to swap from other characters, but it will require melee range on a class that does so well as ranged. I might try skoria since I haven't used it since 1t but I have my concerns with it. I think a lot of people struggle with finding a good build which affects their dps but I also think that no one is creating new builds because of that "lack" of dps.

    The weave time with funnel is different than you would think but it works fine once you know it. However in a raid setting force pulse does more damage.

    Also I can assure you that people are still theory crafting new gear setups and rotations. You just don't hear about it since none of the newer players bother to ask about a class they hear bad things about.

    I wear 5 bsw, 4 infallible, 2 groth and peak at like 43K single target http://i.imgur.com/GKU0Y5B.jpg

    That's with a lightning staff frontbar because I can't find a second inferno and no vma staff

    i have never pulled more damage with force pulsed then i do with funnel health, in any setting.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Bazeric
    Bazeric
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    Knootewoot wrote: »
    I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
    If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.

    sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.

    That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.

    Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)

    Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.

    There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.

    It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.


    ....why do I bother...
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • AzuraKin
    AzuraKin
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    Bazeric wrote: »
    Knootewoot wrote: »
    I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
    If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.

    sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.

    That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.

    Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)

    Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.

    There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.

    It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.


    ....why do I bother...

    your asking for something smart from a developer that has animation cancelling removing tells from the highest damage skills in the game that have channeled times so people have 1s to react to it.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Stoopid_Nwah
    Stoopid_Nwah
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    Bazeric wrote: »
    Knootewoot wrote: »
    I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
    If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.

    sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.

    That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.

    Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)

    Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.

    There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.

    It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.


    ....why do I bother...
    If you are wanting to go full damage and see high soul harvest numbers, you should consider clever alchemist. With it, I was able to get my magnb to 4500 spell damage, 43k magicka (fully buffed obviously). It wasn't uncommon for me to hit 15k crit soul harvests non-empowered.

    The dodging of attacks via shuffle, however, I only have bandaid solutions for (obnoxious usage of roots, snares, and heavy lightning staff attacks).
  • AzuraKin
    AzuraKin
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    Bazeric wrote: »
    Knootewoot wrote: »
    I still play magicka melee nb. Even with full impen light armor and 25k health i die in 3 seconds. So i need heavy armor which sucks imho.
    If i melee and use concealed weapon with a tooltip of 10k damage it still hits like a sponge even with 60% crit and 5k spell penetration.

    sometimes it still works on players who don't have a clue. But most people just wreck any magicka NB within seconds.

    That's why I don't bother and go full stupid into damage. I am extremely sneaky, but if I do get caught they need to only breathe on me and I got pop. It'd be nice if my skills went through shuffle like all the other skills go through double take. I am fairly certain my double take has yet to dodge an incap/poision injection/procs. On the other side I can barely get conceal/soul harvest/lotus fan/light attacks for assassin's will/assassin's will to hit anyone with shuffle up, then on top of that their ability to stack dodge roll.

    Too add, my empowered-minor brute-from stealth-shadowy crit-soul harvest rarely hit above 11K, and if I am forced to use it in the middle of a fight it's like 5k non-crit, which is less than a 1/3 of the tooltip damage. (fully buffed I'm about 3.5K spell, 41k mag, tons of pen using spinners/2 sharpened weapons one hammer, and LA and 40%+ crit)

    Tried the EotS thing, hardly as effective as people make it out to be (unless you stack them in a group) and I didn't like waiting 10 minutes just to die.

    There is no reward for the highest risk play style, just disappointment and self loathing. I'm also pretty sure you can't do any serious PVE as a full mag melee. Conceal weave is far more clunky than SA, and your LA don't add much on account of you focusing magicka not stam.

    It'd be nice to get little number balances often and not huge sweeping changes every quarter. But with this model, I suppose next big patch melee magicka will have their own cheesy, insta (more-than-skill-damage) proc melee magicka set.


    ....why do I bother...
    If you are wanting to go full damage and see high soul harvest numbers, you should consider clever alchemist. With it, I was able to get my magnb to 4500 spell damage, 43k magicka (fully buffed obviously). It wasn't uncommon for me to hit 15k crit soul harvests non-empowered.

    The dodging of attacks via shuffle, however, I only have bandaid solutions for (obnoxious usage of roots, snares, and heavy lightning staff attacks).

    my problem though with alchemist, is sure you get burst 700 sp, but that is only 15 out of 45s so not really the most useful out of pvp ganking. 700/3=233.3 average which imo makes kagrenacs a better choice for nonganking.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Artis
    Artis
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    mr_wazzabi wrote: »
    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    People are advocating for it to autorefresh.

    Recasting it lowers dps.

    Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.
    AzuraKin wrote: »
    i have never pulled more damage with force pulsed then i do with funnel health, in any setting.

    That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.
  • arkansas_ESO
    arkansas_ESO
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    Tryxus wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow

    Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck

    I'd be against any kind of damage nerf to Merciless Resolve/Assassin's Will. Without it magic NBs might as well be an inferior magic sorc in terms of PVP.


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    Make that a toggle, and make siphoning attacks a toggle again.

    I'd really, really prefer to avoid toggles at all costs. Anybody who has played pet sorc can agree that sacrificing 60% of your bar space for 3 skills is not only ineffective but just plain boring.


    Grand Overlord 25/8/17
  • AzuraKin
    AzuraKin
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    Artis wrote: »
    mr_wazzabi wrote: »
    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    People are advocating for it to autorefresh.

    Recasting it lowers dps.

    Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.
    AzuraKin wrote: »
    i have never pulled more damage with force pulsed then i do with funnel health, in any setting.

    That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.

    hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Foxic
    Foxic
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    AzuraKin wrote: »
    Artis wrote: »
    mr_wazzabi wrote: »
    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    People are advocating for it to autorefresh.

    Recasting it lowers dps.

    Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.
    AzuraKin wrote: »
    i have never pulled more damage with force pulsed then i do with funnel health, in any setting.

    That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.

    hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)

    Can i see some parses? Its a pretty agreed upon fact in the raid community that force pulse hits harder than funnel. Not only does force pulse have a higher tooltip on the meta races. It also scales better, is affected by engulfing flames, can apply 3 different status effects, and gives you a higher uptime on grothdar, scathing and burning spellweave. NOT ONLY THAT! but it also ignores 10% of its targets spell resistance as it is a a destruction staff ability. You may have seen some inflated funnel numbers after a soul harvest, but during execute is the only time you would use soul harvest and you should not be using your spammable there.

    http://i.imgur.com/lSgtmsg.png

    http://i.imgur.com/sJ0bGN6.png

    Both of those are completely unbuffed wearing the top meta dps magblade setup as the meta race. Funnel is nice and provides good utility, but it is noticably less dps than force pulse.
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    AzuraKin wrote: »
    Artis wrote: »
    mr_wazzabi wrote: »
    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    People are advocating for it to autorefresh.

    Recasting it lowers dps.

    Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.
    AzuraKin wrote: »
    i have never pulled more damage with force pulsed then i do with funnel health, in any setting.

    That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.

    hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)

    Can i see some parses? Its a pretty agreed upon fact in the raid community that force pulse hits harder than funnel. Not only does force pulse have a higher tooltip on the meta races. It also scales better, is affected by engulfing flames, can apply 3 different status effects, and gives you a higher uptime on grothdar, scathing and burning spellweave. NOT ONLY THAT! but it also ignores 10% of its targets spell resistance as it is a a destruction staff ability. You may have seen some inflated funnel numbers after a soul harvest, but during execute is the only time you would use soul harvest and you should not be using your spammable there.

    http://i.imgur.com/lSgtmsg.png

    http://i.imgur.com/sJ0bGN6.png

    Both of those are completely unbuffed wearing the top meta dps magblade setup as the meta race. Funnel is nice and provides good utility, but it is noticably less dps than force pulse.

    lets see here funnel health is over 9000 tool tip for me without combat buffs, fp is around 6.5k
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Foxic
    Foxic
    ✭✭✭✭✭
    AzuraKin wrote: »
    AzuraKin wrote: »
    Artis wrote: »
    mr_wazzabi wrote: »
    Artis wrote: »
    Vorcil wrote: »
    Wollust wrote: »
    Why would making merciless resolve a toggle be a buff? Seems like a nerf to me

    Because TIME = DPS

    Time wasted casting Merciless resolve every four attacks LOWERS your dps

    It's a buff...


    @Vorcil

    Merciless Resolve does not have to be cast every 4 attacks. It lasts awhile. Only the proc damage becomes available at 4 light/heavy attacks but also remains available until the buff wears off.

    Toggle not needed.

    I don't think you know what you're talking about.

    The whole point is that if you don't refresh the buff, it will only proc once. If you shoot the arrow but don't refresh the buff your next 4 attacks won't proc it, you'll simply stay with Minor Berserk buff.

    The whole point of using this skill on a NB in pve is to shoot the arrow. Minor Berserk in a group is provided by a healer's combat prayer and is always up for everyone. Other classes get Minor Berserk without having to slot Merciless Resolve.

    People are advocating for it to autorefresh.

    Recasting it lowers dps.

    Compared to not having to recast - of course. But not recasting it and only using the arrow once lowers DPS compared to recasting it and using it every 4 attacks.
    AzuraKin wrote: »
    i have never pulled more damage with force pulsed then i do with funnel health, in any setting.

    That's weird. Maybe it's your build/weaves? FP is indeed better. It hits harder, takes advantage of elemental drain, adds a DOT, and weaving is better and faster with FP compared to FH.

    hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)

    Can i see some parses? Its a pretty agreed upon fact in the raid community that force pulse hits harder than funnel. Not only does force pulse have a higher tooltip on the meta races. It also scales better, is affected by engulfing flames, can apply 3 different status effects, and gives you a higher uptime on grothdar, scathing and burning spellweave. NOT ONLY THAT! but it also ignores 10% of its targets spell resistance as it is a a destruction staff ability. You may have seen some inflated funnel numbers after a soul harvest, but during execute is the only time you would use soul harvest and you should not be using your spammable there.

    http://i.imgur.com/lSgtmsg.png

    http://i.imgur.com/sJ0bGN6.png

    Both of those are completely unbuffed wearing the top meta dps magblade setup as the meta race. Funnel is nice and provides good utility, but it is noticably less dps than force pulse.

    lets see here funnel health is over 9000 tool tip for me without combat buffs, fp is around 6.5k

    Very descriptive... How about what build youre running and some pics of those numbers, because if you arent lying, there is something seriously wrong with your gear or cp
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    that is high spell power build (julianos + 2 passives 4p set spell power + willpower dw cost reduction on 2p of jewelry 1p spell power on jewelry) vs (julianos + willpower + destro stave + monster set with spell power enchants on jewelry)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Foxic
    Foxic
    ✭✭✭✭✭
    So youre running funnel on a dw bar?
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    uh duh be idiot not to.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    but also even on destro bar funnel health still would do more damage then fp by a significant amount (dw only adds maybe 500 damage tops to funnel health.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Foxic
    Foxic
    ✭✭✭✭✭
    AzuraKin wrote: »
    uh duh be idiot not to.

    Good job, you actually got me. I honestly had no idea i was arguing with a troll. You do realize you would be laughed out of any serious trial as a dual wield magblade?
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    AzuraKin wrote: »
    uh duh be idiot not to.

    Good job, you actually got me. I honestly had no idea i was arguing with a troll. You do realize you would be laughed out of any serious trial as a dual wield magblade?

    rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    There's a couple things that need to happen to buff up Nightblade in a PvE sense without making them broken in PvP as well.

    1) Cripple needs to be buffed to be more on par with other class based DoTs. Debilitate also needs to be converted to Stamina to give stamina builds a class DoT as the vast majority don't bother with it in its current form.

    2) Path of Darkness and its morphs need an increase in damage overall and Twisting Path needs to be changed to offer up some sort of utility. A snare, a debuff or something needs to be added to it so that it isn't completely outclassed by every other ground based skill, even if it means losing the Major Expedition attached to it currently.

    3) Merciless Resolve needs to be auto refreshed during its duration so that multiple procs can be used instead of the one-and-done type deal that it currently has.

    4) Dark Shades and its morphs need a serious increase in damage as well as to not steal buffs (SPC, etc) from group mates (This applies to all pets in general though)

    Just a few things off the top of my head.
    Edited by Silver_Strider on December 4, 2016 6:39AM
    Argonian forever
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