
Whoever designed the mechanics for the this dungeon I really do hate you I'm done with this dungeon I'm done so freaking done beyond annoying
Whoever designed the mechanics for the this dungeon I really do hate you I'm done with this dungeon I'm done so freaking done beyond annoying
Waffennacht wrote: »I stopped playing it when I would die to a move that haven't happened yet on my screen. Is the lag any better yet?
yes its hard.
but yes it can be done.
I spent 4hrs a day for the past couple weeks doing it and recently beat it and let me tell you when I beat it I woke up my family I was so happy. There is no other content except maybe vmol that would make me that nuts.
its the hard stuff that keeps endgame players like me going as I cant be bothered to even do vwgt anymore....
you make the game a creampuff and everyone will quit out of boredom
yes its hard.
but yes it can be done.
I spent 4hrs a day for the past couple weeks doing it and recently beat it and let me tell you when I beat it I woke up my family I was so happy. There is no other content except maybe vmol that would make me that nuts.
its the hard stuff that keeps endgame players like me going as I cant be bothered to even do vwgt anymore....
you make the game a creampuff and everyone will quit out of boredom
I think there is some middle ground between creampuff and then VMA.
@mr1shoWhoever designed the mechanics for the this dungeon I really do hate you I'm done with this dungeon I'm done so freaking done beyond annoying
I agree. ^^
VMA is one of the most annoying things I have ever put myself through on a video game. It's as if the developers went out of their way to come up with the most cheesy gameplay elements imaginable and then combined then into a single never-ending torture session.
How anyone can find that crap fun or enjoyable is beyond my ability to understand. But to each their own I guess.
The_Outsider wrote: »@mr1shoWhoever designed the mechanics for the this dungeon I really do hate you I'm done with this dungeon I'm done so freaking done beyond annoying
I agree. ^^
VMA is one of the most annoying things I have ever put myself through on a video game. It's as if the developers went out of their way to come up with the most cheesy gameplay elements imaginable and then combined then into a single never-ending torture session.
How anyone can find that crap fun or enjoyable is beyond my ability to understand. But to each their own I guess.
The issue is deeper than just that. Think about it. For a high CP player, regen and sustain are non-issues. Build correctly you will never run out of resources. ZOS set out to make REALLY hard solo PVE content. So in a game where you can sustain indefinitely, how does one accomplish that? You make mobs and bosses hit extremely hard, leaving little time to react. You add some RNG one-shots so that even when a player is doing well, sometimes they still die. Imo, with this game, Idk how they could have made it hard any other way.
The real problem is the way the lack of soft-caps and the CP system allow us to build for maximum damage while still never running out of resources.