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Other players pinching your mats/runes

  • nimander99
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    If someone is near a node or a chest fighting a group I just assume they are going for it and pass it by, in the spirit of politeness and gamerhood. People that don't are to be ignored. Karma will get em. :D
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • STEVIL
    STEVIL
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    moonbat wrote: »
    Lava_Croft wrote: »
    moonbat wrote: »
    Lava_Croft wrote: »
    moonbat wrote: »
    "It's not yours until it's in your inventory"

    When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.

    According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.

    Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")

    This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
    Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison.

    The *concept* here is that some people believe that they are entitled to enrich themselves off of the labour of another. This applies to both scenarios.
    The concept is broken because it implies that the resource node already belongs to the person who is nearby it. This is not comparable to the loot coming from a mob you just killed. Comparing it to 'stealing' is even more ludicrous.

    Incorrect. The underlying concept is the same - in both cases the looter is only able to loot the node and/or dead boss mob because someone else went to the effort of killing it.

    Say u walk up to a spot where you KNOW there are two ogres snd s chest spawn on top of each other.
    The chest is there unopened, unpicked.
    The ogres are not.
    No other player is either.
    Its obvious at that point someone else killed the ogres.
    Its obvious at that point you are able to loot the chest eithoutca fight cuz someone else killedvthe ogres.
    Is it stealing or immoral for you to pick the lock?


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Rouven
    Rouven
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    Picking locks and taking something that is not your is always stealing. Someone had to lock the box, right?
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Cinbri
    Cinbri
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    The only problem here is that many people thinks that if you saw something it becoming "yours".
  • STEVIL
    STEVIL
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    moonbat wrote: »
    I'm just going to take it if I'm there.

    "Me me me me me me me me me!!"

    Not more or less "me me me me me" than you. Sorry but that's the truth. Because you engaging the fight with the mobs is what makes YOU unable to collect the node. It's not what makes the "ninja farmer" able to collect it. Because you can get almost any node without engaging the fight (with the CP passive, and sometimes with cloaking).

    I reckon some people are opportunistic griefers, but making EVERYONE that takes "your" node from you one of them, is far too stretched.

    Engaging mobs near a node does NOT make it YOUR node. Simple as that.

    What should hardcore farmers like myself do ? Carefully check aroung each node that someone is not fighting mobs, potentially with the intent to farm said node ? Sorry, but when I farm, I'm more or less on "automation" mode. Don't ask me to take you into account just because you're there. If I take "your" node, it's not to grief you, it's not to annoy you, in fact it has nothing to do with you. It's just that I'm farming nodes, and here's one.

    Sometimes people steal "my" nodes (the ones I'm aiming for) and I don't make a fuss out of it.

    yup.

    As i said before since i dont feel pre-ownership of nodes, others collect nearby nodes is no reason for me to get irate and edp not to the derogatory and name calling level.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ChandraNalaar
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    STEVIL wrote: »
    Lava_Croft wrote: »
    Let's all agree that there's one thing worse than OP's gripe:

    People who leave the *** worms and crawlers.

    thats funny.

    This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.
  • Lava_Croft
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    I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    moonbat wrote: »
    Lava_Croft wrote: »
    moonbat wrote: »
    "It's not yours until it's in your inventory"

    When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.

    According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.

    Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")

    This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
    Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison.

    The *concept* here is that some people believe that they are entitled to enrich themselves off of the labour of another. This applies to both scenarios.

    It can also be reversed and we could say that some people believe they are entitled to all the nodes just by looking at them and nobody else can have them or they are rude for taking them.
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    Lava_Croft wrote: »
    Let's all agree that there's one thing worse than OP's gripe:

    People who leave the *** worms and crawlers.

    thats funny.

    This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.

    I do take it all unless it wont allow it - like troves w two of same map.

    But i have seen numerous posts that say nodes will respawn now same rate whether part full or empty, so i dont know for sure if that is accurate.

    Not sure but i grab what i can anyway.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Rouven
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    Lava_Croft wrote: »
    I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.

    Mh, perhaps imagine new players.

    No speed buffs. No CP. No gear that procs. Perhaps even skill points put into non-combat related fields like crafting.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Unsent.Soul
    Unsent.Soul
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    STEVIL wrote: »
    Lava_Croft wrote: »
    Let's all agree that there's one thing worse than OP's gripe:

    People who leave the *** worms and crawlers.

    thats funny.

    This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.

    A legit gripe that is meaningless. Zos has already stated the respawn timer starts when the node is first activated, not when the contents are removed.

    Next?
  • Lava_Croft
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    Rouven wrote: »
    Lava_Croft wrote: »
    I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.

    Mh, perhaps imagine new players.

    No speed buffs. No CP. No gear that procs. Perhaps even skill points put into non-combat related fields like crafting.
    I guess then you have all the time in the world to casually take the resource node and then help the newbie kill the mobs.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    STEVIL wrote: »
    Lava_Croft wrote: »
    Let's all agree that there's one thing worse than OP's gripe:

    People who leave the *** worms and crawlers.

    thats funny.

    This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.

    A legit gripe that is meaningless. Zos has already stated the respawn timer starts when the node is first activated, not when the contents are removed.

    Next?

    Still an annoyance. Walking to the node, collecting it, is distance and time, if it's all for a bait, it's pretty much wasted. Not the end of the world, but a true annoyance.
  • Rouven
    Rouven
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    Lava_Croft wrote: »
    Rouven wrote: »
    Lava_Croft wrote: »
    I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.

    Mh, perhaps imagine new players.

    No speed buffs. No CP. No gear that procs. Perhaps even skill points put into non-combat related fields like crafting.
    I guess then you have all the time in the world to casually take the resource node and then help the newbie kill the mobs.

    Not sure I understand what you are saying.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Sheezabeast
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    This is one of those fights where there is no right or wrong answer because both sides have valid points but different motivations. Person A may respect another person's effort for clearing said mob, and move on to another node, where person B see's it as a chance to take something not claimed. It's just ideologically going to be impossible for this argument to come to any conclusion, you can tell people not to be a jerk to one another, but that only goes so far. The myriad of ages and backgrounds of the players of this game is pretty wide, I've played with 11 year olds and 70 year olds. You can't tell someone to respect someone else's effort if they aren't receptive to criticism, and on the same hand, assuming every node thief is some snarky millennial is also wrong. See how this is just futile? When both sides are full of right-fighters, you just have to be the best example you can be for others by doing what you feel is right.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • scorpiodog
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    Suter1972 wrote: »
    So im farming in Ors and literally just running from one end of map to the other, picking up mats and runes. Its clear others are out farming too as theres quite a few people around.

    I eventually get into the wilderness, away from wayshrines and I spot a runestone. Its surrounded by spiders. I go over and half way through the fight with the spiders (im literally stood over the rune), some other player literally runs up to the runestone and nicks them while im fighting the spiders over the top of them and unable to collect. 3 minutes later ive found a new mat/rune and the same player does it again!

    Ive had this multiple times in the last few days, across anything from ruby ash to ancestor to runes. Some players simply don’t give a hoot. Ive even factored in they may not realise im there for the mat/rune. Maybe its just me, as id always back off if saw someone else on their way to collect something.

    Im now left with the quandary, do I do thye same to others and wait for them to engage the mob before going in and nicking the item

    When the same person does this to me more than once I follow them and pull mobs to them. Usually they aren't experienced and, freak out by the mob around them, and try to get a good distace away from me.
  • scorpiodog
    scorpiodog
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    Suter1972 wrote: »
    So im farming in Ors and literally just running from one end of map to the other, picking up mats and runes. Its clear others are out farming too as theres quite a few people around.

    I eventually get into the wilderness, away from wayshrines and I spot a runestone. Its surrounded by spiders. I go over and half way through the fight with the spiders (im literally stood over the rune), some other player literally runs up to the runestone and nicks them while im fighting the spiders over the top of them and unable to collect. 3 minutes later ive found a new mat/rune and the same player does it again!

    Ive had this multiple times in the last few days, across anything from ruby ash to ancestor to runes. Some players simply don’t give a hoot. Ive even factored in they may not realise im there for the mat/rune. Maybe its just me, as id always back off if saw someone else on their way to collect something.

    Im now left with the quandary, do I do thye same to others and wait for them to engage the mob before going in and nicking the item

    When the same person does this to me more than once I follow them and pull mobs to them. Usually they aren't experienced and, freak out by the mob around them, and try to get a good distace away from me.
  • mlstevens42_ESO
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    Making a mountain out of a mole hill. Most are not trying to tick you off they are just going about their own business.

    Sure it can stink if you actually needed the stuff I spose but it doesn't really mean anything if they get the mats and you do not because there are so many others mat laying about. Just chill move on and grab the next node.

    Like some of the others when I am farming nodes it is about the nodes not about everyone else on the field of play. The others may or may not be doing the same thing. The quicker I move around and grab stuff the more I will acquire in a shorter amount of time. That is all it is to me. Not the purposeful chase someone about and make sure they take all the risks thing. If mobs are there to kill I kill them grab node and move on. (Note normally I try to avoid having to fight by not trying to grab nodes that are near critters, if I do not want to fight I would not bother waiting for someone else to take the heat. Why because I have already moved on to one that would not be contested. ie no mobs ya see quicker and I can just move on to another and another.) Why? Lets be real mat gathering is boring only really do it if I need the stuff for some reason whether this is because I am making something or because I am selling mats I just want to get it over with as quickly as possible. It literally has nothing to do with other players.

    What is aggravating is when you have some one who decides that any node they see is some how OWNED by them. You do not own any nodes they are free to be picked up by any one who happens to get there and grab it first. They might be just down the hill fighting some thing true but unless you are right on the node others can not be expected to assume that node has been claimed. I do leave nodes that people are fighting on...but down the hill around the corner you standing and staring off into space next to a node and not grabbing it after a few moments. I will assume the node is still in play and will grab it.

    This idea that one must leave all nodes within line of sight of another player alone is just silly. You may have decided there is some form of rules that govern how it should be done, but there isn't. Trying to hold someone else to your own private code is beyond the pale. If this were against the rules there would be something to prevent it from happening or there would be real consequences for doing 'node stealing'.

    There are no rules about it and no real consequence. Sure you can black list them I suppose (not sure what purpose that would serve but all right your choice.) You can try to go steal their nodes...(waste of time really but you can do that if you wish.) You can try to punish them in other ways by training mobs on them I guess...just note that they probably are not going to die. If you insist on trying to drive them off in such ways you might get reported for harassment or griefing seen it happen so don't laugh. Further why get all pissy over something that matters so little.
  • Cryptical
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    What is aggravating is when you have some one who decides that any node they see is some how OWNED by them. You do not own any nodes they are free to be picked up by any one who happens to get there and grab it first. They might be just down the hill fighting some thing true but unless you are right on the node others can not be expected to assume that node has been claimed. I do leave nodes that people are fighting on...but down the hill around the corner you standing and staring off into space next to a node and not grabbing it after a few moments. I will assume the node is still in play and will grab it.

    This idea that one must leave all nodes within line of sight of another player alone is just silly. You may have decided there is some form of rules that govern how it should be done, but there isn't. Trying to hold someone else to your own private code is beyond the pale. If this were against the rules there would be something to prevent it from happening or there would be real consequences for doing 'node stealing'.
    Why is it that those who are defending the poaching continue to put words in our mouths? Could it be because they have no answer to what we are actually saying, that they must fabricate some new scenario so they can pretend to be faultless?

    Nobody proposed "any node they see". That's you, apparently unable to respond to the actual described scene so you must twist it into something that fits your goal.

    Interesting that for you there's apparently no middle ground between fighting "right on" a node and "down the hill around the corner". I suppose you never move around while killing mobs? I suppose you never move out of a red aoe, so you can stay "right on" a node? I suppose you never roll dodge when fighting a node mob? And that few moment wait, I suppose you never had it keep you in combat for more than a half second once the last mob was dead? You're describing a requirement for a very privileged entitled existence, expecting others to fight while unmoving like yourself, and to be released from combat as quickly as apparently you are.

    Try this. A few days ago I was scraping a runestone that had an ogre guard. Someone had been following me and using streak to jump ahead of me to the node I was heading toward. Basically, using me as a node finder. So I saw the runestone, made as if I was heading past it, then turned and sprinted to try and get the mats before the player could streak past me again. The ogre interrupted me, and the ilambris electrical storm fell on the ogre, on me, AND the runestone - the fighting was that literally on TOP on the node. And still that poacher person
    tried to get a line of sight on the stone through my legs, through the ogre's legs, through the electrical aoe, to poach it. After killing the ogre, I kept spamming shards and elemental blockade and shifting my feet on top on the node that I had been interrupted in harvesting until the game cooldown allowed me out of combat and I could resume harvesting. You, stevil, others, act as if this isn't actually happening. Instead of making up some other scenario to make yourself feel better, try addressing the real scene I just described for you.
    Xbox NA
  • STEVIL
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    @Cryptical

    Where did i pretend or claim or act like what you claim didnt hapoen?

    Please provide reference.

    In fact in several posts i have iirc referenced the abilitybto use legsl mechanics to harrass others as wrong. I observed that this can take many forms but should be handled by reporting behavior in game to responsible parties.

    One of the most recent was this:
    Either way tho, if i though others conduct was in violation of the rules in any way, i would report it to the appropriate enforcers. Running to the forums after a loss for namecalling - not good form by the way i was taught.


    So please provide a reference to support your claim.

    Thank you.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • mlstevens42_ESO
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    Personally was not talking about your particular instance. Was speaking of my personal experiences. I buzz by someone who may or may not be going for the same node of ore and get yelled at because that was their node. They were not on the node they were no closer to the node then I was. This is what I am going on about. We both ran for it we were both at least ten steps away.....

    It didn't matter that there were other nodes in the area.....they claimed all of them as theirs....I guess I was just supposed to go away.
  • Cryptical
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    STEVIL wrote: »
    @Cryptical

    Where did i pretend or claim or act like what you claim didnt hapoen?

    Please provide reference.

    In fact in several posts i have iirc referenced the abilitybto use legsl mechanics to harrass others as wrong. I observed that this can take many forms but should be handled by reporting behavior in game to responsible parties.

    One of the most recent was this:
    Either way tho, if i though others conduct was in violation of the rules in any way, i would report it to the appropriate enforcers. Running to the forums after a loss for namecalling - not good form by the way i was taught.


    So please provide a reference to support your claim.

    Thank you.

    Dump the fake sense of injury. On page ONE in your FIRST post in this thread you started misconstruing our complaint:
    You don't get to claim every resource node in sight just because you fought a daggerback

    Every resource in sight? When was that ever desired? Answer, it wasn't. It was always about someone coming up and snaking the ONE node that was being guarded by mobs while those mobs were distracted by someone else.

    Not all nodes, just one.
    Not even merely in sight, in close proximity.

    After NINE pages of this thread I can only conclude that you are intentionally mistaking our complaint, and basically acting in bad faith.

    Basically, after nine pages of this it looks like you are being a troll. Ciao.
    Edited by Cryptical on November 19, 2016 11:29AM
    Xbox NA
  • Lava_Croft
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    Just because you are near a resource node doesn't automagically make you the rightful owner. Just accept that sometimes you be unlucky while other times you will be lucky. it's just a bunch of materials anyway, get over yourselves.
  • Agobi
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    I don't think I have ever seen soo many long,well written posts by a-holes ,justifying why them being a-holes in the game is ok :D

    Do what I do...ignore and move on...people that do these things ingame are people not worth knowing anyway :D
  • Palidon
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    It is sad that players would steel another players node or mats. But, they are in the game and I call them PARASITES. They most likely act the same in real life not showing any common courtsey. You really see this happening in K Roost with the chests. On several occasions I have been on a chest and another player will just stand there waiting for me to mess up so he or she can grab it. They make sure they stand right in front of you to distract your attention from opening the chest.One instance comes to note while I was trying to open a Masters Chest and did not get it on the first try.
    The other player grabbed it and began to try and open it. While he was doing that the NPC's that stand close to it respawned and began attacking that player. Oh course he had to stop what he was doing to fight them off. Well while he was doing that I went back to the chest and opened it laughing the whole time. Sometimes what goes around comes around.
  • Lava_Croft
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    You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .
  • Cryptical
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    Lava_Croft wrote: »
    You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .

    Circular logic at its finest.

    Pacrooti doesn't steal! That wood that was piled up next to the lumberjack camp was just laying there! Pacrooti was able to pick it up therefore it wasn't theirs!
    Edited by Cryptical on November 19, 2016 1:33PM
    Xbox NA
  • Lava_Croft
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    Cryptical wrote: »
    Lava_Croft wrote: »
    You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .

    Circular logic at its finest.
    When they belong to anyone they are in their inventory.
  • Cryptical
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    Lava_Croft wrote: »
    Cryptical wrote: »
    Lava_Croft wrote: »
    You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .

    Circular logic at its finest.
    When they belong to anyone they are in their inventory.
    Edited that post to make your position completely laughable.
    Xbox NA
  • Cryptical
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    All I'm going to see with any of the node poachers' responses is a pacrooti letter.

    Pacrooti looks for materials in houses and pockets. He could go look in delves, but that sounds like work.

    Pacrooti thinks a few days without a bath adds character to the scent.

    Pacrooti doesn't know why the innkeeper calls him a thief.

    That's all these people are defending, being pacrooti. All the way down to not understanding how normal society works.
    Xbox NA
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