Lava_Croft wrote: »The concept is broken because it implies that the resource node already belongs to the person who is nearby it. This is not comparable to the loot coming from a mob you just killed. Comparing it to 'stealing' is even more ludicrous.Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
The *concept* here is that some people believe that they are entitled to enrich themselves off of the labour of another. This applies to both scenarios.
Incorrect. The underlying concept is the same - in both cases the looter is only able to loot the node and/or dead boss mob because someone else went to the effort of killing it.
anitajoneb17_ESO wrote: »Stoopid_Nwah wrote: »I'm just going to take it if I'm there.
"Me me me me me me me me me!!"
Not more or less "me me me me me" than you. Sorry but that's the truth. Because you engaging the fight with the mobs is what makes YOU unable to collect the node. It's not what makes the "ninja farmer" able to collect it. Because you can get almost any node without engaging the fight (with the CP passive, and sometimes with cloaking).
I reckon some people are opportunistic griefers, but making EVERYONE that takes "your" node from you one of them, is far too stretched.
Engaging mobs near a node does NOT make it YOUR node. Simple as that.
What should hardcore farmers like myself do ? Carefully check aroung each node that someone is not fighting mobs, potentially with the intent to farm said node ? Sorry, but when I farm, I'm more or less on "automation" mode. Don't ask me to take you into account just because you're there. If I take "your" node, it's not to grief you, it's not to annoy you, in fact it has nothing to do with you. It's just that I'm farming nodes, and here's one.
Sometimes people steal "my" nodes (the ones I'm aiming for) and I don't make a fuss out of it.
Lava_Croft wrote: »Let's all agree that there's one thing worse than OP's gripe:
People who leave the *** worms and crawlers.
thats funny.
Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
The *concept* here is that some people believe that they are entitled to enrich themselves off of the labour of another. This applies to both scenarios.
ChandraNalaar wrote: »Lava_Croft wrote: »Let's all agree that there's one thing worse than OP's gripe:
People who leave the *** worms and crawlers.
thats funny.
This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.
Lava_Croft wrote: »I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.
ChandraNalaar wrote: »Lava_Croft wrote: »Let's all agree that there's one thing worse than OP's gripe:
People who leave the *** worms and crawlers.
thats funny.
This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.
I guess then you have all the time in the world to casually take the resource node and then help the newbie kill the mobs.Lava_Croft wrote: »I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.
Mh, perhaps imagine new players.
No speed buffs. No CP. No gear that procs. Perhaps even skill points put into non-combat related fields like crafting.
Unsent.Soul wrote: »ChandraNalaar wrote: »Lava_Croft wrote: »Let's all agree that there's one thing worse than OP's gripe:
People who leave the *** worms and crawlers.
thats funny.
This is a legit gripe, though. If you are going to take the node take the whole node; people in craglorn do this that way the nodes never respawn and it messes up the nirn drop rate.
A legit gripe that is meaningless. Zos has already stated the respawn timer starts when the node is first activated, not when the contents are removed.
Next?
Lava_Croft wrote: »I guess then you have all the time in the world to casually take the resource node and then help the newbie kill the mobs.Lava_Croft wrote: »I don't get the 'killing of mobs' part anyway. Usually you get attacked, some gear procs and the mobs die in <1 second.
Mh, perhaps imagine new players.
No speed buffs. No CP. No gear that procs. Perhaps even skill points put into non-combat related fields like crafting.
So im farming in Ors and literally just running from one end of map to the other, picking up mats and runes. Its clear others are out farming too as theres quite a few people around.
I eventually get into the wilderness, away from wayshrines and I spot a runestone. Its surrounded by spiders. I go over and half way through the fight with the spiders (im literally stood over the rune), some other player literally runs up to the runestone and nicks them while im fighting the spiders over the top of them and unable to collect. 3 minutes later ive found a new mat/rune and the same player does it again!
Ive had this multiple times in the last few days, across anything from ruby ash to ancestor to runes. Some players simply don’t give a hoot. Ive even factored in they may not realise im there for the mat/rune. Maybe its just me, as id always back off if saw someone else on their way to collect something.
Im now left with the quandary, do I do thye same to others and wait for them to engage the mob before going in and nicking the item
So im farming in Ors and literally just running from one end of map to the other, picking up mats and runes. Its clear others are out farming too as theres quite a few people around.
I eventually get into the wilderness, away from wayshrines and I spot a runestone. Its surrounded by spiders. I go over and half way through the fight with the spiders (im literally stood over the rune), some other player literally runs up to the runestone and nicks them while im fighting the spiders over the top of them and unable to collect. 3 minutes later ive found a new mat/rune and the same player does it again!
Ive had this multiple times in the last few days, across anything from ruby ash to ancestor to runes. Some players simply don’t give a hoot. Ive even factored in they may not realise im there for the mat/rune. Maybe its just me, as id always back off if saw someone else on their way to collect something.
Im now left with the quandary, do I do thye same to others and wait for them to engage the mob before going in and nicking the item
Why is it that those who are defending the poaching continue to put words in our mouths? Could it be because they have no answer to what we are actually saying, that they must fabricate some new scenario so they can pretend to be faultless?mlstevens42_ESO wrote: »What is aggravating is when you have some one who decides that any node they see is some how OWNED by them. You do not own any nodes they are free to be picked up by any one who happens to get there and grab it first. They might be just down the hill fighting some thing true but unless you are right on the node others can not be expected to assume that node has been claimed. I do leave nodes that people are fighting on...but down the hill around the corner you standing and staring off into space next to a node and not grabbing it after a few moments. I will assume the node is still in play and will grab it.
This idea that one must leave all nodes within line of sight of another player alone is just silly. You may have decided there is some form of rules that govern how it should be done, but there isn't. Trying to hold someone else to your own private code is beyond the pale. If this were against the rules there would be something to prevent it from happening or there would be real consequences for doing 'node stealing'.
@Cryptical
Where did i pretend or claim or act like what you claim didnt hapoen?
Please provide reference.
In fact in several posts i have iirc referenced the abilitybto use legsl mechanics to harrass others as wrong. I observed that this can take many forms but should be handled by reporting behavior in game to responsible parties.
One of the most recent was this:
Either way tho, if i though others conduct was in violation of the rules in any way, i would report it to the appropriate enforcers. Running to the forums after a loss for namecalling - not good form by the way i was taught.
So please provide a reference to support your claim.
Thank you.
You don't get to claim every resource node in sight just because you fought a daggerback
Lava_Croft wrote: »You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .
When they belong to anyone they are in their inventory.Lava_Croft wrote: »You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .
Circular logic at its finest.
Edited that post to make your position completely laughable.Lava_Croft wrote: »When they belong to anyone they are in their inventory.Lava_Croft wrote: »You cannot steal nodes or mats. They don't belong to anyone and the moment they do belong to anyone they cannot be stolen .
Circular logic at its finest.