Looks to me like all the people defending node poaching would be just fine with getting kicked from a group and getting the 15 minute penalty, because it's not their dungeon.
Maybe the rest of us should take notes on these names, so as to show our displeasure with those who lack consideration for others.
@STEVIL seems particularly interested in concocting rigged scenarios to try and cover a lack of consideration. 2 people are running toward 1 chest, with ogres there. One person fights the ogres, the node poacher waits till then to avoid the chest guards and poached the chest.
It's a matter of one person sacrificing the other to get the node. Morally, not unlike when Shane shot Otis, sacrificing Otis for himself.https://m.youtube.com/watch?v=MFzEWXTTnBU
Lava_Croft wrote: »Let's all agree that there's one thing worse than OP's gripe:
People who leave the *** worms and crawlers.
anitajoneb17_ESO wrote: »
The thread in general refers to crafting nodes, thus I refer to them. IC is a completely different story, it looks like it's been especially designed to encourage griefing and agressivity. The chests being a good example of it. I still enjoy playing in it, but IF AND ONLY IF I have turned off chat and set my personal sensitivity to absolutely not expect any kind of social behaviour in there, from anyone. IC is a battlefield, a no-law-land, and that's it. Some people enjoy it for that, other people loathe it for that.
Stoopid_Nwah wrote: »All this over 6 ancestor silk or a chest full of garbage? Geez, you know guys you'd get a lot more in your inventory if you didn't sit around on the forums calling "node-stealers" morons, rude, etc and then try to get an angry mob ready with pitchforks to go after them, make a list, and never group with them.
I guess I'm just not buying it when some of you say you don't care when nodes get "stolen". I've seen a lot more entitlement and rude behaviour coming from a lot of you.
anitajoneb17_ESO wrote: »
The thread in general refers to crafting nodes, thus I refer to them. IC is a completely different story, it looks like it's been especially designed to encourage griefing and agressivity. The chests being a good example of it. I still enjoy playing in it, but IF AND ONLY IF I have turned off chat and set my personal sensitivity to absolutely not expect any kind of social behaviour in there, from anyone. IC is a battlefield, a no-law-land, and that's it. Some people enjoy it for that, other people loathe it for that.
isnt IC a PVP zone where there is the additional aspect of actually taking stuff from other players and gambling with the more you carry that can be taken the more you earn built in for its takeaway hostile mechanics?
has the "others should do as i want" meme been extended there as well?
This isn't a people problem, this is a gameplay problem.
.../...
It's funny to me that ZOS claims to be a 'social' MMO so often, and yet they have one of the most antisocial MMO elements standing proud front and centre -- non-instanced nodes. If GW2 can do it, so can ESO.
Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
Stopnaggin wrote: »Joy_Division wrote: »The OP has a peculiar definition of what is "yours."
Just because other people's concept of that term differs, does not automatically make them rude, immature, jerks, or insensitive.
You have a funny definition of rude. It is what it is though. If you don't see a problem with some of the actions taken by other players on this subject, you may be part of the problem.
Let's try and put this into a different light. And yes I will use an extreme examlpe. Let's say you are on the last round of VMA. Now right before you get to the coveted chest, someone comes in and takes it before you get there. It wouldn't make them rude at all right?
Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
Stoopid_Nwah wrote: »All this over 6 ancestor silk or a chest full of garbage? Geez, you know guys you'd get a lot more in your inventory if you didn't sit around on the forums calling "node-stealers" morons, rude, etc and then try to get an angry mob ready with pitchforks to go after them, make a list, and never group with them.
I guess I'm just not buying it when some of you say you don't care when nodes get "stolen". I've seen a lot more entitlement and rude behaviour coming from a lot of you.
Screwing people over is wrong, even if it is a 10cent candybar that is stolen, by way of analogy.
We are discussing the overall *concept*, and not the relative value of loot.
EDIT:
And if it's "just 6 ancestor silk" then why are YOU entitled to take it as someone is clearing the mobs so you don't have to, when YOU could just move along to the next node? This is why I say that the people defending this are behaving like entitled children. If it's "just worthless loot' then you can give others a wide berth should you see them fighting on top of a node, vs taking it whilst they are occupied (and the only reason that you have the opportunity to take the node is because they are fighting the mobs, saving YOU the trouble of having to do it yourself)
Stoopid_Nwah wrote: »All this over 6 ancestor silk or a chest full of garbage? Geez, you know guys you'd get a lot more in your inventory if you didn't sit around on the forums calling "node-stealers" morons, rude, etc and then try to get an angry mob ready with pitchforks to go after them, make a list, and never group with them.
I guess I'm just not buying it when some of you say you don't care when nodes get "stolen". I've seen a lot more entitlement and rude behaviour coming from a lot of you.
Screwing people over is wrong, even if it is a 10cent candybar that is stolen, by way of analogy.
We are discussing the overall *concept*, and not the relative value of loot.
EDIT:
And if it's "just 6 ancestor silk" then why are YOU entitled to take it as someone is clearing the mobs so you don't have to, when YOU could just move along to the next node? This is why I say that the people defending this are behaving like entitled children. If it's "just worthless loot' then you can give others a wide berth should you see them fighting on top of a node, vs taking it whilst they are occupied (and the only reason that you have the opportunity to take the node is because they are fighting the mobs, saving YOU the trouble of having to do it yourself)
yes - screwing someone over is wrong.
being first to win a chest/race-node is not screwing someone over (unless you are breaking a prior agreement.)
"Entitled children?"
baffling that those wanting to throw that around so much want to apply it to the one who met the get-stuff conditions as opposed to the one who came close but not quite - esp with then follow-up with "go on net and gripe and malign the one who got it" added for flavor.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »
The thread in general refers to crafting nodes, thus I refer to them. IC is a completely different story, it looks like it's been especially designed to encourage griefing and agressivity. The chests being a good example of it. I still enjoy playing in it, but IF AND ONLY IF I have turned off chat and set my personal sensitivity to absolutely not expect any kind of social behaviour in there, from anyone. IC is a battlefield, a no-law-land, and that's it. Some people enjoy it for that, other people loathe it for that.
isnt IC a PVP zone where there is the additional aspect of actually taking stuff from other players and gambling with the more you carry that can be taken the more you earn built in for its takeaway hostile mechanics?
has the "others should do as i want" meme been extended there as well?
I think it is (or should be) possible to discuss an issue without the debate straight away being changed into a demand or an accusation.
I was merely pointing out the fact that overland crafting nodes and IC chests are not exactly comparable (although "stealable" in similar ways) due to the very nature of IC being a zone of competition (and not cooperation) between players.
That being said, the issue with the IC chests is a little bit odd, because in IC you're supposed to fight mobs (any) and players of other colors. The design of the chests makes them stealable by people of your own color, and most likely by the people you're grouped with (and supposed to cooperate), so yeah that makes for a lot of not very pleasant situations.
But as I said, IC is a zone without laws nor morals and should remain that way.
Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
This isn't a people problem, this is a gameplay problem.
It's like with public duelling. Give people the tools to be sociopathic, and they'll often take you up on that. For example, if you allow people to do PvP duels in town, a nontrivial contingent of people will take it upon themselves to find out where RP events are being held to duel there, they'll also find the towns where people do crafting and duel right on top of the crafting stations. If you give people the tools to be horrible, they'll be horrible. This is a lesson I hope ZOS has learned, and I hope they're having internal talks as to what to do about the duelling.
This is about nodes, though, but the same truth still applies. If you give people this power, a nontrivial contingent of people will abuse it. If someone can steal your node, that contingent will. They might not even need it, or want it, they'll do it because it gives them this little sensation of power in their bellies and they like it far, far too much. It allows them control over another, even in an abstract sense. If the game allows for it, there are many horrible people out there who'll ensure it'll happen.
So the solution is to take the ability to cause strife away.
In this case, nodes should be instanced to the player. So if three people head to an ore node, all three can mine it. The technology for instancing already exists in this game, there's loads of evidence of this, even in nodes. So that cannot be denied. The technology exists. It's just a choice for ZOS whether they implement per-player instanced nodes or not. They really should. GW2 did this, and it removed so much of the strife from gathering. It was even nice to see other people gathering around, sometimes you'd end up gathering with them and roleplaying.
It's funny to me that ZOS claims to be a 'social' MMO so often, and yet they have one of the most antisocial MMO elements standing proud front and centre -- non-instanced nodes. If GW2 can do it, so can ESO.
Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
The concept is broken because it implies that the resource node already belongs to the person who is nearby it. This is not comparable to the loot coming from a mob you just killed. Comparing it to 'stealing' is even more ludicrous.Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
The *concept* here is that some people believe that they are entitled to enrich themselves off of the labour of another. This applies to both scenarios.
Lava_Croft wrote: »The concept is broken because it implies that the resource node already belongs to the person who is nearby it. This is not comparable to the loot coming from a mob you just killed. Comparing it to 'stealing' is even more ludicrous.Lava_Croft wrote: »Taking the contents of a resource node while someone else is there fighting mobs is in no way, no matter how you look at it, comparable to stealing. Taking the loot from a mob you just killed can be. So, if you could take someone else's dropped loot in ESO and someone would walk by and steal the loot from the mobs you just killed at the resource node, then you would have a fair comparison."It's not yours until it's in your inventory"
When I played EQ1, anyone could loot a dead mob, regardless of whether or not they killed it. One time, my guild got 40 people together and we killed a rare boss spawn. Some enterprising fellow ran up and looted the contents of the dead boss before the loot could be handed out to the raid.
According to the logic of 'it's not yours until it's in your inventory', and 'if game mechanics allow it, then it's ok", what the ninja looter did was righteous and just, since he *technically got to loot the dead boss before anyone else*.
Now, what if everyone went around doing this? What if people, given access to guild banks, all decided to steal the contents of their guild banks (because they can, and since 'can' = righteous and just, they can't possibly be acting unethically, since 'game mechanics allow it")
This is why pro-social as opposed to anti-social behaviour is encouraged, even in a video game.
The *concept* here is that some people believe that they are entitled to enrich themselves off of the labour of another. This applies to both scenarios.
Stoopid_Nwah wrote: »All this over 6 ancestor silk or a chest full of garbage? Geez, you know guys you'd get a lot more in your inventory if you didn't sit around on the forums calling "node-stealers" morons, rude, etc and then try to get an angry mob ready with pitchforks to go after them, make a list, and never group with them.
I guess I'm just not buying it when some of you say you don't care when nodes get "stolen". I've seen a lot more entitlement and rude behaviour coming from a lot of you.
Screwing people over is wrong, even if it is a 10cent candybar that is stolen, by way of analogy.
We are discussing the overall *concept*, and not the relative value of loot.
EDIT:
And if it's "just 6 ancestor silk" then why are YOU entitled to take it as someone is clearing the mobs so you don't have to, when YOU could just move along to the next node? This is why I say that the people defending this are behaving like entitled children. If it's "just worthless loot' then you can give others a wide berth should you see them fighting on top of a node, vs taking it whilst they are occupied (and the only reason that you have the opportunity to take the node is because they are fighting the mobs, saving YOU the trouble of having to do it yourself)
Stoopid_Nwah wrote: »I'm just going to take it if I'm there.
And you're calling us entitled children?Stoopid_Nwah wrote: »I'm just going to take it if I'm there.
"Me me me me me me me me me!!"
Stoopid_Nwah wrote: »I'm just going to take it if I'm there.
"Me me me me me me me me me!!"