What do you think about dds that only spam one ability or healers that just shoot Breath of Life or Healing Springs without anything else? Technically both do damage and heals, so...Doctordarkspawn wrote: »As someone who also runs a magicka tank, this is one of those Pugs under the 'unfathomable stupidity' catagory.
Not your job to debuff? STFU and L2P. I didn't think I'd ever need to utter those words.
SienneYviete wrote: »runkorkoeb17_ESO wrote: »A stamnina tank have debuf by defoult/ pierce armor. Mag tank is NOT nesesery to run with debuf but smart ones do/ and i will tell you why. Becaus most of the time dpsers in the grp run with dmg skill only and then is damn slow to kill a boss/Just another rant about a bad pug...
Yesterday's pledge, Fungal 2, me playing as a healer.
My group: 2 dds, cp around 250, doing the dungeon for the first time, and a tank with 580cp and 48k Hp.
At the second boss, Gamyne Bandu (the one that chains you down), I notice that she boss doesn't get the armour debuff. One DD was stam-based, and my ele drain was just debuffing her spell resistance.
After that I asked the tank, if he could please use pierce armour to debuff the boss.
The following dialogue, transcribed from the screenshot I took:
- Tank: "whick skill should i need to debuff xD?"
- Me: "the one hand shield taunt?"
- Tank: "mag tank"
- Tank: "its not my job to debuf"
- Me: "it is your job"
- Tank: "i also can deal damage"
- Tank: "but thats not my job"
- Me: "it is" (was refering to debuffing)
- Me: "all tanks in this game use it"
- Me: "i give you stam back with shards"
- Tank: "ok then have fun to find a real tank"
.
I wont hide it, i hate you kin alitle/ppl who tell others what they MUST do/. I dont know about your mmo xp but djudging of the way you think is not much or you learn slow. Let me help you with 3 of 4 rolles in the game / since we dont have debuffer class all, this can be done from any dd tank or healer but.... About tank role- tank need to hold agro and survive when healer is CCed or busy to outheal some dd or himself when step on ***/or aoe hits/ Do this incuding debuff? no. Is nice to have it but is not a MUST. Same with healer. Is nice /he may use reduce dmg dealing debuf to help his healings but is not his job to lower boss/mobs resistance. And there come dps/ the most "meh" role in this trio. In order to be good dps you need to deal dmg. To be able to deal dmg you need to lower boss resist. To be able to do so you need such skills on your bar. IF dpser are good players tank DONT need lower ress skills on bar because dpsers will have and use such one too.And they dont stack.So is better to tank to put some skill who benefit surviving /like aoe heal or shield or some cc skill/ instead to slot ressist debuf which DPSers in the grp MUST have.
I tried to chew it max before serv it to you. Hoppe this will help you do understand it.
And if you are dd and you stil blame tank for not using defence debuff/you are green player, troll or just tard.
So you literaly blame tank because 2 dd in grp was new players with no idea what they do. And he do right thing leaving.
Sorry
What you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it.
Yeah, Hero's a good streamer. I don't watch a lot of streamers because so many of them seem to be super arrogant and all about how l33t they are. In fact, I can count the number of streamers I would watch on one hand with one or two fingers left over. I would watch Hero if the demon kitty didn't freak me out...newtinmpls wrote: »Have you seen him stream? Seriously, he's a scary demon kitty...
Is he fun? Is he personable? Does he actually 'splain things?
I used to try and learn from some of @Deltia 's videos - then ran into a few that were along the lines of "when you are with a perfectly optimized group" (with no explanation of what the heck that means, because apparently everyone who follows streamers knows this already) and the min-maxeness of it just lost me.
I became allergic to streamers when several-who-shall-not-be-named-by-me started claiming things that sounded a heck of a lot like sunlight was streaming out of parts unmentioned and that they and their ilk were the be-all and end-all of ESO greatness.
And then I happened to run into one of them by being ganked 3-4 times in a row in IC. I was about level 18 (something below 20) and this jerk who was CP a billion clearly went out of his/her way to troll me. Really? I could not possibly have been any kind of challenge. And I had no damn time to accumulate any telvar stones.
So likely no.... not much for streaming.
Anyway.. I'm still new to tanking, and this has been an interesting thread.
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newtinmpls wrote: »Well, I thought the whole tone of the quoted chat was kind of snotty, myself, but maybe I'm over-sensitive.
Yesterday I was in a random non-vet (city of Ash II) and we couldn't get past Horvantud the Fire Maw.
I'm relatively new to healing, have an OK setup, but it's only for leveling; eventually want to respec to Blazing Shield - I'm playing an Orc, so it's not the best choice for healer. Usually I do okay. I'm working my second account up, he had only about 80 CP.
My partner is honing his tanking skills, and is working on his second tank build (he was playing an Orsimer, using at least 5pc thunderbug - can't recall the rest of the build).
Anyway, till then with two random, not especially chatty peeps (we'll offer skype, but rarely does anyone take us up on it), we were doing pretty good, by which I mean all the fights were going faster than expected.
Then Horvantund, bless his evil ground-shaking heart, just wiped us.
Tried a few different things, told the DPSs to stay closer (trying to heal through red) but without the lovely convenience of Skype, it wasn't working as "close enough".
At one point, my husband, who has more experience with healers in dire straits (my god you should see Fianna Kingsley - Breton Templar - she can heal through any damn thing), came over (we switched 'puters) but still no-go.
We even re-worked our bars, asked for suggestions, and after about 5 tries it was just not going to work.
So the group broke up.
No one yelled. No one was abusive. We wished each other luck, and went on our merry ways.
No drama. Just we didn't finish that dungeon.
I mention this because the "no drama" "tried to work it out and then went on our way" really does happen sometimes.
runkorkoeb17_ESO wrote: »A stamnina tank have debuf by defoult/ pierce armor. Mag tank is NOT nesesery to run with debuf but smart ones do/ and i will tell you why. Becaus most of the time dpsers in the grp run with dmg skill only and then is damn slow to kill a boss/
runkorkoeb17_ESO wrote: »I wont hide it, i hate you kin alitle/ppl who tell others what they MUST do/.
runkorkoeb17_ESO wrote: »since we dont have debuffer class all,
What about templar healer who refuses to use shards and repent while other 3 person is stamina user ? says : im not responsible your sustain... /kill
Baconfat79 wrote: »Francis_Toliver wrote: »The job is to pull agro. The support by buff or debuff is a function for ALL party members and what form the support takes is up to the character, not anyone else. A tank that uses Solar Prison is't suddenly "not a tank" (or a good tank) simply because they don't use the ultimate you think they ought to. A tank the makes sure igneous weapons is constantly up (for the +20% damage buff), but chooses not to debuff does not suddenly become a bad tank. They are pulling agro and supporting the party. You may not LIKE it. It may make your playing stile harder, but that's your problem, not the tanks.
That selfish attitude is the problem. You have buffs/debuffs available to you that will aid the entire group, but you choose not to use them. It doesn't make MY playing harder, it makes OUR playing harder. If you are playing in a group, then you should do whatever benefits the group the most. There is a reason that most tanks use Pierce Armor and Warhorn...they help the group as a whole. You say to keep igneous weapons up to help DPS. That's great, do it! It doesn't mean that you can't also use Pierce Armor to debuff...they aren't mutually exclusive. If you choose not to debuff the boss, you are passing up a chance to do something that benefits the entire group. Stop being selfish, and be a team player.
Caligamy_ESO wrote: »why not run Ransack & Reaping Mark?
Minor Resolve isn't much--a mere couple percent of mitigation. Tanks typically have more than enough mitigation already. Furthermore, there are other sources of Minor Resolve, such as Combat Prayer from a healer or if you run Mirage as a nightblade tank, and these buffs don't stack. Using Pierce instead of Ransack is as much about the uselessness of Ransack as it is about the usefulness of Pierce.
As for Reaper's Mark, the main downside is that it's a separate skill. There's limited bar space, and in the heat of combat, it's simply easier to cast one skill to taunt and debuff instead of doing two casts. As for the side benefits, the assassination passives are not very useful for a tank, and the heal isn't that important since you already get so much healing from Funnel and Sap plus whatever heals are coming from the healer.
That said, I do run Reaper's Mark if I'm using the ranged taunt instead of the melee taunt. For example, for the final boss of FG2, I do all my taunts from range and use my Mark to handle debuffing the boss.
KoshkaMurka wrote: »What do you think about dds that only spam one ability or healers that just shoot Breath of Life or Healing Springs without anything else? Technically both do damage and heals, so...Doctordarkspawn wrote: »As someone who also runs a magicka tank, this is one of those Pugs under the 'unfathomable stupidity' catagory.
Not your job to debuff? STFU and L2P. I didn't think I'd ever need to utter those words.
xblackroxe wrote: »Giles.floydub17_ESO wrote: »xblackroxe wrote: »Giles.floydub17_ESO wrote: »Smashington357 wrote: »> Honestly if you couldn't burn the boss without that minor debuff and had to make a forum post about this i feel sorry for your dps.
Eh, it's not exactly a minor debuff.
-30% Armor reduction, 30% magic armor reduction if you take pierce over ranksack.
-One of two taunts in the game
-Lasts for 15s
It's part of the S+B line, which is most common for tanks due to the amazing blocking passives.
I occasionally use the ranged taunt for enemies that aren't safe to approach. (Volenfall last boss, Ash II Titan boss) but Pierce Armor/Ransack is Substantially better than Inner Fire/Inner Beast.
Where are you getting 30%? Its a 8k debuff do you have a list of every bosses physical and spell resist? Because Ive never seen one. And at what point do you reach the armor penetration cap? I know there is one and factoring in my spell and armor penetration I'm sure im well past it and it becomes useless. I run sharpened as do most DPS plus CP and destruction staff passives I honestly don't see the debuff are useful. Not to the point of creating a forum post over a single pug if he held aggro then he did fine.
A taunt will reduce this by 8,000, or 16% additional damage taken.
1. Major Fracture and Breach a 5,2k, not 8000
2. Destruction staff passives are ONLY for destro staff abilities
Nevertheless is any tank not running these debufs in pve completely useless.
Again, we are talking about Fungal 2. His important is the debuff for such short boss fights.
We aren't talking about a leaderboard run in a vet trial. Most groups do not have those debuffs on the mage in vAA. Well, I expext most do not.
Are you for real?
I would not expect some pug tank to run alkosh/ebon or the healer to apply infallible or powerof the light on rach mob but a tank not running pierce armor? You sacrifice nothing using this skill as you need a taunt anyways so please.
Major Breach and Major Fracture are the most basic debuff that id expect even from a pug tank.
@xblackroxe
Umm yes, for real. I think the discussion the OP had is rather silly.
Ij a game that many 4 man dungeons do. It require a tank it's silly to have such a discussion about which which taunt a tank NEEDS to use in fungal grotto.
Good dps ain't gonna really care which taunt is used in fungal grotto. The. OSS is going to die fast regardless.
@cbaudersub17_ESO my statement is correct that the person you quoted is correct. It's easy to make a generalization like you did that covers the one in a million one off but it's also not very relevant to the conversation
This is not about neither about Fungal or vet dungeons or normal dungeons or whatever. Its also not about the dps being good or bad.
This is soley about tanks. And there is zero reason to run Inner Fire/Rage over Pierce Armor. And if you like Inner Fire/Rage soo much then use both. If a tank is only required to taunt and survive from your perspective than they will have enough spots on their bar for both anyways.
As for Reaper's Mark, the main downside is that it's a separate skill. There's limited bar space, and in the heat of combat, it's simply easier to cast one skill to taunt and debuff instead of doing two casts. As for the side benefits, the assassination passives are not very useful for a tank, and the heal isn't that important since you already get so much healing from Funnel and Sap plus whatever heals are coming from the healer.
That said, I do run Reaper's Mark if I'm using the ranged taunt instead of the melee taunt. For example, for the final boss of FG2, I do all my taunts from range and use my Mark to handle debuffing the boss.
Doctordarkspawn wrote: »Honestly I run Ransack on my tank, but only because with it I reach armorcap with monster helms.
Giles.floydub17_ESO wrote: »Good point. However, if the tank moves away from the last boss it pulls her out of her deadly aoe allowing melee dps to do their work and the tank can still use pierce armor. The room is large enough to pull her both directions easily. Something tells me you already know this.
Just another rant about a bad pug...
Yesterday's pledge, Fungal 2, me playing as a healer.
My group: 2 dds, cp around 250, doing the dungeon for the first time, and a tank with 580cp and 48k Hp.
At the second boss, Gamyne Bandu (the one that chains you down), I notice that she boss doesn't get the armour debuff. One DD was stam-based, and my ele drain was just debuffing her spell resistance.
After that I asked the tank, if he could please use pierce armour to debuff the boss.
The following dialogue, transcribed from the screenshot I took:
- Tank: "whick skill should i need to debuff xD?"
- Me: "the one hand shield taunt?"
- Tank: "mag tank"
- Tank: "its not my job to debuf"
- Me: "it is your job"
- Tank: "i also can deal damage"
- Tank: "but thats not my job"
- Me: "it is" (was refering to debuffing)
- Me: "all tanks in this game use it"
- Me: "i give you stam back with shards"
- Tank: "ok then have fun to find a real tank"
Then he left the group.
This guy had 580cp, which means he must have played this game for quite a while. But still, he obviously thought that he was right, when he said it's not the tanks job to debuff.
Usually, Hp numbers like 48k already make me cringe. But this guy topped it. gg.
Just to make it clear: He was just holding aggro with the magicka taunt and didn't debuff the boss, nor did he do any dps that would be worth mentioning. Yes, we could habe probably still completed the dungeon, and we didn't kick him, it was him who left, probably thinking what a fool that healer (me) must have been.
We then got a new tank pretty quick (also around 250cp and new to the dungeon), and completed the dungeon together. It wasn't the fastest run, since the others weren't that experienced, but it was still fun, because I saw that they were trying to follow the hints I gave them. If one of you reads this, thanks again.
--->TLDR:
Tank with 580cp and 48k hp said it wasn't his job to use pierce armour to debuff the boss' resistance. Then he left the group by himself, and I got just another bad pug-experience to share here.
On what exactly do we agree? I didn't say this was my view. All I said was if your view on things is that a tank should only taunt and survive then there is even less of an excuse not use pierce armor on your bars because you dont have anything else on them anyways.Giles.floydub17_ESO wrote: »xblackroxe wrote: »Giles.floydub17_ESO wrote: »xblackroxe wrote: »Giles.floydub17_ESO wrote: »Smashington357 wrote: »> Honestly if you couldn't burn the boss without that minor debuff and had to make a forum post about this i feel sorry for your dps.
Eh, it's not exactly a minor debuff.
-30% Armor reduction, 30% magic armor reduction if you take pierce over ranksack.
-One of two taunts in the game
-Lasts for 15s
It's part of the S+B line, which is most common for tanks due to the amazing blocking passives.
I occasionally use the ranged taunt for enemies that aren't safe to approach. (Volenfall last boss, Ash II Titan boss) but Pierce Armor/Ransack is Substantially better than Inner Fire/Inner Beast.
Where are you getting 30%? Its a 8k debuff do you have a list of every bosses physical and spell resist? Because Ive never seen one. And at what point do you reach the armor penetration cap? I know there is one and factoring in my spell and armor penetration I'm sure im well past it and it becomes useless. I run sharpened as do most DPS plus CP and destruction staff passives I honestly don't see the debuff are useful. Not to the point of creating a forum post over a single pug if he held aggro then he did fine.
A taunt will reduce this by 8,000, or 16% additional damage taken.
1. Major Fracture and Breach a 5,2k, not 8000
2. Destruction staff passives are ONLY for destro staff abilities
Nevertheless is any tank not running these debufs in pve completely useless.
Again, we are talking about Fungal 2. His important is the debuff for such short boss fights.
We aren't talking about a leaderboard run in a vet trial. Most groups do not have those debuffs on the mage in vAA. Well, I expext most do not.
Are you for real?
I would not expect some pug tank to run alkosh/ebon or the healer to apply infallible or powerof the light on rach mob but a tank not running pierce armor? You sacrifice nothing using this skill as you need a taunt anyways so please.
Major Breach and Major Fracture are the most basic debuff that id expect even from a pug tank.
@xblackroxe
Umm yes, for real. I think the discussion the OP had is rather silly.
Ij a game that many 4 man dungeons do. It require a tank it's silly to have such a discussion about which which taunt a tank NEEDS to use in fungal grotto.
Good dps ain't gonna really care which taunt is used in fungal grotto. The. OSS is going to die fast regardless.
@cbaudersub17_ESO my statement is correct that the person you quoted is correct. It's easy to make a generalization like you did that covers the one in a million one off but it's also not very relevant to the conversation
This is not about neither about Fungal or vet dungeons or normal dungeons or whatever. Its also not about the dps being good or bad.
This is soley about tanks. And there is zero reason to run Inner Fire/Rage over Pierce Armor. And if you like Inner Fire/Rage soo much then use both. If a tank is only required to taunt and survive from your perspective than they will have enough spots on their bar for both anyways.
Then we clearly agree on taunt priority.
Smashington357 wrote: »Honestly if you couldn't burn the boss without that minor debuff and had to make a forum post about this i feel sorry for your dps. You're talking about Fungal Grotto thats faceroll easy get over it. Most tanks use the morph that buff their physical resistance and most DPS i run with are magika so i'm not even sure how it helps you.
Smashington357 wrote: »> Honestly if you couldn't burn the boss without that minor debuff and had to make a forum post about this i feel sorry for your dps.
Eh, it's not exactly a minor debuff.
-30% Armor reduction, 30% magic armor reduction if you take pierce over ranksack.
-One of two taunts in the game
-Lasts for 15s
It's part of the S+B line, which is most common for tanks due to the amazing blocking passives.
I occasionally use the ranged taunt for enemies that aren't safe to approach. (Volenfall last boss, Ash II Titan boss) but Pierce Armor/Ransack is Substantially better than Inner Fire/Inner Beast.
Where are you getting 30%? Its a 8k debuff do you have a list of every bosses physical and spell resist? Because Ive never seen one. And at what point do you reach the armor penetration cap? I know there is one and factoring in my spell and armor penetration I'm sure im well past it and it becomes useless. I run sharpened as do most DPS plus CP and destruction staff passives I honestly don't see the debuff are useful. Not to the point of creating a forum post over a single pug if he held aggro then he did fine.
A taunt will reduce this by 8,000, or 16% additional damage taken.
1. Major Fracture and Breach a 5,2k, not 8000
2. Destruction staff passives are ONLY for destro staff abilities
Nevertheless is any tank not running these debufs in pve completely useless.
WalksonGraves wrote: »Tonnopesce wrote: »If i see a 50k healt tank i roll my eyes regardess the use of debuffs or not.
You realize how stupid that sounds? Hp only takes away from resource pools. Most tank abilities only scale in damage so if you have resource management handled you can use hp as a dump stat. Don't assume you know every build.
And resource pools don't matter?! Stamina for blocking. Max stamina governs how much stamina is returned by Helping Hands for DKs. But the resource that too many tanks overlook is magicka: chains, talons, etc. My DK tank runs with 28K magicka. What that means is that I can chain a lot of enemies. It means I can liberally cast Deep Breath for AoE interrupts. It means that I can spam Igneous, which allows me to sustain stamina with zero help from the healer, allows me to stay alive even if the healer is down (I can basically eat damage equivalent to my shield with every cast, and I can do a lot of casts because of a deep magicka pool, and that gives me better survivability than a tank with a large static health pool), and Igneous spam also keeps those around the tank alive too.
I run with robust resource pools--28K magicka, 19K stamina, and 30K health--which means that I can provide a lot of utility without any hand-holding from the healer. Tanks who cripple their resource pools not only lack the resources to be useful, but also require more resource sustain help from the healer.
Tanking in ESO is a resource game. You can be an adequate tank with an oversized health pool. But you can't be a good tank.
There are too many "tanks" in this game that have no clue.
Oh and ransack is for dummies. Be a man, use pierce armor ffs.
Doctordarkspawn wrote: »Honestly I run Ransack on my tank, but only because with it I reach armorcap with monster helms.
Armor cap is overrated. No tank needs armor cap, and this is especially true after Thieves Guild. The CP revamp in that update means that there is now so much mitigation from the red tree that tanks can be well below the armor cap and be just fine. Furthermore, the most taxing trial--vMoL--has mechanics that will completely ignore your armor rating and kill you if you fail the mechanic.
The result of all this is that nobody cares about reaching the armor cap any more. You don't need it for any content in the game, and the opportunity cost of reaching the armor cap in terms of gear and skill choices is too high to justify the negligible benefit.
WalksonGraves wrote: »WalksonGraves wrote: »Tonnopesce wrote: »If i see a 50k healt tank i roll my eyes regardess the use of debuffs or not.
You realize how stupid that sounds? Hp only takes away from resource pools. Most tank abilities only scale in damage so if you have resource management handled you can use hp as a dump stat. Don't assume you know every build.
And resource pools don't matter?! Stamina for blocking. Max stamina governs how much stamina is returned by Helping Hands for DKs. But the resource that too many tanks overlook is magicka: chains, talons, etc. My DK tank runs with 28K magicka. What that means is that I can chain a lot of enemies. It means I can liberally cast Deep Breath for AoE interrupts. It means that I can spam Igneous, which allows me to sustain stamina with zero help from the healer, allows me to stay alive even if the healer is down (I can basically eat damage equivalent to my shield with every cast, and I can do a lot of casts because of a deep magicka pool, and that gives me better survivability than a tank with a large static health pool), and Igneous spam also keeps those around the tank alive too.
I run with robust resource pools--28K magicka, 19K stamina, and 30K health--which means that I can provide a lot of utility without any hand-holding from the healer. Tanks who cripple their resource pools not only lack the resources to be useful, but also require more resource sustain help from the healer.
Tanking in ESO is a resource game. You can be an adequate tank with an oversized health pool. But you can't be a good tank.
Your mistake is thinking tank = dk. Dks have *** resource management.
What about templar healer who refuses to use shards and repent while other 3 person is stamina user ? says : im not responsible your sustain... /kill