Baconfat79 wrote: »In these 4-man dungeons, it absolutely is the tank's job to provide debuffs...and also to provide Warhorn as often as possible. Tanking is more than just taunting the boss and staying alive. If you disagree with that, you are a bad tank. Why would you not want to do everything possible to help your group perform better?
Francis_Toliver wrote: »Tanks should always use Pierce unless they need to be ranged. So the tank is wrong when it comes to the matter of tank gameplay.
Still, this is an adult game and you shouldn't instantly get pissed when someone dares to criticise you or gives you advice. Seriously, some people should grow a thicker skin. We're not in elementary school anymore, where no matter how bad you are at something, your teacher will still help you and say it's fine...
You mean like you are getting when people in this forum criticize you? hmm. Imagine that!
Yeah, I'll have to work on that toonot saying I'm perfect.
But please tell me, how I could have been more helpful here. I was just saying, please use this skill to support the group..
Rune_Relic wrote: »
Exactly what I have been arguing.
Skills locked behind level, limited skill points.
Scaled up players arent capable of performing roles properly.
Is that a player problem or a game design problem ?
Vets dont want new players to be competitive....they have to earn it.
So whose fault is that when they cant even play their role ?
But where do you draw the line.
DPS not doing 20k dps ..because they dont have 561 CP and skills unlocked?
Tank with no access to taunt..because not levelled enough.
Are you suggesting we say...new player...you cant play!
Thats stupid and you would be stupid to propose it.
You cant gate content...and yet here we are with gated roles.
Now imagine a new player can put points into any active skill straight from the off.
They just cant unlock every skill until further into the game.
That means they can use the skill they actually need 1st and level it straight away.
The only problem is they lack skill points.
So they cant invest in everything like vets.
Giles.floydub17_ESO wrote: »Smashington357 wrote: »> Honestly if you couldn't burn the boss without that minor debuff and had to make a forum post about this i feel sorry for your dps.
Eh, it's not exactly a minor debuff.
-30% Armor reduction, 30% magic armor reduction if you take pierce over ranksack.
-One of two taunts in the game
-Lasts for 15s
It's part of the S+B line, which is most common for tanks due to the amazing blocking passives.
I occasionally use the ranged taunt for enemies that aren't safe to approach. (Volenfall last boss, Ash II Titan boss) but Pierce Armor/Ransack is Substantially better than Inner Fire/Inner Beast.
Where are you getting 30%? Its a 8k debuff do you have a list of every bosses physical and spell resist? Because Ive never seen one. And at what point do you reach the armor penetration cap? I know there is one and factoring in my spell and armor penetration I'm sure im well past it and it becomes useless. I run sharpened as do most DPS plus CP and destruction staff passives I honestly don't see the debuff are useful. Not to the point of creating a forum post over a single pug if he held aggro then he did fine.
A taunt will reduce this by 8,000, or 16% additional damage taken.
1. Major Fracture and Breach a 5,2k, not 8000
2. Destruction staff passives are ONLY for destro staff abilities
Nevertheless is any tank not running these debufs in pve completely useless.
Again, we are talking about Fungal 2. His important is the debuff for such short boss fights.
We aren't talking about a leaderboard run in a vet trial. Most groups do not have those debuffs on the mage in vAA. Well, I expext most do not.
Tonnopesce wrote: »If i see a 50k healt tank i roll my eyes regardess the use of debuffs or not.
cbaudersub17_ESO wrote: »
WalksonGraves wrote: »Tonnopesce wrote: »If i see a 50k healt tank i roll my eyes regardess the use of debuffs or not.
You realize how stupid that sounds? Hp only takes away from resource pools. Most tank abilities only scale in damage so if you have resource management handled you can use hp as a dump stat. Don't assume you know every build.
I'm an inner fire magicka heal tank. Is it my job to debuff or when I'm running dungeons can I just leave it to one of my 3 dps that I'm supporting with buffs?
cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »
If you are talking about the elemental drain issue, that problem has been long, long, long solved.
Not one of the reasons I was thinking of, but good to know.
These reasons, tell me all about them.
If you're heal-tanking then I'd say you should debuff if and only if it doesn't interfere with your primary tanking and healing duties. When you're set up to do both support roles so that you can have 3 DPS, you don't need to bring as much to either support role as a dedicated tank or healer would. You just need to do the primary jobs of those 2 roles. Hold aggro, control the fight, keep people alive, and throw out whatever buffs you can. Everything else is gravy.I'm an inner fire magicka heal tank. Is it my job to debuff or when I'm running dungeons can I just leave it to one of my 3 dps that I'm supporting with buffs and heals?
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cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »
If you are talking about the elemental drain issue, that problem has been long, long, long solved.
Not one of the reasons I was thinking of, but good to know.
These reasons, tell me all about them.
So how does this work? I list two or maybe three things then you say I'm right; or do you try shooting hole in my challenge to your use of "always" (one exception noted). No mention of group composition, no mention particular tank build, no mention of content, no mention of specific pull or boss battle. This even before when 'crap happens' and a group is pulling out of a less than ideal situation.
Maybe it's best to cut to the chase. Please enlighten me as the only time or time(s) inner fire (or its morphs) are properly used. Please be specific, as I want to make sure I slot it and use it at only those times. I only wish to be a 'proper' tank...when I am playing my tankers.
cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »
If you are talking about the elemental drain issue, that problem has been long, long, long solved.
Not one of the reasons I was thinking of, but good to know.
These reasons, tell me all about them.
So how does this work? I list two or maybe three things then you say I'm right; or do you try shooting hole in my challenge to your use of "always" (one exception noted). No mention of group composition, no mention particular tank build, no mention of content, no mention of specific pull or boss battle. This even before when 'crap happens' and a group is pulling out of a less than ideal situation.
Maybe it's best to cut to the chase. Please enlighten me as the only time or time(s) inner fire (or its morphs) are properly used. Please be specific, as I want to make sure I slot it and use it at only those times. I only wish to be a 'proper' tank...when I am playing my tankers.
Tonnopesce wrote: »Ranged taunt?
WalksonGraves wrote: »Inner fire is a backbar skill for pulling adds off of dps/healer. It's too expensive for spam and the secondary effect is worthless. You aren't a tank if you can't hang within melee range of a boss.
cbaudersub17_ESO wrote: »
@TonnopesceTonnopesce wrote: »Ranged taunt?
I use the Inner Rage morph of Inner Fire. A magicka-based taunt the happens to have ranged ability.
@WalksonGravesWalksonGraves wrote: »Inner fire is a backbar skill for pulling adds off of dps/healer. It's too expensive for spam and the secondary effect is worthless. You aren't a tank if you can't hang within melee range of a boss.
Who said anything about being outside melee range of a boss?
Taunt spamming? Really?
@Giles.floydub17_ESO "for the most part" does not equal 'always'.
Tonnopesce wrote: »cbaudersub17_ESO wrote: »
@TonnopesceTonnopesce wrote: »Ranged taunt?
I use the Inner Rage morph of Inner Fire. A magicka-based taunt the happens to have ranged ability.
@WalksonGravesWalksonGraves wrote: »Inner fire is a backbar skill for pulling adds off of dps/healer. It's too expensive for spam and the secondary effect is worthless. You aren't a tank if you can't hang within melee range of a boss.
Who said anything about being outside melee range of a boss?
Taunt spamming? Really?
@Giles.floydub17_ESO "for the most part" does not equal 'always'.
Now i have to ask...
Why not Both?
Usually i always have piece armor in my front-bar and inner rage in my back bar.