Talon_Draconis wrote: »FoolishHuman wrote: »This is an MMO, if these kinds of restrictions were on certain skill lines, then noone would choose them. So what would be the point then?
In single player games it is easy to live with certain restrictions, like you can pass time until night if it is day, you can kill the guards if they attack, you can load the game if something bad happens etc. It doesn't work that way in this game and nobody would voluntarily make their character unplayable.
I think it would make the Character more playable...more interesting not just another MIN\MAX FOM clone
Talon_Draconis wrote: »
cpuScientist wrote: »Talon_Draconis wrote: »
Where'd you get those numbers? Was it the dark smelly cavern most such numbers come from or did the devs release this figure?
kendellking_chaosb14_ESO wrote: »Talon_Draconis wrote: »It would be playable during daylight hours vampires hide in doors or in dungeons.
And the cure is cheap and easy compared with other TES games.
How would this work in PvP or with rain as rain blocks the sun but weather is client side time is server side.I agree there should be more social penalties (turned Werewolves and Stage 4 vamps should be KOS or receive a bounty from guards) but you have to be very careful about affecting gameplay aspects. This is not a single player game. I don't think it would be very fun to be forced to be in werewolf form in a dungeon or trial for example.
ZoS will never do that even with a 1,000,000 bounty you can still do quest. They stated that they will never stop players from questing so this is unlikely. As for the bounty players in full body Armor and polymorphes would hate that they would be penalized as it would be impossible to tell.Talon_Draconis wrote: »
This is more to the fact that being human grants no extra powers or passives it's not like you loss a skill line when you go Werewolf or Vampire.
Talon_Draconis wrote: »I am not trying to take away things from the game.
I am trying to add to the game!
Make Vamp/WW a cruse would add a choice to the character development,
Do I be cursed with it's liabilities and abilities or do I find a cure.
Not like I have to get this cures so I can compete in pvp
Talon_Draconis wrote: »FoolishHuman wrote: »This is an MMO, if these kinds of restrictions were on certain skill lines, then noone would choose them. So what would be the point then?
In single player games it is easy to live with certain restrictions, like you can pass time until night if it is day, you can kill the guards if they attack, you can load the game if something bad happens etc. It doesn't work that way in this game and nobody would voluntarily make their character unplayable.
I think it would make the Character more playable...more interesting not just another MIN\MAX FOM clone
Talon_Draconis wrote: »The type of vampirism in ESO is a different strain of the disease that was around in the 2nd era called Noxiphilic Sanguivoria.
Its type doesnt affect the person affect daylight and makes the vampire stronger at night.
Like I said they watched too much twilight
Maybe the will make vampires sparkle in the sunlight and irresistible to teenage girls
Although the world is more like Underworld with so many vampires and werewolves
Talon_Draconis wrote: »
Talon_Draconis wrote: »I am not trying to take away things from the game.
I am trying to add to the game!
Make Vamp/WW a cruse would add a choice to the character development,
Do I be cursed with it's liabilities and abilities or do I find a cure.
Not like I have to get this cures so I can compete in pvp


Talon_Draconis wrote: »Players should not want to be a Vampire or Werewolf.
Vampires should have the problems as other TES games
Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form
Doctordarkspawn wrote: »Werewolf and vamp are allready crap. What more do you need to -do- to them?
Vampires buffs are allready situational and PVP oriented and werewolf is allready virtually useless exept to Stamina DPS. (And in many cases, not even usefull to them.)
Honestly they need buffed more than anything, but I really -doubt- that's gonna happen.
Doctordarkspawn wrote: »Werewolf and vamp are allready crap. What more do you need to -do- to them?
Vampires buffs are allready situational and PVP oriented and werewolf is allready virtually useless exept to Stamina DPS. (And in many cases, not even usefull to them.)
Honestly they need buffed more than anything, but I really -doubt- that's gonna happen.
Talon_Draconis wrote: »The problem with causing day/night based restrictions on a player's freedom to play their character is the fact that, unlike Skyrim, Oblivion, etc., you can't control the time in the game. You can't pick a safe spot to wait a few in-game hours until night/day time, you would have to physically wait it out in real time, and that just isn't any fun to be forced to wait to leave a delve for example. And imagine if you AFK in a bank and it turns night on you as a werewolf and you suddenly transform, netting yourself a bounty at best and at worst coming back to find yourself murdered by guards because you weren't there to sprint for a hiding place to hole up for a while.
But is that apart of the were wold cures not being able to control yourself and the wolf form being hunted so you cant stay in civilization.
As far as hiding out the day is 4x as quick...maybe play a alt while your vampire is hiding.
And you can even play your vamp character...in dungeon...or even pvp in a indoor area or the sewers.
Part of vampire curse only coming out at night
Talon_Draconis wrote: »Players should not want to be a Vampire or Werewolf.
Vampires should have the problems as other TES games
Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form
Talon_Draconis wrote: »