Korah_Eaglecry wrote: »Go play a SP game if all you want to do is take choice away from others. We dont need your kind in ESO.
Talon_Draconis wrote: »It would be playable during daylight hours vampires hide in doors or in dungeons.
And the cure is cheap and easy compared with other TES games.
I agree there should be more social penalties (turned Werewolves and Stage 4 vamps should be KOS or receive a bounty from guards) but you have to be very careful about affecting gameplay aspects. This is not a single player game. I don't think it would be very fun to be forced to be in werewolf form in a dungeon or trial for example.
Talon_Draconis wrote: »
Korah_Eaglecry wrote: »Go play a SP game if all you want to do is take choice away from others. We dont need your kind in ESO.
Talon_Draconis wrote: »Players should not want to be a Vampire or Werewolf.
Vampires should have the problems as other TES games
Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form
Doctordarkspawn wrote: »Werewolf and vamp are allready crap. What more do you need to -do- to them?
biovitalb16_ESO wrote: »Werewolf is already crap...no reason to make it even crappier.
Talon_Draconis wrote: »
Talon_Draconis wrote: »Doctordarkspawn wrote: »Werewolf and vamp are allready crap. What more do you need to -do- to them?biovitalb16_ESO wrote: »Werewolf is already crap...no reason to make it even crappier.
If they are so bad why does everybody want to be one...even to selling the curse in the crown store,
In most games vampires and werewolves are hunted and killed.
Even in this game ...except if you are player character then it is buff.
A were can walk around in wolf form and no guard or npc would react they even praise you.
I know if I seen a were wolf in real life i would be looking for silver bullets
As far as vampires go The TES model is fine supernatural abilities for a curse that is well balanced.
Not like something from a twilight movie
The type of vampirism in ESO is a different strain of the disease that was around in the 2nd era called Noxiphilic Sanguivoria.
Its type doesnt affect the person affect daylight and makes the vampire stronger at night.
The problem with causing day/night based restrictions on a player's freedom to play their character is the fact that, unlike Skyrim, Oblivion, etc., you can't control the time in the game. You can't pick a safe spot to wait a few in-game hours until night/day time, you would have to physically wait it out in real time, and that just isn't any fun to be forced to wait to leave a delve for example. And imagine if you AFK in a bank and it turns night on you as a werewolf and you suddenly transform, netting yourself a bounty at best and at worst coming back to find yourself murdered by guards because you weren't there to sprint for a hiding place to hole up for a while.
Talon_Draconis wrote: »Doctordarkspawn wrote: »Werewolf and vamp are allready crap. What more do you need to -do- to them?biovitalb16_ESO wrote: »Werewolf is already crap...no reason to make it even crappier.
If they are so bad why does everybody want to be one...even to selling the curse in the crown store,
In most games vampires and werewolves are hunted and killed.
Even in this game ...except if you are player character then it is buff.
A were can walk around in wolf form and no guard or npc would react they even praise you.
I know if I seen a were wolf in real life i would be looking for silver bullets
As far as vampires go The TES model is fine supernatural abilities for a curse that is well balanced.
Not like something from a twilight movie
Talon_Draconis wrote: »The problem with causing day/night based restrictions on a player's freedom to play their character is the fact that, unlike Skyrim, Oblivion, etc., you can't control the time in the game. You can't pick a safe spot to wait a few in-game hours until night/day time, you would have to physically wait it out in real time, and that just isn't any fun to be forced to wait to leave a delve for example. And imagine if you AFK in a bank and it turns night on you as a werewolf and you suddenly transform, netting yourself a bounty at best and at worst coming back to find yourself murdered by guards because you weren't there to sprint for a hiding place to hole up for a while.
But is that apart of the were wold cures not being able to control yourself and the wolf form being hunted so you cant stay in civilization.
As far as hiding out the day is 4x as quick...maybe play a alt while your vampire is hiding.
And you can even play your vamp character...in dungeon...or even pvp in a indoor area or the sewers.
Part of vampire curse only coming out at night
bellanca6561n wrote: »The whole vampire and werewolf morphs are more like racial subcategories if you detach them from the scripted story. And this is an online game after all. The scripted story only serves to introduce you to the lore while you build your character. It's not the game.
Nonetheless, if choice is the issue, then people can choose to hate these morphs. Chiding someone who does, claiming they are trying to remove choice can be as ludicrous as the statement, "I hate intolerant people!"
I think the op poses an interesting question. Personally, I believe that looking hideous in penalty enough for vampires, but some find the look very sexy. No matter. We share this game world with them, which is inherently interesting.
FoolishHuman wrote: »This is an MMO, if these kinds of restrictions were on certain skill lines, then noone would choose them. So what would be the point then?
In single player games it is easy to live with certain restrictions, like you can pass time until night if it is day, you can kill the guards if they attack, you can load the game if something bad happens etc. It doesn't work that way in this game and nobody would voluntarily make their character unplayable.