InvitationNotFound wrote: »upgraded my armor once to gold. then they introduced vr16 and i had to throw it away...
the small benefit isn't worth it, especially if you have to equip 9 chars and you know exactly you'll have to get new equipment in a few months when they change the whole mechanic again or introduce new sets...
weapons on the other hand are worth the upgrade as the damage increase is pretty good.
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
That's still wrong.
1*1.01 =1.01 (1% increase for one person)
12-men-group: 1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01 =12*1.01=12.12
still only a 1% increase...
Your maths would be true, if the base damage for one person is the same as for an entire group, which should never be the case...
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
N0TPLAYER2 wrote: »I love how everyone says it's "not worth it" are also the same scrubs who also say "I can't afford it"
Keep convincing yourself of this. It's laughable
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
That's still wrong.
1*1.01 =1.01 (1% increase for one person)
12-men-group: 1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01 =12*1.01=12.12
still only a 1% increase...
Your maths would be true, if the base damage for one person is the same as for an entire group, which should never be the case...
I added alot more to my post.
Also you are assuming ZOS logic on how things scale and scaling in ESO = Math....
News flash, it doesn't
Mettaricana wrote: »I teally just wish zos would reduce the amount needed I mean look how it goes
2 honing > 3 oil > 4 grain solvent > 8 tempering!?
Replace 8 with 5 needed
2> 3> 4> 5! Just sounds better makes tempers a bit less hellish given they keep reducing drop rates of them every patch...
This.
Giles.floydub17_ESO wrote: »It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
Um, no. @code65536 is correct.
If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.
Giles.floydub17_ESO wrote: »It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
Um, no. @code65536 is correct.
If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.
That makes no sense. if there are 12 people and each person has an increase of one percent individually, that would be a 12% group increase from what it was before. so lets look at it this way,
every person in a 12 person group has a weapon damage of 3,000. one percent of 3,000 is 30.
so if everyone was gold, everyone's weapon damage is 3,030. so there are 12 people, 30 times 12 is 360.
the total damage output for the entire group against one enemy is increased by 360.
Come on people, math isnt that hard.
Giles.floydub17_ESO wrote: »It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
Um, no. @code65536 is correct.
If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.
That makes no sense. if there are 12 people and each person has an increase of one percent individually, that would be a 12% group increase from what it was before. so lets look at it this way,
every person in a 12 person group has a weapon damage of 3,000. one percent of 3,000 is 30.
so if everyone was gold, everyone's weapon damage is 3,030. so there are 12 people, 30 times 12 is 360.
the total damage output for the entire group against one enemy is increased by 360.
Come on people, math isnt that hard.
Giles.floydub17_ESO wrote: »It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
Um, no. @code65536 is correct.
If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.
That makes no sense. if there are 12 people and each person has an increase of one percent individually, that would be a 12% group increase from what it was before. so lets look at it this way,
every person in a 12 person group has a weapon damage of 3,000. one percent of 3,000 is 30.
so if everyone was gold, everyone's weapon damage is 3,030. so there are 12 people, 30 times 12 is 360.
the total damage output for the entire group against one enemy is increased by 360.
Come on people, math isnt that hard.
You know that 360 is 1% of 36,000 (12 * 3,000), right?
Mettaricana wrote: »I teally just wish zos would reduce the amount needed I mean look how it goes
2 honing > 3 oil > 4 grain solvent > 8 tempering!?
Replace 8 with 5 needed
2> 3> 4> 5! Just sounds better makes tempers a bit less hellish given they keep reducing drop rates of them every patch...
N0TPLAYER2 wrote: »I love how everyone says it's "not worth it" are also the same scrubs who also say "I can't afford it"
Keep convincing yourself of this. It's laughable
If there was "no point" in making it gold, then purple would be the top tier. Gold wouldn't exist. But it does. For what reason again... oh yeah, to make it BETTER THAN PURPLE.
Mettaricana wrote: »I teally just wish zos would reduce the amount needed I mean look how it goes
2 honing > 3 oil > 4 grain solvent > 8 tempering!?
Replace 8 with 5 needed
2> 3> 4> 5! Just sounds better makes tempers a bit less hellish given they keep reducing drop rates of them every patch...
This.
naw they just need to increase chance at gold upgrade mats from mails from current lvl, to be honest, i think zos went to far to the other extreme when they added writs and lowered chance to get gold upgrade mats from mails from about 1 in 7 chance to about 1 in 200 chance.
Giles.floydub17_ESO wrote: »It does make a big difference in group content....
Think of it this way even if it is 1%, I think it is more but lets say it is 1%....
4% more in 4 group content....
12% in trials....
20% more in a pvp group of 20 players...
No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
Erm no...
1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.
12% can be the difference between completing hard mode trial and not completing it....
Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...
Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.
So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.
Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.
Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.
So basically by the end of it all you can safely say this.
Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.
Um, no. @code65536 is correct.
If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.
/facepalmErm no...