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Gold armour not worth the gold

  • Gedalya
    Gedalya
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    upgraded my armor once to gold. then they introduced vr16 and i had to throw it away...
    the small benefit isn't worth it, especially if you have to equip 9 chars and you know exactly you'll have to get new equipment in a few months when they change the whole mechanic again or introduce new sets...

    weapons on the other hand are worth the upgrade as the damage increase is pretty good.

    This is a good point; the fluidity with regards to mechanics/new sets et al.. and the cost benefit discourages making something Gold.
    Baskin Robbins always finds out.

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  • Troneon
    Troneon
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    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    Edited by Troneon on November 2, 2016 1:47PM
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  • code65536
    code65536
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    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.
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  • Troneon
    Troneon
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    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Edited by Troneon on November 2, 2016 4:36PM
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  • Nestor
    Nestor
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    This is why I giggle and chuckle over all the threads where people complain about Gold Tempers being so rare. It does not make all that much a difference. Except in certain trial achievements, and even then, I bet a good player in Purple will beat a slightly less good player in Gold.

    Edited by Nestor on November 2, 2016 4:29PM
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  • Destruent
    Destruent
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    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    That's still wrong.

    1*1.01 =1.01 (1% increase for one person)

    12-men-group: 1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01 =12*1.01=12.12
    still only a 1% increase...
    Your maths would be true, if the base damage for one person is the same as for an entire group, which should never be the case...
    Noobplar
  • Troneon
    Troneon
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    Destruent wrote: »
    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    That's still wrong.

    1*1.01 =1.01 (1% increase for one person)

    12-men-group: 1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01 =12*1.01=12.12
    still only a 1% increase...
    Your maths would be true, if the base damage for one person is the same as for an entire group, which should never be the case...

    I added alot more to my post.

    Also you are assuming ZOS logic on how things scale and scaling in ESO = Math....

    News flash, it doesn't :D

    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.





    Edited by Troneon on November 2, 2016 4:39PM
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  • wayfarerx
    wayfarerx
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    If I have a build that I'm happy with and have been using for awhile in purple and I have the tempers to spare (which I almost always do) then I will upgrade a character's gear to gold. Besides the weapons I don't really consider it necessary, it's just fun to be all fancy sometimes and the only other thing you can do with the tempers is sell them.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • N0TPLAYER2
    N0TPLAYER2
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    I love how everyone says it's "not worth it" are also the same scrubs who also say "I can't afford it"

    Keep convincing yourself of this. It's laughable

    If there was "no point" in making it gold, then purple would be the top tier. Gold wouldn't exist. But it does. For what reason again... oh yeah, to make it BETTER THAN PURPLE.
    Edited by N0TPLAYER2 on November 2, 2016 4:42PM
  • Milvan
    Milvan
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    I don't think it worth the gold, but it does worth the farm. You can easily get ~1.5Gold temper per 200 stack.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Syiccal
    Syiccal
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    N0TPLAYER2 wrote: »
    I love how everyone says it's "not worth it" are also the same scrubs who also say "I can't afford it"

    Keep convincing yourself of this. It's laughable

    Not really as I said I have made nearly every one of my sets gold it's only recently I came to the realisation it's not worth it for the tiny gain you get from gold armour.i can easily afford to make current and future sets gold but no point
  • idk
    idk
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    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Um, no. @code65536 is correct.

    If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.
  • AzuraKin
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    probably the easiest way to upgrade your gear to gold would be to camp them at the writ stations and do the writs everyday on your toon(s)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Destruent
    Destruent
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    Troneon wrote: »
    Destruent wrote: »
    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    That's still wrong.

    1*1.01 =1.01 (1% increase for one person)

    12-men-group: 1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01+1*1.01 =12*1.01=12.12
    still only a 1% increase...
    Your maths would be true, if the base damage for one person is the same as for an entire group, which should never be the case...

    I added alot more to my post.

    Also you are assuming ZOS logic on how things scale and scaling in ESO = Math....

    News flash, it doesn't

    You can add as much as you want to, your math is still flawed. Another example:

    I do 1% more DPS and my DPS is 12.5% of groups-DPS. If you now want to calculate the group-DPS-increase you would have to divide my increase by 8 --> 0.125% increase for group-DPS. If everyone gets this 1% DPS-increase you would have to do this for everyone at his own. ...so it's 1% *8/8=1%

    i know, ESO maths is kinda confusing, but it still works with basic maths. And your calculations are extremely off.
    Noobplar
  • AzuraKin
    AzuraKin
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    Morbash wrote: »
    I teally just wish zos would reduce the amount needed I mean look how it goes
    2 honing > 3 oil > 4 grain solvent > 8 tempering!?

    Replace 8 with 5 needed

    2> 3> 4> 5! Just sounds better makes tempers a bit less hellish given they keep reducing drop rates of them every patch...

    This.

    naw they just need to increase chance at gold upgrade mats from mails from current lvl, to be honest, i think zos went to far to the other extreme when they added writs and lowered chance to get gold upgrade mats from mails from about 1 in 7 chance to about 1 in 200 chance.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • idk
    idk
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    I think the argument someone is looking to make is if every DD in a group incresses their dps by 1k.

    For a raid group with 8 DD

    8k total dps increase.
    480k per minute increase
    2.4 million additional damage in a 5 minute fights.

    Is that 1% increase, no, but it's how to look at the increased damage for a group.

    But most of us can improve our dps via means other than upgrading to armor to gold. I for one knowni have much room for improvement and it's not via armor.
    Edited by idk on November 2, 2016 4:52PM
  • bellanca6561n
    bellanca6561n
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    Wollust wrote: »
    It does in endgame PvE.

    I'm not ready for the game to end just yet.
  • Solus
    Solus
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    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Um, no. @code65536 is correct.

    If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.

    :]
    Edited by Solus on November 2, 2016 5:06PM
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  • Destruent
    Destruent
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    Solus wrote: »
    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Um, no. @code65536 is correct.

    If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.

    That makes no sense. if there are 12 people and each person has an increase of one percent individually, that would be a 12% group increase from what it was before. so lets look at it this way,

    every person in a 12 person group has a weapon damage of 3,000. one percent of 3,000 is 30.

    so if everyone was gold, everyone's weapon damage is 3,030. so there are 12 people, 30 times 12 is 360.

    the total damage output for the entire group against one enemy is increased by 360.

    Come on people, math isnt that hard.

    Yep...the increase is 360...but the base would be 12*3000...so it's still only 1%.

    Come on people...math isn't that hard.
    Noobplar
  • wayfarerx
    wayfarerx
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    Solus wrote: »
    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Um, no. @code65536 is correct.

    If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.

    That makes no sense. if there are 12 people and each person has an increase of one percent individually, that would be a 12% group increase from what it was before. so lets look at it this way,

    every person in a 12 person group has a weapon damage of 3,000. one percent of 3,000 is 30.

    so if everyone was gold, everyone's weapon damage is 3,030. so there are 12 people, 30 times 12 is 360.

    the total damage output for the entire group against one enemy is increased by 360.

    Come on people, math isnt that hard.

    You know that 360 is 1% of 36,000 (12 * 3,000), right?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Solus
    Solus
    ✭✭✭✭
    wayfarerx wrote: »
    Solus wrote: »
    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Um, no. @code65536 is correct.

    If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.

    That makes no sense. if there are 12 people and each person has an increase of one percent individually, that would be a 12% group increase from what it was before. so lets look at it this way,

    every person in a 12 person group has a weapon damage of 3,000. one percent of 3,000 is 30.

    so if everyone was gold, everyone's weapon damage is 3,030. so there are 12 people, 30 times 12 is 360.

    the total damage output for the entire group against one enemy is increased by 360.

    Come on people, math isnt that hard.

    You know that 360 is 1% of 36,000 (12 * 3,000), right?

    I hate math

    EDIT: i stopped at Hon. Algebra II in highschool.

    I still to this day do not use it. At all. For anything. Just like I told my teachers back then. I was better in AP English Comp and sciences in high school.
    Edited by Solus on November 2, 2016 5:13PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    I teally just wish zos would reduce the amount needed I mean look how it goes
    2 honing > 3 oil > 4 grain solvent > 8 tempering!?

    Replace 8 with 5 needed

    2> 3> 4> 5! Just sounds better makes tempers a bit less hellish given they keep reducing drop rates of them every patch...

    Pretty much but the ways we get them is really poor as well. Decon and refining....results are waaay to low

    If I decon a yellow item I should see at least two mats per item 95% of the time. Just saying cause it takes 8
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    N0TPLAYER2 wrote: »
    I love how everyone says it's "not worth it" are also the same scrubs who also say "I can't afford it"

    Keep convincing yourself of this. It's laughable

    If there was "no point" in making it gold, then purple would be the top tier. Gold wouldn't exist. But it does. For what reason again... oh yeah, to make it BETTER THAN PURPLE.

    @N0TPLAYER2

    I have around 300 Gold Tempers for each of the Equipment Lines, and more than a 1000 each of the Purples, and probably twice that in Blue and Green. All this after I have made Gold Gear for all my 5 Alts. I can make anything I want in Purple or Gold and not notice the inventory hit.

    So, yes, I can say, that improving an item to Gold is not worth it, as I have been there, done that, and have the screenshots to prove it.

    Its like having a car that has 350 Horsepower and increasing it to 355 HP. You can see the difference on the Dyno, but in the real world, you would never know from driving it, or even testing it, given the variables.

    Is there a difference between Purple and Gold, sure, no one is saying otherwise. Does the difference matter in the game? No. If your getting wrecked in Purple gear, going to Gold is not going to make you survive. If you can't get on the leaderboard in a Trial in Purple gear, going to Gold is not going to make that happen either. If your trying to move up from #10 on the leaderboard to #1 on the Leaderboard, then Gold Gear may help you.
    Edited by Nestor on November 2, 2016 5:13PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    Morbash wrote: »
    I teally just wish zos would reduce the amount needed I mean look how it goes
    2 honing > 3 oil > 4 grain solvent > 8 tempering!?

    Replace 8 with 5 needed

    2> 3> 4> 5! Just sounds better makes tempers a bit less hellish given they keep reducing drop rates of them every patch...

    This.

    naw they just need to increase chance at gold upgrade mats from mails from current lvl, to be honest, i think zos went to far to the other extreme when they added writs and lowered chance to get gold upgrade mats from mails from about 1 in 7 chance to about 1 in 200 chance.

    @AzuraKin

    Zos moved the. Set chance for gold upgrade matts to writs. Works well, but it's a choice to do them.
  • AjiBuster499
    AjiBuster499
    ✭✭✭
    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    Um, no. @code65536 is correct.

    If everyone's damage increases by 1% the groups damage would still only increase by 1%. It's the way the math works.

    I agree.

    Here's an example. Let's say (for some unknown reason) 12 Nightblades, each with 20k DPS on all purple gear, decide to run vMOL. Failing to get past the first 1hp mob, they decide to gold all their gear, which increases each of their DPS by 1k (so they now have 21k DPS each). Before upgrading, their combined DPS was 20K*12 = 240K. Because they all have the exact same DPS, the percentage of the total DPS that they make up are all equal (I can't remember the equation to find the percentage that they'd represent. Based on Google it comes to around 8.333% (20/240)*100 = 8.333). Therefore, when their individual DPS now becomes 21K, the group's DPS is now 21K*12 = 252K. So, when you do the same math as before to find the percent, (21/252)*100=8.333%. Therefore, their DPS has increased because all 12 have gained 1K in DPS, but the percentage of DPS that they represent of that total number is still 8.333%

    I got lost in what I was writing about halfway so I probably did something wrong.
    tfw your sig gets wound back in time.
    Pterenophobia is the fear of being tickled by feathers.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Troneon wrote: »
    Erm no...
    /facepalm

    Basic distributive property of multiplication:

    a*x + b*x + ... + m*x = (a + b + ... + m)*x
    Nightfighters ― PC/NA and PC/EU

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  • Solus
    Solus
    ✭✭✭✭
    code65536 wrote: »
    Troneon wrote: »
    Erm no...
    /facepalm

    Basic distributive property of multiplication:

    a*x + b*x + ... + m*x = (a + b + ... + m)*x

    The only thing i remember is PEMDAS

    >.>
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • threefarms
    threefarms
    ✭✭✭
    Gold enchants and weapons are definitely more important than gold armor.
  • Syiccal
    Syiccal
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    To many numbers !!!
  • AJTC5000
    AJTC5000
    ✭✭✭✭
    Solus wrote: »
    code65536 wrote: »
    Troneon wrote: »
    Erm no...
    /facepalm

    Basic distributive property of multiplication:

    a*x + b*x + ... + m*x = (a + b + ... + m)*x

    The only thing i remember is PEMDAS

    >.>

    BIDMAS for me :P
    • PC/NA - @AJTC5000
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