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Is there something wrong with weaving?

  • danno8
    danno8
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    That's why I, on purpose, don't cancel animations.

    If I'm playing a stamina class rgar constantly has to go to off-bar and apply Endless Haul or Razor Caltrops and wuickly get back to Flurry / Jabs and this quickly switching action cancels any animation, fine, I didn't provoke it. Otherwise, I wait them getiing finished.

    This is because I think animation is something with a beginning and an end on purpose.

    If you break this purpose accidentally, fine, but if you do knowing that you're shortening something purposedly long just to get astronomical DPS marks just to rub in the face of others that can't do it, be it by thinking it's cheat, by physical limitations, high latency and so on, it's completely wrong.

    If the game designers agreed with you, you would think they would have stated so by now, 2 and a half years on. Or better yet they could have:

    -included light attacks in the 1s global cooldown slotted skills share
    -negate any damage/effect done by skills that are cancelled by bash/block

    Since they have not altered the game in either of these two (pretty simple) ways, and have never stated that animation cancelling is a bug or exploit, then I think it's time for those who don't like it to get over it and play the game for how it is designed and not for how they believe it should be designed.

    Most importantly, those opposed to it need to stop referring to those who use it as cheaters, exploiters or otherwise.
  • Izaki
    Izaki
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    Oh yeah its completely ***ed up. Half the time, my lightning staff light attacks won't fire off on my sorc.
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  • Izaki
    Izaki
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    Alucardo wrote: »
    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.

    I'm relax like a sedated butterfly ;) I'm not the one that is on defense and making excuses to exploit a bug.

    Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug :)

    ZOS said it wasn't an exploit mate. It wasn't intended, yes. They decided that its not an exploit, yes. They decided to leave it, yes. So wtf you still unhappy about? Their decision? Well, they decided it should stay because it would make the game more interesting. It takes practice to learn to animation cancel properly. Whatever takes practice takes some sort of skill and is difficult in a way.

    Plus you don't animation cancel at all, because the animations still fire off. What you are doing while weaving is different. There's a global cool down on skills and weapon attacks so what you are doing is, you're overlapping the two cool downs so while a skill is on a global cool down, you'd use a light/heavy/medium attack.
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  • Vorcil
    Vorcil
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    I thought it was just me or my ping;

    I've noticed this since 1T, that a large proportion of my medium weaves don't even fire off the ability using a destro staff (flame in particular)

  • Mic1007
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    When they fix this, please also fix Steel Tornado. It seems to bug out and I just stand in the middle of a mob waving my daggers around like a maniac, then all of a sudden I turn into a ninja and send out like five Steel Tornados at once. :D
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  • I_killed_Vivec
    I_killed_Vivec
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    Cavedog wrote: »
    Broken is when animation cancelling works, not when it doesn't.

    No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.

    But the skills that the OP mentioned, whip, embers, and engulfing flames, are all instant.

    The problem is not one of animation cancelling, it's being able to perform another action once the "instant" skill has executed.

    Though actually it's a larger problem of skills or the staff attacks simply not going off. It is bemusing when it happens.
  • Alcast
    Alcast
    Class Representative
    Weaving with Light and Heavy Attacks has been broken since the animation canceling changes. @ZOS_GinaBruno @ZOS_RichLambert @Wrobel

    The animation canceling changes should have helped with the high damage combos in pvp. yet all they did was make the game feel more clunky. Plus you get stuck in animations A LOT.

    Revert the changes = problem solved. People still QQ about animation canceling, so it really wont generate any more QQ then it already does :neutral:
    Edited by Alcast on October 17, 2016 12:51PM
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  • BruceLeeroy91
    BruceLeeroy91
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    Lol good I'm glad you DK is unplayable without using a bug ha...l2p
  • Rune_Relic
    Rune_Relic
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    bitels wrote: »
    Cavedog wrote: »
    Drummerx04 wrote: »
    How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?

    The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.

    And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
    Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.

    Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.

    Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.

    If the skill have "cast time: instant", then it should be instant, and not 1 sec till animation finish.

    So I will launch 5 attacks almost instantly and hit you with all 5 at once guaranteeing instant death before response.
    All I need is enough stamina/magicka to meet the cost.
    Ideally low ping.
    Even better macro the sequence to save me from RSI

    Do you not see how that idea is absolutely preposterous ?
    The idea of cooldowns is to give people time to respond.
    Edited by Rune_Relic on October 17, 2016 1:05PM
    Anything that can be exploited will be exploited
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Lol good I'm glad you DK is unplayable without using a bug ha...l2p

    Are you also glad that Zos is so incompetent at fixing this bug, it is now a feature. Really sounds like you are directing your anger at the wrong people. Zos came out and said this is working as intended, because they cant fix it.

    So why dont you go troll Zos. And let people talking about what are now confirmed as valid game mechanics, talk about valid game mechanics.
    Edited by vyndral13preub18_ESO on October 17, 2016 1:04PM
  • BruceLeeroy91
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    Lol good I'm glad you DK is unplayable without using a bug ha...l2p

    Are you also glad that Zos is so incompetent at fixing this bug, it is now a feature. Really sounds like you are directing your anger at the wrong people. Zos came out and said this is working as intended, because they cant fix it.

    So why dont you go troll Zos. And let people talking about what are now confirmed as valid game mechanics, talk about valid game mechanics.

    Lol because it is not going to be fixed and Wroebel has said so your argument is semi valid that it is part of the game, however my comment (not angrily) was purely directed at the statement of his character being unplayable due to the change. It is a bug one way or another and there is no excuse for not being able to play a character without the use of AC or weaving.

    I understand that it is part of the game and it isn't as if they are making it better, but still it is not the mechanic that makes or breaks the game and that is where my comment was directed.
  • Dymence
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    Something I noticed that may be relevant here:

    After using the unmorphed destruction staff ultimate, something in my game would get completely messed up. My liquid lightning AOE indicator would from this point onward be circled by the big destro ult AOE indicator, but more importantly, it would screw up my weaving completely. After using it it felt like something in the ability queue got messed up and I started noticing a global cooldown on weaves and abilities.

    Only way to fix this was relogging. I assume the ranged morph has the same issue, but I haven't tested this. I morphed the melee one for PVP. I submitted a bug report about this, but I don't know if this was exclusive to me or if other people might experience the same thing.
  • Brrrofski
    Brrrofski
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    Animation canceling is a bug in my eyes.
    Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
    And everyone who does this in PVP should be banned because bugusing in competitive mode.

    So i feel happy when it does not work anymore.
    Perhaps you guys start playing for real then instead of using one exploit/bug after the other.

    Cool.

    Hope you guys left behind enjoy the ridiculous slow paced combat then.

    Bug or not, the game would be horrible without it.
  • Armitas
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    Lol good I'm glad you DK is unplayable without using a bug ha...l2p

    Its unplayable because i have a level of expectation for what I consider a quality experience and frustrating and painful isn't it. Animation cancelling is a product of how combat priority works, its in almost every game, its not a bug.
    Retired.
    Nord mDK
  • Drummerx04
    Drummerx04
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    You anti AC guys realize that there is still a global cooldown on skill usage, right? I can't cast 5 skills in one second with animation cancelling. What I CAN do, for instance, is to cancel the useless animation for endless hail by instead playing the weapon swap animation to prepare for melee attacks on a front bar, or other similar moves.

    While this is a horrible way to deal dps, I encourage sorcs to go and play with hard casted crystal frags.
    Fire off the skill once. Do you see how your sorc conjures the shard and then lifts hands over the head and sort of throws it before coming back to the idle stance?

    Now press the skill button as fast as you can, and you won't see the hands lift over the head. The conjuring will happen and then the hand raise and throw animation will be cancelled by the new conjure. Congrats. You have just animation cancelled to achieve higher dps.

    So according to some people, pressing a single button really fast is exploiting. What next? Selling columbine for 600g is exploiting?

    Edit: fixed typo
    Edited by Drummerx04 on October 20, 2016 10:19AM
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  • SolarCat02
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    Junipus wrote: »
    Is it also cheating to include a light attack between each skill?
    As long as it's not cancelling anything, I don't think it is. However if I was on charge of this game, I suppose I wouldn't allow light weave in heavy fights (bosses and big groups) because it doesn't make sensw in real fight / war.
    Junipus wrote: »
    There's a difference between those who can't do it and those who refuse to do it and those who don't know you can do it.

    Those who don't can learn, those who refuse go sour, those who don't know can find out.
    I'm feeling some hostility from now and on, so I'll try my best to not comment anymore.

    And because I ate all the charge of my phone already >.<

    @magnusthorek You actually do want to weave in light attacks every few seconds or so. That is how you get ultimate.

    Try this. Drain your ultimate by casting the ability, then attack a mob without using any light/medium/heavy attacks (so just use skills from your bar). Your ultimate will be at zero.

    Now go light attack something once (preferably something that won't kill you right away) and stop attacking, just watch your ultimate. Over the next few seconds you can watch it start to fill. Every non-skill weapon attack starts an ultimare-over-time gain for those few seconds. So the fastest way to gain ultimate involves setting off periodic light attacks.



    On the topic at hand, I still get stuck in heavy attacks on my staves, especially the restoration staff, even after I let go of the button. Blocking and bashing don't break out of it, and I can't use abilities or swap bars until the heavy attack hits its maximum permitted duration.
    Why be normal when you can be better?

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  • Oreyn_Bearclaw
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    I typically perform a medium weave and usually play magic DK or magic Sorc in PVE, so I am weaving with a staff. Since OT, this is by far my biggest complaint. It comes and goes, but it feels like I am playing in mud. It is clunky and a good percentage of my weaves have either the skill or weapon attack fail to fire. I also seem to miss a lot of animations.

    For those QQing about weaving, get over it. Its not going anywhere and adds a layer of skill to the game. If you cant do it, sorry, l2p. The game has been balanced around weaving. Without weaving, VMOL leaderboards would still be empty.
    Edited by Oreyn_Bearclaw on October 19, 2016 8:15PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Drummerx04 wrote: »
    You anti AC guys realize that there is still a global cooldown on skill usage, right? I can't cast 5 skills in one second with animation cancelling. What I CAN do, for instance, is to cancel the useless animation for endless hail by instead playing the weapon swap animation to prepare for melee attacks on a frost bar, or other similar moves.

    While this is a horrible way to deal dps, I encourage sorcs to go and play with hard casted crystal frags.
    Fire off the skill once. Do you see how your sorc conjures the shard and then lifts hands over the head and sort of throws it before coming back to the idle stance?

    Now press the skill button as fast as you can, and you won't see the hands lift over the head. The conjuring will happen and then the hand raise and throw animation will be cancelled by the new conjure. Congrats. You have just animation cancelled to achieve higher dps.

    So according to some people, pressing a single button really fast is exploiting. What next? Selling columbine for 600g is exploiting?

    Single best post in this thread.
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  • IcyDeadPeople
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    Animation canceling is a bug in my eyes.
    Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
    And everyone who does this in PVP should be banned because bugusing in competitive mode.

    So i feel happy when it does not work anymore.
    Perhaps you guys start playing for real then instead of using one exploit/bug after the other.

    Animation canceling is not a bug. This is how combat in ESO was designed since the earliest beta stages.

    Nearly all players are already using animation canceling frequently without necessarily being aware of it. Every time you light attack and then use an ability or block, swap weapons, roll dodge, etc, you are canceling the previous animation.

    This is what makes ESO's combat system more fast paced and exciting compared to some other MMOs. If there were no animation canceling, the combat would become a rather sluggish experience for everyone.

    Consider how it would work...you fire off an ability, but instead of being able to immediately roll dodge to avoid an attack from a boss or another player, etc., you would have to stand there and wait for the first animation to completely finish. I don't think anyone would enjoy it if animation canceling were removed from the game. I imagine this would feel as if your controls were not responding properly.
    .
    Edited by IcyDeadPeople on October 20, 2016 12:00AM
  • MickeyBN
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    As mentioned.

    https://forums.elderscrollsonline.com/en-GB/discussion/269046/light-attacking-is-broken-and-animation-priority

    This thread had over 300 posts discussing the issue once it arose after the DB update.

    It's nice to see people are still creating awareness of the issue but sadly if a thread with over 300 posts gets completely ignored by the devs and they still don't comment on it 6 months later, I wouldn't expect a "fix" any time soon.

    Which is a huge shame considering combat makes up the majority of the game, and right now combat feels like garbage.
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  • Fallewarrior
    Fallewarrior
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    Since we have downtime we should get some more attention to this problem again!
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  • Enslaved
    Enslaved
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    Actually, it requires some skill to perform it successfully.
  • Wollust
    Wollust
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    Weaving (and other stuff) has been f'd since they made those unwanted changes to animation prioritization. They were told on the PTS that it was crap, they listened for one patch and then pushed it nevertheless in the following patch.

    I don't think they'll ever respond to it, they have been ignoring the issue for a good half a year or so now.
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  • Moltyr
    Moltyr
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    Armitas wrote: »
    Since this last update when I play my mDK I cannot weave with a fire staff with whip, embers, or engulfing flames. Anyone else experiencing this?

    Title changed to "weaving" from "animation canceling" to avoid confusion.

    Yes. I have noticed a significant change with heavy weaving specifically, and even some with light weaving.
  • nilldax
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    With 1T, somethng was added, quite similar to skill "queue", which completly prevents from any kind of weaving - this is mostly feelable on cast-time (Snipe, Flurry, Jabs etc) skills used in rapid succession. Adding not fully working weapon swap or defence tools (Heaing Ward or dodge roll) is simply ruining rotations.
    Just my two cents.
  • Fallewarrior
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    Let's make inferno desto staff great again @ZOS_GinaBruno @ZOS_JessicaFolsom !
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  • LaiTash
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    Cavedog wrote: »
    Broken is when animation cancelling works, not when it doesn't.

    No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.

    Try doing vma or outdamage some vet dungeon bosses with standard 2dd 1h 1t group without AC, then tell us it's a bug.
    Edited by LaiTash on October 26, 2016 11:02PM
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    The current "animation canceling" in eso isn't a "skill" or a "feature", it's a bug and a really annoying/bad one at that. So hearing that it's not working so well anymore is good. Animation length is an important balancing feature for abilities, letting players cancel animations into defensive moves AND keep the damage is a really bad idea. "Weaving" isn't as bad but still IMO bad for game balance.

    If animation canceling is going to be in the game as a serious feature IMO it needs to be done deliberately like Black Desert and/or Vindictus do. Basically, a system where only certain abilities can be animation canceled whether into specially chosen defensive moves or other abilities - deliberately chosen by the devs based on game balance. This approach makes combat more complex AND allows animation length to still be used as a balancing tool. In fact, whether or not an ability animation can be canceled becomes another trait that can be used to balance abilities.

  • Nefas
    Nefas
    Class Representative
    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Lol @ these kinds of comments.
  • NewBlacksmurf
    NewBlacksmurf
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    Isn't this the whole point of the animation changes.

    Some consider it unfair while others consider it an experienced players way to play.
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