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Is there something wrong with weaving?

  • shezof
    shezof
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    i have issues on medium weaving with fire staff since thieves guild.they are kinda broken and needs some fixes.
  • Alucardo
    Alucardo
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    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.
  • Junipus
    Junipus
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    Junipus wrote: »
    Is it also cheating to include a light attack between each skill?
    As long as it's not cancelling anything, I don't think it is. However if I was on charge of this game, I suppose I wouldn't allow light weave in heavy fights (bosses and big groups) because it doesn't make sensw in real fight / war.
    Junipus wrote: »
    There's a difference between those who can't do it and those who refuse to do it and those who don't know you can do it.

    Those who don't can learn, those who refuse go sour, those who don't know can find out.
    I'm feeling some hostility from now and on, so I'll try my best to not comment anymore.

    And because I ate all the charge of my phone already >.<

    It's not directed towards you, unless your initial comment was along the lines of "Good, I'm glad they changed it so people can't animation cancel any more and cheat", although not as eloquent. It's directed at those who primarily refuse to accept that there are other ways of playing the game and improving someone's abilities and instead call upon ZOS to nerf the content to meet their requirements.

    But such things change the thread from disseminating the broken state of weaving/animation cancelling into a nerf complaint thread.

    @ZOS_GinaBruno, can you please relay these changes to the devs? If you're going to introduce controls on power creep, don't do it so stupidly.
    The Legendary Nothing
  • raidentenshu_ESO
    raidentenshu_ESO
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    Alucardo wrote: »
    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.

    I'm relax like a sedated butterfly ;) I'm not the one that is on defense and making excuses to exploit a bug.

    Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug :)
  • Alucardo
    Alucardo
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    Alucardo wrote: »
    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.

    I'm relax like a sedated butterfly ;) I'm not the one that is on defense and making excuses to exploit a bug.

    Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug :)

    While it wasn't originally intended, it is not a bug, and ZOS have been very clear about that. If it was a bug, they would have "fixed" it, or at least stated they would remove it, which they are not.
  • Junipus
    Junipus
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    Alucardo wrote: »
    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.

    Ignore him, walk away and find a fun thread to post on. Some people just can't be reasoned with or conversed with.
    The Legendary Nothing
  • Cavedog
    Cavedog
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    Broken is when animation cancelling works, not when it doesn't.

    No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.
  • Dymence
    Dymence
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    Alucardo wrote: »
    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.

    Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.

    I'm relax like a sedated butterfly ;) I'm not the one that is on defense and making excuses to exploit a bug.

    Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug :)

    Nah you're wrong. People wouldn't have to learn anything at all. You'd just be pressing your number keys in a set rotation where timing doesn't even matter anymore.
  • Alucardo
    Alucardo
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    Cavedog wrote: »
    Broken is when animation cancelling works, not when it doesn't.

    No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.

    That wouldn't work with a combat system as fluid as ESO's. Static key pressing belongs in games with skill cooldowns. ESO's is all about timing your skills correctly and weaving.
    You remove weaving and animation cancelling, then you destroy everything fun and skillful about the combat.
  • bitels
    bitels
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    I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.


    Is a form of cheating and not skill.
    https://youtu.be/ThZtwhYkKSs[/video]
    It was an unintended feature, but now its part of the combat system. Its smth that its really easy to learn, and hard to master, its just about skill. And if they embrace it, they should fix it.
    Edited by bitels on October 17, 2016 11:01AM
  • daswahnsinn
    daswahnsinn
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    I have had on several occasions were my light attacks from my bow or greatsword don't hit. You see partial animation but it never hits the target. This happens when just trying to do three or four light attacks in a row without button mashing. I use to be able to animation cancel wrecking blow with a light attack then go directly into executioner or snipe ani cancelled with light attack followed by poison injection. It's all about the timing but now maybe 40% of the time it'll work.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • Armitas
    Armitas
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    I changed the title to weaving. End game is balanced around a dps that includes weaving so all you people saying "good" don't know how this impacts the other parts of the game.
    Edited by Armitas on October 17, 2016 11:07AM
    Retired.
    Nord mDK
  • Alucardo
    Alucardo
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    Armitas wrote: »
    I changed the title to weaving.

    Lol smart decision, otherwise all the animation cancelling haters (the ones who can't do it successfully) will start complaining and it'll turn into a war.
  • Dunkmeister
    Dunkmeister
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    I run a mDK. I've noticed this problem as well. There seems to be an added slight delay after releasing my medium attack before my skill will go off. I have good luck since this started by doubletapping my skill after my MA.
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • Wollust
    Wollust
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    Here comes the army of bads saying how AC is a cheat and exploit and what not.
    Edited by Wollust on October 17, 2016 11:17AM
    Susano'o

    Zerg Squad
  • Paulington
    Paulington
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    I have noticed that in more graphically intensive fights my weaving is absolutely terrible. I have an i7-4930k and GTX 1080 both overclocked which plays every game in existence at 4K/max settings with an average above 45-60+ FPS.

    In ESO, during Rakkhat last night I was getting seven frames per second on LOW settings with every possible addon I didn't need turned off. During these periods my weaving becomes unmanageable and I drop 10% of my DPS or so at the very minimum.

    The rest of the game? Totally fine, even other bosses. I would expect a 5-10 FPS drop maybe down to 45-50 FPS but down to seven FPS? There's something seriously wrong, and I'd love to know why weaving gets worse the more stuff there is going on in combat.
    Edited by Paulington on October 17, 2016 11:18AM
  • Cavedog
    Cavedog
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    Alucardo wrote: »
    Cavedog wrote: »
    Broken is when animation cancelling works, not when it doesn't.

    No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.

    That wouldn't work with a combat system as fluid as ESO's. Static key pressing belongs in games with skill cooldowns. ESO's is all about timing your skills correctly and weaving.
    You remove weaving and animation cancelling, then you destroy everything fun and skillful about the combat.

    Animation cancelling IS NOT a skill. It's a bug that needs to be fixed. Animation cancelling should not exist.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Animation canceling is a bug in my eyes.
    Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
    And everyone who does this in PVP should be banned because bugusing in competitive mode.

    So i feel happy when it does not work anymore.
    Perhaps you guys start playing for real then instead of using one exploit/bug after the other.

    Amen right there!
  • Rune_Relic
    Rune_Relic
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    I normally use heavy > skill... auto weave.
    Heavy cycles with the left buttondown so it just inserting skill at the right time to weave.

    The problem I find is the skills fire, but the heavy attack simply stops with the right button down.
    I have to fire off some light attacks..then a couple of heavies before I can start weaving skills in again.

    This is a sporadic thing. Havent notcied any kind of pattern as such.
    I assume it was a server sync problem.

    The other kind you get is a ranging problem if you stand too close.
    The NPC loses the highlight and cant be attacked.
    Air shot..lol.
    Edited by Rune_Relic on October 17, 2016 11:24AM
    Anything that can be exploited will be exploited
  • Drummerx04
    Drummerx04
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    How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?

    The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.

    And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
    Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.

    Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.
    PC/NA - Nightfighters, Raid Leader and Officer
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  • Barnsley
    Barnsley
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    I have found this until the last couple of days. I watched some recent vids on youtube trying to find out what was wrong or what I was doing and since then my dps is back to pretty good and improving still
    CP Rank 840
    EP DK Magicka DPS
    AD Sorc Magicka DPS
    EP NB Stamina DPS
    EP Templar Healer/DPS
    EP DK Tank
    EP Sorc Stam DPS
    EP NB Magicka DPS

    Never enough time in the day!
  • Cavedog
    Cavedog
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    Drummerx04 wrote: »
    How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?

    The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.

    And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
    Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.

    Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.

    Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.
  • Barnsley
    Barnsley
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    Animation canceling is a bug in my eyes.
    Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
    And everyone who does this in PVP should be banned because bugusing in competitive mode.

    So i feel happy when it does not work anymore.
    Perhaps you guys start playing for real then instead of using one exploit/bug after the other.

    Amen right there!

    If this is a bug then how come it is able to be done on every platform?? This adds an element of skill and complexity. If you don't want to learn how then you will just have to accept you will get killed in pvp and will not be running with high end raid groups. If this is what you want to do
    CP Rank 840
    EP DK Magicka DPS
    AD Sorc Magicka DPS
    EP NB Stamina DPS
    EP Templar Healer/DPS
    EP DK Tank
    EP Sorc Stam DPS
    EP NB Magicka DPS

    Never enough time in the day!
  • bitels
    bitels
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    Cavedog wrote: »
    Drummerx04 wrote: »
    How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?

    The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.

    And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
    Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.

    Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.

    Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.

    If the skill have "cast time: instant", then it should be instant, and not 1 sec till animation finish.
    Edited by bitels on October 17, 2016 11:30AM
  • Loc2262
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    The "bug", if you wanna call it that, is not really cancelling the animation. Being able to interrupting skills with the block key is a requirement. Imagine what templars are gonna say if they can't abort their 2+ seconds Jesus Beam anymore if a retaliatory projectile comes flying towards them (or a teammate needs an emergency BoL really bad). ;)

    Since the actual action is triggered at different points for each skill (compare e.g. Snipe and Arrow Barrage for the bow), I suppose it's really hard for the devs to prevent the "abusive" cancelling and still leave the ability to block at any time intact.
    Edited by Loc2262 on October 17, 2016 11:35AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Ajaxduo
    Ajaxduo
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    Cavedog wrote: »
    Drummerx04 wrote: »
    How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?

    The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.

    And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
    Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.

    Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.

    Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.

    These posts tickle me.

    Please refer to the ESO Live linked above by another poster, it's apart of the game not a cheat/bug/hack and is openly regarded as 'skill'. It's really not hard to do, it is common skill in many MMO's. Many players have made detailed video/written guides on how to weave and what can and can't be animation cancelled. So unless Devs decide to do a 180 on their design decision and have a new system in place I doubt it will change soon, if at all ever. Damage and recovery rates would need to go up to balance it out if it were removed.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • ZoM_Head
    ZoM_Head
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    Armitas wrote: »
    Since this last update when I play my mDK I cannot weave with a fire staff with whip, embers, or engulfing flames. Anyone else experiencing this?

    Title changed to "weaving" from "animation canceling" to avoid confusion.

    It has been a bug since....i believe Thieves Guild DLC was introduced. You get stuck in heavy attack animations, Weaves do not damage at times and so forth.

    Someone mentioned turning Bloom off the video settings, made no difference to me.
    Edited by ZoM_Head on October 17, 2016 11:55AM
    mDKs still need a lot of love!
  • Digiman
    Digiman
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    Alucardo wrote: »
    Haven't experienced it with fire staff + whip, because I don't run that kind of set up, but weaving and animation cancelling has been broken since Thieves Guild I think it was, and seems to be getting worse with every update.
    People using S+B cancelling still seem to be doing fine, but staff > ability weaving appears to be completely stuffed.

    @Alucardo is that true? It seems very imbalanced and favoring to stamina to be able to something magicka cannot?
  • Alucardo
    Alucardo
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    Digiman wrote: »
    Alucardo wrote: »
    Haven't experienced it with fire staff + whip, because I don't run that kind of set up, but weaving and animation cancelling has been broken since Thieves Guild I think it was, and seems to be getting worse with every update.
    People using S+B cancelling still seem to be doing fine, but staff > ability weaving appears to be completely stuffed.

    @Alucardo is that true? It seems very imbalanced and favoring to stamina to be able to something magicka cannot?

    Yeah it's very odd - almost feels like my staff is "sticky". Weaving on magicka feels very sluggish.

    EDIT: I just realised the above sentence sounds extremely dirty. I did not intend it to be.
    Edited by Alucardo on October 17, 2016 11:59AM
  • Wollust
    Wollust
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    Digiman wrote: »
    Alucardo wrote: »
    Haven't experienced it with fire staff + whip, because I don't run that kind of set up, but weaving and animation cancelling has been broken since Thieves Guild I think it was, and seems to be getting worse with every update.
    People using S+B cancelling still seem to be doing fine, but staff > ability weaving appears to be completely stuffed.

    @Alucardo is that true? It seems very imbalanced and favoring to stamina to be able to something magicka cannot?

    That's not true. The changes to animation prioritization are affecting all weapons.
    Susano'o

    Zerg Squad
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