SquareSausage wrote: »Firstly food buff, every dungeon you enter you should be buffed. Preferably blue food with health + stam or magicka. If not got blue, go green and get health buff as if you are below about 18k you will prob get one shotted often.
try the dungeons on normal mode, get the feel for it.
I would personally watch videos for veteran or read strategy guides, but I know a lot dont and its evident when the fight commences. It greatly helps you if you have never done the encounter before.
Slot AoE skills as there is a lot of trash and most bosses have adds.
SquareSausage wrote: »healer likes to have people grouped up so can drop healing springs in the middle and hit everyone at the same time as they get magicka back for the more amount of people it initially hits. a group can be easily kept alive in even the biggest trash or add pulls with this skill if everyone is within its diameter.
if there are people spread out around the room it becomes a lot harder and magicka intensive as they need to use other costlier skills or run around trying to find the person.
Rune_Relic wrote: »It has reached that moment in time where player CP and level has to be removed from the UI, to prevent players using it as data for preemptive kicking.
probablyafk wrote: »@Rune_Relic - Thank you, I appreciate the advice.
I can understand learning on a run and I'm not afraid to hold my own and ask for help. It's good to hear not everyone is as intolerant as the boards make it seem ...
That said some info on the type of DPS I'd need to pull would be good and what things are/are-not acceptable in dungeon groups. I'm happy to get food and pots if that's considered necessary for dungeoning here for example.
Right now I'm using a magisorc crit build for soloing (82% crit with that surge thingo what heals me on crits - so i basically never have to heal) but I assume it will be sub-optimal for group content - should have less crit, more spell damage, and probably think a little more about sustain. And my equipment is mostly purple (Julianos/Mothers Sorrow) with some blue and one green piece. Mostly divines. That kinda thing -- so it's servicable and not completely useless, it's not like I'm running my own super fluffy build - at the same time I want to know if I'd need to respec and reoptimise equipment for dungeons. If that's expected.
I heard about people being kicked for using some specific skills and other things, like using certain sets or no food ... so just the short list of what *not* to do would be great. I don't mind changing to be better but I just want to get in, see if I enjoy the dungeons and learn the mechanics ... without pissing my team off.
probablyafk wrote: »My problem is that right now there's so much vitriol on the forums and in towns right now about people failing in dungeon groups that it's kinda disparaging. Prior to One Tamriel I would have gone on some lower scaled runs to learn the mechanics so that when I do join in a run I'm don't get kicked for not knowing what I'm doing ... but now there's no option to do that.
Is the only option out there to trawl some youtube vids and learn the mechanics for a dungeon? Or is it fine to just jump in - i.e. the mechanics not that hard.
OldGamerESO wrote: »under discussion if it is unusual. People have strong opinions about stuff. For example a knightblade using a 2h greatsword is often laughed at, but personally I think it is a fine choice. Bow is often criticized in dungeons because it can be a crutch to avoid having to snuggle up the the boss and use melee (which is higher dps). Magic users are often criticized for running 2 staffs instead of 1 staff and 2 swords for execute bar. Personally I think its all good if you do decent dps and don't die due to stupidity.

