If you haven't tried a group dungeon yet, or you did once or twice but it didn't work out, I'd like to offer some encouragement and a few suggestions. There are many players (like me) who come to ESO without much of an MMO background, so I offer what I've learned so far on this topic and invite others to do the same.
Of course, you should feel free to scroll down and skip to whichever sections sound relevant to you.
If you aren't sure what I'm talking about here, group dungeons are the four-person group events you encounter for the first time in the initial zone after the starter islands for each Alliance. The first ones you will probably encounter are Banished Cells in Auridon for those playing in the Aldmeri Dominion, Spindleclutch in Glenumbra for those in the Daggerfall Covenant, and Fungal Grotto for members of the Ebonheart Pact.
Oh, and if you didn't know, you can go to all three of those no matter which Alliance you are in. You won't be able to do anything else in the territory of other Alliances until you finish the main quest, but you can complete their group dungeons.Reasons To Try Group Dungeons
A few reasons to give group dungeons a try:
- They each have interesting stories that start in the normal (level 1-49) version part I and which are completed in the veteran (level 50) version.
- They offer fun challenges.
- Completion rewards a skill point and unlocks an achievement.
- They raise your rank in the Undaunted skill line.
- They offer unique drops and keys for loot chests.
Anxiety About Joining a Pick-Up Group
Pick-up groups, which are often referred to by the acronym "PUG", are a common feature of MMOs. The term pug is sometimes used derisively, but no insult is intended here. The simplest way to avoid this is to join a guild with members of the levels you are playing at and who are interested in completing group content. Otherwise, you will need to make or join a pick-up group.
Finding or making or staying in a dungeon group with unknown, random players can be intimidating for some people, or simply frustrating when there aren't enough players also looking to do the same dungeon to fill the group.
I've had some really fun pick-up groups where everyone had the time, patience, and interest to figure out a dungeon and work through it while having a great time, even though we got utterly destroyed in a giant flaming wipe out multiple times. I've also been in some where we lost members every other fight and couldn't make it to the end, with the shortest lasting under five minutes.
There are many reasons why some players aren't trying to complete or finishing content that requires grouping. They include:
- Group events not seen as necessary or interesting.
- Insecurity ("Am I good enough?")
- Impatience (quitting after dying a couple of times)
- Playing at off hours (not enough other players around who still need/want to complete that dungeon)
- Limited playing time (would rather not take the time to get a group together or the delays of getting through the learning curve for those new to a particular dungeon)
- A bad experience with a pick-up group or guild.
Do any of those sound familiar?
Many of them described me when I first tried group dungeons. In fact, my first experience with pick-up groups was prior to the release of ESO, in of the "free" MMOs that I tried out for a briefly in order to learn something about this genre of game. I had one really nice group experience, and one where I was directly insulted before a player quit the group. I have yet to be treated in such a rude manner so far in ESO
It is simply the case that you will have good and not as good experiences with pick-up groups, but if you are patient with yourself and others you can find or create a decent experience. And if you do find people who are fun to play with, consider adding them to your friends list, joining their guild (if they offer), or starting a guild with them.
You can do quite a bit to make the experience of grouped content more comfortable, reliable, and enjoyable. It doesn't always have to be done through random pick-ups.
Finding a Group
If you have guildmates or friends in your Alliance with characters at the proper level, finding a group to explore the group dungeons isn't likely an issue for you. I didn't belong to a guild for the first few months I played the game, so asking guildmates to go with me wasn't an option. I had to reply on pick-up groups.
Finding a pick-up group is accomplished three ways:
1) Putting out a call ("LFG Fungal Grotto", that is "Looking For Group for Fungal Grotto") in zone chat.
2) Responding to such a call put out by someone else.
3) Using the Group Finder tool.
If you put out a call, don't underestimate how shy some players can be, especially newer players at lower levels.
I once was outside of the entrance to Arx Corinium in Shadowfen with my second character, putting out a call for the dungeon. There were two characters standing near me. Neither had responded to my zone-wide call for players to do the dungeon, so I switched to "say" and asked them by name if they were looking for a group to do the dungeon. They both said yes. I added them to the group (right click one someone's name in the chat window to see the option to do this), we got one more who replied from somewhere else in the zone, and we had a great time.
To use the Group Finder tool, press "P".
This will list your group members, their class, their character level, and the role they prefer in group content (tank, healer, and/or damage dealer). If you are starting from scratch, look at the upper right corner of the Group screen and click on the magnifying glass icon.
Next, click on your preferred role(s), then select the kind of activity you are looking for (World, Alliance War, Dungeon,
Veteran Dungeon, Trial) and which location you want to do. So if you want help doing the Aldmeri Dominion group dungeon
for level 12-15 characters, Banished Cells, select "Dungeon" from the activity list on the left and you will see Banished Cells listed under the Location list on the right.
If you already have a group of 2 or 3, you can still use the Group Finder to fill up the rest of the group.
Playing a Group Dungeon
So, you've decided to give group dungeons a(nother) try, and you've found three other people to play with. Congratulations!
There is no way to summarize here all of the possible group compositions or their potential playstyles, not to mention specific approaches to particular dungeons.
However, I can offer some tips that may be of use to those new to these types of group instances.
For combat:
Block. Even if you aren't a tank, don't forget you can mitigate damage by blocking at key times, especially when you can't move out of the way of an attack or interrupt it.
Dodge. Even if you
are a tank, you don't have to stand in every red cone and circle. You can move while blocking or even double-tap for a dodge roll.
Interrupt. Everyone needs to do this. Keep and eye out for bow users and spellcasters. Interrupting them when they are powering up for special attacks can reduce the damage you or other players have to deal with and disorient the attacker, opening the way for a knockdown and possibly making them more vulnerable to extra damage based on class and weapon abilities (passive and active).
Self-Heal. Don't put everything on the healer. It's a group effort, after all.
Eliminate adds. "Adds", or "add-ons", are the weaker mobs that are close to/summoned by bosses. Sometimes there will be an explicit group strategy for certain players to focus on eliminating the adds quickly, but even if there isn't one leaving them in play increases the distractions you face while dealing with the boss as well as the damage the group takes in the fight. There may be some exceptions to the "adds" first rule, but when in doubt take them out.
These tips may seem obvious to some people but when you are new to the game or to the pace of group dungeons it's easy to forget or neglect such things.
For group interaction:
Be patient. With yourself and others in your group. Group dungeons are meant to be difficult, and there is a learning curve. You won't be able to beat every fight in every dungeon on the first try, especially if you are playing with a pick-up group that hasn't fought together before.
Be considerate. The people you play with will have different levels of experience and skill with this type of game. They may not understand what to do in certain situations. I am betting they would appreciate some friendly, non-judgmental pointers.
Be receptive. On the other side of that exchange, if someone is trying to offer you helpful suggestions, don't automatically become defensive. Everyone is learning the game, and even the best players get tips or insights from others when they are trying new content.
OK, this is long enough, but I hope it contained something that might encourage you or aid you in getting into group dungeons. See you out there.
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