Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
daedalusAI wrote: »Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Am I glad that your QA-department is thoroughly testing everything you push unto the live server.
If I compare your reasoning of the wrongly scaled damage with the 2.6.5 patch notes it's plain obvious that the increase of monster health did indeed scale their damage too - and you can't even admit that as the cause.
Pretty sad showing towards a customer that came back not even 1 week ago and bought the gold edition.
So how long am I unable to do dungeons on my low-level because you were unable to test your patches?
Edit: not being able to finish a normal II dungeon now with low-levels which was possible before can't be called "unexpected spike in difficulty".
Or did you mean unexpected as in you yourself didn't know what would happen if you tweaked the hp-numbers?
In regards to you concerns about editing posts there is no way to for our staff or any account to edit a comment without leaving the edited tag at the bottom of the post with the date and time of the edit. Typically when a member of our staff edits a post they will leave a note indicating what was changed to avoid confusion.
They can't edit a post without it being displayed, it's part of the forum setup they're using.
You're just mistaken.
daedalusAI wrote: »They can't edit a post without it being displayed, it's part of the forum setup they're using.
You're just mistaken.
Well I would've made a screenshot if I had known how shady they behave.
But how to you explain that phrase of "unexpected spike in difficulty" in combination with my edit date on my post?
Did I just come up with some tale and get irritated by it myself?
And you should consider that if there was an edit in their post it would update every single post which quoted it.
daedalusAI wrote: »(...)
So how long am I unable to do dungeons on my low-level because you were unable to test your patches?
Edit: not being able to finish a normal II dungeon now with low-levels which was possible before can't be called "unexpected spike in difficulty".
daedalusAI wrote: »(...)
So how long am I unable to do dungeons on my low-level because you were unable to test your patches?
Edit: not being able to finish a normal II dungeon now with low-levels which was possible before can't be called "unexpected spike in difficulty".
L2P?
Seriously tho, first of all, I know there is an ongoing issue with partII dungeons on normal mode, where the normal mode is slight more difficulty than the veteran. I have seen the printscreens and all, tho I never experienced it.
But when you say "not being able to finish a normal II dungeon now with low-levels which was possible before". How could have done normal part 2 dungeons before if they didn't exist prior 1T?
ZOS_GinaBruno wrote: »Just checked the post, and it still has the last line referring to the unexpected spike in difficulty and no edits have been made. Am I missing something?
ZOS_GinaBruno wrote: »Just checked the post, and it still has the last line referring to the unexpected spike in difficulty and no edits have been made. Am I missing something?
daedalusAI wrote: »Edit: not being able to finish a normal II dungeon now with low-levels which was possible before can't be called "unexpected spike in difficulty".
Or did you mean unexpected as in you yourself didn't know what would happen if you tweaked the hp-numbers?
anitajoneb17_ESO wrote: »I don't understand. You make no sense, OP.
ZOS_GinaBruno wrote: »Just checked the post, and it still has the last line referring to the unexpected spike in difficulty and no edits have been made. Am I missing something?
Celas_Dranacea wrote: »Is this why my group of lowbie friends were having trouble with normal ruins of Mazzatun and were actually able to progress further on vet mode?
anitajoneb17_ESO wrote: »Celas_Dranacea wrote: »Is this why my group of lowbie friends were having trouble with normal ruins of Mazzatun and were actually able to progress further on vet mode?
Yes, normal versions of dungeons were buggy and some mobs far more powerful than intended.
But that's the topic of another thread. Besides click-baiting with a "juicy" title, I don't see the point of this one. Maybe OP is on some skooma-like substance, it makes one somewhat paranoid, or so I heard.
ZOS_GinaBruno wrote: »Just checked the post, and it still has the last line referring to the unexpected spike in difficulty and no edits have been made. Am I missing something?
daedalusAI wrote: »(...)
So how long am I unable to do dungeons on my low-level because you were unable to test your patches?
Edit: not being able to finish a normal II dungeon now with low-levels which was possible before can't be called "unexpected spike in difficulty".
L2P?
Seriously tho, first of all, I know there is an ongoing issue with partII dungeons on normal mode, where the normal mode is slight more difficulty than the veteran. I have seen the printscreens and all, tho I never experienced it.
But when you say "not being able to finish a normal II dungeon now with low-levels which was possible before". How could have done normal part 2 dungeons before if they didn't exist prior 1T?