chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
ssewallb14_ESO wrote: »
sodantokb16_ESO wrote: »Would be interesting to hear from some regular veteran dungeon players if they are too effected. Im not playing veterans but went there to test the damage and felt they were somehow easier than i expected (soloed fungal grotto I for that bis mask)
autumnsongbird wrote: »sodantokb16_ESO wrote: »Would be interesting to hear from some regular veteran dungeon players if they are too effected. Im not playing veterans but went there to test the damage and felt they were somehow easier than i expected (soloed fungal grotto I for that bis mask)
I have run more vet dungeons than I can count and today I was throttled more in normal than I had been in ANY vet in a while. I mean, I kid you not. I got a 28k hit from a freaking mob in Ruins of Mazz. My team and I were wiping in spindle II due to massive damage being taken from crappy mobs and it was taking forever to kill them. We usually roll through the easier vet dungeons. We have not done the vet ones because we are horrified at what might have changed there. My friend was having to do full armor repairs at about 1-2k after a NORMAL. This only happened to us when we were low level toons. Something here is very off.
chloethefoxxub17_ESO wrote: »
yeah i'm leveling a stamplar now. he's lv11 with lvl 10 training gear. its still easy.
chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
Balticthunder wrote: »chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
This is typical response here on forums for most problems raised by new players. These people, they have hard time to read or comprehend what is written, but they love to respond asap with L2P nonsense, they just love to hear themselves. Too bad you cant downvote here on forums.
Thanks @ZOS_Finn - maybe now people will finally stop replying to these threads with a smug "git gud" or "L2P".Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
Thanks! Hopefully that squeezes into next week's incremental patch (if there is one) to make my plunder skull farming easier.
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
AsteriaStarfall wrote: »
Doctordarkspawn wrote: »Guys, why are you asking for the dungeons to be recalibrated? Shame on you. Go stick your head in a bucket of eels for daring to suggest anything that would make this game easier under any circumstances.
CASUL
easy game = Pug naked , and bad
BUT when he game become a little difficult , when people dead ... they questioning themselves , and Try hard , or trying to up their dps , change skill , for overcome this challenge and become better .