magnusthorek wrote: »That's why I, on purpose, don't cancel animations.
If I'm playing a stamina class rgar constantly has to go to off-bar and apply Endless Haul or Razor Caltrops and wuickly get back to Flurry / Jabs and this quickly switching action cancels any animation, fine, I didn't provoke it. Otherwise, I wait them getiing finished.
This is because I think animation is something with a beginning and an end on purpose.
If you break this purpose accidentally, fine, but if you do knowing that you're shortening something purposedly long just to get astronomical DPS marks just to rub in the face of others that can't do it, be it by thinking it's cheat, by physical limitations, high latency and so on, it's completely wrong.
raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.
I'm relax like a sedated butterflyI'm not the one that is on defense and making excuses to exploit a bug.
Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug
Broken is when animation cancelling works, not when it doesn't.
No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.
Drummerx04 wrote: »How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?
The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.
And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.
Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.
Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.
If the skill have "cast time: instant", then it should be instant, and not 1 sec till animation finish.
BruceLeeroy91 wrote: »Lol good I'm glad you DK is unplayable without using a bug ha...l2p
vyndral13preub18_ESO wrote: »BruceLeeroy91 wrote: »Lol good I'm glad you DK is unplayable without using a bug ha...l2p
Are you also glad that Zos is so incompetent at fixing this bug, it is now a feature. Really sounds like you are directing your anger at the wrong people. Zos came out and said this is working as intended, because they cant fix it.
So why dont you go troll Zos. And let people talking about what are now confirmed as valid game mechanics, talk about valid game mechanics.
TheDarkRuler wrote: »Animation canceling is a bug in my eyes.
Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
And everyone who does this in PVP should be banned because bugusing in competitive mode.
So i feel happy when it does not work anymore.
Perhaps you guys start playing for real then instead of using one exploit/bug after the other.
BruceLeeroy91 wrote: »Lol good I'm glad you DK is unplayable without using a bug ha...l2p
magnusthorek wrote: »As long as it's not cancelling anything, I don't think it is. However if I was on charge of this game, I suppose I wouldn't allow light weave in heavy fights (bosses and big groups) because it doesn't make sensw in real fight / war.Is it also cheating to include a light attack between each skill?I'm feeling some hostility from now and on, so I'll try my best to not comment anymore.There's a difference between those who can't do it and those who refuse to do it and those who don't know you can do it.
Those who don't can learn, those who refuse go sour, those who don't know can find out.
And because I ate all the charge of my phone already >.<
Drummerx04 wrote: »You anti AC guys realize that there is still a global cooldown on skill usage, right? I can't cast 5 skills in one second with animation cancelling. What I CAN do, for instance, is to cancel the useless animation for endless hail by instead playing the weapon swap animation to prepare for melee attacks on a frost bar, or other similar moves.
While this is a horrible way to deal dps, I encourage sorcs to go and play with hard casted crystal frags.
Fire off the skill once. Do you see how your sorc conjures the shard and then lifts hands over the head and sort of throws it before coming back to the idle stance?
Now press the skill button as fast as you can, and you won't see the hands lift over the head. The conjuring will happen and then the hand raise and throw animation will be cancelled by the new conjure. Congrats. You have just animation cancelled to achieve higher dps.
So according to some people, pressing a single button really fast is exploiting. What next? Selling columbine for 600g is exploiting?
TheDarkRuler wrote: »Animation canceling is a bug in my eyes.
Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
And everyone who does this in PVP should be banned because bugusing in competitive mode.
So i feel happy when it does not work anymore.
Perhaps you guys start playing for real then instead of using one exploit/bug after the other.
Since this last update when I play my mDK I cannot weave with a fire staff with whip, embers, or engulfing flames. Anyone else experiencing this?
Title changed to "weaving" from "animation canceling" to avoid confusion.
Broken is when animation cancelling works, not when it doesn't.
No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.
raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.