gel214thb14_ESO wrote: »OK, so for the sake of experimenting and comparison, just now I went into Crypt of Hearts 2 on normal and on veteran and ran in to die to the first group of mobs on both.
I made sure that I had no gear equipped for either death so that it would be a fair comparison with no worrying about whether my gear was degraded on one or the other.
And here's the Combat Metrics report for it:
What is Combat MEtrics? How do you get this?
its an add on the measures ur dps ... u can download it by searching for combat metrics addon eso in google
Mobs are too easy in my opinion.
Tonnopesce wrote: »Mobs are too easy in my opinion.
No no Dracane don't do it... This thread is pretty full of troll already.
Btw, today i've done 10 random pug instance with my level 30 healbot... And guess what? 10/10 completed.
This thread miss so much info imho (players builds, dps info, healer info ecc.) that is really hard to judge.
What did happen just now?
Just started fungall grotto II randome normal an we just just got wiped out by the first group of mobs...
Im cp lvl 120 full purple with scoria and hevy armour and still get wiped out in seconds
Is this inteded?! Played it yesturday had no problems
this is nonsense...
Maybe not impossible, but for sure the difficulty level of the mobs - their health and hits damage being at least doubled - was increased a lot in random dungeon, if we are unlucky to go with pug for version II. Imho it's way too much for a RANDOM NORMAL, because trash looks to be tougher than in veteran mode, and I'm not queueing for veteran but normal!What did happen just now?
Just started fungall grotto II randome normal an we just just got wiped out by the first group of mobs...
Im cp lvl 120 full purple with scoria and hevy armour and still get wiped out in seconds
Is this inteded?! Played it yesturday had no problems
this is nonsense...
Just tested weyrest II same thing random normal dng templar lvl 211cp, me dps 120cp and lvl 21 and 33
i have 2200+ dmg
43,5 crit chance
and 30k+ hp
15k+ resist
without buffs
still we die like ants this is nonsens!
Hey Folks,
A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.
Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
True, if that's such an important issue that can destroy the fun from doing randoms, it should be oficially stated on top of forums as a warning what to do/not to do until the bug is solved.