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Mobs are imposible to kill

  • Namiel
    Namiel
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    Don't know if I can be of help, anyway:
    I tried Wayrest sewer I (normal) with a friend. Level 22 dk tank and 15 sorc dps/healer (both at about 190cp), managed to kill first two boss easily without avoiding any mobs around, then quitted - we were just late for a date, so nothing to do with the dungeon.
    Tried volenfell some times after, same result.
    I really think your dungeon(s) were on veteran difficulty instead, just my opinion.
    Edited by Namiel on October 10, 2016 10:13PM
    "Be like water, my friend"
  • Wollust
    Wollust
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    Play how you want but I'd recommend you to not expect content to be catered to that.
    Susano'o

    Zerg Squad
  • Acsvf
    Acsvf
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    czajos wrote: »
    I Got scoria on my firsty char
    Is there a rule u cant wear a hevy armour?! i play as i like. Isant that the whole point?
    No, but you can't complain about the difficulty of the game if you're DPSing in heavy armor.

    [minor edit for quote]
    Edited by ZOS_CoriJ on October 10, 2016 10:34PM
    @LightArray
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  • SHADOW2KK
    SHADOW2KK
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    Lol OP l2p

    Save monster sets for when your cp cap, it will do you good
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  • ZOS_CoriJ
    ZOS_CoriJ
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    We have had to remove a fair amount of posts from this thread for getting out of hand. It's fine to disagree with each other, but let's keep the conversation civil (aka out the range of flaming and mockery).
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  • Vaoh
    Vaoh
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    Problem 1 - You gave us far too little info to really understand your situation, then got mad when we asked questions to clarify/attempt to help you.

    Problem 2 - You are running 4-man content with 2 players. This tends to make group dungeons feel more difficult -_-

    Problem 3 - Heavy Armor is NOT for damage dealing in PvE. Go with Light Armor if Magicka, and Medium Armor if Stamina. It'll indirectly increase your survivability as well since you'll have more resources to heal yourself and you'll kill mobs faster.

    Problem 4 - You can play as you like, for sure. If you wanna be effective though you have to play smart too.... and effectively. Not by choosing to be really weak because you like the way your lvl13 armor/weapons looked and spamming light attacks as a CP120 running group content. That's not exactly what you're doing, but I think you see what I mean. Use strong gear and effective skill setups both damage-wise and resource-wise.
    Edited by Vaoh on October 10, 2016 11:21PM
  • SnubbS
    SnubbS
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    You can play however you want -- but it just isn't effective. You can play DPS builds with 5x Heavy Histbark and Soulshine rings while wearing Bogdan -- that doesn't mean it that it's a good idea.

    You can choose to build your character properly and have an easy time facerolling dungeons, or you can gimp yourself. It doesn't take any skill what-so-ever to craft yourself 5x light Julianos or 5x medium NightMothers and DPS.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Just today I got one shotted in Imperial City Prison on my DK tank took 33k damage in one blocked attack now had it been a boss and I was a healer or DPS then fine but with more then half of my stamina in full heavy blocking it's madness the DPS said they took 100k in a hallway from MoBs NOT A BOSS the filler between the boss.

    Some staff is too easy with 601cp and others are just crazy impossible. I have ran vDSA and had the 2nd stage not have torches so many times it makes no sense you have to kill the boss with no fire at all hell out of here.
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  • Nax
    Nax
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    czajos wrote: »
    Just tested weyrest II same thing random normal dng templar lvl 211cp, me dps 120cp and lvl 21 and 33

    i have 2200+ dmg
    43,5 crit chance
    and 30k+ hp
    15k+ resist
    without buffs
    still we die like ants this is nonsens!

    If you want to be an effective dd, you need to gear up in a way that dramatically changes these stats. 43.5k crit chance, for example, is very, very low compared to what you should aim for. 30k+ hp is way too much-- even tanks can function perfectly fine in much harder content with LESS health than that. 2200 damage is very low, as well, even unbuffed.

    As you have said before in another of your comments, yes, you can play as you like; however, as others have replied, you need to do so sensibly if you expect to play your role effectively. Look at the heavy armor passives. Do you see any that boost your damage in any way that is more effective than light or medium armor? I can tell you that the answer is no.

    Again, play as you want, but use the tools available to you to your advantage, as well. What if I walked into Imperial City Prison totally naked with nothing but my fists? You'd probably laugh and tell me to gear up properly or else I'm going to fail hard. The same can be said about walking into ICP as a full heavy armor dd. It's exactly the same thing. You need to gear up properly, or you're gonna have a tougher time, and while heavy armor dd-ing might be better suited for PvP, for PvE, it won't cut it.
    Edited by Nax on October 11, 2016 2:31AM
  • DocFrost72
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    I think something is way off. Ran CoA II today. I really do think something is wrong with the metrics when a regular dungeon is harder than vMA. I can breeze through vMA, but I swear to you I was two shotted by trash in the deadlands. Took a 19k uppercut from a xivlai.

    @ZOS_GinaBruno @ZOS_JessicaFolsom could you ladies please forward this info to someone, assuming that they could even check? There's something fishy about dungeon difficulty at the moment.
    Edited by DocFrost72 on October 11, 2016 2:55AM
  • ssewallb14_ESO
    ssewallb14_ESO
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    Something's broken here @ZOS_GinaBruno @ZOS_Finn:

    2j5gpyv.jpg

    yhephXM.jpg
    Edited by ssewallb14_ESO on October 11, 2016 3:12AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    czajos wrote: »
    Just tested weyrest II same thing random normal dng templar lvl 211cp, me dps 120cp and lvl 21 and 33

    i have 2200+ dmg
    43,5 crit chance
    and 30k+ hp
    15k+ resist
    without buffs
    still we die like ants this is nonsens!

    Play the way you want works great until you step into group content. Just looking at your stats, if I had to guess, I would say you are a poorly built tank. The damage is pretty low, the crit is REALLY low, and the health is much to high for a DPS. Nobody needs north of 30k health. The best end game tanks in trials use 30k as the benchmark. No reason ever to go over that for PVE as tank, and no reason to go anywhere near it as a DPS. What does your primary attribute look like? Guessing you are magic, but I am not 100% sure on that.

    As a DPS, if your health is more than 20-22K (and that is pushing it), I know your DPS is going to be lousy. I expect to see top tier DPS in the 17-18k range on health. Skills scale of damage and your max attribute. The higher the health, the lower your other stats. Most of the content in this game works best if you can kill things before they kill you. Sounds trivial, but I am not surprised you are getting overwhelmed with stats like that.

    As a general rule, If you want to use magic skills in PVE, grab a destro staff and wear 5 light, 1 medium, and 1 heavy. If you are stamina build, go DW and Bow with 7 pieces of medium. Going all heavy is all the rage in PVP right now, but unless you are tanking, you are setting yourself up for failure in group PVE content.

    Absolutely play the way your want, but I have yet to find a recently scaled dungeon that cant be easily cleared by 3 DPS (no tank or healer) if built correctly.

  • czajos
    czajos
    My build works just fine ThX, can some one lock this post already... the issiue is the hp and dmg scaling in normal dungs i dont die as fast but how can i survive when the whole team is dead! roll a lvl 20-30 char team an go wayrest II or funag II right now ppl just quit after hitting a wall. There r other post about this.
  • Julianos
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    Just killed the mazzatun last boss on veteran hard mode with a pug and 2 person was clueles about tactics but me and other guy taught them stop QQ go and farm gear mats you guys cant kill a boss or mobs naked.
    Edited by Julianos on October 12, 2016 12:33AM
  • czajos
    czajos
    yep im oficially done... nice knowing u forum
  • alexkdd99
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    I have heard people say that in some dungeons mobs are hitting harder in normal than in vet. There is a thread around here somewhere, where they are talking about it.
  • BFT88
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    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.
    Edited by BFT88 on October 12, 2016 12:36AM
  • Synfaer
    Synfaer
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    As a tank the only times I generally have issue with inexperienced groups is when they start to AoE trash as soon as they see them, causing them to spread all over and generally causing chaos. The tank just needs a second or 2 to drop an AoE and grab the initial agro then CC together and all trash issues go away. This is not an issue with exp groups as the dps can easily melt any trash.

  • disintegr8
    disintegr8
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    I suggest that the group (as a unit) is not up to the level of the dungeon. Please remember that Fungal Grotto II (and Wayrest II) is effectively the old veteran version of the dungeon and is not something that most people at level 20-30 (without CP) would normally be ready to handle.

    Regardless of your build, if the rest of the team is weak and your healer is having trouble keeping up with the heals, you will wipe. It would be interesting to try and take the same group through Fungal Grotto I or Wayrest I and see how they go.
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  • Tannus15
    Tannus15
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    Something's broken here @ZOS_GinaBruno @ZOS_Finn:

    2j5gpyv.jpg

    yhephXM.jpg

    This looks pretty damn convincing to me. Looks like ZoS messed up normal mode pretty badly.
  • Tannus15
    Tannus15
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    Axorn wrote: »
    Just killed the mazzatun last boss on veteran hard mode with a pug and 2 person was clueles about tactics but me and other guy taught them stop QQ go and farm gear mats you guys cant kill a boss or mobs naked.

    Looks like vet mode is fine, but normal mode is doing +50% damage compared to vet. This is not QQ. This is normal mode is broken.
  • Tannus15
    Tannus15
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    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Look at the screenshot!

    The same person is getting hit from the same mobs for 4k damage in vet mode and 6k damage in normal mode.

    This is not a gear issue.
    This is not a build issue.

    Normal Mode is broken!
  • BFT88
    BFT88
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    Tannus15 wrote: »
    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Look at the screenshot!

    The same person is getting hit from the same mobs for 4k damage in vet mode and 6k damage in normal mode.

    This is not a gear issue.
    This is not a build issue.

    Normal Mode is broken!

    Wtf do you mean look at the screenshot? 1-2k extra damage isn't a problem if your group isn't terribad. And how about that almost 15k crit up there in vet? 2k extra damage per attack is a git gud issue bro.

    and how do you know the higher numbers in NORMAL weren't just CRITICAL HITS? WE DON'T. A death recap tells us NOTHING regarding normal hits and critical hits!!
    Edited by BFT88 on October 12, 2016 3:05AM
  • UrQuan
    UrQuan
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    BFT88 wrote: »
    Tannus15 wrote: »
    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Look at the screenshot!

    The same person is getting hit from the same mobs for 4k damage in vet mode and 6k damage in normal mode.

    This is not a gear issue.
    This is not a build issue.

    Normal Mode is broken!

    Wtf do you mean look at the screenshot? 1-2k extra damage isn't a problem if your group isn't terribad. And how about that almost 15k crit up there in vet? 2k extra damage per attack is a git gud issue bro.

    and how do you know the higher numbers in NORMAL weren't just CRITICAL HITS? WE DON'T. A death recap tells us NOTHING regarding normal hits and critical hits!!
    Mobs and bosses don't crit. Only players crit. That's why impenetrable is only considered a useful trait for PVP.
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  • Mojmir
    Mojmir
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    UrQuan wrote: »
    BFT88 wrote: »
    Tannus15 wrote: »
    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Look at the screenshot!

    The same person is getting hit from the same mobs for 4k damage in vet mode and 6k damage in normal mode.

    This is not a gear issue.
    This is not a build issue.

    Normal Mode is broken!

    Wtf do you mean look at the screenshot? 1-2k extra damage isn't a problem if your group isn't terribad. And how about that almost 15k crit up there in vet? 2k extra damage per attack is a git gud issue bro.

    and how do you know the higher numbers in NORMAL weren't just CRITICAL HITS? WE DON'T. A death recap tells us NOTHING regarding normal hits and critical hits!!
    Mobs and bosses don't crit. Only players crit. That's why impenetrable is only considered a useful trait for PVP.

    :D
  • Tannus15
    Tannus15
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    BFT88 wrote: »
    Tannus15 wrote: »
    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Look at the screenshot!

    The same person is getting hit from the same mobs for 4k damage in vet mode and 6k damage in normal mode.

    This is not a gear issue.
    This is not a build issue.

    Normal Mode is broken!

    Wtf do you mean look at the screenshot? 1-2k extra damage isn't a problem if your group isn't terribad. And how about that almost 15k crit up there in vet? 2k extra damage per attack is a git gud issue bro.

    and how do you know the higher numbers in NORMAL weren't just CRITICAL HITS? WE DON'T. A death recap tells us NOTHING regarding normal hits and critical hits!!

    Normal dungeons should be doing LESS damage than vet dungeons. By a lot. This means normal dungeons are probably doing twice their normal damage.

    Yes, a properly kitted and skilled group can probably do this content, that's NOT THE POINT.

    Normal mode dungeons should be easier than vet mode dungeons. Right now they are significantly harder. This is a MASSIVE BUG, not a GIT GUD issue.

    Stop getting side tracked by irrelevant issues like someone using heavy armour on a DPS build and ask the simple question "Should normal mode mobs do +50% damage of vet mode mobs" and the answer becomes clear very quickly.
  • starkerealm
    starkerealm
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    UrQuan wrote: »
    BFT88 wrote: »
    Tannus15 wrote: »
    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Look at the screenshot!

    The same person is getting hit from the same mobs for 4k damage in vet mode and 6k damage in normal mode.

    This is not a gear issue.
    This is not a build issue.

    Normal Mode is broken!

    Wtf do you mean look at the screenshot? 1-2k extra damage isn't a problem if your group isn't terribad. And how about that almost 15k crit up there in vet? 2k extra damage per attack is a git gud issue bro.

    and how do you know the higher numbers in NORMAL weren't just CRITICAL HITS? WE DON'T. A death recap tells us NOTHING regarding normal hits and critical hits!!
    Mobs and bosses don't crit. Only players crit. That's why impenetrable is only considered a useful trait for PVP.

    I'm still left wondering why my main DPS has crit resist. I can't figure out where it's coming from. :p
  • Mojmir
    Mojmir
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    I'd like to see a dev chime in,not just forum mod
    @ZOS_GinaBruno @ZOS_JessicaFolsom
  • UrQuan
    UrQuan
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    OK, so for the sake of experimenting and comparison, just now I went into Crypt of Hearts 2 on normal and on veteran and ran in to die to the first group of mobs on both.

    I made sure that I had no gear equipped for either death so that it would be a fair comparison with no worrying about whether my gear was degraded on one or the other.

    Here's what happened on veteran mode:
    VeteranCoH2DeathRecap_zps6otpke6a.jpg
    Here's the Combat Metrics report for it:
    VeteranCoH2CombatMetrics_zpsp6tuonnr.jpg

    And now here's what happened on normal mode:
    NormalCoH2DeathRecap_zps0uzn7j1k.jpg
    And here's the Combat Metrics report for it:
    NormalCoH2CombatMetrics_zpsnok4qa88.jpg

    So I didn't die to the exact same things in both, but there were 2 attack types that were common between them. The Quick Shot attacks and the Shock attacks. Both types of attacks did roughly 31% additional damage on normal mode compared to on veteran mode.

    The mobs do seem to have more health on veteran mode than on normal mode, though, with the Spiderkith Enervator (as the randomly selected sample mob) having 136,704 health in the veteran version of the dungeon, and 82,548 health in the normal version of the dungeon.

    So it seems like the mobs have roughly 66% additional health in veteran compared to normal, but they do roughly 31% additional damage in normal compared to veteran. This makes very little sense to me.
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  • MakoFore
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    average mobs are harder now on both levels. they have more life and if u aren't careful- anything can kill u. i think its great. gone are the days when we could simply hit steel tornado and melt mobs. that wasn't skill- that was armour levelling. now i need to know my tank is set- have my healer ready- i can t be a yolo idiot- which is the kind of game i want to play anyway. first couple of days were a bit humbling- to realise i wasn't nearly as formed a build as i thought- but now I'm enjoying the challenge.

    even a bunch of vets and myself (not a vet) got cleaned up first ICP boss the other day- but it was great- we had to pull back plan it out like back in the day- and remember how to actually play - instead of just dps ing thru everything. felt like we actually accomplished something by getting that dungeon done that day.
    Edited by MakoFore on October 12, 2016 3:58AM
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