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Mobs are imposible to kill

  • MissBizz
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    MakoFore wrote: »
    average mobs are harder now on both levels. they have more life and if u aren't careful- anything can kill u. i think its great. gone are the days when we could simply hit steel tornado and melt mobs. that wasn't skill- that was armour levelling. now i need to know my tank is set- have my healer ready- i can t be a yolo idiot- which is the kind of game i want to play anyway. first couple of days were a bit humbling- to realise i wasn't nearly as formed a build as i thought- but now I'm enjoying the challenge.

    even a bunch of vets and myself (not a vet) got cleaned up first ICP boss the other day- but it was great- we had to pull back plan it out like back in the day- and remember how to actually play - instead of just dps ing thru everything. felt like we actually accomplished something by getting that dungeon done that day.

    @MakoFore I'm pinging you and going to ask you come back and look at the post right above yours. Mobs in normal mode are (in some cases) actually dealing more damage than vet. This just appears to be since yesterday's patch too. Not being able to DPs a boss down before the mechanics even happen is a good thing, I agree with you on that... But this is wonky.
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  • Nirrudn
    Nirrudn
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    If you want a super fun test, go get a Harvester in ICP to use one of their specials. 32k on normal mode. On Vet they hit me for an actually survivable 16-18k.
  • Brrrofski
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    I think the problem is that everything is cp160 now right?

    So unless everyone's gear is up to date with level, you're not going to get great stats.

    And your build is terrible but you're too stubborn to listen. Don't ever join group finder please. People like you who waste other's time are why group finder needs a dps/ability/brain test.
    Edited by Brrrofski on October 12, 2016 6:21AM
  • Tinus_92
    Tinus_92
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    https://forums.elderscrollsonline.com/en/discussion/296327/pc-mac-patch-notes-v2-6-5
    Dungeons & Group Content
    General
    Monsters in Normal versions of dungeons have had their health increased to the correct levels.


    I ran some last night, normal and Vet.. Yes, they are tougher, even mobs, but, they are not that bad.
    To OP, I think it was just your group in general. But, I wasn't there. My advise is try again with a more leveled group and see what happens.. :)

    Currently the mobs in some normal dungeons hit harder as their veteran counterparts. Not sure if that's intented with having their health increased. See this post as well: https://forums.elderscrollsonline.com/en/discussion/296472/normal-crypt-of-hearts-i-mobs-doing-double-damage#latest

    You should be able to complete a 'normal' version of the dungeon completely fine with a non-optimized but somewhat experienced group. If you die on the first addgroups but you barely take any damage on bossess, then it really looks like a balancing problem to me as well.

    Edit: Examples are shown on the 2nd page of this thread as well. Yes, his build isn't optimized but there's no way to tell him to upgrade his build and that is the only problem for not completing dungeons.

    Another example: Just try nICP with a random, or even an optimized experienced group, and compare that with vICP.
    Edited by Tinus_92 on October 12, 2016 6:48AM
    Ingame ID: @Suni_92
  • Sharee
    Sharee
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    Seems to me like ZOS mixed it up and gave normal mobs the damage that veteran mobs should do, and vice versa.
  • SlayerTheDragon
    SlayerTheDragon
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    No official word on this yet?

    Edited by SlayerTheDragon on October 12, 2016 7:42AM
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  • sadownik
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    BFT88 wrote: »
    So why exactly are you doing these dungeons at lvl 20-30. That is the better question since we already know you guys aren't geared properly and have no clue about your builds.

    Dungeons are endgame activity? Wow ESO trully is unlike other MMOs. Grind till lvl 50 and then grind again to 160 cp and then get kicked by someone convinced that you need at least 500 cp. Truly new players are screwed.
  • Tonnopesce
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    Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.
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  • Tinus_92
    Tinus_92
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    Tonnopesce wrote: »
    Maybe, just maybe you where doing the dungeons at low CP before one tamriel ( if you are 120, the dungeon was scaling at 120), now with one tamriel everything is at 160 CP and maybe this is the reason why a sub-optimal build like yours don't work anymore.

    Maybe, just maybe you should read the previous replys first before commenting. Since when do you need 160CP to complete normal dungeons? I don't believe it's ESO's intention to ban anyone pre-160 out of the dungeons completely.
    Edited by Tinus_92 on October 12, 2016 8:39AM
    Ingame ID: @Suni_92
  • MasterPerceval
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    This is a huge L2P issue clearly. If guys like me (and I only pull 10-20k DPS) can solo a normal dungeon, then what is this even about?

    Don't be stubborn and listen to those gear tips. They WILL help you. And if you want to play as you like, then fine, but don't cry when it all goes south in dungeons!
    Edited by MasterPerceval on October 12, 2016 8:41AM
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  • Glamdring
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    It says Normal dungeon not Newbie dungeon. If u think u can go in and faceroll with your setup and groupsetup u gonna get, yeah wiped. I like the new change, it means that when ppl decide to start doing vet they atleast have some experience of playing in a Group, setting up their build and looking into mechanics.
    Edited by Glamdring on October 12, 2016 8:43AM
  • SlayerTheDragon
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    This is a huge L2P issue clearly. If guys like me (and I only pull 10-20k DPS) can solo a normal dungeon, then what is this even about?

    Don't be stubborn and listen to those gear tips. They WILL help you. And if you want to play as you like, then fine, but don't cry when it all goes south in dungeons!

    @MasterPerceval do us all a favour and try to solo one now after One Tamriel.
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  • Asardes
    Asardes
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    Absolutely horrible, people have to actually think about new things like "build" and "rotation" and "buff food now" and even learn something new that's called "dungeon mechanics"! ZOS please do SMTH!

    2.2K weapon damage is terrible, DDs should have something like 3.5K unbuffed and over 4K buffed.
    35K health means that you probably put most if not all points in health, leaving almost none for stamina
    Damage scales on maximum stamina and weapon damage. And you don't need more than ~18K health as a DD, because the tank should get most of the aggro and you should get out of the red AOE, and even block and interrupt some attacks yourself.
    Skoria set procs from DoTs. Not a very good set for stamina DD, since there are only a few stamina DoT skills - endless hail, caltrops, carve etc. There are much more magicka DoTs, and almost every class has one of those. Skoria is best on mage DK and mage Templar.
    Edited by Asardes on October 12, 2016 9:28AM
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  • rob_ber
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    @SlayerTheDragon

    It's actually pretty much doable. Normal dungeons are soloable. Farming nCoH for Leviathan armor on my stamsorc without any problems. There are probably some dungeons which are pain, but CoH normal is no problem at all.
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  • Loc2262
    Loc2262
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    This has nothing to do with "L2P" or "your gear is incorrect" etc. It's simply a bug.

    It cannot be intentional that since yesterday's (or Monday's) update normal dungeon mobs hit 2-3 times as hard as before, and even harder than vet mode dungeons.

    No matter what their (or some player's here) idea of making dungeons more difficult is, increasing the difficulty this extremely - and even way past the vet level - can only be a bug.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Carbonised
    Carbonised
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    This is a huge L2P issue clearly.

    [Insert several screenshots of people showing mobs on normal difficulty doing much more damage than on vet]

    I give up.
  • daedalusAI
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    Carbonised wrote: »
    This is a huge L2P issue clearly.

    [Insert several screenshots of people showing mobs on normal difficulty doing much more damage than on vet]

    I give up.

    I can only provide you with the link to my thread about the issues - which as many other threads have been purged from general and got moved to dungeons:
    https://forums.elderscrollsonline.com/en/discussion/296505/hp-scaling-in-normal-dungeons-is-utterly-off/p1
  • daedalusAI
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    daedalusAI wrote: »
    Carbonised wrote: »
    This is a huge L2P issue clearly.

    [Insert several screenshots of people showing mobs on normal difficulty doing much more damage than on vet]

    I give up.

    I can only provide you with the link to my thread about the issues with screenshots- which as many other threads have been purged from general and got moved to dungeons:
    https://forums.elderscrollsonline.com/en/discussion/296505/hp-scaling-in-normal-dungeons-is-utterly-off/p1

    Well that was the quote instead of the edit button.
    Edited by daedalusAI on October 12, 2016 9:21AM
  • jircris11
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    Danksta wrote: »
    czajos wrote: »
    First of all i didnt ask for tips on my build, i can dishout decent dmg,and go full tanky if i need too..
    Second that dosent change the fact that the mobs were buffed insanly as i mentioned i played this dung yesturday and had no problems with the same team now its just torture...

    I'm sorry, I didn't mean to offend. I was just trying to let you know that by going full heavy instead of light (magic) or medium (stamina) you're seriously gimping yourself in the damage department, most notably in your crit rate. Does that mean that you can't beat a normal dungeon doing so? No, not at all. I just figured I'd mention it since the only person you can force to get better is yourself.

    actually i did a bit of an experiment. i am not a min/maxer and i dislike pvp so i was not worried about topping the charts. I put on full heavy (king slayer with gladiator) dual wield (sword) and bow. I was in medium armor before hand and i play a khajiit. My crit dropped from 64% to 57% (a somewhat nice drop) yet my weapon damage went from 2.2 up to 3.1k. since i run sorcerer i picked some of the stamina morphs for the bound armor/hurricane/crit surge. grabbed the other morph for DW (not steel tornado but its other choice) and flurry. Grabbed FDB and put on agi rings/neckless

    I went in to FG with some friends and at one of the fights we lost our tank. i was able to step up and tank with what i had built mainly due to each proc from hurricane restoring hp so long as i had crit surge. my dw skill increasing my stam regen along with the drink i had. and flurry as a "oh ***" quick heal. At the end i was second on the dps (beating a NB by around 3k points) and i was also on the list for heals (all self heals because i'm greedy but still) So yes it is possible to make a heavy armored dps, is it viable? yes. will it top charts? nope. But since i made this guild i can solo just about anything including some of the overly powered bosses.
    I am not lecturing you in any way for the advice given to the OP it is indeed solid advice, i am simply sharing my findings with everyone.
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  • Carbonised
    Carbonised
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    daedalusAI wrote: »
    Carbonised wrote: »
    This is a huge L2P issue clearly.

    [Insert several screenshots of people showing mobs on normal difficulty doing much more damage than on vet]

    I give up.

    I can only provide you with the link to my thread about the issues - which as many other threads have been purged from general and got moved to dungeons:
    https://forums.elderscrollsonline.com/en/discussion/296505/hp-scaling-in-normal-dungeons-is-utterly-off/p1

    If you go back a few posts in this very thread, you will see it proven clear as day that normal mobs deal more damage than on vet.

    Yet some people still completely and utterly fail to pay attention to that, and mindlessly fall back to their knee-jerk response of "it's clearly a l2p issue". My comment was directed at that. If you, in the face of utter and blatantly clear evidence in the form of screenshots and calculations, still insist that "there's nothing to see here, clearly a l2p issue", then yes, I give up. I suppose that's why people vote for Trump as well.
    Edited by Carbonised on October 12, 2016 9:23AM
  • daedalusAI
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    Carbonised wrote: »
    daedalusAI wrote: »
    Carbonised wrote: »
    This is a huge L2P issue clearly.

    [Insert several screenshots of people showing mobs on normal difficulty doing much more damage than on vet]

    I give up.

    I can only provide you with the link to my thread about the issues - which as many other threads have been purged from general and got moved to dungeons:
    https://forums.elderscrollsonline.com/en/discussion/296505/hp-scaling-in-normal-dungeons-is-utterly-off/p1

    If you go back a few posts in this very thread, you will see it proven clear as day that normal mobs deal more damage than on vet.

    Yet some people still completely and utterly fail to pay attention to that, and mindlessly fall back to their knee-jerk response of "it's clearly a l2p issue". My comment was directed at that. If you, in the face of utter and blatantly clear evidence in the form of screenshots and calculations, still insist that "there's nothing to see here, clearly a l2p issue", then yes, I give up. I suppose that's why people vote for Trump as well.

    Those people claiming it is L2P are either maxed out in everything - or they didn't run a normal II dungeon on a low-level since 2.6.5. hit.
    Whatever the reason: without having tested it yourself you really should hold your breath and not comment.

    Trump is something different: he is the best candidate to destroy the system once in office and leaving nothing behind but burnt soil.
    Edited by daedalusAI on October 12, 2016 9:30AM
  • Asardes
    Asardes
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    Danksta wrote: »
    If you're intent is to be a damage dealer then heavy armor is a bad way to go. If you're a tank Skoria is a bad way to go.

    I have it in heavy and I usually put a lot of DoTs on trash mobs as I go trough dungeons - eruption, noxious breath, the DoT from spiked armor activation. I have the set in heavy and I would try it out in an easier dungeon to see how often it procs of those.
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  • Cherryblossom
    Cherryblossom
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    I think someone needs to start an new Thread, the issue is with the title, that doesn't really explain the issue. It just encourages the L2P comments, as the Mobs do die, there is now just an increased chance they will kill you now in Normal mode.

    It's unlikely that ZOS will be reading this to find there is a bug.
  • Loc2262
    Loc2262
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    A new thread is a good idea to separate "L2P lectures" from actual problem reports, yes. :) Although there's already threads in the bug report section. Hopefully the devs will react shortly to this issue.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • daedalusAI
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    I think someone needs to start an new Thread, the issue is with the title, that doesn't really explain the issue. It just encourages the L2P comments, as the Mobs do die, there is now just an increased chance they will kill you now in Normal mode.

    It's unlikely that ZOS will be reading this to find there is a bug.

    Well all the threads that properly name the issue have been moved to the dungeon sub-forum and out of the way of the majority of people who only stay in general.
    Edited by daedalusAI on October 12, 2016 9:35AM
  • Berenhir
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    I think someone needs to start an new Thread, the issue is with the title, that doesn't really explain the issue. It just encourages the L2P comments, as the Mobs do die, there is now just an increased chance they will kill you now in Normal mode.

    It's unlikely that ZOS will be reading this to find there is a bug.

    You may take mine

    https://forums.elderscrollsonline.com/en/discussion/296854/normal-mobs-hitting-harder-than-veteran-mobs-intended#latest
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  • Wolfhammer
    Wolfhammer
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    altemriel wrote: »
    maybe you mistakenly set the dung to veteran version?

    Isn't V2 of any dungoen Vet level now? V1 is normal and then there's hard mode vet (v3?)
    Wolfhammer - Templar serving the Alith guild on EU
  • Darlon
    Darlon
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    Wolfhammer wrote: »
    altemriel wrote: »
    maybe you mistakenly set the dung to veteran version?

    Isn't V2 of any dungoen Vet level now? V1 is normal and then there's hard mode vet (v3?)

    Sigh... as has been explained in this thread before, this is not correct..

    The I and II just differentiate between the stories in the dungeon. For instance Wayrest I is the story of the old normal mode and Wayrest II is the story of the old veteran mode.

    Both Wayrest I and Wayrest II can be done on normal mode or veteran mode. Veteran mode also has a hardmode option on the last boss.
    Edited by Darlon on October 12, 2016 10:16AM
  • DemonDruaga
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    Play the way you want but then do so solo, not in a group. It needs 4 guys and teamwork, not ajusting the build for the role is like slapping the other 3 people in the face. You can re-equip what ever you want outside the dungeon when going solo.
    I don't take any 7/7 heavy shieldbash spammer "dps" with me because it just really is offending towards the whole group.
    And feeling pissed after people try to help in a honest way, based on their expirience... well then don't expect to get a hardmode endboss with 9mio HP done in under 30mins.
    Ardor // Dunkelsicht // Pakt
  • Lieblingsjunge
    Lieblingsjunge
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    They upped the difficulty. Which is good. Get CP, upgrade your gear. Learn your class.
    Ignorance is the greatest weapon of tyranny.
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