DannyLV702 wrote: »I seriously can't wait for this to get to console already. Nothing I hate more than zerging down a player and have him safely pop in the building! Not on my watch!
https://www.youtube.com/watch?v=vDdmEL3aLFE At least they didn't remove the tower and leave the door.https://www.youtube.com/watch?v=vDdmEL3aLFE
At least they didn't remove the tower and leave the door.https://www.youtube.com/watch?v=vDdmEL3aLFE
Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.
What made tower farming the go-to farm was siege dominance.
At least they didn't remove the tower and leave the door.https://www.youtube.com/watch?v=vDdmEL3aLFE
Yolokin_Swagonborn wrote: »
- Show me the threads from PvP'ers asking for doors to be removed.
- Show me the "Tower farming is killing PvP" and the only solution is no Door thread.
- Just show me, here on this forum, where ANYONE from the PvP community suggested or asked for doors to be removed.
No one? Yeah that's what I thought.
Kind of like when no one was complaining that gap closers weren't connecting and that the best solution would be to place an unpurgable, un-counterable 100% snare on them that breaks the entire game's CC mechanics so that you can lock anyone down by gap closing.
This "no one" character sure has a lot of influence over ZOS. They keep changing things per no one's suggestions.
ZOS is relying on feedback from outside of the PvP community. Fixing things that aren't broken and making changes NO ONE asked for.
Yolokin_Swagonborn wrote: »
- Show me the threads from PvP'ers asking for doors to be removed.
- Show me the "Tower farming is killing PvP" and the only solution is no Door thread.
- Just show me, here on this forum, where ANYONE from the PvP community suggested or asked for doors to be removed.
No one? Yeah that's what I thought.
Kind of like when no one was complaining that gap closers weren't connecting and that the best solution would be to place an unpurgable, un-counterable 100% snare on them that breaks the entire game's CC mechanics so that you can lock anyone down by gap closing.
This "no one" character sure has a lot of influence over ZOS. They keep changing things per no one's suggestions.
ZOS is relying on feedback from outside of the PvP community. Fixing things that aren't broken and making changes NO ONE asked for.
Drummerx04 wrote: »Nothing quite like running from a zerg from a faction with twice your faction population into a tower only to realize that this patch removed the doors.
Oh well I guess I'll just outrun them in open field. GAP CLOSER SNARE, GCS, GCS, GCS, uh oh zerg caught up, meteor, aroeucha.snah scas hsacr.ouasonet dead.
Drummerx04 wrote: »Nothing quite like running from a zerg from a faction with twice your faction population into a tower only to realize that this patch removed the doors.
Oh well I guess I'll just outrun them in open field. GAP CLOSER SNARE, GCS, GCS, GCS, uh oh zerg caught up, meteor, aroeucha.snah scas hsacr.ouasonet dead.
You all sound like you haven't played with removed doors yet.
My issue is not the removal of tower farming, that was just a cheesy exploit of the door transit mechanic utilised to farm AP from newbies.
BUT: The tower was a small stronghold where you could retreat into, place a camp upon or defend your position for a short amount of time while reinforcements were on the way. It was like a base camp for keep attacks.
Now, with the tower basically gone, it's just a flag in the open countryside much like in the newly introduced towns. And we all know what strategic efforts have to be taken to turn those. Yeah. None.
Please ZOS, only use this as a stage to transit to a two flag solution!
A two flag solution is fine, but they would need to speed up the flipping for single people on the flag. Right now it takes over a minute to flip the flag if you are by yourself and an extra flag would push it to two minutes which is ridiculous. That will just force more people to the resource since it will just take too long to flip otherwise.
I honestly don't think ressources were meant to be soloable in the first place.
DannyLV702 wrote: »I seriously can't wait for this to get to console already. Nothing I hate more than zerging down a player and have him safely pop in the building! Not on my watch!
Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.
What made tower farming the go-to farm was siege dominance.
Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.
What made tower farming the go-to farm was siege dominance.
So... you're confirming o-tick > d-tick? Occasionally you could get some good ones though. Especially if you brought a scroll with you. Still prefer outposts.