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I really miss the doors

  • Sureshawt
    Sureshawt
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    I don't miss the doors at all and support the change. The AP tower farming thing was getting old and annoying.
  • Sandman929
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    Cinbri wrote: »
    You can place 5 ballistas on each floor now.

    Wow...people will go to great lengths to avoid simply taking a resource and moving on.
  • DannyLV702
    DannyLV702
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    I seriously can't wait for this to get to console already. Nothing I hate more than zerging down a player and have him safely pop in the building! Not on my watch!
  • Manoekin
    Manoekin
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    Cinbri wrote: »
    You can place 5 ballistas on each floor now.

    I wonder how long they last on the bottom floor when you have 10 enemy ballistas being fired in
  • thankyourat
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    DannyLV702 wrote: »
    I seriously can't wait for this to get to console already. Nothing I hate more than zerging down a player and have him safely pop in the building! Not on my watch!

    Lol
  • ItsMeToo
    ItsMeToo
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    Just remove the towers. No more tower farming. Problem solved.
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  • Cinbri
    Cinbri
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    Manoekin wrote: »
    Cinbri wrote: »
    You can place 5 ballistas on each floor now.

    I wonder how long they last on the bottom floor when you have 10 enemy ballistas being fired in

    They will last long as soon as people will understand that 1st floor is not easy mode anymore.
    Edited by Cinbri on October 6, 2016 6:17PM
  • Minalan
    Minalan
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    Sureshawt wrote: »
    I don't miss the doors at all and support the change. The AP tower farming thing was getting old and annoying.

    Tower farming has probably crowned more emperors than taking keeps.
  • NACtron
    NACtron
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    Minalan wrote: »
    Sureshawt wrote: »
    I don't miss the doors at all and support the change. The AP tower farming thing was getting old and annoying.

    Tower farming has probably crowned more emperors than taking keeps.

    One of the many reasons why this change is a good thing for the Alliance War.
    Edited by NACtron on October 6, 2016 6:55PM
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  • Toast_STS
    Toast_STS
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    At least they didn't remove the tower and leave the door.

    https://www.youtube.com/watch?v=vDdmEL3aLFE
    Edited by Toast_STS on October 6, 2016 8:14PM
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  • Manoekin
    Manoekin
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    Toast_STS wrote: »
    At least they didn't remove the tower and leave the door.

    https://www.youtube.com/watch?v=vDdmEL3aLFE

    rofl
    Cinbri wrote: »
    Manoekin wrote: »
    Cinbri wrote: »
    You can place 5 ballistas on each floor now.

    I wonder how long they last on the bottom floor when you have 10 enemy ballistas being fired in

    They will last long as soon as people will understand that 1st floor is not easy mode anymore.

    True. I was more making fun of the situation. I don't know if I see the point of setting up siege if you wanted to defend the tower, other than just as an on the run type thing, or to prevent enemy siege being placed (time consuming now). You'll just be sieged no matter where you go now. Makes me want to try it :/
  • Skyy
    Skyy
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    Toast_STS wrote: »
    At least they didn't remove the tower and leave the door.

    https://www.youtube.com/watch?v=vDdmEL3aLFE

    Oh god, the stairs are hard enough to navigate already.
  • Satiar
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    Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.

    What made tower farming the go-to farm was siege dominance.
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  • Manoekin
    Manoekin
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    Satiar wrote: »
    Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.

    What made tower farming the go-to farm was siege dominance.

    So... you're confirming o-tick > d-tick? Occasionally you could get some good ones though. Especially if you brought a scroll with you. Still prefer outposts.
  • Darnathian
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    Toast_STS wrote: »
    At least they didn't remove the tower and leave the door.

    https://www.youtube.com/watch?v=vDdmEL3aLFE

    I thought all the flying exploiters were banned? lol
  • Armitas
    Armitas
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    • Show me the threads from PvP'ers asking for doors to be removed.
    • Show me the "Tower farming is killing PvP" and the only solution is no Door thread.
    • Just show me, here on this forum, where ANYONE from the PvP community suggested or asked for doors to be removed.

    No one? Yeah that's what I thought.

    Kind of like when no one was complaining that gap closers weren't connecting and that the best solution would be to place an unpurgable, un-counterable 100% snare on them that breaks the entire game's CC mechanics so that you can lock anyone down by gap closing.


    This "no one" character sure has a lot of influence over ZOS. They keep changing things per no one's suggestions.


    ZOS is relying on feedback from outside of the PvP community. Fixing things that aren't broken and making changes NO ONE asked for.

    Personally I think they are using a ouija board for their decisions. I think it might also have a current connection to the devil.
    Edited by Armitas on October 6, 2016 11:03PM
    Retired.
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  • JaJaLuka
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    • Show me the threads from PvP'ers asking for doors to be removed.
    • Show me the "Tower farming is killing PvP" and the only solution is no Door thread.
    • Just show me, here on this forum, where ANYONE from the PvP community suggested or asked for doors to be removed.

    No one? Yeah that's what I thought.

    Kind of like when no one was complaining that gap closers weren't connecting and that the best solution would be to place an unpurgable, un-counterable 100% snare on them that breaks the entire game's CC mechanics so that you can lock anyone down by gap closing.


    This "no one" character sure has a lot of influence over ZOS. They keep changing things per no one's suggestions.


    ZOS is relying on feedback from outside of the PvP community. Fixing things that aren't broken and making changes NO ONE asked for.

    I like that tower doors have been removed, it's a lot more fun than those old tower sieges.
    The CC from gap closers though is *** stupid; not sure who thought that was a good idea, but they really need to revert that one.
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  • OrphanHelgen
    OrphanHelgen
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    Hold the doors
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  • DannyLV702
    DannyLV702
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    Hold the doors

    Too soon...
  • Kartalin
    Kartalin
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    Misleading title. Not a single mention of Jim Morrison in the thread.
  • Drummerx04
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    Nothing quite like running from a zerg from a faction with twice your faction population into a tower only to realize that this patch removed the doors.

    Oh well I guess I'll just outrun them in open field. GAP CLOSER SNARE, GCS, GCS, GCS, uh oh zerg caught up, meteor, aroeucha.snah scas hsacr.ouasonet dead.
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  • Drdeath20
    Drdeath20
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    Drummerx04 wrote: »
    Nothing quite like running from a zerg from a faction with twice your faction population into a tower only to realize that this patch removed the doors.

    Oh well I guess I'll just outrun them in open field. GAP CLOSER SNARE, GCS, GCS, GCS, uh oh zerg caught up, meteor, aroeucha.snah scas hsacr.ouasonet dead.

    I'm lost
  • Taylor_MB
    Taylor_MB
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    Drummerx04 wrote: »
    Nothing quite like running from a zerg from a faction with twice your faction population into a tower only to realize that this patch removed the doors.

    Oh well I guess I'll just outrun them in open field. GAP CLOSER SNARE, GCS, GCS, GCS, uh oh zerg caught up, meteor, aroeucha.snah scas hsacr.ouasonet dead.

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  • LegendaryChef
    LegendaryChef
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    Smart farmers will have set up shop before the flag flips so that when the angry mob of super skilled zerglings arrive they can jump straight back up top to begin farming!

    I personally find it sort of a 50/50 change, I like that now I can just cloak into the tower to kill the pesky snipers that normally would never come down from there but it was always a nice fall back to enter the door when you needed to.
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  • danno8
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    Berenhir wrote: »
    danno8 wrote: »
    Berenhir wrote: »
    You all sound like you haven't played with removed doors yet.

    My issue is not the removal of tower farming, that was just a cheesy exploit of the door transit mechanic utilised to farm AP from newbies.

    BUT: The tower was a small stronghold where you could retreat into, place a camp upon or defend your position for a short amount of time while reinforcements were on the way. It was like a base camp for keep attacks.

    Now, with the tower basically gone, it's just a flag in the open countryside much like in the newly introduced towns. And we all know what strategic efforts have to be taken to turn those. Yeah. None.

    Please ZOS, only use this as a stage to transit to a two flag solution!

    A two flag solution is fine, but they would need to speed up the flipping for single people on the flag. Right now it takes over a minute to flip the flag if you are by yourself and an extra flag would push it to two minutes which is ridiculous. That will just force more people to the resource since it will just take too long to flip otherwise.

    I honestly don't think ressources were meant to be soloable in the first place.

    Well after 2 and a half years of them being soloable I think it's safe to say the designers don't mean for them to require a large group to flip.

    Otherwise there would be a number requirement to even start the flag flipping.
  • GreenSoup2HoT
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    DannyLV702 wrote: »
    I seriously can't wait for this to get to console already. Nothing I hate more than zerging down a player and have him safely pop in the building! Not on my watch!

    Your gonna hate what i plan on doing when this patch starts. I may just sneakysneaky in your resources and flag keeps from the tippy top.

    Dont worry there wont be any Rearming traps on the stairs ;););)
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  • Hashtag_
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    ZOS only listens to PUGS so what do you expect with changes in PvP. They refuse to actually fix the real issues with the game but rather focus on low hanging fruit that PUGS bring up when they get rekt.
  • Hashtag_
    Hashtag_
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    Minalan wrote: »
    Sureshawt wrote: »
    I don't miss the doors at all and support the change. The AP tower farming thing was getting old and annoying.

    Tower farming has probably crowned more emperors than taking keeps.

    Now they will just go farm an outpost, so nothing will change. That's what we're already doing. Go capture a outpost on the opposite side of the map between opposing factions keep hold and you will farm both of them and get 20-30-40-50k ticks defending the outpost and it's easier to defend outpost than resource. So I guess we should remove doors and etc from outpost.
  • Hashtag_
    Hashtag_
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    Satiar wrote: »
    Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.

    What made tower farming the go-to farm was siege dominance.

    You crazy. You can easily make 100k/hour in AP farming towers.
  • _Chaos
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    Manoekin wrote: »
    Satiar wrote: »
    Tower farms rarely crowned emps, unless you could pull an Alma and get fed ticks. All the big emp farms were at keeps or pain training AROUND the resource and that's been that way for ages. Even pre-1.6 when farming up for emps with Havoc, the fights were almost always outside towers so that your AP flow was constant.

    What made tower farming the go-to farm was siege dominance.

    So... you're confirming o-tick > d-tick? Occasionally you could get some good ones though. Especially if you brought a scroll with you. Still prefer outposts.

    I wouldn't say O tick > D tick, but usually with prolonged fights you earn more fighting than you get with the tick. Also with D ticks there's more time for pugs to show up towards the end of a fight and it ruins the potential for a large tick because of the sheer number of friendlies around. Outposts are hands down my favorite place to fight, the inc AP is real. D ticks have a very shady history and encourage people to sit around for excessive amounts of time, not a fan myself. I love the idea of doubling AP per kill at objectives and getting rid of ticks all together.
    'Chaos
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