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World boss difficulty? Come on.

  • shadoza
    shadoza
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    Carbonised wrote: »
    Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.

    The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.

    I had a few issues with that lava whip myself. I believe it is too powerful in the hands of the bad guys and not powerful enough in my own hands.
  • Dahveed
    Dahveed
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    Carbonised wrote: »
    Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.

    The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.

    Another person complaining because they died in a video game.

    Could it be that maybe, JUST MAYBE, you aren't supposed to automatically win at everything you do?
  • IrishGirlGamer
    IrishGirlGamer
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    SanSan wrote: »
    Get more people and don't forget the 5 Ds, Dodge, Duck, Dip, Dive and Dodge.
    I love this new difficulty. Requires a lot of people to take them down. Actually feels like a world BOSS instead of a cupcake.

    This. I wish there was more of it.

    Valar Morghulis.

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  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    this is just zos making this game more kiddie friendly and hand holding making world bosses easier
    Main character dk - Vanikifar whitestrike
  • kargen27
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    I think the world bosses are getting back to what they always should have been. This is my first MMO and I do not tend to want to interact with people. World bosses and dolmens back when the game first came out first had me waiting by bosses hoping someone would come along and start the fight so I could join in. A bit later in less populated zones I eventually had to ask for help in zone if I wanted to do them. Eventually that led me to joining a guild and now I have a great time doing group activities.
    Then the bosses became easy. Basically the bosses were just something you popped if there was something near you wanted to harvest. There was no fun involved and no need to seek assistance. In short had the bosses been as easy in the beginning as they became before the latest update I would have missed a large part of the game.

    World bosses should take a group to bring them down. Dolmens shouldn't be something that when they spawn the nearest person drops them down in a minute or two. They should be up for a long time while players rally to get enough to close them. Would be really nice if dropping a dolmen was an epic event that didn't just easily happen.

    I like that I can't go around just killing things that get in the way of my grabbing mats with no worry. Makes for a better game I think. I know I get a lot more out of it when I have to interact with other players. When the game first came out it was common to see people skip content until they could get the help needed (or level above it). Was also more common to see people respond to requests for help in my opinion because help was often actually needed.

    Makes me happy that there might be something out there in the zone I run across that I can't handle alone.
    and then the parrot said, "must be the water mines green too."
  • SienneYviete
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    World bosses are in a good place now, still extremely easy if you have half a brain. Most are still soloable some require a friend unfortunately players that cling to their 5 heavy 2 light hundings trinimac, magicka bow resto hybrid hipster builds that facerolled them through the single player questlines will fail miserably and rightly so. Just think of them as learning experiences.
    maxresdefault.jpg
    Edited by SienneYviete on October 7, 2016 1:10AM
    Delta
    Valheru's
  • dem0n1k
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    this is just zos making this game more kiddie friendly and hand holding making world bosses easier

    The world bosses are harder now, not easier.. some are a LOT harder than they used to be.

    The dolmens are about the same difficulty I think. My MagSorc could still solo them as he could before. The mobs are just a bit different (more xivkyn & special daedra monsters) & will damage you if you stand where they spawn. When you solo a dolmen, a lot less mobs spawn.

    I am not sure how the dolmen loot works... sometimes I got green jewellery.. other times I got blue or even purple. Probably just random.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Taleof2Cities
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    Dahveed wrote: »

    Another person complaining because they died in a video game.

    Could it be that maybe, JUST MAYBE, you aren't supposed to automatically win at everything you do?

    ^This.^

    I would prefer that ESO isn't one of those games that players put in their "completed" or "beat it" stack of shelved games ...

    Looking at it a different way: How hard is it to get just ONE more player to help ... with more players in zone and better loot incentives?
  • tspecherb14_ESO
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    Tactical32 wrote: »
    You'd rather them be soloable with your monitor off like they used to be?

    No thanks.

    I found this hilarious for some reason. TY
  • Daraugh
    Daraugh
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    Well now they can be used as dps tests!
    May all beings have happiness
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  • notimetocare
    notimetocare
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    Get good? Ive had issurs withone... But my food had worn off and i was standing in red
  • SienneYviete
    SienneYviete
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    Carbonised wrote: »
    I really like how the last 30 or so posts pretty much failed to adress the issue of arbitrary inconsistency and instead consisted of a mixture of your usual condescending and patronising 'git gud' comments and insinuations of me not knowing how to play my own character or being some snowflake build.

    But hey, thanks for reminding me how rotten and misanthropic this community is, for a minute there I had forgotten that :smile:
    giphy.gif
    Delta
    Valheru's
  • Seri
    Seri
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    Carbonised wrote: »
    I really like how the last 30 or so posts pretty much failed to adress the issue of arbitrary inconsistency and instead consisted of a mixture of your usual condescending and patronising 'git gud' comments and insinuations of me not knowing how to play my own character or being some snowflake build.

    Consistency doesn't need addressing given the patch notes explicitly state that
    World Bosses
    World bosses throughout Tamriel have been rebalanced to target groups of four instead of two.
    If anything that implies the bosses that are yet redesigned are inconsistent with the intent of the changes.
    EP CP160+ Templar, Sorc, NB
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  • jircris11
    jircris11
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    went after the 3 necromancer WBs in auridon...with a group of 7 cp 200+ and we barley got ONE down to 50% hp before we all died. i (a tank) got one shotted by vomit from one of the undead summons (smacked me for 80k). i do not mind the fight to be tough but then there is sheer stupidity.
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  • kargen27
    kargen27
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    Carbonised wrote: »
    I really like how the last 30 or so posts pretty much failed to adress the issue of arbitrary inconsistency and instead consisted of a mixture of your usual condescending and patronising 'git gud' comments and insinuations of me not knowing how to play my own character or being some snowflake build.

    But hey, thanks for reminding me how rotten and misanthropic this community is, for a minute there I had forgotten that :smile:

    There are those that would call that "arbitrary inconsistency" variety. Why should each world boss differ only by appearance? Doesn't take long to figure out which ones you can solo and which ones you need help with. Finding that out adds something to the game that has been missing for a while.
    and then the parrot said, "must be the water mines green too."
  • saucefarb16_ESO
    saucefarb16_ESO
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    DarkLord wrote: »
    It took me a full group and 15 minutes to kill Skullcrasher or whatever is called in Malabar Tor.
    I actually don't mind the extreme challenge, but the loot............a greenie?
    C'mon I get better loot from ordinary mobs why should I bother spending 15 minutes trying to find a group and another 15 minutes to kill the mob for a green item?
    It's either revert the difficult back as it was or review the loot table, at the moment it is utterly pointless doing World Bosses.

    Just another half arsed patch with little thought behind it, do yourself a favor and find another mmorpg with more experienced developers, Zenimax walked over the red line with this patch, there is no going back.
  • Asardes
    Asardes
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    Tested the Golden Saint boss myself. Now it's clearly not easily soloable, mainly due to the increased add spawns, rather than increased health or damage. The strategy is the same as ever - stay ranged and dodge her attacks, while kiting her around. There was a group of 4-5 players but most were getting shot in the face and kept dying. I somehow grabbed the aggro, and kept kiting her around while doing the focused aim (debuff), poison injection (DoT), light attacks (hawk eye passive, ult gain), heavy attacks (also stamina recovery) then close in flawless flawless dawnbreaker/ferocious leap combo. Healed myself mostly whit rally when I got hit, only used vigor a couple of times, when my health got low. Probably with an AoE ability like acid spray and a bit of practice I could have done the adds too. It's certainly challenging, comparable to one of the stationary bosses in IC sewers (soloed most of those), but nowhere near a veteran dungeon boss. If 4 "stronk" players couldn't kill her, how do they handle those?
    Edited by Asardes on October 7, 2016 7:37AM
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  • Palidon
    Palidon
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    The World Boss difficulty is way out of wack now. I don't understand why ZOS did that. Prior to this patch, World Bosses other than in Wolfgar could be soloed. Now sometimes even with a group of players it can be tough. I have never been a great fan of group content. I like to solo content. Now many opportunities to solo content are just out of reach for a single player.

    Some things are best left alone but ZOS has a habit of messing things up for the worse.
  • psychotic13
    psychotic13
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    Carbonised wrote: »
    Mojmir wrote: »
    I can solo all the bosses in a normal pledge that's supposed to be designed for a group, but not a world boss in EPs starting areas.#yourlogiczosisdumb

    Yeah while some of the world overland bosses are soloable, some are even harder than the 4 man dungeon bosses. Makes very little sense. It's not as if these harder bosses give any better loot or rewards than their easier counterparts.

    Don't really see the point of this difficulty. Dark anchors are soloable, delves are soloable, why shouldn't world bosses be soloable as well, when the reward are exactly the same.

    As other people have told you, because it's not necessarily a bad thing that there is one boss in Stonefalls that actually presents a challenge whereas every other part of the single-play experience in ESO we can sleepwalk through (something you admit).

    I mean listen to yourself: You actually want ZoS to nerf a world boss, which was created in the first place to encourage player to group up (watch the dev development video), because you can't solo it.

    If you are by yourself, simply leave it alone and go kill the other bosses in the zone. That one hard world boss doesn't have exclusive drops you can't get anywhere else. Why does every world boss have conform to a standard that you find acceptable? Isn't that a bit selfish? What's the problem with having 1 hard world boss for people who are more experienced or to still act in it's original function: encouraging players to group up? There is no harm in doing so, you aren't losing out going to the 5 other bosses because, as you say, the reward is exactly the same.

    Now that I know this boss is challenging, I will travel to Stonefalls and try to kill it. Thank you ZoS, my opinion of the patch has just increased.

    Is that the case though? That 1 of the world bosses will be alot harder while the others remain soloable? Thus meaning if we play solo and they drop the same loot it's not going to stop us from collecting the set we're after.
  • Prof_Bawbag
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    The problem i have with most group content is it's all fine n dandy when there's an increased player presence, but give it a month or two and there will be next to no one to group with. Bad enough waiting for a single random to turn up, never mind another 2 players. You just need to look at the Lost City of Na-Totumba farce to see how bad things get. To trigger the group event you need 2 players, even though the event itself is a piece of cake. Why, because you can't trigger it without a 2nd person there. It's complete bull. I've waited over an hour for someone else to turn up and I've asked numerous people to just help me with the puzzle, yet in keeping with the entire history of the game, no one is interested because there's nothing in it for them. Most people aren't interested in running the dungeon to help noobs, they're too busy grouping for vet dungeons. So aye, I've got my gear so screw the noobs.

    The same scenario will play out with the world bosses too. People will eventually just have to pass them by because there aren't enough players around. You also seen this very thing happen in Craglorn too. Only next to no one bothered with it and didn't really affect things too much as it was an entirely separate area to the one most people run through during any given play through. Long term this isn't noob friendly in the slightest.
    Edited by Prof_Bawbag on October 7, 2016 8:45AM
  • Asardes
    Asardes
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    I think there's however a limit for bosses to drop loot. Only the N players who do the most damage to the boss get any loot, but the loot table is the same for all, with separately generated loot for each player though so you can't "ninja" some items from the other players. So beating the boss solo, or in a group of M<=N players would result in the same loot chances for all M. But if there are N players in the group and N+1 and N+2 players come along, or simply don't do enough damage, they will receive nothing. That's the case with bosses in IC, including Molag Bal.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • jeevin
    jeevin
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    I've been having a blast with the world bosses. It's almost like PC launch where you actually have to battle hard. I've fought a few solo and the battle goes on for over 5 minutes, just winning is rewarding. Yeah sure the loot drops suck balls, but so do the vast majority of the drops and RNG in this game.
  • psychotic13
    psychotic13
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    Asardes wrote: »
    I think there's however a limit for bosses to drop loot. Only the N players who do the most damage to the boss get any loot, but the loot table is the same for all, with separately generated loot for each player though so you can't "ninja" some items from the other players. So beating the boss solo, or in a group of M<=N players would result in the same loot chances for all M. But if there are N players in the group and N+1 and N+2 players come along, or simply don't do enough damage, they will receive nothing. That's the case with bosses in IC, including Molag Bal.

    I'm not 100% sure on this, put im sure I read that you used to have to do 10% of the said enemies max health in damage to be able to loot them, and that it had been dropped to something around 3%. Pretty sure it was something along those lines in the patch notes.
  • Andohir
    Andohir
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    World bosses now are much more than just named trash. Yesterday I had some fun fighting a few of them in Glenumbra, not in a group but together with other players. I was around level 15, 0cp, and they were challenging and fun. Before the patch even I as a brand new player didn't need to switch weapons, dodge, block or use a pot or ultimate, but now I have to use it all to survive. E.g. the bear at the western coast was pretty tough, we were in three, all of us died at least one time or more in this fight - and noone left but finally we did it.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    dem0n1k wrote: »
    this is just zos making this game more kiddie friendly and hand holding making world bosses easier

    The world bosses are harder now, not easier.. some are a LOT harder than they used to be.

    The dolmens are about the same difficulty I think. My MagSorc could still solo them as he could before. The mobs are just a bit different (more xivkyn & special daedra monsters) & will damage you if you stand where they spawn. When you solo a dolmen, a lot less mobs spawn.

    I am not sure how the dolmen loot works... sometimes I got green jewellery.. other times I got blue or even purple. Probably just random.

    i still do them solo
    Main character dk - Vanikifar whitestrike
  • Carbonised
    Carbonised
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    Let me add another day's experience as well.

    Waiting 10 minutes at some godawful world boss in the middle of nowhere for someone to come by and help. Finally someone shows up, his 'help' consisting of running away from the boss every time he gets low health, thus resetting the boss every *** time we were close to killing it. Several deaths and wasted soul gems and much frustration later, what is the reward? 1 green piece of some useless set. Oh, and since most people in world zones are clueless noobs, the resetting didn't only happen there, happens at pretty much every boss fight when boss aggros the noob, he runs away and resets the boss, and thus ruining the fight for me and anyone else present.

    Let's contrast this with heading into a public dungeon, 6 bosses close by, each boss is a solo faceroll and drops a set piece. End reward: 6 pieces of set EQ that was easily soloable.

    But god forbid that we actually look at the difficulty/reward/group issue of world bosses, cause everyone just needs to git gud and stfu. Well good riddance, have your useless world bosses, I'll just grind the sets off the easily soloable delves, anchors and pub dungeons. And when no one does world bosses and it's just filler content that never gets done, like the Hew's Bane world bosses are now, I'll tell you I told you so.
  • MasterSpatula
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    Finally managed to take on a WB last night. Rageclaw. I had the PTS feedback thread and this thread to go by for what to expect from the boss, and I still never even dreamed they cranked him up that much.

    Frankly, I found it tedious. Hard, yes, but not actually interesting.
    Edited by MasterSpatula on October 7, 2016 5:35PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • CromulentForumID
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    JungleBoot wrote: »
    I guess it's time to play Mafia III until the next difficulty balance patch comes out. Unfortunately, I'm generally alone when playing. Now, I'm going to have to hope their are others around to help take down world bosses People don't understand how dead silver and gold zones are. It's not like there are dozens of players all over the place just loving the crap out of the overland content. They will never enjoy the player base they had at release on PC again. ....

    Do people really not understand there is no such thing as Silver and Gold zones anymore? I mean, I guess if you were never on the forums, but I am reading it in more than one thread.

    Are the zones referred to as Silver and Gold in other places I am not seeing? They aren't separated by faction, but I guess if they're still being called by these names I can see the confusion.
  • Raubrey
    Raubrey
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    So much insta-death.
    So little cake.

    Fun to group with new people.
    Still hurts...ouch.
    Would do it again.
    Edited by Raubrey on October 7, 2016 6:47PM

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  • purple-magicb16_ESO
    purple-magicb16_ESO
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    A world boss should take at least 10 people. In that same respect they should drop gold quality set items.

    Yes but then you have to find 9 other players (as opposed to 2 or 3). Not easy in some zones and I don't have the time or patience for it.

    Last week me and two other guys in Wrothgar waited on group for UD. 1/2 hr later we decided to take him on by ourselves. Pretty good too. no wipes. But my point being I don't like being dependent on so many other players to play a game I pay for. Doesn't make sense to me. Waiting for others makes me feel like I'm wasting money.
    Edited by purple-magicb16_ESO on October 7, 2016 7:01PM
    I don't comment here often but when I do, I get [snip]
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