Carbonised wrote: »Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.
The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.
Carbonised wrote: »Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.
The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.
Get more people and don't forget the 5 Ds, Dodge, Duck, Dip, Dive and Dodge.
I love this new difficulty. Requires a lot of people to take them down. Actually feels like a world BOSS instead of a cupcake.
alainjbrennanb16_ESO wrote: »this is just zos making this game more kiddie friendly and hand holding making world bosses easier
Another person complaining because they died in a video game.
Could it be that maybe, JUST MAYBE, you aren't supposed to automatically win at everything you do?
Tactical32 wrote: »You'd rather them be soloable with your monitor off like they used to be?
No thanks.
Carbonised wrote: »I really like how the last 30 or so posts pretty much failed to adress the issue of arbitrary inconsistency and instead consisted of a mixture of your usual condescending and patronising 'git gud' comments and insinuations of me not knowing how to play my own character or being some snowflake build.
But hey, thanks for reminding me how rotten and misanthropic this community is, for a minute there I had forgotten that

Carbonised wrote: »I really like how the last 30 or so posts pretty much failed to adress the issue of arbitrary inconsistency and instead consisted of a mixture of your usual condescending and patronising 'git gud' comments and insinuations of me not knowing how to play my own character or being some snowflake build.
If anything that implies the bosses that are yet redesigned are inconsistent with the intent of the changes.World Bosses
World bosses throughout Tamriel have been rebalanced to target groups of four instead of two.
Carbonised wrote: »I really like how the last 30 or so posts pretty much failed to adress the issue of arbitrary inconsistency and instead consisted of a mixture of your usual condescending and patronising 'git gud' comments and insinuations of me not knowing how to play my own character or being some snowflake build.
But hey, thanks for reminding me how rotten and misanthropic this community is, for a minute there I had forgotten that
It took me a full group and 15 minutes to kill Skullcrasher or whatever is called in Malabar Tor.
I actually don't mind the extreme challenge, but the loot............a greenie?
C'mon I get better loot from ordinary mobs why should I bother spending 15 minutes trying to find a group and another 15 minutes to kill the mob for a green item?
It's either revert the difficult back as it was or review the loot table, at the moment it is utterly pointless doing World Bosses.
Joy_Division wrote: »Carbonised wrote: »I can solo all the bosses in a normal pledge that's supposed to be designed for a group, but not a world boss in EPs starting areas.#yourlogiczosisdumb
Yeah while some of the world overland bosses are soloable, some are even harder than the 4 man dungeon bosses. Makes very little sense. It's not as if these harder bosses give any better loot or rewards than their easier counterparts.
Don't really see the point of this difficulty. Dark anchors are soloable, delves are soloable, why shouldn't world bosses be soloable as well, when the reward are exactly the same.
As other people have told you, because it's not necessarily a bad thing that there is one boss in Stonefalls that actually presents a challenge whereas every other part of the single-play experience in ESO we can sleepwalk through (something you admit).
I mean listen to yourself: You actually want ZoS to nerf a world boss, which was created in the first place to encourage player to group up (watch the dev development video), because you can't solo it.
If you are by yourself, simply leave it alone and go kill the other bosses in the zone. That one hard world boss doesn't have exclusive drops you can't get anywhere else. Why does every world boss have conform to a standard that you find acceptable? Isn't that a bit selfish? What's the problem with having 1 hard world boss for people who are more experienced or to still act in it's original function: encouraging players to group up? There is no harm in doing so, you aren't losing out going to the 5 other bosses because, as you say, the reward is exactly the same.
Now that I know this boss is challenging, I will travel to Stonefalls and try to kill it. Thank you ZoS, my opinion of the patch has just increased.
I think there's however a limit for bosses to drop loot. Only the N players who do the most damage to the boss get any loot, but the loot table is the same for all, with separately generated loot for each player though so you can't "ninja" some items from the other players. So beating the boss solo, or in a group of M<=N players would result in the same loot chances for all M. But if there are N players in the group and N+1 and N+2 players come along, or simply don't do enough damage, they will receive nothing. That's the case with bosses in IC, including Molag Bal.
alainjbrennanb16_ESO wrote: »this is just zos making this game more kiddie friendly and hand holding making world bosses easier
The world bosses are harder now, not easier.. some are a LOT harder than they used to be.
The dolmens are about the same difficulty I think. My MagSorc could still solo them as he could before. The mobs are just a bit different (more xivkyn & special daedra monsters) & will damage you if you stand where they spawn. When you solo a dolmen, a lot less mobs spawn.
I am not sure how the dolmen loot works... sometimes I got green jewellery.. other times I got blue or even purple. Probably just random.
JungleBoot wrote: »I guess it's time to play Mafia III until the next difficulty balance patch comes out. Unfortunately, I'm generally alone when playing. Now, I'm going to have to hope their are others around to help take down world bosses People don't understand how dead silver and gold zones are. It's not like there are dozens of players all over the place just loving the crap out of the overland content. They will never enjoy the player base they had at release on PC again. ....
brandonv516 wrote: »A world boss should take at least 10 people. In that same respect they should drop gold quality set items.