GreenhaloX wrote: »If you want a challenge, take on those ones in Craglorn. Those are tougher to solo.
Dagoth_Rac wrote: »The patch notes list the World Bosses that got redesigned and buffed. My guess is they plan to redesign all the World Bosses eventually, but have started with just 1 or 2 in each zone.
brandonv516 wrote: »A world boss should take at least 10 people. In that same respect they should drop gold quality set items.
GreenhaloX wrote: »If you want a challenge, take on those ones in Craglorn. Those are tougher to solo.
newtinmpls wrote: »Dagoth_Rac wrote: »The patch notes list the World Bosses that got redesigned and buffed. My guess is they plan to redesign all the World Bosses eventually, but have started with just 1 or 2 in each zone.
I'm guessing Aesar the Hatespinner in Rivenspire is one of them.
Mostly it takes a pretty large group, unless a Min-max BIS who can also tank and self-heal comes along.
Carbonised wrote: »Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.
The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.