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World boss difficulty? Come on.

  • Waffennacht
    Waffennacht
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    I havent personally tried out the new World bosses, but having these actually be a challenge sounds kinda cool compared to how easy they used to be.

    This guy right here gets me
    Edited by Waffennacht on October 6, 2016 4:57AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kendaric
    Kendaric
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    I guess I'll have to ignore world bosses with the increased difficulty. I play to have fun and relax, not because I need or want a challenge.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • LaiTash
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      I guess people were hoping for WB to become harder, not to require a group. With a group it's still the same old facerolling, just with more lfg zone spam.
    • Valerien
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      There needs to be some indication on how many people you need to take on a world boss and likewise if it has an instant kill on anyone who isn't a full tank so you know that you need to recruit a bunch of tanks and healers to take it on.

      Sure some people think an hour shouting on zone chat to recruit to take on a boss is time well spent, but if it turns out it can be done with 2 people and drops green crapy loot then some people that may have to work etc might find that annoying.

      If your going to make large groups mandatory for exploration content (i.e. not queueable) then they have to make the grouping experience better and not have the story and dialogue aspect of the grouping experience completely solo and then expect people to suddenly form into massive groups to fight a single world boss for some junk.
    • Alucardo
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      They aren't overly difficult, but there are a few bosses that can nearly one shot you with special attacks now if you're not careful. I was fighting that ghost thing in Deeshan and thinking "LOL CAKE WALK", then it did some kind of move and I was instantly dead laying there like wtf just happened.
    • Carbonised
      Carbonised
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      No one here has made a single argument as to why world bosses should not be soloable compared to anchors and delves that give the same loot from the same sets, yet are very easily done solo on an endgame character. All I hear is 'uh, but I like challenge', well why don't you get that from the 10 new vet dungeons with hard mode that just dropped your way, okay.

      And like Valerien wrote, having a zone full of +1 spam isn't my idea of fun, not to mention that once the hype dies down you're gonna have a hard time getting a group on the go for this. Alredy hew's bane bosses never get killed any more, and they even drop motifs as well as sets.
      And lol on you people asking for challenge. When was wrothgar or gold coast bosses any challenge? Every time they go down it's by a 10+ group facerolling them anyway, where's the challenge in that.

      And no, it's not only some bosses that got upgraded, it's all. The ones I solo have gotten stronger as well as getting a large health boost. Their easy mechanics just don't offer much challenge regardless. And yet again no one have put forth any explanation why the same bosses in the same zone should offer such an inconsistent level of difficulty. When delves and anchors and every other damn story event is able to have approximately the same difficulty, world bosses should adhere to that as well.
    • kongkim
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      I don't realle see the problem here. Now there is something for everybody. Do you make all bosses even. some people will just farm then and then complain that the game is too easy.
    • JungleBoot
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      I guess it's time to play Mafia III until the next difficulty balance patch comes out. Unfortunately, I'm generally alone when playing. Now, I'm going to have to hope their are others around to help take down world bosses People don't understand how dead silver and gold zones are. It's not like there are dozens of players all over the place just loving the crap out of the overland content. They will never enjoy the player base they had at release on PC again. Their are simply other MMOs out there that do this stuff better and I want this game to be successful. And I agree with wanting a challenge. But challenge does not mean stupidly impossible or difficult. It generally means a 10% to 15% difficulty bump. People like to feel like their characters can actually do damage and take something down no matter what level they are.
      Edited by JungleBoot on October 6, 2016 6:09AM
      Platform: PS4
      CP 405
    • Sharee
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      There is nothing wrong with having some challenging encounters in non-instanced PvE.

      The argument "the loot they drop isn't any better" is valid however. Maybe the drops could have their color bumped up a notch, so it would be easier to get a purple drop from the harder bosses.
    • Apherius
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      Carbonised wrote: »
      Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.

      The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.

      Yes , But test alone man , this is more funny .^^ , if you finished the maesltrom arena ... you can solot world boss .
    • AntMan100673
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      As end game content I don't have a problem with them being more difficult / having different difficulties / requiring a group.

      The problem is they're not just end game content, they're content that newer players will come across in their travels as they play through the game as well.

      Initially people will be farming them but once they've got what they want it'll be a struggle for people to find a group of players to do them
      EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

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    • Sharee
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      As end game content I don't have a problem with them being more difficult / having different difficulties / requiring a group.

      The problem is they're not just end game content, they're content that newer players will come across in their travels as they play through the game as well.

      Initially people will be farming them but once they've got what they want it'll be a struggle for people to find a group of players to do them

      That's not any different from how difficult the old world bosses were for new players tho. They always required a group to take down.
    • LaiTash
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      Sharee wrote: »
      That's not any different from how difficult the old world bosses were for new players tho. They always required a group to take down.

      No they didn't :|
    • scorpiodog
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      Carbonised wrote: »
      Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.

      The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.

      Maybe they are trying to make them like the DLC world Bossees?

      A question though - I hear you are complaining about the consistencuy. But if it was consistent, would you want it consistently easy or consistently more difficult? If they made it consistent there's a 50/50 chance someone would be upset that it was to difficult or too easy.
    • Sharee
      Sharee
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      LaiTash wrote: »
      Sharee wrote: »
      That's not any different from how difficult the old world bosses were for new players tho. They always required a group to take down.

      No they didn't :|

      Yes they did. Remember we are talking about new players, not merely low-level players.
    • Joy_Division
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      Carbonised wrote: »
      Mojmir wrote: »
      I can solo all the bosses in a normal pledge that's supposed to be designed for a group, but not a world boss in EPs starting areas.#yourlogiczosisdumb

      Yeah while some of the world overland bosses are soloable, some are even harder than the 4 man dungeon bosses. Makes very little sense. It's not as if these harder bosses give any better loot or rewards than their easier counterparts.

      Don't really see the point of this difficulty. Dark anchors are soloable, delves are soloable, why shouldn't world bosses be soloable as well, when the reward are exactly the same.

      As other people have told you, because it's not necessarily a bad thing that there is one boss in Stonefalls that actually presents a challenge whereas every other part of the single-play experience in ESO we can sleepwalk through (something you admit).

      I mean listen to yourself: You actually want ZoS to nerf a world boss, which was created in the first place to encourage player to group up (watch the dev development video), because you can't solo it.

      If you are by yourself, simply leave it alone and go kill the other bosses in the zone. That one hard world boss doesn't have exclusive drops you can't get anywhere else. Why does every world boss have conform to a standard that you find acceptable? Isn't that a bit selfish? What's the problem with having 1 hard world boss for people who are more experienced or to still act in it's original function: encouraging players to group up? There is no harm in doing so, you aren't losing out going to the 5 other bosses because, as you say, the reward is exactly the same.

      Now that I know this boss is challenging, I will travel to Stonefalls and try to kill it. Thank you ZoS, my opinion of the patch has just increased.
      Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
    • LaiTash
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      Sharee wrote: »
      LaiTash wrote: »
      Sharee wrote: »
      That's not any different from how difficult the old world bosses were for new players tho. They always required a group to take down.

      No they didn't :|

      Yes they did. Remember we are talking about new players, not merely low-level players.

      I was a new player not that long ago. There were some bosses that are more difficult then the other, but even then, after a couple of deaths it's no problem.
    • Sharee
      Sharee
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      LaiTash wrote: »
      Sharee wrote: »
      LaiTash wrote: »
      Sharee wrote: »
      That's not any different from how difficult the old world bosses were for new players tho. They always required a group to take down.

      No they didn't :|

      Yes they did. Remember we are talking about new players, not merely low-level players.

      I was a new player not that long ago. There were some bosses that are more difficult then the other, but even then, after a couple of deaths it's no problem.

      Good for you. We aren't talking about you tho, but about new players in general. Just check the forum a few pages back, i'm sure you'll find a post about some new player complaining about how he dies all the time - to normal mobs.
    • LaiTash
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      Sharee wrote: »
      Good for you. We aren't talking about you tho, but about new players in general. Just check the forum a few pages back, i'm sure you'll find a post about some new player complaining about how he dies all the time - to normal mobs.

      Oh. Well. This only means he needs to L2P, not to find a group. Otherwise he'll never L2P.
    • Beardimus
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      Harder is a good thing for sure, anyway why do you refer to the zone as dead??

      That's the point of OneT, nothings dead, and helping mates farm particular sets in certain zones brought has life back to all areas, and you need hard content to at least get some longevity.

      I mean unless you just wanted to box tick all the new content on the first day and make the zones dead to you again lol ;)
      Xbox One | EU | EP
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    • Berenhir
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      This whole thread sounds like a serious l2p issue.
      PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
    • WillhelmBlack
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      Variation, nice.
      PC EU
    • Horker
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      Git Gud; create argonian mag DK: git gud at 70K health, wipe boss. <-confirmed it works.



      ETA of killing boss is arround 1+hour (cuz kinda low magicka and low damage).
      Edited by Horker on October 6, 2016 7:48AM
      ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
    • Teridaxus
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      My only problem is the health regen of some bosses. I can facetank most of them without blocking or using healing, just my natural healthregen is enough, but i barely move their health bar and not always a dps is standing around, just maybe a healer or that lvl 15 newbie.
    • Tarrin
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      Stop vining, and learn to play in the group.

      Finally it`s MMO now .
      Samurai without a sword
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      But without the sword
    • greylox
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      Make them harder.
      PC EU

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    • JungleBoot
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      It is not a L2P issue. Some of these players have been around MMO gaming for years and have seen "the new shiny addons" come and go in other games. A kind of thing where players are all excited for about a month or two and then fades. These players aren't concerned about the "here and now" of it. They are concerned about the aftermath How the difficulty increase on the newly classed "group world boss" may deter players from completing their experience because they love to chase those achievements. That's just an example. You also have to remember that not everyone playing this game has a ton of free-time. They just want to hop on, have some fun, and get things done. That doesn't mean they want it too easy.
      Platform: PS4
      CP 405
    • Berenhir
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      JungleBoot wrote: »
      It is not a L2P issue. Some of these players have been around MMO gaming for years and have seen "the new shiny addons" come and go in other games. A kind of thing where players are all excited for about a month or two and then fades. These players aren't concerned about the "here and now" of it. They are concerned about the aftermath How the difficulty increase on the newly classed "group world boss" may deter players from completing their experience because they love to chase those achievements. That's just an example. You also have to remember that not everyone playing this game has a ton of free-time. They just want to hop on, have some fun, and get things done. That doesn't mean they want it too easy.

      You can just do the world bosses with your guild/group/mate. Some are still soloable, most can be taken down with two decent players and some now actually have mechanics that need to be learned. I did some of them after the update.
      They should be a piece of cake for a 4 man group with a tank and a healer as we easily killed them with two magsorcs in PvP gear.

      Of course, if you light attack spam them with an undergeared 11k health bow build you will get one shotted, but that's actually how it should have been in the first place.

      You don't need to do those world bosses. They, like dungeons, are now meant to be 4 man content. And they are rewarding as they guarantee set drops now.
      PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
    • Ionhip
      Ionhip
      i can solo wolrd boss maybe need add more powerful . i forget maybe my cp at 440 i have more powerful than max cp
      Edited by Ionhip on October 6, 2016 8:20AM
    • DarkLord
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      It took me a full group and 15 minutes to kill Skullcrasher or whatever is called in Malabar Tor.
      I actually don't mind the extreme challenge, but the loot............a greenie?
      C'mon I get better loot from ordinary mobs why should I bother spending 15 minutes trying to find a group and another 15 minutes to kill the mob for a green item?
      It's either revert the difficult back as it was or review the loot table, at the moment it is utterly pointless doing World Bosses.
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