ninjaguyman wrote: »I havent personally tried out the new World bosses, but having these actually be a challenge sounds kinda cool compared to how easy they used to be.
Carbonised wrote: »Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.
The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.
AntMan100673 wrote: »As end game content I don't have a problem with them being more difficult / having different difficulties / requiring a group.
The problem is they're not just end game content, they're content that newer players will come across in their travels as they play through the game as well.
Initially people will be farming them but once they've got what they want it'll be a struggle for people to find a group of players to do them
Carbonised wrote: »Alright Zenimax, jesus christ what's wrong with your world boss difficulty? I did Stonefalls, two of the bosses (the netch and the dreugr) I soloed without too much difficulty, the third one, the Golden Saint at Shivering Shrine, we were 3 max CP level players, and yet she killed us all 4-5 times before going down. Her flame whip pretty much instakilling anyone despite blocking, having full health on and a shield etc.
The difficulty on these seem hugely different. Is there a reason why some of them can be soloed quite easily, and one takes 3-4 maxed people to go down, and even then you die? Would be nice if they were at least around the same difficulty.
Carbonised wrote: »I can solo all the bosses in a normal pledge that's supposed to be designed for a group, but not a world boss in EPs starting areas.#yourlogiczosisdumb
Yeah while some of the world overland bosses are soloable, some are even harder than the 4 man dungeon bosses. Makes very little sense. It's not as if these harder bosses give any better loot or rewards than their easier counterparts.
Don't really see the point of this difficulty. Dark anchors are soloable, delves are soloable, why shouldn't world bosses be soloable as well, when the reward are exactly the same.
I was a new player not that long ago. There were some bosses that are more difficult then the other, but even then, after a couple of deaths it's no problem.
Good for you. We aren't talking about you tho, but about new players in general. Just check the forum a few pages back, i'm sure you'll find a post about some new player complaining about how he dies all the time - to normal mobs.
JungleBoot wrote: »It is not a L2P issue. Some of these players have been around MMO gaming for years and have seen "the new shiny addons" come and go in other games. A kind of thing where players are all excited for about a month or two and then fades. These players aren't concerned about the "here and now" of it. They are concerned about the aftermath How the difficulty increase on the newly classed "group world boss" may deter players from completing their experience because they love to chase those achievements. That's just an example. You also have to remember that not everyone playing this game has a ton of free-time. They just want to hop on, have some fun, and get things done. That doesn't mean they want it too easy.