I don't know why they decided to change the way jewelry traits work.
There are many "light" sets that I use on my tank that would be more beneficial to me in Robust or Healthy.
There are 8 traits for weapons and armor drops, I don't see a reason why there should not be 3 traits for jewelry.
Ghost-Shot wrote: »I don't know why they decided to change the way jewelry traits work.
There are many "light" sets that I use on my tank that would be more beneficial to me in Robust or Healthy.
There are 8 traits for weapons and armor drops, I don't see a reason why there should not be 3 traits for jewelry.
The rage over robust Willpower and arcane Agility when IC launched is why they changed it, the problem is they can't seem to analyze what roles a set will be most useful for and assign appropriate traits. For example, this set is heavy armor but it gives you major sorcery all the time, we should probably put arcane traits on the jewelry.
Ghost-Shot wrote: »I don't know why they decided to change the way jewelry traits work.
There are many "light" sets that I use on my tank that would be more beneficial to me in Robust or Healthy.
There are 8 traits for weapons and armor drops, I don't see a reason why there should not be 3 traits for jewelry.
The rage over robust Willpower and arcane Agility when IC launched is why they changed it, the problem is they can't seem to analyze what roles a set will be most useful for and assign appropriate traits. For example, this set is heavy armor but it gives you major sorcery all the time, we should probably put arcane traits on the jewelry.
There is also great rage over Training and Prosperous, but you don't see them changing that, do you?
The only difference is, somebody might actually want different traits on jewelry, unlike training and prosperous.
I'm pretty sure that it's because they don't care:
Sets like the above or soulshine are obviously dps sets even in the eyes of a 6y old.
Since it's heavy, it's ok to come in healthy jewels for tanks or PvP, but for pve the loss of arcane in jewels is such a huge loss (and you obviously can't use heavy for pve dps) that actually make the sets obsolete there.
Anyone can see it, they just don't care to fix it
I'm pretty sure that it's because they don't care:
Sets like the above or soulshine are obviously dps sets even in the eyes of a 6y old.
Since it's heavy, it's ok to come in healthy jewels for tanks or PvP, but for pve the loss of arcane in jewels is such a huge loss (and you obviously can't use heavy for pve dps) that actually make the sets obsolete there.
Anyone can see it, they just don't care to fix it
Fix what? Why should heavy armor must be BiS for dps and Arcane should be BiS as jewel trait. Wanna dps in PvE - you have light armor with arcane trait. Wanna wear Soulshine or Rattlecage as off-sets - prepare for penalties.
Stop searhing for easy no-brain solution and blame ZOS that it doesn't exist
P.S.: Wrobel promised to rework system and make HP more viable as other stats. Maybe then Healthy trait will be very strong and people start whine why light armor jewels don't have Helthy trait.
seriously a when you don't have the traits you want on jewelry the simply solution is adjust the attributes. why does the obvious escape so many.
seriously a when you don't have the traits you want on jewelry the simply solution is adjust the attributes. why does the obvious escape so many.
what do you mean "adjust the attirbutes"?
dps usually run full resource and dual food
the only "adjustment" in favor of resource is switching from dual food to one stat food, but that's really inneficient stat wise.
the 2.5k resource you lose from having a set of healthy jewels is nearly 250 power lost.
you cant dps in heavy in pve either.
so a "heavy" dps set is basically only for pvp.
the problem is more apparent in magicka sets because for some reason there are a LOT heavy sets for magicka dps
from a pvp perspective most players spend attributes pts (some at least) on health. with sets giving raw health additive those pts can be spent on something else.
most players want 22k min for trials and 25k for pvp. shield stackers being the exception of course.
I'm pretty sure that it's because they don't care:
Sets like the above or soulshine are obviously dps sets even in the eyes of a 6y old.
Since it's heavy, it's ok to come in healthy jewels for tanks or PvP, but for pve the loss of arcane in jewels is such a huge loss (and you obviously can't use heavy for pve dps) that actually make the sets obsolete there.
Anyone can see it, they just don't care to fix it
Fix what? Why should heavy armor must be BiS for dps and Arcane should be BiS as jewel trait. Wanna dps in PvE - you have light armor with arcane trait. Wanna wear Soulshine or Rattlecage as off-sets - prepare for penalties.
Stop searhing for easy no-brain solution and blame ZOS that it doesn't exist
P.S.: Wrobel promised to rework system and make HP more viable as other stats. Maybe then Healthy trait will be very strong and people start whine why light armor jewels don't have Helthy trait.
"Fix what"?
Fix the sets OBVIOUSLY
You make a dps set
You give it 400sp as it's capstone
And then you give it healthy jewels which effectively translates into:
Instead of 400sp, gain a tiny amount of sp and a bunch of health.
In fact, this is not limited to magicka sets:
EVERY SINGLE SET needs to have its jewels in its PRIMARY ROLE (tank, mag dps, sta dps)
"All heavy is healthy, all light is arcane, all medium robust" is the LAZIEST way to code something.
It's so lazy that it could only be a placeholder in a normal game.
It's 100% the same as coding every medium set p.e. to have +damage as it's capstone.
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
Samuel_Bantien wrote: »
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
So you're saying its not viable right now and that magicka builds have to wait till the next update to have a viable set that is already implemented in the game?
Let's just say stamina has great sets coming in Robust jewelry (Draugr Hulk, Strength of the Automoton, Sword Singer, Sword Dancer, Toxic Defiance) while the (was) most desired Magicka sets come in Healthy jewelry (Soulshine, Medusa).
No favoritism here.
Samuel_Bantien wrote: »
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
So you're saying its not viable right now and that magicka builds have to wait till the next update to have a viable set that is already implemented in the game?
Let's just say stamina has great sets coming in Robust jewelry (Draugr Hulk, Strength of the Automoton, Sword Singer, Sword Dancer, Toxic Defiance) while the (was) most desired Magicka sets come in Healthy jewelry (Soulshine, Medusa).
No favoritism here.
I'm pretty sure that it's because they don't care:
Sets like the above or soulshine are obviously dps sets even in the eyes of a 6y old.
Since it's heavy, it's ok to come in healthy jewels for tanks or PvP, but for pve the loss of arcane in jewels is such a huge loss (and you obviously can't use heavy for pve dps) that actually make the sets obsolete there.
Anyone can see it, they just don't care to fix it
Fix what? Why should heavy armor must be BiS for dps and Arcane should be BiS as jewel trait. Wanna dps in PvE - you have light armor with arcane trait. Wanna wear Soulshine or Rattlecage as off-sets - prepare for penalties.
Stop searhing for easy no-brain solution and blame ZOS that it doesn't exist
P.S.: Wrobel promised to rework system and make HP more viable as other stats. Maybe then Healthy trait will be very strong and people start whine why light armor jewels don't have Helthy trait.
"Fix what"?
Fix the sets OBVIOUSLY
You make a dps set
You give it 400sp as it's capstone
And then you give it healthy jewels which effectively translates into:
Instead of 400sp, gain a tiny amount of sp and a bunch of health.
In fact, this is not limited to magicka sets:
EVERY SINGLE SET needs to have its jewels in its PRIMARY ROLE (tank, mag dps, sta dps)
"All heavy is healthy, all light is arcane, all medium robust" is the LAZIEST way to code something.
It's so lazy that it could only be a placeholder in a normal game.
It's 100% the same as coding every medium set p.e. to have +damage as it's capstone.
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
Samuel_Bantien wrote: »
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
So you're saying its not viable right now and that magicka builds have to wait till the next update to have a viable set that is already implemented in the game?
Let's just say stamina has great sets coming in Robust jewelry (Draugr Hulk, Strength of the Automoton, Sword Singer, Sword Dancer, Toxic Defiance) while the (was) most desired Magicka sets come in Healthy jewelry (Soulshine, Medusa).
No favoritism here.
Meh.. As a PVE magika dps I wouldn't use either of those sets. I don't see anything out dpsing TBS or Mother's Sorrow. In PVP I see plenty of use for these sets where wearing heavy and having more HP would be beneficial.
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
Samuel_Bantien wrote: »
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
So you're saying its not viable right now and that magicka builds have to wait till the next update to have a viable set that is already implemented in the game?
Let's just say stamina has great sets coming in Robust jewelry (Draugr Hulk, Strength of the Automoton, Sword Singer, Sword Dancer, Toxic Defiance) while the (was) most desired Magicka sets come in Healthy jewelry (Soulshine, Medusa).
No favoritism here.
Meh.. As a PVE magika dps I wouldn't use either of those sets. I don't see anything out dpsing TBS or Mother's Sorrow. In PVP I see plenty of use for these sets where wearing heavy and having more HP would be beneficial.
soulshine for magplars would be great for pve dps imo.
And i already said that for pvp it's fine, but when more than half the magic sets are in heavy, then it hoses pve choices and it ends in everyone running the same armor, because only so few light armors are worth it for pve dps.
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
as i said:
fringe case scenarios (high health, heavy, pve dps, lulwhat?) should be the ones having to jump through hoops, NOT the other way around (simple light wearing mag dps).
and for those that say 3 sets/zone so it's locked in place:
easy solution:
swap the medium to heavy and the heavy to light. /sarcasm.
As i said the solution is SIMPLE:
EACH set should have jewels for it's ROLE. But the developers are lazy and just went "light=arcane, med=robust, heavy= healthy. Suit yourselfs"
ztyhurstub17_ESO wrote: »I'm pretty sure that it's because they don't care:
Sets like the above or soulshine are obviously dps sets even in the eyes of a 6y old.
Since it's heavy, it's ok to come in healthy jewels for tanks or PvP, but for pve the loss of arcane in jewels is such a huge loss (and you obviously can't use heavy for pve dps) that actually make the sets obsolete there.
Anyone can see it, they just don't care to fix it
Fix what? Why should heavy armor must be BiS for dps and Arcane should be BiS as jewel trait. Wanna dps in PvE - you have light armor with arcane trait. Wanna wear Soulshine or Rattlecage as off-sets - prepare for penalties.
Stop searhing for easy no-brain solution and blame ZOS that it doesn't exist
P.S.: Wrobel promised to rework system and make HP more viable as other stats. Maybe then Healthy trait will be very strong and people start whine why light armor jewels don't have Helthy trait.
"Fix what"?
Fix the sets OBVIOUSLY
You make a dps set
You give it 400sp as it's capstone
And then you give it healthy jewels which effectively translates into:
Instead of 400sp, gain a tiny amount of sp and a bunch of health.
In fact, this is not limited to magicka sets:
EVERY SINGLE SET needs to have its jewels in its PRIMARY ROLE (tank, mag dps, sta dps)
"All heavy is healthy, all light is arcane, all medium robust" is the LAZIEST way to code something.
It's so lazy that it could only be a placeholder in a normal game.
It's 100% the same as coding every medium set p.e. to have +damage as it's capstone.
@shrb
you say: "You make a dps set"
and then you do something on the contrary with Health on the Jewelry
I do not think that this set is intended as a DPS set for a pure DPS build.
There is more than just pure builds
like High Health builds wanting to do some HPS and or DPS as well.
It could also be, that once the already announced benefits for a higher Health Pool have been implemented end 2016/Q1 2017, this set is going to be a very viable choice.
I won't disagree with you here in the sense that a tanky build that can also do moderate DPS is viable. I run an "Off Tank" build that I use for situations where I need to do some DPS and be able to hold a taunt when the situation requires it. I have also been using that build in Veteran Dungeons to get my undaunted leveled up and it is a lot of fun, but that is 1 build out of 12 in a raid that needs a 2nd tank. Also, I tried both a magicka Nightblade off tank and a stamina DK off tank, and I prefer the stamina DK now. Maybe when I try Rattlecage or Medusa on my Nightblade tank I'll change my mind.
I would prefer if all jewelry sets dropped in healthy and a relevant stat in an equal distribution, so I have a choice as to how much health I have. I don't mind 1 or 2 healthy pieces of jewelry (I usually lean more towards 18k health on DPS), but 3 Healthy pieces are too much for a set intended solely for DPS.
Pepper8Jack wrote: »As others have said, even if these sets were light with arcane jewelry they still wouldn't out parse current BiS setups. That's not to say that these sets are worthless, just that even if the change you want was implemented, the trial meta wouldn't change at all. So if the concern is with min/maxing for your intended role, these sets won't be on the radar regardless of the 3k magicka you'd be missing.