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radiant destrustion

  • leepalmer95
    leepalmer95
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    Drdeath20 wrote: »
    Sneak, roll dodge, bash, break free all stamina based abilities. The more stamina you have the more capable you are defensively. Couple this with how strong stamina sets, vigor/rally, shuffle and poisons are, it literally makes stamina almost unkillable.

    You literally have to put out enough damage to kill a stamina build twice over to kill one. Vigors tics are extremely strong and rally is a guaranteed instant heal the empowers your attacks. No other heal in the game is as strong as these 2.

    The only magicka skill that is powerful enough to overcome Vigors tics, on low health targets, is radiant. That is why people mainly die to radiant. If stamina wasn't soo op then these players would die to other skills.

    1. Just no...

    2. Apart from breath of life and healing ward.

    3. Every other magicka class build seems to get just fine without radiant, maybe just baddies need to start executing someone at 50% and think thats ok.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Pinja
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    Drdeath20 wrote: »
    Sneak, roll dodge, bash, break free all stamina based abilities. The more stamina you have the more capable you are defensively. Couple this with how strong stamina sets, vigor/rally, shuffle and poisons are, it literally makes stamina almost unkillable.

    You literally have to put out enough damage to kill a stamina build twice over to kill one. Vigors tics are extremely strong and rally is a guaranteed instant heal the empowers your attacks. No other heal in the game is as strong as these 2.

    The only magicka skill that is powerful enough to overcome Vigors tics, on low health targets, is radiant. That is why people mainly die to radiant. If stamina wasn't soo op then these players would die to other skills.

    1. Just no...

    2. Apart from breath of life and healing ward.

    3. Every other magicka class build seems to get just fine without radiant, maybe just baddies need to start executing someone at 50% and think thats ok.

    Remember to use your stamina to brake free from illusions, like how is healing ward going to over come vigor for the purpose of execution or any form.
    Magic is in a sorry state right now. Shield animations occupy 1 full second each to apply. Duration reduction to 6s prevent that players apply them prematurely & thus halts all Dps in a fight to be maintained. Were you may say let me solely buff up with momentum for thirty seconds, magic users have been robbed of that opportunity.
    Now as a stam user you've been granted the ability to re-leap your health in one shared animation frame with a roll dodge. To help avoid Radiant's 50% health thresh you have that mechanic +Vigor. Better then a shield as your not being hit with anything other then Radiant destruction, & are free to counter attack you opponent. Radiant one of the few options giving that player a chance to take you out of your otherwise free reprieve. For a shield stacker it was never free. They either gave it away for free to another distressed ally, or had it taken away by a cc if not by sheer damage.
    Magic Dk's don't even have an execute, & are forced to waddle DoT against HoT until their opponent either leaves, kills them, or gets burned to death in a slow fight. Outcome dedicated by the determination & misjudge of the attacker.
    Sorcerers are plac out at the bottom of competitive PvP especially when it comes to executes, save the magic DK that doesn't have one. Reverse slice is at 50%, while a Endless fury Explosion is survivable, dodgeable, & at so low a thresh can be healed out of at 1% health with base heals. So much so its been eliminated from many competitive Sorc bars. As any daft opponent with resources can escape death.
    Why should stam players always be given the option to escape death? What else was going to kill you those 3s frames of guaranteed dodge? Abusive use of a base mechanic by one bar of the game.
    Edited by Pinja on September 17, 2016 3:07AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I have been playing a temp for a long time, since the game went buy to play. It is nice to see nerf Templar threads.
  • Qbiken
    Qbiken
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    Not this again......
  • Francescolg
    Francescolg
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    Reported TE for SPAM. By using the search function you'd have found one of 50+ existing (and actual) threads about the same topic.

    I ask for more quality and less quantity!

    Edited by Francescolg on September 17, 2016 9:56AM
  • Skander
    Skander
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    Nerf Stamina, then we can talk about a nerf to RD ;)
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Chilla_Deluxe
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    You seriously calling for a RD nerf? What about these 1 shot viper/velidreth/vigor/shuffle Nightblade perma dodge roll combos huh? Yeah ofcourse nerf templars to the ground so the low skilled 1 shot builds can be dominant. As it is Stamina classes are already 70% of cyrodiil currently, seriously L2P.
    Edited by Chilla_Deluxe on September 19, 2016 6:12AM
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    Defeating the purpose since 1337.
  • MalakithAlamahdi
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    it makes sense that radiant hits like a truck and takes no skill because magika templars are the beginner class so they need some easy skills. you dont see NBs running around hitting killers blade on people with full health, you dont see stamplars running around hitting people with reverse slice while they have full health, but go into PVP and I guarantee you will get hit with radiants at full health all the time because magika templars are mostly new to the game and the ones that arent are just people that got sick of dying to radiant so they decided to make a magplar and troll for a bit.

    give the magplars a break guys not everyone can be good at the game.

    If you see getting a RD on you when you're health is full as a bad thing you should blame your build,these players are bad and it hits like a noodle. Meanwhile any stam NB can oneshot you on full HP, and all the other classes are far superior as a standard build. QQ more plz.
  • MalakithAlamahdi
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    AfkNinja wrote: »
    No data to back up your claims? LOL

    Prove it or don't call for a nerf. /thread

    As soon as I got 50% health rd got me for 10k and procs again in hardly no time for another 12k. And it xant be dodged. Make it dodgeable. Don't get me wrong it does just as much damage as other finishers but eavry other finisher is dodgeable. They should also make the range less

    If it hits you that much at 50% HP you should look at your build.
  • FloppyTouch
    FloppyTouch
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    L2P instead of dodge rolling bc it's all Stam relies on try block ffs or how about gap close the Templar noooooo ur so use to ur god like dodging that when u get hit by this ur brain can't think of anything else but to keep rolling.
    This skill hit my mdk like a wet noodle bc I hold block then cc them it's not hard to do. I love seeing Stam builds get destroyed by this skill bc they can't stop rolling around on the ground and think for a sec.
    Before RD gets nerf Stam needs a hard nerf lower vigor heal and take away shuffle then we can take about RD until then when I pvp I'm going to keep loling hard when I see u rolling around with RD on you. One noob killing another is always funny
  • Chilla_Deluxe
    Chilla_Deluxe
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    L2P instead of dodge rolling bc it's all Stam relies on try block ffs or how about gap close the Templar noooooo ur so use to ur god like dodging that when u get hit by this ur brain can't think of anything else but to keep rolling.
    This skill hit my mdk like a wet noodle bc I hold block then cc them it's not hard to do. I love seeing Stam builds get destroyed by this skill bc they can't stop rolling around on the ground and think for a sec.
    Before RD gets nerf Stam needs a hard nerf lower vigor heal and take away shuffle then we can take about RD until then when I pvp I'm going to keep loling hard when I see u rolling around with RD on you. One noob killing another is always funny

    Agreed 100%.
    __________________________
    Defeating the purpose since 1337.
  • Sandman929
    Sandman929
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    Templars use RD because nearly everything else is a waste of magicka. Players are running around passively dodging way more than 20% with Shuffle and actively dodging nearly everything else....so undodgeable attacks start to look pretty good.
  • Alucardo
    Alucardo
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    Everyone who says all it needs is its range decreased to 15 meters, I agree with you. Let's look at a pretty standard death recp on Truebeamflame

    rjnVVnF.jpg

    These guys were over near the tree where you see that yellow. We're talking twice as far as my gap closer goes. If the range was 15 meters, I could have gap closed and at least stopped one of them spamming laser beams on me.
    However, while I was snared and way out of range, there was absolutely nothing I could have done against that barrage of crap. People like this literally stand in the back just hitting that one button until something dies and then change target. There needs to be some risk in using this execute, just like every other execute. That's all I'd like to see done - just put the range to 15 meters. Damage can stay how it is for all I care.
    Edited by Alucardo on September 20, 2016 4:17PM
  • Pinja
    Pinja
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    Alucardo wrote: »
    Everyone who says all it needs is its range decreased to 15 meters, I agree with you. Let's look at a pretty standard death recp on Truebeamflame

    rjnVVnF.jpg

    These guys were over near the tree where you see that yellow. We're talking twice as far as my gap closer goes. If the range was 15 meters, I could have gap closed and at least stopped one of them spamming laser beams on me.
    However, while I was snared and way out of range, there was absolutely nothing I could have done against that barrage of crap. People like this literally stand in the back just hitting that one button until something dies and then change target. There needs to be some risk in using this execute, just like every other execute. That's all I'd like to see done - just put the range to 15 meters. Damage can stay how it is for all I care.

    1. You lost a 1VX, do to overconfidence in roll dodge
    2. If you were at max range you could've roll retreated to cut the beam.
    3. Dark-flare would have warned you about the incoming kill squad.
    4. Nerfing the power of the individual does not necessarily nerf the power of the zerg.
    5. After being damaged by solar flare, the next attack against you will be more powerful.
    Try activating a defense ability.
    6. Ya wet noodled that poor sorcs frag like he was mud-crab
    7. & took a total of 41680dmg before you went down. Surviving the full bonus execute of one of the radiants DoT.
    Pointing out also that 7k was all the damage those first 2 were restrained to for over 3s which is terrible Dps.
    Edited by Pinja on September 20, 2016 4:50PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • EnOeZ
    EnOeZ
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    Strenuously. This Jesus been bad to stop. People always play the flavour of the month. And all they do is spam Jesus beam. At least make it dodgeable

    Thank you for that another thread on this broken ability !
    Otherwise @ZOS may think it is ok all in all.

    RD broken agree.
    And make it that when you interrupt it once, Templar cannot restart right away with immunity for god's sake !!

    At least when you use tremendous skill to get to the templar and interrupt it as melee, BE REWARDED for it dont make it a /ignore mechanism.

    Plz improve your Design capabilities @ZOS, thanks !!!
    /Agree.
  • WillhelmBlack
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    I foolishly think I can dodge roll outta range, some times streak isn't enough to get outta range....

    BUT I remember... oh... over a years worth of bugged, unuseable, abilities that even if did work were laughable.

    Temps finally have some ground to stand on...

    I don't want to see them lose it, i feel for the templars of old.

    The Templars of old re-rolled to other classes because Magicka Templar is without doubt, over buffed in every single way. Making it extremely easy and boring to play.

    The people who still play Magplar in PvP are either shite forumplars that will never be good at PvP, healers, Fotm'rs or just don't care how easy it is to play, have no shame and are enjoying being OP AF.
    PC EU
  • Sandman929
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    I foolishly think I can dodge roll outta range, some times streak isn't enough to get outta range....

    BUT I remember... oh... over a years worth of bugged, unuseable, abilities that even if did work were laughable.

    Temps finally have some ground to stand on...

    I don't want to see them lose it, i feel for the templars of old.

    The Templars of old re-rolled to other classes because Magicka Templar is without doubt, over buffed in every single way. Making it extremely easy and boring to play.

    The people who still play Magplar in PvP are either shite forumplars that will never be good at PvP, healers, Fotm'rs or just don't care how easy it is to play, have no shame and are enjoying being OP AF.

    I don't think any flavor this month involves magicka.
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