neville_bart0s wrote: »it makes sense that radiant hits like a truck and takes no skill because magika templars are the beginner class so they need some easy skills. you dont see NBs running around hitting killers blade on people with full health, you dont see stamplars running around hitting people with reverse slice while they have full health, but go into PVP and I guarantee you will get hit with radiants at full health all the time because magika templars are mostly new to the game and the ones that arent are just people that got sick of dying to radiant so they decided to make a magplar and troll for a bit.
give the magplars a break guys not everyone can be good at the game.
No data to back up your claims? LOL
Prove it or don't call for a nerf. /thread
Johngo0036 wrote: »@Amorpho - It is not that easily interrupted when you are fighting 2 or 3 of the enemy and 2 of them are jesus beaming you all the time, + the range is op. And then you have a templar running around in reactive with malubeth, RIP!
Main templar here. I agree that Jesus Beam is a struggle for stam builds, especially 1vX. Actually yesterday I was on my stam NB and I engaged these 3 newbies and 2 of them straight away went for RD at the same time at 100% health and that's a problem, for the game, players and ZOS. I really don't know what to suggest to fix it, I think making it dodgable would suffice but that wouldn't make it in line with other channeled abilities. Maybe reduce the range? Or simply reduce damage while in dodge roll.
Johngo0036 wrote: »@Amorpho - It is not that easily interrupted when you are fighting 2 or 3 of the enemy and 2 of them are jesus beaming you all the time, + the range is op. And then you have a templar running around in reactive with malubeth, RIP!
So you are saying that you cant kill a Magplar as a stamina user?
I dont think it is even challenging to kill a light armor magicka templar 1v1. But the fact that you complain about RD explains it all to me.
Yeah.. Nerf RD.. give dodge roll heroes god mode in roll... Most players use RD because they are tired of hitting stam players in roll dodge.. ALL execute abilities should be undodgeable
Dk_needs_a_buff wrote: »No data to back up your claims? LOL
Prove it or don't call for a nerf. /thread
As soon as I got 50% health rd got me for 10k and procs again in hardly no time for another 12k. And it xant be dodged. Make it dodgeable. Don't get me wrong it does just as much damage as other finishers but eavry other finisher is dodgeable. They should also make the range less