PurifedBladez wrote: »What a weird nerf, I can only imagine this is because of the pvp community? Otherwise I'd see so other reason for it.
They really need to separate the adjustments from pvp/pve, I know of another mmo that did this an it was so much better for the players.
This nerf was needed for pve..
PurifedBladez wrote: »What a weird nerf, I can only imagine this is because of the pvp community? Otherwise I'd see so other reason for it.
They really need to separate the adjustments from pvp/pve, I know of another mmo that did this an it was so much better for the players.
This nerf was needed for pve..
Oh ok, how come?
was it one shotting or something?
Npcs complained it was hurting them too much?
OrphanHelgen wrote: »
Yes, I agree everyone should be able to do ridiculous damage that allows us to ignore mechanics in PvE and kill people with 28K health before they can break a 2 second stun in PvP. <sarcasm>OrphanHelgen wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
I am fully aware that stamina is dominating atm. But is nerfing the only solution? I have spent my life farming the maelstrom daggers in best trait, and spend even more time getting a perfect rotation going automaticly. It requires alot of practice and long sustained single target fight, to make theese weapons have their full benefit. Is really a nerf needed? Cant we rather get a magicka buff?
To get lower dps after a patch, really does take the progress feeling away. Last time I felt this, was when I was sitting at 550 cp, fair and well earned when orsinium got released, ruining by the 501 cap due to exploit grinders and lazy whiners, who only want to complain in this game rather then actually bring something good to the community. Now we have those stubborn magicka users, who refuse to reroll or try stam, becasue reason. And btw, magicka isnt that weak as you all think, the best guilds still complete all hardmodes with magicka DD's. I really dont understand this nerf to maelstrom flurry at all.
thankyourat wrote: »Stamina needs to be nerfed. leave magick alone. The game is already too easy nothing, will be a challenge if we keep buffing everything
FearlessOne_2014 wrote: »i dont think that nerf was needed..
What needed is BUFF MAGICKAAAAAAAAAAAAAAA
@ZOS_GinaBruno
@ZOS_RichLambert
@Wrobel
are u hearinng PEOPLE pls respons
are u going to make balance between magicka and stamina in this upcoming PATCH ...pls just answer ...
No
@ZOS_GinaBruno
@ZOS_RichLambert
@ZOS_JessicaFolsom
@Wrobel
If yall don't want your MMO to completely lose it's community like GW2 did. When ANet decided to do just what @TheHsN is trying to get yall to do. GW2 has pretty much lost all of it's WvW and sPvP communities. Just only the course of a Expansion.
Why yall may ask. I'll gladly tell yall why. ANet release HoT X-Pac in the way yall are now trying to push stamina down everyone's throat. People complained about things being not balance with the new X-Pack. What did ANet do afterwards. They buff the X-Pack's specialization lines even more to create the power creep. People complain even more because now in ANet's quest to sell HoT they created so much power creep that you had two sides of a extreme. Either you was super tanky with the Boon Share meta, or you did supremely high AOE damage cleaves. Both sides of the extremes took no skill to utilize. All you needed to do is copy paste a metabattle.com build and your guild was good to go.
ANet didn't make sales from the other X-Packs features. So ANet started to rotate 1 class that was going to be retardedly overpowered. 2 to 3 classes that was meh. And the rest was just easy mode spam to win type mechanics. The competitive community of GW2 started to leave the game at a alarming rate. All because ANet keep adding more and more power creep, to convince new players to buy the HoT X-Pack.
GW2 went from being a super crowded game. To now a ghost town in all but EU and NA prime TZ's. Even players in those TZs are getting thinner and thinner. Because lets face it. If we wanted to play a multi-player game where you can just pretty much press one button. Most of us would play CoD instead. CoD offers much better combat in those regards.
So in conclusion ANet added so much Power Creep. In order to keep it's X-Pack super powerful to keep it's market value high. While lowering the skill and interest in their sPvP and WvW game modes. That players simply got completely bored and left. Which ESO will suffer the same fate should ZOS continue to listen to players like @TheHsN . Stamina classes and builds just needs a blanket nerf across the board. Once that happen players might actually find that Magicka don't even need to be buffed at that point. Plus with TTK lower. Things will come out of the purely twitch FPS combat realm, and back into the MMO tactical combat realm. It'll eventually be a win for all parties in question.

PurifedBladez wrote: »What a weird nerf, I can only imagine this is because of the pvp community? Otherwise I'd see so other reason for it.
They really need to separate the adjustments from pvp/pve, I know of another mmo that did this an it was so much better for the players.
This nerf was needed for pve..
Oh ok, how come?
was it one shotting or something?
Npcs complained it was hurting them too much?