I don't want any nerfs to stam buffing magic is what I want. I want both to be equally viable.
Oreyn_Bearclaw wrote: »I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.
No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.
Also, buff magic.
Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.
No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.
Also, buff magic.
Agreed, this change brings them more in line with the dps increase of the staves, so basically you're not *** if you don't have them but they are still BiS weapons for like 90% of builds.
Oreyn_Bearclaw wrote: »Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.
No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.
Also, buff magic.
Agreed, this change brings them more in line with the dps increase of the staves, so basically you're not *** if you don't have them but they are still BiS weapons for like 90% of builds.
What did they do to staves? I am so out of the loop. Haha
OrphanHelgen wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
I am fully aware that stamina is dominating atm. But is nerfing the only solution? I have spent my life farming the maelstrom daggers in best trait, and spend even more time getting a perfect rotation going automaticly. It requires alot of practice and long sustained single target fight, to make theese weapons have their full benefit. Is really a nerf needed? Cant we rather get a magicka buff?
To get lower dps after a patch, really does take the progress feeling away. Last time I felt this, was when I was sitting at 550 cp, fair and well earned when orsinium got released, ruining by the 501 cap due to exploit grinders and lazy whiners, who only want to complain in this game rather then actually bring something good to the community. Now we have those stubborn magicka users, who refuse to reroll or try stam, becasue reason. And btw, magicka isnt that weak as you all think, the best guilds still complete all hardmodes with magicka DD's. I really dont understand this nerf to maelstrom flurry at all.
OrphanHelgen wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
I am fully aware that stamina is dominating atm. But is nerfing the only solution? I have spent my life farming the maelstrom daggers in best trait, and spend even more time getting a perfect rotation going automaticly. It requires alot of practice and long sustained single target fight, to make theese weapons have their full benefit. Is really a nerf needed? Cant we rather get a magicka buff?
To get lower dps after a patch, really does take the progress feeling away. Last time I felt this, was when I was sitting at 550 cp, fair and well earned when orsinium got released, ruining by the 501 cap due to exploit grinders and lazy whiners, who only want to complain in this game rather then actually bring something good to the community. Now we have those stubborn magicka users, who refuse to reroll or try stam, becasue reason. And btw, magicka isnt that weak as you all think, the best guilds still complete all hardmodes with magicka DD's. I really dont understand this nerf to maelstrom flurry at all.
Oreyn_Bearclaw wrote: »I agree with your premise that buffing is generally better than nerfing to bring balance.
OrphanHelgen wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
phaseadept wrote: »Did you really suggest just rerolling as stamina?
Doesn't this reinforce the perception that magika has been nerfed into uselessness if all content can be completed without it?
FearlessOne_2014 wrote: »phaseadept wrote: »Did you really suggest just rerolling as stamina?
Doesn't this reinforce the perception that magika has been nerfed into uselessness if all content can be completed without it?
In the grand scheme of reality. Yes all content in this game and PvP, is by far better to do with Stamina build then Magicka builds. Except maybe trials but only for now. I don't think people remember the days sorcerer was rejected. By the community from doing trials. I sure as hell remember I was at the time one of the few sorcerers that people allowed to come with. Hell I had randoms inviting me to groups. Not only was I able to pull over 1k dps. which at the time around %95 of the sorcerers was not able to do. But I knew how to negate like a boss! I also had to work much much harder with (Tryhard Mode engaged in Overdrive) then everyone else. Just to pull that 1k and higher dps at the time.
Anyways it's going to be just like that. But instead of it only being sorcerers. It'll be the whole Magicka Build line up this time.
Oreyn_Bearclaw wrote: »I agree with your premise that buffing is generally better than nerfing to bring balance.
Why, so sensitive players can feel better about themselves? I don't get it really.
There is something out of an enormous amount of items that is overperforming. Of course you'll only nerf said item and nothing else.
ParaNostram wrote: »No, because failing to nerf Stamina and buffing magicka will just result in more power creep.
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i dont think that nerf was needed..
What needed is BUFF MAGICKAAAAAAAAAAAAAAA
@ZOS_GinaBruno
@ZOS_RichLambert
@Wrobel
are u hearinng PEOPLE pls respons
are u going to make balance between magicka and stamina in this upcoming PATCH ...pls just answer ...
What a weird nerf, I can only imagine this is because of the pvp community? Otherwise I'd see so other reason for it.
They really need to separate the adjustments from pvp/pve, I know of another mmo that did this an it was so much better for the players.