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Cant we buff magicka instead of a stamina nerf?

OrphanHelgen
OrphanHelgen
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Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

I am fully aware that stamina is dominating atm. But is nerfing the only solution? I have spent my life farming the maelstrom daggers in best trait, and spend even more time getting a perfect rotation going automaticly. It requires alot of practice and long sustained single target fight, to make theese weapons have their full benefit. Is really a nerf needed? Cant we rather get a magicka buff?

To get lower dps after a patch, really does take the progress feeling away. Last time I felt this, was when I was sitting at 550 cp, fair and well earned when orsinium got released, ruining by the 501 cap due to exploit grinders and lazy whiners, who only want to complain in this game rather then actually bring something good to the community. Now we have those stubborn magicka users, who refuse to reroll or try stam, becasue reason. And btw, magicka isnt that weak as you all think, the best guilds still complete all hardmodes with magicka DD's. I really dont understand this nerf to maelstrom flurry at all.
Edited by OrphanHelgen on September 20, 2016 3:41PM
PC, EU server, Ebonheart Pact


Finally a reason not to play League of Legends
  • DHale
    DHale
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    I don't want any nerfs to stam buffing magic is what I want. I want both to be equally viable.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Lokryn
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    I feel your pain but they will still be BiS. But it was needed to allow other weapons to be able to compete.
  • OrphanHelgen
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    DHale wrote: »
    I don't want any nerfs to stam buffing magic is what I want. I want both to be equally viable.

    Did you understand the feeling of gaming progress and farming that I mentioned, which was mentioned on several ESO lives that is the main reason for cp and rng?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Darlon
    Darlon
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    It's still bis. Stop acting like your weapons are suddenly useless
  • OrphanHelgen
    OrphanHelgen
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    Darlon wrote: »
    It's still bis. Stop acting like your weapons are suddenly useless

    Rearming trap cant be empowered anymore. Double nerf.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • thankyourat
    thankyourat
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    Stamina needs to be nerfed. leave magick alone. The game is already too easy nothing, will be a challenge if we keep buffing everything
  • SanTii.92
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    This is such a stupid argument that keeps popping time and time again. You do realize it's effectivly the same to buff everything to the point of maelstrom Dws than to just nerf them but with a much, much higher amount of work needed?

    Yes, sometimes nerfs are the proper solution. No, it's not personal.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Shader_Shibes
    Shader_Shibes
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    64341011.jpg
  • Sigtric
    Sigtric
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    Would also rather see Magick buffs rather than stam nerfs.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Oreyn_Bearclaw
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    I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.

    No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.

    Also, buff magic. :smiley:
    Edited by Oreyn_Bearclaw on September 20, 2016 6:04PM
  • Ghost-Shot
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    I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.

    No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.

    Also, buff magic. :smiley:

    Agreed, this change brings them more in line with the dps increase of the staves, so basically you're not *** if you don't have them but they are still BiS weapons for like 90% of builds.
  • phaseadept
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    Did you really suggest just rerolling as stamina?

    Doesn't this reinforce the perception that magika has been nerfed into uselessness if all content can be completed without it?
  • Oreyn_Bearclaw
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    Ghost-Shot wrote: »
    I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.

    No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.

    Also, buff magic. :smiley:

    Agreed, this change brings them more in line with the dps increase of the staves, so basically you're not *** if you don't have them but they are still BiS weapons for like 90% of builds.

    What did they do to staves? I am so out of the loop. Haha
  • Ghost-Shot
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    Ghost-Shot wrote: »
    I agree with your premise that buffing is generally better than nerfing to bring balance. That being said, if this is indeed the plan, I dont hate it. These weapons will still be really powerful, but perhaps they will be brought back to reality a bit. Considering their normal "solution" is to "fix" things by nerfing them out of existence, this seems like a step in the right direction.

    No item in this game boosts DPS more than a VMA axe or dagger. To compound the problem, you get two equip to of them. I want them to be BIS, and I believe that close melee should pull the most DPS because it is more difficult to play. However, these probably need toned down just a bit (not nerfed to uselessness) and for the first time, they might just get it right.

    Also, buff magic. :smiley:

    Agreed, this change brings them more in line with the dps increase of the staves, so basically you're not *** if you don't have them but they are still BiS weapons for like 90% of builds.

    What did they do to staves? I am so out of the loop. Haha

    They didn't change the staves afaik, but the daggers are just on a bit more level playing field with staves now, still a bit stronger but not like wtf were they thinking stronger.
  • altemriel
    altemriel
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    Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

    I am fully aware that stamina is dominating atm. But is nerfing the only solution? I have spent my life farming the maelstrom daggers in best trait, and spend even more time getting a perfect rotation going automaticly. It requires alot of practice and long sustained single target fight, to make theese weapons have their full benefit. Is really a nerf needed? Cant we rather get a magicka buff?

    To get lower dps after a patch, really does take the progress feeling away. Last time I felt this, was when I was sitting at 550 cp, fair and well earned when orsinium got released, ruining by the 501 cap due to exploit grinders and lazy whiners, who only want to complain in this game rather then actually bring something good to the community. Now we have those stubborn magicka users, who refuse to reroll or try stam, becasue reason. And btw, magicka isnt that weak as you all think, the best guilds still complete all hardmodes with magicka DD's. I really dont understand this nerf to maelstrom flurry at all.



    no more nerfs please!!! buff magicka, all solved!!!
  • Trublz
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    I'm aware of the FG nerfs coming. Are there more stamina nerfs coming as well?
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • FearlessOne_2014
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    Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

    I am fully aware that stamina is dominating atm. But is nerfing the only solution? I have spent my life farming the maelstrom daggers in best trait, and spend even more time getting a perfect rotation going automaticly. It requires alot of practice and long sustained single target fight, to make theese weapons have their full benefit. Is really a nerf needed? Cant we rather get a magicka buff?

    To get lower dps after a patch, really does take the progress feeling away. Last time I felt this, was when I was sitting at 550 cp, fair and well earned when orsinium got released, ruining by the 501 cap due to exploit grinders and lazy whiners, who only want to complain in this game rather then actually bring something good to the community. Now we have those stubborn magicka users, who refuse to reroll or try stam, becasue reason. And btw, magicka isnt that weak as you all think, the best guilds still complete all hardmodes with magicka DD's. I really dont understand this nerf to maelstrom flurry at all.

    No sorry I'll say it again here for you.

    Combating Power Creep with more Power Creep, has never worked in the past with MMOs. Nor does it work in the present with MMOs. So I really don't see it working in the future. Just nerf stamina back into order. Then buff magicka if even needed at that point.

    Combating Power Creep with more Power Creep. Is a sure way to get people to stop playing your MMO faster. Out of boredom of everyone one-shotting everyone worst then in CoD.
  • SanTii.92
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    I agree with your premise that buffing is generally better than nerfing to bring balance.

    Why, so sensitive players can feel better about themselves? I don't get it really.


    There is something out of an enormous amount of items that is overperforming. Of course you'll only nerf said item and nothing else.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Apherius
    Apherius
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    Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.

    can you link me the Patch note or say me where you find this information plz ?

  • ParaNostram
    ParaNostram
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    No, because failing to nerf Stamina and buffing magicka will just result in more power creep.

    1ay92b.jpgvia Imgflip Meme Generator
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • FearlessOne_2014
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    phaseadept wrote: »
    Did you really suggest just rerolling as stamina?

    Doesn't this reinforce the perception that magika has been nerfed into uselessness if all content can be completed without it?

    In the grand scheme of reality. Yes all content in this game and PvP, is by far better to do with Stamina build then Magicka builds. Except maybe trials but only for now. I don't think people remember the days sorcerer was rejected. By the community from doing trials. I sure as hell remember I was at the time one of the few sorcerers that people allowed to come with. Hell I had randoms inviting me to groups. Not only was I able to pull over 1k dps. which at the time around %95 of the sorcerers was not able to do. But I knew how to negate like a boss! I also had to work much much harder with (Tryhard Mode engaged in Overdrive) then everyone else. Just to pull that 1k and higher dps at the time.

    Anyways it's going to be just like that. But instead of it only being sorcerers. It'll be the whole Magicka Build line up this time.
    Edited by FearlessOne_2014 on September 20, 2016 6:29PM
  • phaseadept
    phaseadept
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    phaseadept wrote: »
    Did you really suggest just rerolling as stamina?

    Doesn't this reinforce the perception that magika has been nerfed into uselessness if all content can be completed without it?

    In the grand scheme of reality. Yes all content in this game and PvP, is by far better to do with Stamina build then Magicka builds. Except maybe trials but only for now. I don't think people remember the days sorcerer was rejected. By the community from doing trials. I sure as hell remember I was at the time one of the few sorcerers that people allowed to come with. Hell I had randoms inviting me to groups. Not only was I able to pull over 1k dps. which at the time around %95 of the sorcerers was not able to do. But I knew how to negate like a boss! I also had to work much much harder with (Tryhard Mode engaged in Overdrive) then everyone else. Just to pull that 1k and higher dps at the time.

    Anyways it's going to be just like that. But instead of it only being sorcerers. It'll be the whole Magicka Build line up this time.

    Is this because you don't want heals?
  • Oreyn_Bearclaw
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    SanTii.92 wrote: »
    I agree with your premise that buffing is generally better than nerfing to bring balance.

    Why, so sensitive players can feel better about themselves? I don't get it really.


    There is something out of an enormous amount of items that is overperforming. Of course you'll only nerf said item and nothing else.

    I was speaking broadly. If you continue reading, I clearly identify that these particular weapons are out of order and a small nerf is probably appropriate. The reason I say that I prefer buffs to nerfs is that ZOS has a history of taking nerfs WAY too far. The reality is that when you are trying to balance two things, the best answer is to move them both towards the center.
  • arkansas_ESO
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    If something's vastly over performing, then it needs a nerf. Buffing something else to that same OP level just further messes with game balance instead of fixing it.


    Grand Overlord 25/8/17
  • Vrath
    Vrath
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    No, because failing to nerf Stamina and buffing magicka will just result in more power creep.

    1ay92b.jpgvia Imgflip Meme Generator

    Exactly this. People dont think long term they just dont want to be nerfed - but welcome to MMOs if you play them long enough you get nerfed, buffed, nerfed and the cycle continues.

    This game already in some instances treads dangerously close to CoD 1 shot kill PvP and low TTK. That is not a fun and rewarding experience for players in an MMO. With CP cap increasing, more OP sets being released the power creep will only continue. At some point they will have to do a massive stat squashes or rebalance to bring everything back in line. That is just how it works.

    it is a MMO changes have to be made that are for the larger community even if it makes a portion feel like they got a shocker in the rear.
  • TheHsN
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    i dont think that nerf was needed..

    What needed is BUFF MAGICKAAAAAAAAAAAAAAA

    @ZOS_GinaBruno
    @ZOS_RichLambert
    @Wrobel

    are u hearinng PEOPLE pls respons


    are u going to make balance between magicka and stamina in this upcoming PATCH ...pls just answer ...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • FearlessOne_2014
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    TheHsN wrote: »
    i dont think that nerf was needed..

    What needed is BUFF MAGICKAAAAAAAAAAAAAAA

    @ZOS_GinaBruno
    @ZOS_RichLambert
    @Wrobel

    are u hearinng PEOPLE pls respons


    are u going to make balance between magicka and stamina in this upcoming PATCH ...pls just answer ...

    No
    @ZOS_GinaBruno
    @ZOS_RichLambert
    @ZOS_JessicaFolsom
    @Wrobel

    If yall don't want your MMO to completely lose it's community like GW2 did. When ANet decided to do just what @TheHsN is trying to get yall to do. GW2 has pretty much lost all of it's WvW and sPvP communities. Just only the course of a Expansion.

    Why yall may ask. I'll gladly tell yall why. ANet release HoT X-Pac in the way yall are now trying to push stamina down everyone's throat. People complained about things being not balance with the new X-Pack. What did ANet do afterwards. They buff the X-Pack's specialization lines even more to create the power creep. People complain even more because now in ANet's quest to sell HoT they created so much power creep that you had two sides of a extreme. Either you was super tanky with the Boon Share meta, or you did supremely high AOE damage cleaves. Both sides of the extremes took no skill to utilize. All you needed to do is copy paste a metabattle.com build and your guild was good to go.

    ANet didn't make sales from the other X-Packs features. So ANet started to rotate 1 class that was going to be retardedly overpowered. 2 to 3 classes that was meh. And the rest was just easy mode spam to win type mechanics. The competitive community of GW2 started to leave the game at a alarming rate. All because ANet keep adding more and more power creep, to convince new players to buy the HoT X-Pack.

    GW2 went from being a super crowded game. To now a ghost town in all but EU and NA prime TZ's. Even players in those TZs are getting thinner and thinner. Because lets face it. If we wanted to play a multi-player game where you can just pretty much press one button. Most of us would play CoD instead. CoD offers much better combat in those regards.

    So in conclusion ANet added so much Power Creep. In order to keep it's X-Pack super powerful to keep it's market value high. While lowering the skill and interest in their sPvP and WvW game modes. That players simply got completely bored and left. Which ESO will suffer the same fate should ZOS continue to listen to players like @TheHsN . Stamina classes and builds just needs a blanket nerf across the board. Once that happen players might actually find that Magicka don't even need to be buffed at that point. Plus with TTK lower. Things will come out of the purely twitch FPS combat realm, and back into the MMO tactical combat realm. It'll eventually be a win for all parties in question.
    Edited by FearlessOne_2014 on September 20, 2016 9:38PM
  • PurifedBladez
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    I without a doubt understand this nerf.

    Good move zos.
  • AgentSylo
    AgentSylo
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    What a weird nerf, I can only imagine this is because of the pvp community? Otherwise I'd see so other reason for it.

    They really need to separate the adjustments from pvp/pve, I know of another mmo that did this an it was so much better for the players.
  • PurifedBladez
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    AgentSylo wrote: »
    What a weird nerf, I can only imagine this is because of the pvp community? Otherwise I'd see so other reason for it.

    They really need to separate the adjustments from pvp/pve, I know of another mmo that did this an it was so much better for the players.

    This nerf was needed for pve..
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